hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.
I will probably have to redo my magicka DK. Playing a no-shields light armor build without blocking just isn't possible - as soon as you drop block, you die(as demonstrated by me getting feared at full HP, and dying before my break free animation completes >.<).
But hey - i like challenges, bring it on. I'll think of something.
I will probably have to redo my magicka DK. Playing a no-shields light armor build without blocking just isn't possible - as soon as you drop block, you die(as demonstrated by me getting feared at full HP, and dying before my break free animation completes >.<).
But hey - i like challenges, bring it on. I'll think of something.
But are you using block cost reduction enchantments on your jewelry? If not, then you'll have lower block costs next patch and this change will be a buff to you. The people most heavily nerfed as the ones running 3 enchantments--i.e., all the "true" tanks.
I will probably have to redo my magicka DK. Playing a no-shields light armor build without blocking just isn't possible - as soon as you drop block, you die(as demonstrated by me getting feared at full HP, and dying before my break free animation completes >.<).
But hey - i like challenges, bring it on. I'll think of something.
But are you using block cost reduction enchantments on your jewelry? If not, then you'll have lower block costs next patch and this change will be a buff to you. The people most heavily nerfed as the ones running 3 enchantments--i.e., all the "true" tanks.
Yep - all three. I only have 12k stamina on that character, anything less and i will run out too fast.
hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.
@hydrocynus You have to drop block for a whole 2s for the regen to tick. If you dropped block for 1.5s, and then reactivated block, the timer resets again, and it would be as if you had been permablocking the entire time, as far as the regen penalty goes. I.e., if you drop block for 1.5s, block, and then drop block for another 1.5s, you would get zero regen even though you dropped block for 3s total.
This means that someone dropping block momentarily to light-attack is getting the exact same regen penalty as someone who is actually permablocking.
So those who drop block to light attack to keep up Crusher uptime will be just as affected, contrary to your incorrect claim. (Also, enchantments are applied on weapon ability usage as well, so retaunting or low slashing will have the same effect, if they can't drop block at that moment for a light attack.)
hydrocynus wrote: »hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.
@hydrocynus You have to drop block for a whole 2s for the regen to tick. If you dropped block for 1.5s, and then reactivated block, the timer resets again, and it would be as if you had been permablocking the entire time, as far as the regen penalty goes. I.e., if you drop block for 1.5s, block, and then drop block for another 1.5s, you would get zero regen even though you dropped block for 3s total.
This means that someone dropping block momentarily to light-attack is getting the exact same regen penalty as someone who is actually permablocking.
So those who drop block to light attack to keep up Crusher uptime will be just as affected, contrary to your incorrect claim. (Also, enchantments are applied on weapon ability usage as well, so retaunting or low slashing will have the same effect, if they can't drop block at that moment for a light attack.)
I think you are doing it wrong. The idea is not to block all the time and stop blocking to do 1 light attack to apply crusher. If you are doing that you probably don't have crusher up as much as your team would like. Block when you need to and don't block when you don't need to. That's what they are pushing us towards which isn't such a bad thing. And when you do that you will not stress too much about the regen.
hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.
...
What's your thoughts? How do you expect it to be turned out?
I'd appreciate your opinion. Please be civil and productive or I will ignore you.
...
The only situation where it's a buff is if you're not using the cost reduction enchants. But... every tank uses them--in all 3 slots, most of the time--so this is a nerf for most everyone.
...
hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.
hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.