WillhelmBlack wrote: »So in what other PvP game allows a bad player to survive a lot of damage whilst lying half dead on the ground without the correct resource to get back up again?
I expect its the same game that allows you to stack for damage and hit one guy for 16k, but the next guy for only 1200.
The same game where 15 people can beat on one guy indefinitely as he just stands there holding the right mouse button.
The same game that lets you set up your best cc and timed burst to get your opponent down to 25% for him to hit one button and be back at full health.
The same game that lets you get an opponent to low health for him to suddenly disappear and come back 5 seconds later at full health.
The same game that lets you get an opponent to low health, to see him turn into mist, and escape around a corner taking no damage to heal up where you can do nothing at all to stop it.
The same game that can let you have almost constant uptime on really strong defensive ulti's.
Its probably that kind of game. (btw these are all bad players too - cos that's how these things work.. its never a decent player using his tools properly - its always a 'bad player' crutchng on broken mechanics.
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
Truthfully, all DoTs that stick to a target should ignore damage shields. This includes attacks such as burning embers, Dawnbreaker, and poison injection. This does not include DoTs such as elemental blockade or caltrops.
Sometimes I’m really glad ZOS doesn’t listen to feedback on the forum. Most ideas are totally atrocious.
Yes, especially the "shields are fine, everything else is OP drivel"
If a dot is cast on a target whilst a shield is down, it should attack the health directly. After all shields aren't supposed to be extra health. It would give the dot a bone since they are really only 1v1 worth.
Totally fine if you add a burst heal other than the Matriarch without a cast time.
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
In the first version of my new build I dropped Harness, now in the second version I dropped frags instead. Rune Cage is great, can kill most things with it.
WillhelmBlack wrote: »WillhelmBlack wrote: »So in what other PvP game allows a bad player to survive a lot of damage whilst lying half dead on the ground without the correct resource to get back up again?
In the first video you are not really a better player than the sorc. Its kinda equal. You are playing the class with the weakest dmg on a setup with no dmg. I am sorry but anyone can take ur dmg like that except some squishy medium armor builds. He is shieldstacking u permablock u cant kill each other he does a mistake and u kill him in 2 seconds.
In the second video u went up against 3 sorcs, u killed two of them and not the third because of ur own mistakes. Its clear that the third one cant take ur dmg either. And thats while u are playing a build with no execute as well.
So what exactly do want? To go up against sorcs and kill them with a light attack?
That DK has 3900 spell damage, almost 40k Magicka and Light Armour. I built it to be very strong against Sorcs hence the use of Reflective Plate and the 3000+ mag regen. Still isn't enough, the fight was only won because the player must've looked at a text on his phone or something. It's not usual for a Sorc like him to not have his shields up and I pounced on the chance hoping that by the time I'd leapt to him he hadn't cast a ward again.
And no... I want Healing Ward and Conjured Ward unable to stack. Shield stacking could still be obtained through use of Annulment and a bit more skill by the player. Obviously, then I'd want Sorc to gain some of its burst and mobility back to make the class more enjoyable again. Like I've said previously, ZOS nerfed the life out of Sorc and its really quite dull and a bit of a chore to play. OP yes, because of the stacking issue but a shadow of its former self from beta days where they could self heal like crazy and fly around kiting everything, a very fun playstyle.
I can't remember when ZOS decided to adopt the shield stacking way to play Sorc but it wasn't always like that. You once wasn't able to cast a damage shield on yourself if you already had one active. Before 1.5 I think, good times.
@Feanor
Thank you for the reply, man!
Hm, you share my thinking. I always hated the stationary aspect of Mines, especially in group play. They are glorious for duels, though - if your opponent isn't ranged.
Your build is rather exotic...
(^_^)'
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
As always, it all depends what you want to do. I haven't used mines nor dark exchange for a long time now. For heals at the moment, I'm loving the combo of surge/combat prayer and light's champion. Add in a touch of bloodspawn and boundless you get a LOT of offensive and defensive buffs. I mean combat prayer is like having a free slimecraw, while still wearing another monster set. The resists are great too so shield uptime isn't so important, letting you go offensive more.
But aside from that, I've only fitted in runecage on my DW builds - dropping pets to make the space.
@Lord-Otto
Your question illustrates the issue every Sorc knows - not enough bar space. There is no general answer in my opinion as to what’s best, it’s rather about what you personally want your character to have.
As I don’t really like a stationary play style with mines (although it’s a great ability) I’m running Boundless instead. My bars look like the following:
Force Pulse - Frags - Streak - Endless Fury - Inner Light - Fiery Rage
Empowered Ward - Rune Cage - Healing Ward - Boundless - Surge - Meteor/Negate
I’m missing Curse and Mines, have no Harness, and no Dark Conversion. I wouldn’t recommend this to anyone. I just use it because I like the style, am too niggard to run spell power and detect pots, and thus have no more bar flexibility.
A part of this also is that I’m playing a pet build in PvE and thus can’t be bothered to morph Curse all the time. I’m also playing on Sotha Sil EU. You can run a lazy build there because you face 50+ groups there all the time anyway. If I’m going to die then at least without effort.
@Waffennacht
@Lexxypwns
@Biro123
And also @ the other experienced sorcs here (Feanor, Chilly, ..., can't tag you all)
Since the thread is superfluous to begin with, I wanna ask you about a different matter.
With the buff to Rune Cage, I am missing a skill slot. I also wanna keep Dark Conversion, so I dropped Mines for the time being. I am definitely enjoying the CC and sustain, but I am missing my Mines somewhat. They help keep those pesky snare-dodge-run-through-you builds in check. I'm on console, you know how awkward slow turn speed while trying to press for buttons and pursuing those Kung Fu monkeys is.
Say, if I were to consider dropping Harness or Healing, what would you think about it?
Regarding Harness, it is somewhat useless when 1vX, gotta spam the stronger shields more, unless I get an LoS. It's also a resource waste against stamina players. But it is absolutely fantastic against magical builds, obviously. Almost mandatory, to not lose the resource advantage.
Healing Ward is super unreliable and rarely actually heals me in emergencies, but it is a strong defensive move, it can help allies and it can't be interrupted like Conversion.
Hm.
You got any thoughts or experiences?
Thank you in advance, have a cookie for your efforts!
(^.^)-O
It's chocolate chip. Not raisins. Why do people even make raisin cookies, what a waste! Errr, I'm getting off-topic, I fear...
As always, it all depends what you want to do. I haven't used mines nor dark exchange for a long time now. For heals at the moment, I'm loving the combo of surge/combat prayer and light's champion. Add in a touch of bloodspawn and boundless you get a LOT of offensive and defensive buffs. I mean combat prayer is like having a free slimecraw, while still wearing another monster set. The resists are great too so shield uptime isn't so important, letting you go offensive more.
But aside from that, I've only fitted in runecage on my DW builds - dropping pets to make the space.
Also, thanks.
Combat Prayer is not free, mind you. It costs you an action. But, you also don't waste a sub-optimal crit set bonus, hm... I trust it fits your rotation?
Haven't been using Conversion until now, neither. But dropping Lich made it necessary.
More interested in Mines, though, or better, the lack of. I think you're on console? How comfortably can you fight those roll monkeys that do nothing but dance around you and spam every root and snare in the game?
LittlePinkDot wrote: »So I went to Cyrodil under 50 campaign. Shields work fine on NPC's. Its the attack skills that feel like a pea shooter. Whats weird is that its the opposite if im outside of Cyrodil.
But nevermind that, sneaking is more fun, I like the scout missions. I can sneak into the towers and lumbermills, farms. Question is, can I sneak into the forts that have elder scrolls and steal it without having to fight much?
I noticed theres NPCs on the roof, are there srairs up to the roof? I could put both my sheild on and jump from the roof then use bolt escape to get the hell out of there with the scroll. The only thing I want ZOS to give sorc is a stealth kill.
Valera Progib wrote: »@Lord-Otto
Your question illustrates the issue every Sorc knows - not enough bar space. There is no general answer in my opinion as to what’s best, it’s rather about what you personally want your character to have.
As I don’t really like a stationary play style with mines (although it’s a great ability) I’m running Boundless instead. My bars look like the following:
Force Pulse - Frags - Streak - Endless Fury - Inner Light - Fiery Rage
Empowered Ward - Rune Cage - Healing Ward - Boundless - Surge - Meteor/Negate
I’m missing Curse and Mines, have no Harness, and no Dark Conversion. I wouldn’t recommend this to anyone. I just use it because I like the style, am too niggard to run spell power and detect pots, and thus have no more bar flexibility.
A part of this also is that I’m playing a pet build in PvE and thus can’t be bothered to morph Curse all the time. I’m also playing on Sotha Sil EU. You can run a lazy build there because you face 50+ groups there all the time anyway. If I’m going to die then at least without effort.
Interesting build brocan't imagine playing against NB's without curse or defensive rune...
LittlePinkDot wrote: »So I went to Cyrodil under 50 campaign. Shields work fine on NPC's. Its the attack skills that feel like a pea shooter. Whats weird is that its the opposite if im outside of Cyrodil.
But nevermind that, sneaking is more fun, I like the scout missions. I can sneak into the towers and lumbermills, farms. Question is, can I sneak into the forts that have elder scrolls and steal it without having to fight much?
I noticed theres NPCs on the roof, are there srairs up to the roof? I could put both my sheild on and jump from the roof then use bolt escape to get the hell out of there with the scroll. The only thing I want ZOS to give sorc is a stealth kill.
One does not simply walk into...
You have much to learn, young Padawan ..
(and other movie quotes)
PVP has something called 'battle spirit' which gives everyone an extra 5k health, but reduces their damage, healing and shieldsize by 50%
Also the guards are much tougher than the average overland mob.
Getting scrolls is hard. I'm guessing you are talking about a scroll in a keep (ie your scroll captured by an opposing faction) as opposed to a scroll in its home temple..
To get a scroll from an enemy keep, you need to siege the walls/gate to get in - getting out - you just go back through the holes you made.! Expect defence though - so you'll need allies - a lot.
TO take an enemy scroll from their temple, it is behind a gate - which can only be opened by capturing the nearest keep to it - and the next linked keep (so fro DC that may be Warden and Glade) - once both of those are captured, then the gate nearest to warden will open. Only then can you get anywhere near the scroll temple. and it WILL be defended.
Its rare to take a scroll without fighting much.
I'm not posting here because I'm losing to sorcs... I'm doing it because even I'm killing them, they are unbalanced, as permablockersChilly-McFreeze wrote: »Chilly-McFreeze wrote: »And by the one that says that maximum magica doesn't benefit mag sorcs as spell damage... Pls bro go and study the eso mechanics
Max mag benefits all your damage AND your shields.... Only spell damage doesn't benefits you in class shields...
Remember that formula?
(Sd*10,05)+ (max mag)??
Don't try to sound like we don't know how it works...
*Facepalm...
Isn't it ironic that someone who doesn't even know that armor mitigation isn't applied to shields wants to lecture others...And to remember... Shields don't take more damage when target have it's armour broken, don't take more damage from crits... It's more defensive power than needed... And double or triple it... Now it's ridiculous...
I understand that sorcs depend on shields to survive... But the problem is the stacking of it and the low damage it receives overall...
What is wrong in what I said?
Sorcs doesn't have downsides when debuffed, shields don't take more or less damage based on resistances, that's the problems, because even using light armour, they make crit builds and penetration builds worthless, even when they have the most penetration against all non shielded oponents, by having light armour passives and staff and set passives...
And let us think a little more...
So... To have more defenses, sustain and damage what they need?
ONLY MAX MAGICA
I don't see permablockers having sustain by stacking max health, or more damage...
Neither mag NBS or Stam/mag dks...
Keep being cheese baby...
I know you like it, like wrobel...
Save your stupid attempts to insult and brighten up.
Shields don't take resistance into account. You don't have to debuff them. This is not a disadvantage for you. Get that into your head.
You save CP, set boni, munuds stunes on penetration or skill slots, resources and GCDs on applying debuffs. Simply because it is not necessary.
You can twist and turn how you like it. But instead of "crit and pen" you simply can invest all in max resources and raw spell/wpn dmg and still be effective against shields. Hell, there are even sets and enchants that ignore shields entirely.
But god forbid crit + pen isn't best at every giving opponent.
And please anlighten me how max magicka impacts magicka regeneration.
Permablocking functions on whole different mechanics. Through a mix of HA and class passives, broken ways to calculate block costs and Ultimates.
In this game everything isn't the same. Yet.
Keep being ignorant baby...
I know you like it, like every crybaby.
So what you say is that everybody should change theirs builds to be in equal to sorcs?
Alright...
You are telling me that even penetration, crits and helping debuffs, components of offensive part of every build should be ignored? And stacked to high values, more than any heal...
At the same time sorcs can keep high crit and high pen... Alright, alright... I give up...
I'm crying okay... I'm a cry baby...
Let me Save my time and stupid attempts to insult to brighten and look for hypocrites....
I didn't see you kill many shield stacking sorcs. I did see you struggle as DKs don't really have high spamable burst like sorc's/nbs. But what sorcs/nbs don't have is the ability to block or Regen resorces outside of Regen.
In the end, it comes down to CC attempts and draining a sorcs stamina. In your videos, I saw the CC early in nearly every fight. Combined with no points in shattering blows means your real opener attacks are predictable, easily negated by a mobile Sorc whose playing on your lack of range to their advantage.
Your mobilty is correct. Mist form into talons/take flight. But dual snb DK, in my opinion is outdated in this mobilty meta without a way to use snare/cost poisons from range.
New players or not, if a Sorc is beating you in that build, it's because they outplayed you. Mobility>dmg.
You can’t run Sorc (or any magic class) out of stamina anymore. I play both magic and stamina and I never run out of stam anymore on my magic toons with CP the way it is. This hasn’t been a problem for magic users in like forever.
You still should be able to. Break free, even with 16% reduction is still over 4k per cast. And generally most mag builds run 14k stam. so 3 cc attempts means death.
That's why I say mobilty> most stats. The ability to reset fights offsets these weaknesses entirely. Why else is most of cyro a NB? Cloak+shade+major expedition (even sorc streak+sprint) is superior to purge spam/Ultimate jumping.
Standing in one place sucks. And it sucks even more if you target can move away if they run out of resources to Regen.
19% break free reduction. And you conveniently ignored stam regen and pots to prove your point. If you are dead after 3 cc breaks on your Mag classes I’m not sure what to tell you. Or maybe you are just shaping facts to support your narrative. I see that a lot around here.
Not everyone plays CP campaigns.
LittlePinkDot wrote: »LittlePinkDot wrote: »So I went to Cyrodil under 50 campaign. Shields work fine on NPC's. Its the attack skills that feel like a pea shooter. Whats weird is that its the opposite if im outside of Cyrodil.
But nevermind that, sneaking is more fun, I like the scout missions. I can sneak into the towers and lumbermills, farms. Question is, can I sneak into the forts that have elder scrolls and steal it without having to fight much?
I noticed theres NPCs on the roof, are there srairs up to the roof? I could put both my sheild on and jump from the roof then use bolt escape to get the hell out of there with the scroll. The only thing I want ZOS to give sorc is a stealth kill.
One does not simply walk into...
You have much to learn, young Padawan ..
(and other movie quotes)
PVP has something called 'battle spirit' which gives everyone an extra 5k health, but reduces their damage, healing and shieldsize by 50%
Also the guards are much tougher than the average overland mob.
Getting scrolls is hard. I'm guessing you are talking about a scroll in a keep (ie your scroll captured by an opposing faction) as opposed to a scroll in its home temple..
To get a scroll from an enemy keep, you need to siege the walls/gate to get in - getting out - you just go back through the holes you made.! Expect defence though - so you'll need allies - a lot.
TO take an enemy scroll from their temple, it is behind a gate - which can only be opened by capturing the nearest keep to it - and the next linked keep (so fro DC that may be Warden and Glade) - once both of those are captured, then the gate nearest to warden will open. Only then can you get anywhere near the scroll temple. and it WILL be defended.
Its rare to take a scroll without fighting much.
So whats the point of the scout missions? What am I getting alliance points for if it does nothing?
And siege weapons are too expensive. Ayrenn should be giving me this **** for free if she actually wants to win.
I'm not posting here because I'm losing to sorcs... I'm doing it because even I'm killing them, they are unbalanced, as permablockersChilly-McFreeze wrote: »Chilly-McFreeze wrote: »And by the one that says that maximum magica doesn't benefit mag sorcs as spell damage... Pls bro go and study the eso mechanics
Max mag benefits all your damage AND your shields.... Only spell damage doesn't benefits you in class shields...
Remember that formula?
(Sd*10,05)+ (max mag)??
Don't try to sound like we don't know how it works...
*Facepalm...
Isn't it ironic that someone who doesn't even know that armor mitigation isn't applied to shields wants to lecture others...And to remember... Shields don't take more damage when target have it's armour broken, don't take more damage from crits... It's more defensive power than needed... And double or triple it... Now it's ridiculous...
I understand that sorcs depend on shields to survive... But the problem is the stacking of it and the low damage it receives overall...
What is wrong in what I said?
Sorcs doesn't have downsides when debuffed, shields don't take more or less damage based on resistances, that's the problems, because even using light armour, they make crit builds and penetration builds worthless, even when they have the most penetration against all non shielded oponents, by having light armour passives and staff and set passives...
And let us think a little more...
So... To have more defenses, sustain and damage what they need?
ONLY MAX MAGICA
I don't see permablockers having sustain by stacking max health, or more damage...
Neither mag NBS or Stam/mag dks...
Keep being cheese baby...
I know you like it, like wrobel...
Save your stupid attempts to insult and brighten up.
Shields don't take resistance into account. You don't have to debuff them. This is not a disadvantage for you. Get that into your head.
You save CP, set boni, munuds stunes on penetration or skill slots, resources and GCDs on applying debuffs. Simply because it is not necessary.
You can twist and turn how you like it. But instead of "crit and pen" you simply can invest all in max resources and raw spell/wpn dmg and still be effective against shields. Hell, there are even sets and enchants that ignore shields entirely.
But god forbid crit + pen isn't best at every giving opponent.
And please anlighten me how max magicka impacts magicka regeneration.
Permablocking functions on whole different mechanics. Through a mix of HA and class passives, broken ways to calculate block costs and Ultimates.
In this game everything isn't the same. Yet.
Keep being ignorant baby...
I know you like it, like every crybaby.
So what you say is that everybody should change theirs builds to be in equal to sorcs?
Alright...
You are telling me that even penetration, crits and helping debuffs, components of offensive part of every build should be ignored? And stacked to high values, more than any heal...
At the same time sorcs can keep high crit and high pen... Alright, alright... I give up...
I'm crying okay... I'm a cry baby...
Let me Save my time and stupid attempts to insult to brighten and look for hypocrites....
I didn't see you kill many shield stacking sorcs. I did see you struggle as DKs don't really have high spamable burst like sorc's/nbs. But what sorcs/nbs don't have is the ability to block or Regen resorces outside of Regen.
In the end, it comes down to CC attempts and draining a sorcs stamina. In your videos, I saw the CC early in nearly every fight. Combined with no points in shattering blows means your real opener attacks are predictable, easily negated by a mobile Sorc whose playing on your lack of range to their advantage.
Your mobilty is correct. Mist form into talons/take flight. But dual snb DK, in my opinion is outdated in this mobilty meta without a way to use snare/cost poisons from range.
New players or not, if a Sorc is beating you in that build, it's because they outplayed you. Mobility>dmg.
You can’t run Sorc (or any magic class) out of stamina anymore. I play both magic and stamina and I never run out of stam anymore on my magic toons with CP the way it is. This hasn’t been a problem for magic users in like forever.
You still should be able to. Break free, even with 16% reduction is still over 4k per cast. And generally most mag builds run 14k stam. so 3 cc attempts means death.
That's why I say mobilty> most stats. The ability to reset fights offsets these weaknesses entirely. Why else is most of cyro a NB? Cloak+shade+major expedition (even sorc streak+sprint) is superior to purge spam/Ultimate jumping.
Standing in one place sucks. And it sucks even more if you target can move away if they run out of resources to Regen.
19% break free reduction. And you conveniently ignored stam regen and pots to prove your point. If you are dead after 3 cc breaks on your Mag classes I’m not sure what to tell you. Or maybe you are just shaping facts to support your narrative. I see that a lot around here.
Not everyone plays CP campaigns.
He said 14k stamina with 16% break free reduction which indicates CP.
This thread is so entertaining. It's merely about players that have not developed their PvP playing skill wanting the game's difficulty level brought to their playing level.
Wel, it's also about players pointing out that simple fact.
I can only guess that those complaining about sorcs are conveniently skimming past the posts from players saying it's easy for them to kill a shielding Sorc. It's inconvenient for them to acknowledge such a simple statement that runs contrary to thei complain.
I'm not posting here because I'm losing to sorcs... I'm doing it because even I'm killing them, they are unbalanced, as permablockersChilly-McFreeze wrote: »Chilly-McFreeze wrote: »And by the one that says that maximum magica doesn't benefit mag sorcs as spell damage... Pls bro go and study the eso mechanics
Max mag benefits all your damage AND your shields.... Only spell damage doesn't benefits you in class shields...
Remember that formula?
(Sd*10,05)+ (max mag)??
Don't try to sound like we don't know how it works...
*Facepalm...
Isn't it ironic that someone who doesn't even know that armor mitigation isn't applied to shields wants to lecture others...And to remember... Shields don't take more damage when target have it's armour broken, don't take more damage from crits... It's more defensive power than needed... And double or triple it... Now it's ridiculous...
I understand that sorcs depend on shields to survive... But the problem is the stacking of it and the low damage it receives overall...
What is wrong in what I said?
Sorcs doesn't have downsides when debuffed, shields don't take more or less damage based on resistances, that's the problems, because even using light armour, they make crit builds and penetration builds worthless, even when they have the most penetration against all non shielded oponents, by having light armour passives and staff and set passives...
And let us think a little more...
So... To have more defenses, sustain and damage what they need?
ONLY MAX MAGICA
I don't see permablockers having sustain by stacking max health, or more damage...
Neither mag NBS or Stam/mag dks...
Keep being cheese baby...
I know you like it, like wrobel...
Save your stupid attempts to insult and brighten up.
Shields don't take resistance into account. You don't have to debuff them. This is not a disadvantage for you. Get that into your head.
You save CP, set boni, munuds stunes on penetration or skill slots, resources and GCDs on applying debuffs. Simply because it is not necessary.
You can twist and turn how you like it. But instead of "crit and pen" you simply can invest all in max resources and raw spell/wpn dmg and still be effective against shields. Hell, there are even sets and enchants that ignore shields entirely.
But god forbid crit + pen isn't best at every giving opponent.
And please anlighten me how max magicka impacts magicka regeneration.
Permablocking functions on whole different mechanics. Through a mix of HA and class passives, broken ways to calculate block costs and Ultimates.
In this game everything isn't the same. Yet.
Keep being ignorant baby...
I know you like it, like every crybaby.
So what you say is that everybody should change theirs builds to be in equal to sorcs?
Alright...
You are telling me that even penetration, crits and helping debuffs, components of offensive part of every build should be ignored? And stacked to high values, more than any heal...
At the same time sorcs can keep high crit and high pen... Alright, alright... I give up...
I'm crying okay... I'm a cry baby...
Let me Save my time and stupid attempts to insult to brighten and look for hypocrites....
I didn't see you kill many shield stacking sorcs. I did see you struggle as DKs don't really have high spamable burst like sorc's/nbs. But what sorcs/nbs don't have is the ability to block or Regen resorces outside of Regen.
In the end, it comes down to CC attempts and draining a sorcs stamina. In your videos, I saw the CC early in nearly every fight. Combined with no points in shattering blows means your real opener attacks are predictable, easily negated by a mobile Sorc whose playing on your lack of range to their advantage.
Your mobilty is correct. Mist form into talons/take flight. But dual snb DK, in my opinion is outdated in this mobilty meta without a way to use snare/cost poisons from range.
New players or not, if a Sorc is beating you in that build, it's because they outplayed you. Mobility>dmg.
You can’t run Sorc (or any magic class) out of stamina anymore. I play both magic and stamina and I never run out of stam anymore on my magic toons with CP the way it is. This hasn’t been a problem for magic users in like forever.
You still should be able to. Break free, even with 16% reduction is still over 4k per cast. And generally most mag builds run 14k stam. so 3 cc attempts means death.
That's why I say mobilty> most stats. The ability to reset fights offsets these weaknesses entirely. Why else is most of cyro a NB? Cloak+shade+major expedition (even sorc streak+sprint) is superior to purge spam/Ultimate jumping.
Standing in one place sucks. And it sucks even more if you target can move away if they run out of resources to Regen.
19% break free reduction. And you conveniently ignored stam regen and pots to prove your point. If you are dead after 3 cc breaks on your Mag classes I’m not sure what to tell you. Or maybe you are just shaping facts to support your narrative. I see that a lot around here.
Not everyone plays CP campaigns.
And not everyone runs tri pots. Some classes run speed pots, which the cheapest one only gives a hot.
And how much Regen does a mag build actually run? I run around 1k with 14000 Stam. But sorcs? Probably 600 Stam Regen and the same Stam level. Either way that's 600 Stam every 2 seconds, and the Sorc isn't going to stand around while they get hit with CC attempts.
They are going to kite you till their range becomes an advantage. And all the videos I've seen are showing double snb bars on a non-mobility class; the sorcs straight up played against their disadvantage. And even if they got close, there was no attempt to take advantage of the 6 second duration or layer dots to help you save resources for burst attempts.
I'm not posting here because I'm losing to sorcs... I'm doing it because even I'm killing them, they are unbalanced, as permablockersChilly-McFreeze wrote: »Chilly-McFreeze wrote: »And by the one that says that maximum magica doesn't benefit mag sorcs as spell damage... Pls bro go and study the eso mechanics
Max mag benefits all your damage AND your shields.... Only spell damage doesn't benefits you in class shields...
Remember that formula?
(Sd*10,05)+ (max mag)??
Don't try to sound like we don't know how it works...
*Facepalm...
Isn't it ironic that someone who doesn't even know that armor mitigation isn't applied to shields wants to lecture others...And to remember... Shields don't take more damage when target have it's armour broken, don't take more damage from crits... It's more defensive power than needed... And double or triple it... Now it's ridiculous...
I understand that sorcs depend on shields to survive... But the problem is the stacking of it and the low damage it receives overall...
What is wrong in what I said?
Sorcs doesn't have downsides when debuffed, shields don't take more or less damage based on resistances, that's the problems, because even using light armour, they make crit builds and penetration builds worthless, even when they have the most penetration against all non shielded oponents, by having light armour passives and staff and set passives...
And let us think a little more...
So... To have more defenses, sustain and damage what they need?
ONLY MAX MAGICA
I don't see permablockers having sustain by stacking max health, or more damage...
Neither mag NBS or Stam/mag dks...
Keep being cheese baby...
I know you like it, like wrobel...
Save your stupid attempts to insult and brighten up.
Shields don't take resistance into account. You don't have to debuff them. This is not a disadvantage for you. Get that into your head.
You save CP, set boni, munuds stunes on penetration or skill slots, resources and GCDs on applying debuffs. Simply because it is not necessary.
You can twist and turn how you like it. But instead of "crit and pen" you simply can invest all in max resources and raw spell/wpn dmg and still be effective against shields. Hell, there are even sets and enchants that ignore shields entirely.
But god forbid crit + pen isn't best at every giving opponent.
And please anlighten me how max magicka impacts magicka regeneration.
Permablocking functions on whole different mechanics. Through a mix of HA and class passives, broken ways to calculate block costs and Ultimates.
In this game everything isn't the same. Yet.
Keep being ignorant baby...
I know you like it, like every crybaby.
So what you say is that everybody should change theirs builds to be in equal to sorcs?
Alright...
You are telling me that even penetration, crits and helping debuffs, components of offensive part of every build should be ignored? And stacked to high values, more than any heal...
At the same time sorcs can keep high crit and high pen... Alright, alright... I give up...
I'm crying okay... I'm a cry baby...
Let me Save my time and stupid attempts to insult to brighten and look for hypocrites....
I didn't see you kill many shield stacking sorcs. I did see you struggle as DKs don't really have high spamable burst like sorc's/nbs. But what sorcs/nbs don't have is the ability to block or Regen resorces outside of Regen.
In the end, it comes down to CC attempts and draining a sorcs stamina. In your videos, I saw the CC early in nearly every fight. Combined with no points in shattering blows means your real opener attacks are predictable, easily negated by a mobile Sorc whose playing on your lack of range to their advantage.
Your mobilty is correct. Mist form into talons/take flight. But dual snb DK, in my opinion is outdated in this mobilty meta without a way to use snare/cost poisons from range.
New players or not, if a Sorc is beating you in that build, it's because they outplayed you. Mobility>dmg.
You can’t run Sorc (or any magic class) out of stamina anymore. I play both magic and stamina and I never run out of stam anymore on my magic toons with CP the way it is. This hasn’t been a problem for magic users in like forever.
You still should be able to. Break free, even with 16% reduction is still over 4k per cast. And generally most mag builds run 14k stam. so 3 cc attempts means death.
That's why I say mobilty> most stats. The ability to reset fights offsets these weaknesses entirely. Why else is most of cyro a NB? Cloak+shade+major expedition (even sorc streak+sprint) is superior to purge spam/Ultimate jumping.
Standing in one place sucks. And it sucks even more if you target can move away if they run out of resources to Regen.
19% break free reduction. And you conveniently ignored stam regen and pots to prove your point. If you are dead after 3 cc breaks on your Mag classes I’m not sure what to tell you. Or maybe you are just shaping facts to support your narrative. I see that a lot around here.
Not everyone plays CP campaigns.
And not everyone runs tri pots. Some classes run speed pots, which the cheapest one only gives a hot.
And how much Regen does a mag build actually run? I run around 1k with 14000 Stam. But sorcs? Probably 600 Stam Regen and the same Stam level. Either way that's 600 Stam every 2 seconds, and the Sorc isn't going to stand around while they get hit with CC attempts.
They are going to kite you till their range becomes an advantage. And all the videos I've seen are showing double snb bars on a non-mobility class; the sorcs straight up played against their disadvantage. And even if they got close, there was no attempt to take advantage of the 6 second duration or layer dots to help you save resources for burst attempts.
If you do not want to run tri pots then that is your decision. I stand by my statement, if your dying on Mag classes after 3 CC breaks the you have big issues.
How about this for an idea?
-Ward Ally and morphs: on affected player, consecutive damage shields applied are 50% less effective till this ward expires.
Valera Progib wrote: »@Lord-Otto
Your question illustrates the issue every Sorc knows - not enough bar space. There is no general answer in my opinion as to what’s best, it’s rather about what you personally want your character to have.
As I don’t really like a stationary play style with mines (although it’s a great ability) I’m running Boundless instead. My bars look like the following:
Force Pulse - Frags - Streak - Endless Fury - Inner Light - Fiery Rage
Empowered Ward - Rune Cage - Healing Ward - Boundless - Surge - Meteor/Negate
I’m missing Curse and Mines, have no Harness, and no Dark Conversion. I wouldn’t recommend this to anyone. I just use it because I like the style, am too niggard to run spell power and detect pots, and thus have no more bar flexibility.
A part of this also is that I’m playing a pet build in PvE and thus can’t be bothered to morph Curse all the time. I’m also playing on Sotha Sil EU. You can run a lazy build there because you face 50+ groups there all the time anyway. If I’m going to die then at least without effort.
Interesting build brocan't imagine playing against NB's without curse or defensive rune...
It’s nothing to write home about proudly. I have tested various stuff over the course of time and that’s what I felt comfortable with. You’re right of course that it lacks considerable burst while not being really tanky and thus combines the worst of both worlds.
Luckily there are many not so good players who are easy to kill, against a competent player I’m Toast most of the time. But that was a deliberate choice, and when I’m lying there dead I find consolation in the thought I at least didn’t run the newest FOTM copy paste cheese. Or at least I pretend it feels better.
So far I find Sorc not much fun at all. I hate this DoT crap. I want a character that does real damage with the first shot. I shouldnt have to rotate between 4 or 5 buttons before I actually see any real damage. I dont care how good the shields are, the class is annoying to play. Im leaning towards making a Nightblade.LittlePinkDot wrote: »LittlePinkDot wrote: »So I went to Cyrodil under 50 campaign. Shields work fine on NPC's. Its the attack skills that feel like a pea shooter. Whats weird is that its the opposite if im outside of Cyrodil.
But nevermind that, sneaking is more fun, I like the scout missions. I can sneak into the towers and lumbermills, farms. Question is, can I sneak into the forts that have elder scrolls and steal it without having to fight much?
I noticed theres NPCs on the roof, are there srairs up to the roof? I could put both my sheild on and jump from the roof then use bolt escape to get the hell out of there with the scroll. The only thing I want ZOS to give sorc is a stealth kill.
One does not simply walk into...
You have much to learn, young Padawan ..
(and other movie quotes)
PVP has something called 'battle spirit' which gives everyone an extra 5k health, but reduces their damage, healing and shieldsize by 50%
Also the guards are much tougher than the average overland mob.
Getting scrolls is hard. I'm guessing you are talking about a scroll in a keep (ie your scroll captured by an opposing faction) as opposed to a scroll in its home temple..
To get a scroll from an enemy keep, you need to siege the walls/gate to get in - getting out - you just go back through the holes you made.! Expect defence though - so you'll need allies - a lot.
TO take an enemy scroll from their temple, it is behind a gate - which can only be opened by capturing the nearest keep to it - and the next linked keep (so fro DC that may be Warden and Glade) - once both of those are captured, then the gate nearest to warden will open. Only then can you get anywhere near the scroll temple. and it WILL be defended.
Its rare to take a scroll without fighting much.
So whats the point of the scout missions? What am I getting alliance points for if it does nothing?
And siege weapons are too expensive. Ayrenn should be giving me this **** for free if she actually wants to win.
Ayrenn?!! Die AD scum!!
I honestly don't do scout missions anymore. I think they're just a way to encourage new players to explore the map a bit and get used to roaming around. I think most PVPers probably only pick up the kill-quests and scroll quests nowadays.
Siege does feel expensive to begin with, but once you've got the reward ticks for a few keep sieges/defences and some AP from kills, it soon starts to add up. Just takes a little bit to get going.
LittlePinkDot wrote: »So far I find Sorc not much fun at all. I hate this DoT crap. I want a character that does real damage with the first shot. I shouldnt have to rotate between 4 or 5 buttons before I actually see any real damage. I dont care how good the shields are, the class is annoying to play. Im leaning towards making a Nightblade.LittlePinkDot wrote: »LittlePinkDot wrote: »So I went to Cyrodil under 50 campaign. Shields work fine on NPC's. Its the attack skills that feel like a pea shooter. Whats weird is that its the opposite if im outside of Cyrodil.
But nevermind that, sneaking is more fun, I like the scout missions. I can sneak into the towers and lumbermills, farms. Question is, can I sneak into the forts that have elder scrolls and steal it without having to fight much?
I noticed theres NPCs on the roof, are there srairs up to the roof? I could put both my sheild on and jump from the roof then use bolt escape to get the hell out of there with the scroll. The only thing I want ZOS to give sorc is a stealth kill.
One does not simply walk into...
You have much to learn, young Padawan ..
(and other movie quotes)
PVP has something called 'battle spirit' which gives everyone an extra 5k health, but reduces their damage, healing and shieldsize by 50%
Also the guards are much tougher than the average overland mob.
Getting scrolls is hard. I'm guessing you are talking about a scroll in a keep (ie your scroll captured by an opposing faction) as opposed to a scroll in its home temple..
To get a scroll from an enemy keep, you need to siege the walls/gate to get in - getting out - you just go back through the holes you made.! Expect defence though - so you'll need allies - a lot.
TO take an enemy scroll from their temple, it is behind a gate - which can only be opened by capturing the nearest keep to it - and the next linked keep (so fro DC that may be Warden and Glade) - once both of those are captured, then the gate nearest to warden will open. Only then can you get anywhere near the scroll temple. and it WILL be defended.
Its rare to take a scroll without fighting much.
So whats the point of the scout missions? What am I getting alliance points for if it does nothing?
And siege weapons are too expensive. Ayrenn should be giving me this **** for free if she actually wants to win.
Ayrenn?!! Die AD scum!!
I honestly don't do scout missions anymore. I think they're just a way to encourage new players to explore the map a bit and get used to roaming around. I think most PVPers probably only pick up the kill-quests and scroll quests nowadays.
Siege does feel expensive to begin with, but once you've got the reward ticks for a few keep sieges/defences and some AP from kills, it soon starts to add up. Just takes a little bit to get going.