https://www.youtube.com/watch?v=wzxWwVMZsV0Yep, well said man. Futile in the end since it's going live, but I appreciate your efforts.
ZOS doesn't listen.
FloppyTouch wrote: »Cp will bring more people too bgs
Bgs already don’t have a lot of people playing them
1.pay wall
2.no cp
brandonv516 wrote: »
FloppyTouch wrote: »Cp will bring more people too bgs
Bgs already don’t have a lot of people playing them
1.pay wall
2.no cp
Non-cp pvp also takes a lot more skill to be good at.
Being able to sustain yourself in a fight is more of a challenge, so you need to make more trade offs in your build, as well as being able to play around those.
With the exact same build in cyrodil as I use in BG's I have infinite sustain and my burst is hugely more impactful. Anyone who isn't a tank has their TTK cut in half, and anyone who is a tank is probably still out there holding block 3 weeks later.
Will I still play BGs after the changes? Probably, will they be as good? Probably not
Non-cp pvp also takes a lot more skill to be good at.
Being able to sustain yourself in a fight is more of a challenge, so you need to make more trade offs in your build, as well as being able to play around those.
With the exact same build in cyrodil as I use in BG's I have infinite sustain and my burst is hugely more impactful. Anyone who isn't a tank has their TTK cut in half, and anyone who is a tank is probably still out there holding block 3 weeks later.
Will I still play BGs after the changes? Probably, will they be as good? Probably not
Non-CP without proc sets is more skillful. Unfortunately proc sets make non-CP PvP even less skill based than CP enabled PvP.
If it weren't for these terrible additions in the game I would be more than happy to agree with you.
Non-cp pvp also takes a lot more skill to be good at.
Being able to sustain yourself in a fight is more of a challenge, so you need to make more trade offs in your build, as well as being able to play around those.
With the exact same build in cyrodil as I use in BG's I have infinite sustain and my burst is hugely more impactful. Anyone who isn't a tank has their TTK cut in half, and anyone who is a tank is probably still out there holding block 3 weeks later.
Will I still play BGs after the changes? Probably, will they be as good? Probably not
Non-CP without proc sets is more skillful. Unfortunately proc sets make non-CP PvP even less skill based than CP enabled PvP.
If it weren't for these terrible additions in the game I would be more than happy to agree with you.
Very few people run proc sets in the BGs these days
brandonv516 wrote: »
Its just logic. CP campaigns are far far FAR laggier than non cp campaigns, and that is because of far far more calculations that need to be made. When all 3 factions are pop locked on both servers, sotha is way less laggy. And unless there is some underlying hardware issue between the 2, it is that.
Just stop it. CPs are in the game and they won't be removed.
Also Non-Cp pvp is the most unbalanced thing in this game: poisons, proc sets, siege, Xv1, hard counters are much stronger in non cp.
If they removed CP the chars of any pve player would go through the biggest nerf in history.
-overall stats
-damage
-sustain
-survivability
-heals
-creative builds
CP may not be perfect but they make the game much diverse than non-cp
Drummerx04 wrote: »brandonv516 wrote: »
Its just logic. CP campaigns are far far FAR laggier than non cp campaigns, and that is because of far far more calculations that need to be made. When all 3 factions are pop locked on both servers, sotha is way less laggy. And unless there is some underlying hardware issue between the 2, it is that.
And that's what the no-CP double AP event about a year ago aimed to explore. CP was going to be ZOS' easy scapegoat for removing lag from Cyrodiil... except it basically didn't work at all. It seemed less laggy at first, but once the population made it back up to normal, Trueflame NA primetime, it was just a laggy cluster***k as always, except now siege hurt more (I guess there is another debate on whether that's a good or bad thing).
And here's a fun little thing for you to consider, adding in a couple multiplications statements and table lookups on each action seems like a big deal to us, but all it does is add a small constant overhead that a computer can blow through more or less effortlessly. The things that make the big differences in most software are overall algorithmic efficiency, code efficiency, proper preemptive parallelization, and hardware speed.
No matter how populated you think the non-CP campaigns get, the main CP campaign has more large guild groups, more densely packed players, and for longer times. And since ZOS won't just give us an actual count of players IN Cyrodiil, we can't make an actual comparison on the population of different campaigns. Sure, maybe Sotha is 3 faction poplocked, but is there a large queue on all factions for 4+ hours? Are 6 guilds from 3 factions trying to dethrone at the same keep? How many full 16+ man guild raids do you actually have in sotha on average?