Sandman929 wrote: »InvitationNotFound wrote: »
You are ignoring the fact that there are guilds out there looking for good fights
15v15 group fights with everyone just spamming one button are not good fights. This is what he means group play is a joke. Because running around pressing one button is a joke.
There is a fine line between dedicated roles and braindead stupid gameplay.
This sounds like you've never been in a group that planned any further than simply accepting the group invite.
InvitationNotFound wrote: »InvitationNotFound wrote: »
You are ignoring the fact that there are guilds out there looking for good fights
15v15 group fights with everyone just spamming one button are not good fights. This is what he means group play is a joke. Because running around pressing one button is a joke.
There is a fine line between dedicated roles and braindead stupid gameplay.
You are making assumptions, twice. you assume group play is pressing only one button. furthermore you assume it is what he meant.
In every mmorpg you'll have dedicated roles. you will always have an efficient way ("meta") on how to play it, you always had this, both in this game and others.
Changing the way roles work or their efficiency could be destructive for many guild groups in my opinion, if implemented wrong (and if you look at the history of the game and how it gets worse with every patch, this is likely to happen again. Some weird ideas hitting pts, complaints are following, no one cares and everything will hit the live servers). The already strongest guilds out there likely won't have a problem adapting and might just add 3-4 new chars spamming more purge / rapid / whatever while others will be forced to run with the zerg. This doesn't sound very healthy to me.
And sorry to say, but if you are looking for purely small scale you should either stick to battlegrounds, another game (you know, some fps or so) or should stop complaining as cyrodiil wasn't meant for that (it is fine if you do join cyrodiil and go for small fights - there are many ways to play and i'm fine with that, but complaining about it is a waste of time) as it is an AvA area.
Im not assuming anything. Im telling it as it is. He already answered you and he literally said what i just told you. Group play is dominated by one button wonder builds.
Dedicated roles is one thing and it should exist. Thats organisation and strategy. But running around spamming one button is a completely different thing.
And sorry to say this, but this "cyro was created for large scale so you shouldnt be able to small scale" bs is getting old. Like really old. No one is asking for cyro to be designed around small scale. Thats just a dumb idea that put in ur mind for whatever reason. What you fail to understand is the idea behind solo - small scale. Which is outplay ur opponents using ur skill. If solo - small scale doesnt exist its because the gameplay is a skilless mindless zerg fest that only boils down to numbers. So yeah it is a joke.
ZOS_Wrobel wrote: »@cinbri
We can add abilities to the exception list for interrupt. For example the resurrect ability doesn’t get immunity since being able to stop it is a core part of our gameplay.
@casparian
We have a fix for the bug where Puncturing Sweeps doesn’t stack correctly with damage taken bonuses. We have identified a bug with Radiant Oppression where it’s damage bonus is being calculated additively with the execute damage instead of multiplicatively.
@bohnt
Defile is a buff category so players should only be able to have 1 Minor Defile and 1 Major defile at a time. Could you provide more information on the Defile Stacking issue?
@scipionumatia
Block cost will be reduced by 20% so it will be a buff for everyone who’s not using cost reduction jewelry.
@davidj8291
We’re working on making big group battles more tactical so players focus on spreading their positioning instead of moving as 1 large ball.
Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
ZOS_Wrobel wrote: »@cinbri
We can add abilities to the exception list for interrupt. For example the resurrect ability doesn’t get immunity since being able to stop it is a core part of our gameplay.
@casparian
We have a fix for the bug where Puncturing Sweeps doesn’t stack correctly with damage taken bonuses. We have identified a bug with Radiant Oppression where it’s damage bonus is being calculated additively with the execute damage instead of multiplicatively.
@bohnt
Defile is a buff category so players should only be able to have 1 Minor Defile and 1 Major defile at a time. Could you provide more information on the Defile Stacking issue?
@scipionumatia
Block cost will be reduced by 20% so it will be a buff for everyone who’s not using cost reduction jewelry.
@davidj8291
We’re working on making big group battles more tactical so players focus on spreading their positioning instead of moving as 1 large ball.
So, is the focus for game play being funneled into small groups? If so, will the grouping be changed from 24 man down to 12 or smaller?
Since the new DLC is called dragon bones, is it possible to put some skin on those dragon bones and have it fly around Cyrodiil once or twice in a 24 hour period, wreaking havoc on all those on the ground and upon keep walls (and the bridge)? Pretty please? Pshaw, lore = dragon break .... perhaps a dragon portal. Anyway, the dragon would function as a rare/random and very difficult boss spawn that players from all factions could unite to kill.
I am afraid for earthgore... don't forget about pve usage...and we Healers don't have many good monster sets.
Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
That comment is kinda mendacious.
Yes stamina characters using same resource to dodge roll and block and to deal dmg but magicka characters use the same resource to cast shields and do dmg so both side using both resources to defense. All stamina characters are using magicka abilities to utilize their builds most of the time to improve their survivality same as magicka characters using block/roll dodge.
Staying in melee range is not that big problem for stamina characters since in trials most of the fights is done uder boss and time when people need to split for few seconds can be used to refresh back bar bow rotation and even despite the fact sometimes they cant dmg from melee at the end their single target is still higher. In PvP beeing melee DD also isnt a problems since You have gap closers , LoS and many other ways to reduce distance between You and magicka enemie.
Minor magicka steal for magicka characters is compensation for the fact that all base costs of stamina abilities are lower then magicka abilities and also every stamina weapon tree have passive lowering it abilities costs so magicka characters need magicka steel to be on pair with stamina characters.
Currently in many group contents it's much easier to ignore mechanics when You come with more stam DD's that will melt bosses down because they have much higher single target DPS which will allow to bypass mechanics totally. Also shields currently in trials are in many situations weaker defensive then Deadly Cloak which is part of rotation and lowers incoming dmg so much that sometimes stamina character using it can take less dmg then fully shielded magicka character (good example is dual wield boss in vet AS) not mentioning magicka character needs to cast shields outside the rotation excatly when he takes the dmg which messes up rotation and resource managment when stamina character can just keep up Deadly Cloak as part of the rotation and dont care about anything else and sometimes only need to use Vigor.
Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
That comment is kinda mendacious.
Yes stamina characters using same resource to dodge roll and block and to deal dmg but magicka characters use the same resource to cast shields and do dmg so both side using both resources to defense. All stamina characters are using magicka abilities to utilize their builds most of the time to improve their survivality same as magicka characters using block/roll dodge.
Staying in melee range is not that big problem for stamina characters since in trials most of the fights is done uder boss and time when people need to split for few seconds can be used to refresh back bar bow rotation and even despite the fact sometimes they cant dmg from melee at the end their single target is still higher. In PvP beeing melee DD also isnt a problems since You have gap closers , LoS and many other ways to reduce distance between You and magicka enemie.
Minor magicka steal for magicka characters is compensation for the fact that all base costs of stamina abilities are lower then magicka abilities and also every stamina weapon tree have passive lowering it abilities costs so magicka characters need magicka steel to be on pair with stamina characters.
Currently in many group contents it's much easier to ignore mechanics when You come with more stam DD's that will melt bosses down because they have much higher single target DPS which will allow to bypass mechanics totally. Also shields currently in trials are in many situations weaker defensive then Deadly Cloak which is part of rotation and lowers incoming dmg so much that sometimes stamina character using it can take less dmg then fully shielded magicka character (good example is dual wield boss in vet AS) not mentioning magicka character needs to cast shields outside the rotation excatly when he takes the dmg which messes up rotation and resource managment when stamina character can just keep up Deadly Cloak as part of the rotation and dont care about anything else and sometimes only need to use Vigor.
Drakkdjinn wrote: »Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
That comment is kinda mendacious.
Yes stamina characters using same resource to dodge roll and block and to deal dmg but magicka characters use the same resource to cast shields and do dmg so both side using both resources to defense. All stamina characters are using magicka abilities to utilize their builds most of the time to improve their survivality same as magicka characters using block/roll dodge.
Staying in melee range is not that big problem for stamina characters since in trials most of the fights is done uder boss and time when people need to split for few seconds can be used to refresh back bar bow rotation and even despite the fact sometimes they cant dmg from melee at the end their single target is still higher. In PvP beeing melee DD also isnt a problems since You have gap closers , LoS and many other ways to reduce distance between You and magicka enemie.
Minor magicka steal for magicka characters is compensation for the fact that all base costs of stamina abilities are lower then magicka abilities and also every stamina weapon tree have passive lowering it abilities costs so magicka characters need magicka steel to be on pair with stamina characters.
Currently in many group contents it's much easier to ignore mechanics when You come with more stam DD's that will melt bosses down because they have much higher single target DPS which will allow to bypass mechanics totally. Also shields currently in trials are in many situations weaker defensive then Deadly Cloak which is part of rotation and lowers incoming dmg so much that sometimes stamina character using it can take less dmg then fully shielded magicka character (good example is dual wield boss in vet AS) not mentioning magicka character needs to cast shields outside the rotation excatly when he takes the dmg which messes up rotation and resource managment when stamina character can just keep up Deadly Cloak as part of the rotation and dont care about anything else and sometimes only need to use Vigor.
Lol no
Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
That comment is kinda mendacious.
Yes stamina characters using same resource to dodge roll and block and to deal dmg but magicka characters use the same resource to cast shields and do dmg so both side using both resources to defense. All stamina characters are using magicka abilities to utilize their builds most of the time to improve their survivality same as magicka characters using block/roll dodge.
Staying in melee range is not that big problem for stamina characters since in trials most of the fights is done uder boss and time when people need to split for few seconds can be used to refresh back bar bow rotation and even despite the fact sometimes they cant dmg from melee at the end their single target is still higher. In PvP beeing melee DD also isnt a problems since You have gap closers , LoS and many other ways to reduce distance between You and magicka enemie.
Minor magicka steal for magicka characters is compensation for the fact that all base costs of stamina abilities are lower then magicka abilities and also every stamina weapon tree have passive lowering it abilities costs so magicka characters need magicka steel to be on pair with stamina characters.
Currently in many group contents it's much easier to ignore mechanics when You come with more stam DD's that will melt bosses down because they have much higher single target DPS which will allow to bypass mechanics totally. Also shields currently in trials are in many situations weaker defensive then Deadly Cloak which is part of rotation and lowers incoming dmg so much that sometimes stamina character using it can take less dmg then fully shielded magicka character (good example is dual wield boss in vet AS) not mentioning magicka character needs to cast shields outside the rotation excatly when he takes the dmg which messes up rotation and resource managment when stamina character can just keep up Deadly Cloak as part of the rotation and dont care about anything else and sometimes only need to use Vigor.
Half of the gap closers is unreliable in pvp. Most ranged magicka classes have access to movement utylity aswell. Most ranged abilities hit on pair or better than melee skills (perma proccing frags with in build cc and no cast time, compare that to wreck blow, with its pitiful range and how easy is to mess up cast by little movement). Frags have dmg buff and cc in same morph, while wreck was split over two different morphs.
Dodge cost increased on spam, yet absorbs doesnt. Spamming easy defense for amount higher than magicka user health pool while also being fully protected from critical hits.
As for pve goes stam dds were unwelcome for over 2 years of game time, now they are finally usefull. Their slight overperforming comes mainly from well too high benefit from vMA bow (with Hail delivering dmg on pair of 3 next dots combined) add dual wield speed advantage in heavy attacks.
Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
That comment is kinda mendacious.
Yes stamina characters using same resource to dodge roll and block and to deal dmg but magicka characters use the same resource to cast shields and do dmg so both side using both resources to defense. All stamina characters are using magicka abilities to utilize their builds most of the time to improve their survivality same as magicka characters using block/roll dodge.
Staying in melee range is not that big problem for stamina characters since in trials most of the fights is done uder boss and time when people need to split for few seconds can be used to refresh back bar bow rotation and even despite the fact sometimes they cant dmg from melee at the end their single target is still higher. In PvP beeing melee DD also isnt a problems since You have gap closers , LoS and many other ways to reduce distance between You and magicka enemie.
Minor magicka steal for magicka characters is compensation for the fact that all base costs of stamina abilities are lower then magicka abilities and also every stamina weapon tree have passive lowering it abilities costs so magicka characters need magicka steel to be on pair with stamina characters.
Currently in many group contents it's much easier to ignore mechanics when You come with more stam DD's that will melt bosses down because they have much higher single target DPS which will allow to bypass mechanics totally. Also shields currently in trials are in many situations weaker defensive then Deadly Cloak which is part of rotation and lowers incoming dmg so much that sometimes stamina character using it can take less dmg then fully shielded magicka character (good example is dual wield boss in vet AS) not mentioning magicka character needs to cast shields outside the rotation excatly when he takes the dmg which messes up rotation and resource managment when stamina character can just keep up Deadly Cloak as part of the rotation and dont care about anything else and sometimes only need to use Vigor.
Base roll dodge cost is lower then cost of Harness Magicka or healing ward also shields doesnt miss full dmg of skill and negative effects applied by it like CC's and debuffs but guess what roll dodge does it. They added dodge roll cost increase because that source of defense was overpowered like hell without it. Yes shields have 100% critical dmg reduction but cant crit and have 0 resistances. In PvP single shield is not higher then Your health in PvE as I previously mentioned despite the fact You can have 25k shield still in most situations deadly cloak is better defensive then shields. Dont belive ? Try it.
How exactly deadly cloak will protect from single target dmg?Absorbs does from every source, cloak only vs mindless aoe spammers.
Also please debate me more how vMA bow buffing Hail out of reason aint a problem here, please do...
There are few ways to get groups to spread out. A few of these ideas are not bad others could be devasting to small group or single play, but let’s be realalistc here, Cyrodiil is supposed to be about large scale war.
1. Only let siege shield mitiagate siege
2. Speed siege up.(not rate of fire but speed of projectile.)
3. All siege causes minor defile
4. Bring back old proxy det(let it scale off targets hit, and scales down for how many is in your group.
Just a few thoughts.
Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
That comment is kinda mendacious.
Yes stamina characters using same resource to dodge roll and block and to deal dmg but magicka characters use the same resource to cast shields and do dmg so both side using both resources to defense. All stamina characters are using magicka abilities to utilize their builds most of the time to improve their survivality same as magicka characters using block/roll dodge.
Staying in melee range is not that big problem for stamina characters since in trials most of the fights is done uder boss and time when people need to split for few seconds can be used to refresh back bar bow rotation and even despite the fact sometimes they cant dmg from melee at the end their single target is still higher. In PvP beeing melee DD also isnt a problems since You have gap closers , LoS and many other ways to reduce distance between You and magicka enemie.
Minor magicka steal for magicka characters is compensation for the fact that all base costs of stamina abilities are lower then magicka abilities and also every stamina weapon tree have passive lowering it abilities costs so magicka characters need magicka steel to be on pair with stamina characters.
Currently in many group contents it's much easier to ignore mechanics when You come with more stam DD's that will melt bosses down because they have much higher single target DPS which will allow to bypass mechanics totally. Also shields currently in trials are in many situations weaker defensive then Deadly Cloak which is part of rotation and lowers incoming dmg so much that sometimes stamina character using it can take less dmg then fully shielded magicka character (good example is dual wield boss in vet AS) not mentioning magicka character needs to cast shields outside the rotation excatly when he takes the dmg which messes up rotation and resource managment when stamina character can just keep up Deadly Cloak as part of the rotation and dont care about anything else and sometimes only need to use Vigor.
Base roll dodge cost is lower then cost of Harness Magicka or healing ward also shields doesnt miss full dmg of skill and negative effects applied by it like CC's and debuffs but guess what roll dodge does it. They added dodge roll cost increase because that source of defense was overpowered like hell without it. Yes shields have 100% critical dmg reduction but cant crit and have 0 resistances. In PvP single shield is not higher then Your health in PvE as I previously mentioned despite the fact You can have 25k shield still in most situations deadly cloak is better defensive then shields. Dont belive ? Try it.
How exactly deadly cloak will protect from single target dmg?Absorbs does from every source, cloak only vs mindless aoe spammers.
Also please debate me more how vMA bow buffing Hail out of reason aint a problem here, please do...
Like I said earlier You can get pretty close DPS to those people get with vMA bow while You're wearing master bow so vMA bow is not the case of single target DPS adventage of stamina characters.
@ZOS_Wrobel
When will there be a competitive match making system for battlegrounds?
A system where higher rank players will meet each other more often instead of getting matched up with newer/lower skill players is extremely important and is surely a must have since the release of morrowind
One idea that could be considered for getting people to spread out is a sort of inverse "AOE caps" which cause AOE abilities to scale like Proxy Det but in the opposite direction and based on allies in the area. So for example:
Eye of Flame
Create a cataclysmic storm above you that builds for 2 seconds and then lays waste to all enemies nearby, dealing X magic damage every 1 second for Y seconds. Damage is reduced by Z% for each ally in the area.
This philosophy could be applied to all AOE skills.
Looks promising, looking forward to see more details
@ZOS_GinaBruno Do you have any plans to make changes to werewolfs? (future updates) They could use some love. There´s been some really good posts/threads lately about suggested changes to WW. Just want to know if the dogs have a place in future updates
Drakkdjinn wrote: »Magicka dds should hit harder..
Why is that exactly? Is your magicka pool used for dodging and blocking? Do you have to stay in melee range all the time to do any real damage? Does stam dds have access to 2 stam steal as magicka users to mag steal? Can stam users cast absorbs higher than their health pool to ignore mechanics?
That comment is kinda mendacious.
Yes stamina characters using same resource to dodge roll and block and to deal dmg but magicka characters use the same resource to cast shields and do dmg so both side using both resources to defense. All stamina characters are using magicka abilities to utilize their builds most of the time to improve their survivality same as magicka characters using block/roll dodge.
Staying in melee range is not that big problem for stamina characters since in trials most of the fights is done uder boss and time when people need to split for few seconds can be used to refresh back bar bow rotation and even despite the fact sometimes they cant dmg from melee at the end their single target is still higher. In PvP beeing melee DD also isnt a problems since You have gap closers , LoS and many other ways to reduce distance between You and magicka enemie.
Minor magicka steal for magicka characters is compensation for the fact that all base costs of stamina abilities are lower then magicka abilities and also every stamina weapon tree have passive lowering it abilities costs so magicka characters need magicka steel to be on pair with stamina characters.
Currently in many group contents it's much easier to ignore mechanics when You come with more stam DD's that will melt bosses down because they have much higher single target DPS which will allow to bypass mechanics totally. Also shields currently in trials are in many situations weaker defensive then Deadly Cloak which is part of rotation and lowers incoming dmg so much that sometimes stamina character using it can take less dmg then fully shielded magicka character (good example is dual wield boss in vet AS) not mentioning magicka character needs to cast shields outside the rotation excatly when he takes the dmg which messes up rotation and resource managment when stamina character can just keep up Deadly Cloak as part of the rotation and dont care about anything else and sometimes only need to use Vigor.
Lol no
@ZOS_Wrobel
Can we get finally option to queue to specific bg modes and will sigil be removed from deathmatch to make it more about player skills and tactics than mindless rush for double dmg easy win?
@ZOS_Wrobel
Can we get finally option to queue to specific bg modes and will sigil be removed from deathmatch to make it more about player skills and tactics than mindless rush for double dmg easy win?
Yeah get that sigil out! If you want to keep sigil mechanics, have it always spawn on the losing team's relic altar.