they wont balance pve and pvp separately for some reason.. they dont care how we feel about it, at least right now.. There are a lot of things ive seen other mmos do that eso could easily do but they just choose not to.. Idk if its about paying for staff to get it done in a timely fashion, or if they just dont wanna stray from whatever plans they have.. But listening to the community does not seem to be one of their strong suits.. Making a beautiful game is, but balance? no.
That was my GO TO tanking set through thick and thin. Im quite bummed about this change for PVE tanking
Hope they could make the set usefull again. Change the ultimates generation from dodge to doing physical damages or whatever.
My hopes are not high
Caligamy_ESO wrote: »Because it seems to be getting more and more restrictive as time goes on all for the sake of balance of one aspect of the game many of us have no interest in at all.
dodgehopper_ESO wrote: »That was my GO TO tanking set through thick and thin. Im quite bummed about this change for PVE tanking
Hope they could make the set usefull again. Change the ultimates generation from dodge to doing physical damages or whatever.
My hopes are not high
I used Evasion quite a lot myself, but to be fair we have to recognize that they took a steaming dump on Immovable (Heavy armor active) years ago and finally decided to give it a shot in the arm. These changes didn't do anything to my Argonian Nightblade tank, but other changes to Nightblade itself have harmed my tanking ability on that character. I have some other tricks I plan to try out but I'm not very hopeful. Nightblade resource regeneration really got awful by comparison with what it use to have.
Narvuntien wrote: »they wont balance pve and pvp separately for some reason.. they dont care how we feel about it, at least right now.. There are a lot of things ive seen other mmos do that eso could easily do but they just choose not to.. Idk if its about paying for staff to get it done in a timely fashion, or if they just dont wanna stray from whatever plans they have.. But listening to the community does not seem to be one of their strong suits.. Making a beautiful game is, but balance? no.
Could you imagine going into PVP and having none of your abilities do what you expect them to do? your sets do unknown amounts of damage. There is no way a new player going into PVP will have any idea what the hell was happening.
Just off the top of my head...
Meridia's Blessed Armour
Glorious Defender
Gossamer
Caligamy_ESO wrote: »Since the change to evasion/shuffle which makes the skill only usable when equipping 5 medium armor pieces this armor set has essentially been pigeonholed into only two usable situations. Nightblade tanks or medium armor users, nothing else will work with this set now that ZOS has changed an essential skill to proc its 5th set bonus. Are we expected to dodge roll every time an enemy or boss swings at us now? With what stamina exactly? I don't really get the logic behind this change other than yet again a stubbornness to balance PVP and PVE separately, something that's been destroying enjoyment in this game for a long time now.
A now completely useless set of armor and weapons, to anything but Nightblade:
How does this change even remotely make sense in the PVE environment? Is this the "play as you want" model touted to us? Because it seems to be getting more and more restrictive as time goes on all for the sake of balance of one aspect of the game many of us have no interest in at all. I would love to hear back from ZOS if there are any plans on adjusting this set bonus to be useful again, or is this now what we are stuck with? Nightblade armor, or deconstruction fodder.
Caligamy_ESO wrote: »Since the change to evasion/shuffle which makes the skill only usable when equipping 5 medium armor pieces this armor set has essentially been pigeonholed into only two usable situations. Nightblade tanks or medium armor users, nothing else will work with this set now that ZOS has changed an essential skill to proc its 5th set bonus. Are we expected to dodge roll every time an enemy or boss swings at us now? With what stamina exactly? I don't really get the logic behind this change other than yet again a stubbornness to balance PVP and PVE separately, something that's been destroying enjoyment in this game for a long time now.
A now completely useless set of armor and weapons, to anything but Nightblade:
How does this change even remotely make sense in the PVE environment? Is this the "play as you want" model touted to us? Because it seems to be getting more and more restrictive as time goes on all for the sake of balance of one aspect of the game many of us have no interest in at all. I would love to hear back from ZOS if there are any plans on adjusting this set bonus to be useful again, or is this now what we are stuck with? Nightblade armor, or deconstruction fodder.
Can be paired with spectre's eye, Hist Bark and Glorious defender
Caligamy_ESO wrote: »Since the change to evasion/shuffle which makes the skill only usable when equipping 5 medium armor pieces this armor set has essentially been pigeonholed into only two usable situations. Nightblade tanks or medium armor users, nothing else will work with this set now that ZOS has changed an essential skill to proc its 5th set bonus. Are we expected to dodge roll every time an enemy or boss swings at us now? With what stamina exactly? I don't really get the logic behind this change other than yet again a stubbornness to balance PVP and PVE separately, something that's been destroying enjoyment in this game for a long time now.
A now completely useless set of armor and weapons, to anything but Nightblade:
How does this change even remotely make sense in the PVE environment? Is this the "play as you want" model touted to us? Because it seems to be getting more and more restrictive as time goes on all for the sake of balance of one aspect of the game many of us have no interest in at all. I would love to hear back from ZOS if there are any plans on adjusting this set bonus to be useful again, or is this now what we are stuck with? Nightblade armor, or deconstruction fodder.
Can be paired with spectre's eye, Hist Bark and Glorious defender
And gossamer. Except how do you fit 2 5pc crafted sets to make hist work with it?
Caligamy_ESO wrote: »Caligamy_ESO wrote: »Since the change to evasion/shuffle which makes the skill only usable when equipping 5 medium armor pieces this armor set has essentially been pigeonholed into only two usable situations. Nightblade tanks or medium armor users, nothing else will work with this set now that ZOS has changed an essential skill to proc its 5th set bonus. Are we expected to dodge roll every time an enemy or boss swings at us now? With what stamina exactly? I don't really get the logic behind this change other than yet again a stubbornness to balance PVP and PVE separately, something that's been destroying enjoyment in this game for a long time now.
A now completely useless set of armor and weapons, to anything but Nightblade:
How does this change even remotely make sense in the PVE environment? Is this the "play as you want" model touted to us? Because it seems to be getting more and more restrictive as time goes on all for the sake of balance of one aspect of the game many of us have no interest in at all. I would love to hear back from ZOS if there are any plans on adjusting this set bonus to be useful again, or is this now what we are stuck with? Nightblade armor, or deconstruction fodder.
Can be paired with spectre's eye, Hist Bark and Glorious defender
And gossamer. Except how do you fit 2 5pc crafted sets to make hist work with it?
^ This, but also I have to ask.. if light and heavy tava's armor do not work at all for 3 out of 5 classes (because warden has that silly 5% evasion skill) without requiring a 2nd set to make it work, then isn't it broken? Name one other set in the game that cannot function independently of another set.
"Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 10/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre’s Eye.
As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game."