My expectations are so low, at this point the only bar it needs to clear is "is it more fun than doing the dishes, cleaning the litter box, or listening to my wife talk about work?".
Except, I'm not going to see that kind of flexibility because this professional corporate entity would not tolerate it, nor would their customers.
Except, I'm not going to see that kind of flexibility because this professional corporate entity would not tolerate it, nor would their customers.
I'm a software development PM, and I tell my guys things like "I know it's really hard, I know it's not our fault, but those people see our name on it and that's all they care about, they don't give a good God-damn about how hard it is to fix or whose end the problem is on because they literally pay us specifically to figure out these problems."
It'd be nice to see a little more of that attitude from ZoS in my opinion.
When my servers at work start hiccuping and impacting the experience of my end users, my job is to fix it or be replaced by someone who can. It's not acceptable that ZOS is practically sleeping on the job for this many years. The "we're trying our very best" excuse isn't acceptable, just fix your game.
I work in an Enterprise Datacenter environment. This statement by OdinForge is true. As much as I fanboi for ZOS, I would love to see this kind of flexibility in my workplace. Except, I'm not going to see that kind of flexibility because this professional corporate entity would not tolerate it, nor would their customers.
I would love to see some stats from ZOS.
Number of Player Kills
Number of Hours Spent in Cyrodiil
Number of Players on Monthly Average
Number of Keeps Claimed in the Name of Guilds
Shadow of Mordor released a trailer with said type statistics. I know ZOS has the data. Throw your weight around and tell us what's good!
When my servers at work start hiccuping and impacting the experience of my end users, my job is to fix it or be replaced by someone who can. It's not acceptable that ZOS is practically sleeping on the job for this many years. The "we're trying our very best" excuse isn't acceptable, just fix your game.
I work in an Enterprise Datacenter environment. This statement by OdinForge is true. As much as I fanboi for ZOS, I would love to see this kind of flexibility in my workplace. Except, I'm not going to see that kind of flexibility because this professional corporate entity would not tolerate it, nor would their customers.
I would love to see some stats from ZOS.
Number of Player Kills
Number of Hours Spent in Cyrodiil
Number of Players on Monthly Average
Number of Keeps Claimed in the Name of Guilds
Shadow of Mordor released a trailer with said type statistics. I know ZOS has the data. Throw your weight around and tell us what's good!
Perhaps the CWC changes will impact the tankiness - but it takes time for the new meta's to shift to the masses. Will wait and see. I doubt it because personally, I think mist-form is one of the main issues.
When my servers at work start hiccuping and impacting the experience of my end users, my job is to fix it or be replaced by someone who can. It's not acceptable that ZOS is practically sleeping on the job for this many years. The "we're trying our very best" excuse isn't acceptable, just fix your game.
I work in an Enterprise Datacenter environment. This statement by OdinForge is true. As much as I fanboi for ZOS, I would love to see this kind of flexibility in my workplace. Except, I'm not going to see that kind of flexibility because this professional corporate entity would not tolerate it, nor would their customers.
I would love to see some stats from ZOS.
Number of Player Kills
Number of Hours Spent in Cyrodiil
Number of Players on Monthly Average
Number of Keeps Claimed in the Name of Guilds
Shadow of Mordor released a trailer with said type statistics. I know ZOS has the data. Throw your weight around and tell us what's good!
difference being, your industry signs contracts that would mean litigation against your company if they failed to provide the service agreed on by both parties. Though you guys don't have complex "requests for proposals/fee structures" like the rest of us lol.
ESO exists in a weird place of "interact-able artwork that's a service yet a product" with a TOS that basically gives away your rights to claim for a refund because you "signed" it (i think it still does this? or maybe that was for crowns only I cant remember).
In general, I wish gaming consumers, regardless of the games they play, had more power with regards to getting back money on products they do not like (like if I bought a coffee maker at target and returned it because I did not like the way it worked.) But that "service/artwork" aspect of ESO mucks this water and the DRM pollutes it further.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
AD players voting they are enjoying PVP - zerging must be at an all-time high in gameplay enjoyment.