LittlePinkDot wrote: »I was thinking about a stamblade, a woodelf with a bow and dual wield. And I pve solo, not in a group. I dont know anyone else that plays this game. Im just trying to survive questing with this Sorc and its annoying. Im level 41 and still on Greenshade. Ive just went all over Tamriel doing whatever quests I could actually complete in all areas regardless of faction. It was too long of a wait before I could even get shields. In the meantime the sorc would just die over and over again. I have to constantly remake new armour. Meanwhile my bf starts a stam dk with heavy armour 3 weeks later than me and is already ahead of me. Hardly ever dies. Only uses 1 skill bar and doesnt craft, he just picks up whatever weapon or heavy armour he finds that has high defense or higher weapon damage with no regard for the traits. Its not fair.
@pieratsos
"No one uses rune cage"
Well here is a page of sorcs using rune cage.
Its a large change is playstyle, hence why many use clench, but being able to force a meteor/frags isn't nothing.
LittlePinkDot wrote: »So far I find Sorc not much fun at all. I hate this DoT crap. I want a character that does real damage with the first shot. I shouldnt have to rotate between 4 or 5 buttons before I actually see any real damage. I dont care how good the shields are, the class is annoying to play. Im leaning towards making a Nightblade.LittlePinkDot wrote: »LittlePinkDot wrote: »So I went to Cyrodil under 50 campaign. Shields work fine on NPC's. Its the attack skills that feel like a pea shooter. Whats weird is that its the opposite if im outside of Cyrodil.
But nevermind that, sneaking is more fun, I like the scout missions. I can sneak into the towers and lumbermills, farms. Question is, can I sneak into the forts that have elder scrolls and steal it without having to fight much?
I noticed theres NPCs on the roof, are there srairs up to the roof? I could put both my sheild on and jump from the roof then use bolt escape to get the hell out of there with the scroll. The only thing I want ZOS to give sorc is a stealth kill.
One does not simply walk into...
You have much to learn, young Padawan ..
(and other movie quotes)
PVP has something called 'battle spirit' which gives everyone an extra 5k health, but reduces their damage, healing and shieldsize by 50%
Also the guards are much tougher than the average overland mob.
Getting scrolls is hard. I'm guessing you are talking about a scroll in a keep (ie your scroll captured by an opposing faction) as opposed to a scroll in its home temple..
To get a scroll from an enemy keep, you need to siege the walls/gate to get in - getting out - you just go back through the holes you made.! Expect defence though - so you'll need allies - a lot.
TO take an enemy scroll from their temple, it is behind a gate - which can only be opened by capturing the nearest keep to it - and the next linked keep (so fro DC that may be Warden and Glade) - once both of those are captured, then the gate nearest to warden will open. Only then can you get anywhere near the scroll temple. and it WILL be defended.
Its rare to take a scroll without fighting much.
So whats the point of the scout missions? What am I getting alliance points for if it does nothing?
And siege weapons are too expensive. Ayrenn should be giving me this **** for free if she actually wants to win.
Ayrenn?!! Die AD scum!!
I honestly don't do scout missions anymore. I think they're just a way to encourage new players to explore the map a bit and get used to roaming around. I think most PVPers probably only pick up the kill-quests and scroll quests nowadays.
Siege does feel expensive to begin with, but once you've got the reward ticks for a few keep sieges/defences and some AP from kills, it soon starts to add up. Just takes a little bit to get going.
"No you havent shown me videos of sorcs facetanking. Feel free to show me those videos. And yes you have shown me a video of sypher which proves the exact opposite of what you were implying. So what are u even talking about? Streaking 5 times -> blowing up his magicka pool -> has to stop streaking -> people catching up again. So much for that spammable streak guaranteed escape huh? I am sorry but the only thing you showed with that video is ur limited knowledge when it comes to sorcs because you simply couldnt analyze what was actually happening. And i explained it to you but i guess you have no interest in listening.
Speaking of videos tho. This thread has two videos of someone winning fights 1v2 against sorcs and yet still complaining about sorcs for whatever the reason. I guess people will never be happy until sorcs are free AP. That same video actually shows how easy shields can go down against high pressure.
No, you didnt claim sustained dmg, 2k shields. But someone else did in this thread and u are talking about facts. Ironically every thread like this is filled with exaggerations and lies like that.
And speaking of clench, wasnt you the one calling rune cage OP sorc ability that will guarantee sorc bursts, huge buff blah blah blah? And people were telling you, sorcs wont use that. Well i dont want to be the guy telling i told you so, but i did told you so.
Not even claiming that shieldstacking is good or that it should stay in game. But these kind of exaggerations and lies in every thread like this are getting old."
LittlePinkDot wrote: »Well ive become a bit better since realizing shields stack lol. But I pretty much see my health bar as a time limit bar. I have to do enough damage to kill the enemy before that bar runs out. I can use potions, but I wish Zos would just get rid of the cooldown on potions so they can be used one after the other if required. Otherwise I just have to do so much sprinting and roll dodges that I run out of stamina. I just got Divines researched for all except helm. Apprentice mundas. I wear 2 pieces of heavy armour for the passives there. One fire destruction staff and one lightning. Usually any boss I fight I barely make it, Ill have a tiny bit of health left and thats it. And occasionally I run out of magika from spamming. But still, the stam dk was easier, if bf goes to the bathroom, and something starts attacking his character, I can just pick up the controller and button smash its so easy. With DKs skill Rally they can just replenish health whenever they need to.
I just run out of health. I spend hundreds on health potions. And with only 30% crit, power surge isnt going to be effective.
LittlePinkDot wrote: »Well ive become a bit better since realizing shields stack lol. But I pretty much see my health bar as a time limit bar. I have to do enough damage to kill the enemy before that bar runs out. I can use potions, but I wish Zos would just get rid of the cooldown on potions so they can be used one after the other if required. Otherwise I just have to do so much sprinting and roll dodges that I run out of stamina. I just got Divines researched for all except helm. Apprentice mundas. I wear 2 pieces of heavy armour for the passives there. One fire destruction staff and one lightning. Usually any boss I fight I barely make it, Ill have a tiny bit of health left and thats it. And occasionally I run out of magika from spamming. But still, the stam dk was easier, if bf goes to the bathroom, and something starts attacking his character, I can just pick up the controller and button smash its so easy. With DKs skill Rally they can just replenish health whenever they need to.
I just run out of health. I spend hundreds on health potions. And with only 30% crit, power surge isnt going to be effective.
Ahh, I see your problem.
Try using a destroyed/resto staff combination. You need a heal or two.
Also surge is useful, even with only 30% crit. With weaving (you are weaving?) Its effectively a 60% chance of getting a surge heal every second. If you add just one dot, that's going up to 90%. (Also have you tried pitting inner light from the mages guild line on your offensive bar?)
But yeah, you should only really need to use stam to break free ( when more advanced, with champion points and a build to support it, you can use it to dodge/block every now and then)
But really, you should be able to get by with casting a shield every 4-5 seconds or so. Most sorc builds rely on strong shields at the expense of other defences, so don't let the shield drop, cos your other defences arnt up to the job.
When they do drop, and you do take damage, shield up again and then use that restored staff to heal up behind the shield.
What is your Max magical at? This is the only stat which affects the strength of your shields. Basically you want to be considering putting all your stats in magical and having all magical glyphs on your armour, and arcane jewellery.
@pieratsos
"No one uses rune cage"
Well here is a page of sorcs using rune cage.
Its a large change is playstyle, hence why many use clench, but being able to force a meteor/frags isn't nothing.
You mean the DW builds and the other one who literally said "i dont recommend my build to anyone"? Great.
People use clench cause of the reasons i told you last time (no space) and because of reasons i mentioned in a previous post about the benefits of a frag cc which are similar to those of clench. You should really stop pretending to be an expert on sorcs. You showed your lack of knowledge multiple times. Not sure why you keep trying. You called it a big buff. People told you its not. Turns out you were wrong. Get over it.
And thank you for admitting that this just handicaps the already handicapped sorc playstyle. I guess we are all going to run DW rune cage meteor builds now so u can call it a buff.
And thank you for ignoring all the other points. I guess avoiding to answer says a lot.
Btw, im still waiting for those tanking sorc videos. And please dont tell me that u are talking about the videos that other guy posted in that thread with the random 1vX sorc videos.
LittlePinkDot wrote: »Well ive become a bit better since realizing shields stack lol. But I pretty much see my health bar as a time limit bar. I have to do enough damage to kill the enemy before that bar runs out. I can use potions, but I wish Zos would just get rid of the cooldown on potions so they can be used one after the other if required. Otherwise I just have to do so much sprinting and roll dodges that I run out of stamina. I just got Divines researched for all except helm. Apprentice mundas. I wear 2 pieces of heavy armour for the passives there. One fire destruction staff and one lightning. Usually any boss I fight I barely make it, Ill have a tiny bit of health left and thats it. And occasionally I run out of magika from spamming. But still, the stam dk was easier, if bf goes to the bathroom, and something starts attacking his character, I can just pick up the controller and button smash its so easy. With DKs skill Rally they can just replenish health whenever they need to.
I just run out of health. I spend hundreds on health potions. And with only 30% crit, power surge isnt going to be effective.
Ahh, I see your problem.
Try using a destroyed/resto staff combination. You need a heal or two.
Also surge is useful, even with only 30% crit. With weaving (you are weaving?) Its effectively a 60% chance of getting a surge heal every second. If you add just one dot, that's going up to 90%. (Also have you tried pitting inner light from the mages guild line on your offensive bar?)
But yeah, you should only really need to use stam to break free ( when more advanced, with champion points and a build to support it, you can use it to dodge/block every now and then)
But really, you should be able to get by with casting a shield every 4-5 seconds or so. Most sorc builds rely on strong shields at the expense of other defences, so don't let the shield drop, cos your other defences arnt up to the job.
When they do drop, and you do take damage, shield up again and then use that restored staff to heal up behind the shield.
What is your Max magical at? This is the only stat which affects the strength of your shields. Basically you want to be considering putting all your stats in magical and having all magical glyphs on your armour, and arcane jewellery.
That's not really how probabilities work, I believe. :P
it's becamibg ridiculous.... Nerfing frags wasn't the solution... Fix the shields... Make them critable... Affected by mending or whatever you guys think of...
But fix it, it's breaking the game...
@ZOS_Wrobel
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
In the first version of my new build I dropped Harness, now in the second version I dropped frags instead. Rune Cage is great, can kill most things with it.
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
In the first version of my new build I dropped Harness, now in the second version I dropped frags instead. Rune Cage is great, can kill most things with it.
Surprised people been running harness this long, thought triple stacking went out with Morrowind cost increases for most!
But agreed the debate on where to put Cage is a stress, you have to drop something key.
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
In the first version of my new build I dropped Harness, now in the second version I dropped frags instead. Rune Cage is great, can kill most things with it.
Surprised people been running harness this long, thought triple stacking went out with Morrowind cost increases for most!
But agreed the debate on where to put Cage is a stress, you have to drop something key.
If only... fact is, stacking Hardened + Harness became an even more powerful option compared to only Hardened Ward because of the magicka return. And that goes espcecially for no CP, as it doesn't benefit from magicka regen CP and synergizes with cost reduction glyphs.
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
In the first version of my new build I dropped Harness, now in the second version I dropped frags instead. Rune Cage is great, can kill most things with it.
Surprised people been running harness this long, thought triple stacking went out with Morrowind cost increases for most!
But agreed the debate on where to put Cage is a stress, you have to drop something key.
If only... fact is, stacking Hardened + Harness became an even more powerful option compared to only Hardened Ward because of the magicka return. And that goes espcecially for no CP, as it doesn't benefit from magicka regen CP and synergizes with cost reduction glyphs.
Its a very mixed blessing, to be fair. If you build to rely on the return from harness, you quickly get into big trouble when facing only stam opponents.
If, instead, you go for a more rounded setup and build enough sustain to not have to rely on the return from harness, then it doesn't really benefit you.
Personally I still use it. Not primarily to stack, but to ensure that whichever bar I'm on at the time has a shield bound to my 3 key.
I barswap a lot, and lag often screws with that.
@pieratsos
"No one uses rune cage"
Well here is a page of sorcs using rune cage.
Its a large change is playstyle, hence why many use clench, but being able to force a meteor/frags isn't nothing.
You mean the DW builds and the other one who literally said "i dont recommend my build to anyone"? Great.
People use clench cause of the reasons i told you last time (no space) and because of reasons i mentioned in a previous post about the benefits of a frag cc which are similar to those of clench. You should really stop pretending to be an expert on sorcs. You showed your lack of knowledge multiple times. Not sure why you keep trying. You called it a big buff. People told you its not. Turns out you were wrong. Get over it.
And thank you for admitting that this just handicaps the already handicapped sorc playstyle. I guess we are all going to run DW rune cage meteor builds now so u can call it a buff.
And thank you for ignoring all the other points. I guess avoiding to answer says a lot.
Btw, im still waiting for those tanking sorc videos. And please dont tell me that u are talking about the videos that other guy posted in that thread with the random 1vX sorc videos.
Objection.
Maybe you lose some pressure with Rune Cage over Clench, but boiii, does it help to have your Curse/Frag/Fury/Meteor combo hit dodgers and blockers!
@pieratsos"No you havent shown me videos of sorcs facetanking. Feel free to show me those videos. And yes you have shown me a video of sypher which proves the exact opposite of what you were implying. So what are u even talking about? Streaking 5 times -> blowing up his magicka pool -> has to stop streaking -> people catching up again. So much for that spammable streak guaranteed escape huh? I am sorry but the only thing you showed with that video is ur limited knowledge when it comes to sorcs because you simply couldnt analyze what was actually happening. And i explained it to you but i guess you have no interest in listening.
Speaking of videos tho. This thread has two videos of someone winning fights 1v2 against sorcs and yet still complaining about sorcs for whatever the reason. I guess people will never be happy until sorcs are free AP. That same video actually shows how easy shields can go down against high pressure.
No, you didnt claim sustained dmg, 2k shields. But someone else did in this thread and u are talking about facts. Ironically every thread like this is filled with exaggerations and lies like that.
And speaking of clench, wasnt you the one calling rune cage OP sorc ability that will guarantee sorc bursts, huge buff blah blah blah? And people were telling you, sorcs wont use that. Well i dont want to be the guy telling i told you so, but i did told you so.
Not even claiming that shieldstacking is good or that it should stay in game. But these kind of exaggerations and lies in every thread like this are getting old."
[issues quoting]
IIrc I showed you a video of a sorc shield stacking and holding off a small group, not using streak i between, but apparently it doesn't count because he was tree tanking? OK, so I guess there is no issue with tanky players and TTK, nerf trees instead because they are the issue.
Syphers video he streaks 5x with a shield break in between. Not a guaranteed escape, no, nor did I claim that, but he spammed it. (5x in such a short time counts as rather damn spammable.) and went from 26k mag before the first streak, to 13k mag after the last. For some reason this doesn't count? In his video he is caught by mounted chasers.
CCs... AoE Streak. (Used very often for stuns, I have a video if you'd like?) AoE pet stun. (Not really used) And roots with mines and encase. (Really only for groups) And of course rune, 41m of unblockable goodness. Which does actually get quite some use. I have eaten some meteors as of recent by sorcs.
Is it a boring playstyle? Yes, sorc burst is telegraphed and clunky, even clunkier now, so in my opinion its not worth the time. Sorcs were the most fun with pets for a strong unique build. However sorcs still have great mobility via streak and one of the best defense mechanisms. (We've all seen how block/heavy is in zos's nerfpath.) To say otherwise would be ignorant.
I do wish they'd just revert most sorc changes and sort out shields. Then we'd have the fast paced, high damage glass cannon back.
Its gotten to the point of sorc threads where everyone else has left and its just fourmsorcs having a chat. I don't think i'll respond to this again. Tataa.
@pieratsos
"No one uses rune cage"
Well here is a page of sorcs using rune cage.
Its a large change is playstyle, hence why many use clench, but being able to force a meteor/frags isn't nothing.
You mean the DW builds and the other one who literally said "i dont recommend my build to anyone"? Great.
People use clench cause of the reasons i told you last time (no space) and because of reasons i mentioned in a previous post about the benefits of a frag cc which are similar to those of clench. You should really stop pretending to be an expert on sorcs. You showed your lack of knowledge multiple times. Not sure why you keep trying. You called it a big buff. People told you its not. Turns out you were wrong. Get over it.
And thank you for admitting that this just handicaps the already handicapped sorc playstyle. I guess we are all going to run DW rune cage meteor builds now so u can call it a buff.
And thank you for ignoring all the other points. I guess avoiding to answer says a lot.
Btw, im still waiting for those tanking sorc videos. And please dont tell me that u are talking about the videos that other guy posted in that thread with the random 1vX sorc videos.
Objection.
Maybe you lose some pressure with Rune Cage over Clench, but boiii, does it help to have your Curse/Frag/Fury/Meteor combo hit dodgers and blockers!
Which goes back to the point of being forced into a specific playstyle. So now we should all run DW meteor builds to make the most out of rune cage? Very exciting
Again, you do not have the pressure on a sorc. So unless you one shot someone it wont do much. The only people you one shot these days are some squishy builds. You did not have an issue against those in the first place. This is where sorc was good at. So why would i want to drop a necessary ability to slot a cc that helps me do what i was already doing in the first place and lose some pressure in the process which i didnt have much in the first place.
@pieratsos
"No one uses rune cage"
Well here is a page of sorcs using rune cage.
Its a large change is playstyle, hence why many use clench, but being able to force a meteor/frags isn't nothing.
You mean the DW builds and the other one who literally said "i dont recommend my build to anyone"? Great.
People use clench cause of the reasons i told you last time (no space) and because of reasons i mentioned in a previous post about the benefits of a frag cc which are similar to those of clench. You should really stop pretending to be an expert on sorcs. You showed your lack of knowledge multiple times. Not sure why you keep trying. You called it a big buff. People told you its not. Turns out you were wrong. Get over it.
And thank you for admitting that this just handicaps the already handicapped sorc playstyle. I guess we are all going to run DW rune cage meteor builds now so u can call it a buff.
And thank you for ignoring all the other points. I guess avoiding to answer says a lot.
Btw, im still waiting for those tanking sorc videos. And please dont tell me that u are talking about the videos that other guy posted in that thread with the random 1vX sorc videos.
Objection.
Maybe you lose some pressure with Rune Cage over Clench, but boiii, does it help to have your Curse/Frag/Fury/Meteor combo hit dodgers and blockers!
Which goes back to the point of being forced into a specific playstyle. So now we should all run DW meteor builds to make the most out of rune cage? Very exciting
Again, you do not have the pressure on a sorc. So unless you one shot someone it wont do much. The only people you one shot these days are some squishy builds. You did not have an issue against those in the first place. This is where sorc was good at. So why would i want to drop a necessary ability to slot a cc that helps me do what i was already doing in the first place and lose some pressure in the process which i didnt have much in the first place.
Oh no.
Dodgeroll builds that dodged every Frag used to be nigh unkillable, unless you slowly wrestled them out of resources. Not practicable in group fights.
Permablockers just blocked everything.
The trick is to build pressurs with Force Pulse, and when you got them on the defense, get that guaranteed burst in.
@pieratsos
"No one uses rune cage"
Well here is a page of sorcs using rune cage.
Its a large change is playstyle, hence why many use clench, but being able to force a meteor/frags isn't nothing.
You mean the DW builds and the other one who literally said "i dont recommend my build to anyone"? Great.
People use clench cause of the reasons i told you last time (no space) and because of reasons i mentioned in a previous post about the benefits of a frag cc which are similar to those of clench. You should really stop pretending to be an expert on sorcs. You showed your lack of knowledge multiple times. Not sure why you keep trying. You called it a big buff. People told you its not. Turns out you were wrong. Get over it.
And thank you for admitting that this just handicaps the already handicapped sorc playstyle. I guess we are all going to run DW rune cage meteor builds now so u can call it a buff.
And thank you for ignoring all the other points. I guess avoiding to answer says a lot.
Btw, im still waiting for those tanking sorc videos. And please dont tell me that u are talking about the videos that other guy posted in that thread with the random 1vX sorc videos.
Objection.
Maybe you lose some pressure with Rune Cage over Clench, but boiii, does it help to have your Curse/Frag/Fury/Meteor combo hit dodgers and blockers!
Which goes back to the point of being forced into a specific playstyle. So now we should all run DW meteor builds to make the most out of rune cage? Very exciting
Again, you do not have the pressure on a sorc. So unless you one shot someone it wont do much. The only people you one shot these days are some squishy builds. You did not have an issue against those in the first place. This is where sorc was good at. So why would i want to drop a necessary ability to slot a cc that helps me do what i was already doing in the first place and lose some pressure in the process which i didnt have much in the first place.
Oh no.
Dodgeroll builds that dodged every Frag used to be nigh unkillable, unless you slowly wrestled them out of resources. Not practicable in group fights.
Permablockers just blocked everything.
The trick is to build pressurs with Force Pulse, and when you got them on the defense, get that guaranteed burst in.
Permablockers fall into the category of tanks. You are not going to one shot them.
Dodge roll builds can be hard to kill but they are by no means unkillable. They can be one shotted. You both play around the advantages of ur classes and try to counter each other. Thats how it should be. Abusing just another ability that ignores mechanics to kill them isnt good. And u can already get that guaranteed burst against rollers anw. No need for rune. Just slot soul assault. Another bs ability that ignores mechanics. Curse, fury, soul assault done.
Force pulse doesnt apply pressure. It can be dodged. Heavy resto/lighting apply pressure.
Make it so you can’t stack shields at all, won’t affect PvE because DDs usually won’t run two shields anyway but will remove turtle sorcs from PvP and make it into a more reactive shield play style. Hardened ward when offensive and healing ward when defensive and in need of healing. Simple.
*drops mic*
Oh, #nerfsorcs
Seriously though, I know he pain of almost killing a Sorc just to watch him stack 3 shields and streak away 20 times until their Zerg shows up.
Edit: I play a Sorc too, and also played all classes in PvP. You only need one shield to survive a gank or high burst. If you don’t have your shield up then of course you’ll probably die but that’s the game. I highly doubt making shields unstackable would highly nerf the class. You want a bigger singular shield? Put more points in Bastion. Maybe buff the timing to 8-10 seconds duration to sweeten the deal. Seems pretty simple to me.
Make it so you can’t stack shields at all, won’t affect PvE because DDs usually won’t run two shields anyway but will remove turtle sorcs from PvP and make it into a more reactive shield play style. Hardened ward when offensive and healing ward when defensive and in need of healing. Simple.
*drops mic*
Oh, #nerfsorcs
Seriously though, I know he pain of almost killing a Sorc just to watch him stack 3 shields and streak away 20 times until their Zerg shows up.
Edit: I play a Sorc too, and also played all classes in PvP. You only need one shield to survive a gank or high burst. If you don’t have your shield up then of course you’ll probably die but that’s the game. I highly doubt making shields unstackable would highly nerf the class. You want a bigger singular shield? Put more points in Bastion. Maybe buff the timing to 8-10 seconds duration to sweeten the deal. Seems pretty simple to me.
Why should players be unable to use their burst heal under a shield? Hardened + Harness is the only problem here.