The biggest issue with ESO combat is the flash Gordon on crack, with stackable heal/shield/regen etc.
Remove drinks and regen buffs, glyphs, set effects etc. and instead set regen at a balanced base level. Balance skills that do give regen bonus.
Fix stacking of effects.
One HoT effect active at a time. Getting an instant heal should trigger a short healing recieved debuff, to avoid heal spam.
Shield effects should be completely revamped instead of just being a health buff.
Skill attack usage being a modifier to light/heavy attacks. You no longer use a skill to attack but use it to modify your heavy/light attacks. Press a skill, then use regular attacks to actually attack, you don't have to press the skill again if you want to use it over and over. Skills may have different effect based on how much you charge your attack.
So I have this idea base on a couple different complaint threads and on very insightful Frost Tanking weapon tree thread. Anyway Wardens are under powered in PvE and pretty strong in PvP and Frost DPS isn't a thing.
What about replacing Shimmering Shield, part of the Wardens PvP strength, but completely not worth running over Harness in PvE. So its a PvP nerf without effecting PvE.
Replace it with a skill simalar to DKs Engulfing, I'd call it Hail. It would work similar to Endless Hail, a ground base stationary Frost DoT. Any enemy in your Hail would take increase damage from Frost damage abilities. Maybe even add in Minor Mangle at a trade off for damage.(could be the two morphs, de buff or extra damage)
- This would give Wardens another DoT which would also buff Winter's Revenge upping mag Warden DPS potential, and making Frost mage DPS possible.
- Minor Mangle only has one other source which is a rarely use Destruction Staff skill, and would give it tanking usefulness.
- Ground based and stanionary would make it much less effective in Cryodiil