trans+wizards+ skoria?? how do u do dmg with 2 defensive sets? @Lexxypwns
Well, at any given time I've got path, cripple, and funnel DoTs ticking and you're getting hit with a light attack every second an an assassin's will every 6 or less seconds. I actually absolutely melt people with the pressure, if all my DoTs tick + light attack + skoria + will that's like 18k+ damage hitting you at once, without an ultimate.
Furthermore, the tankiness means my offensive burst window is always open, I stop being offensive for long enough to refresh my buffs and cast 1 healing ward, but even then you're weaving and proc'ing the bow.
Mageblade has so much pressure and burst when played properly that you don't even need skoria in this setup tbh.
I always laugh at the mageblades stacking all damage because it's really not needed when you're staying aggressive and maintaining your pressure.
I 1vX in this setup EZ and it's got the group support to carry pugs in a BG
trans+wizards+ skoria?? how do u do dmg with 2 defensive sets? @Lexxypwns
Well, at any given time I've got path, cripple, and funnel DoTs ticking and you're getting hit with a light attack every second an an assassin's will every 6 or less seconds. I actually absolutely melt people with the pressure, if all my DoTs tick + light attack + skoria + will that's like 18k+ damage hitting you at once, without an ultimate.
Furthermore, the tankiness means my offensive burst window is always open, I stop being offensive for long enough to refresh my buffs and cast 1 healing ward, but even then you're weaving and proc'ing the bow.
Mageblade has so much pressure and burst when played properly that you don't even need skoria in this setup tbh.
I always laugh at the mageblades stacking all damage because it's really not needed when you're staying aggressive and maintaining your pressure.
I 1vX in this setup EZ and it's got the group support to carry pugs in a BG
It helps if you can find a minimum for offensive stats. Ronaldo once told me for his mag builds a safe metric was 35-37k mag and 2700-3k SD buffed. I can get away with 33k mag but only because I'm a Templar, who arguably don't need the max mag, and I have a single target burst spell with puryfing light/burning light burst.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
Except I have no issues with being forced to be overly defensive even in light... You've constructed this strawman to support your stance.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
Except I have no issues with being forced to be overly defensive even in light... You've constructed this strawman to support your stance.
Let me get at those console pugs that can't Xv1 a magnb in LA.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
Except I have no issues with being forced to be overly defensive even in light... You've constructed this strawman to support your stance.
Let me get at those console pugs that can't Xv1 a magnb in LA.
Bro, I played PC for 2 years, there's no difference in the quality of zerlingling pugs or top tier players. If anything my platform is less 1vX friendly than yours since its much more populated and has less long-time players considering the extreme playerbase turnover we get on xbox. But that's a strawman no better than the one you constructed so...
Edit: I promise you I can 1vX better with a superior camera and control system as well as add-ons that give me a cleaner UI while still being able to track buffs easily. As it stands I've got a bar of ~25 effects going on during combat and I've got to be able to pick a merciless counter or leeching timer out of that. Its not even close. And then there's miat's, imagine if I never had to eat an unblocked frag/reach/dizzying again, are you kidding me?
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
Except I have no issues with being forced to be overly defensive even in light... You've constructed this strawman to support your stance.
Let me get at those console pugs that can't Xv1 a magnb in LA.
Bro, I played PC for 2 years, there's no difference in the quality of zerlingling pugs or top tier players. If anything my platform is less 1vX friendly than yours since its much more populated and has less long-time players considering the extreme playerbase turnover we get on xbox. But that's a strawman no better than the one you constructed so...
Edit: I promise you I can 1vX better with a superior camera and control system as well as add-ons that give me a cleaner UI while still being able to track buffs easily. As it stands I've got a bar of ~25 effects going on during combat and I've got to be able to pick a merciless counter or leeching timer out of that. Its not even close. And then there's miat's, imagine if I never had to eat an unblocked frag/reach/dizzying again, are you kidding me?
I find it entertaining that you think you could come back to PC and get carried by Miat's add-on to 1vX, that's one of the greatest things I've heard all day.
By your own logic everyone having access to add-ons would make it harder for you to 1vX. Practically every player in pvp is running Miat's add-on, and that definitely doesn't help you by yourself. You're listing these "advantages" as if not everyone also shares them with you on pc, as if somehow you'd get access to all these things but none of your opponents lol.
Wizards + trans is bad but it's okay I'm sure you're a l33t console 1vXer.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
Except I have no issues with being forced to be overly defensive even in light... You've constructed this strawman to support your stance.
Let me get at those console pugs that can't Xv1 a magnb in LA.
Bro, I played PC for 2 years, there's no difference in the quality of zerlingling pugs or top tier players. If anything my platform is less 1vX friendly than yours since its much more populated and has less long-time players considering the extreme playerbase turnover we get on xbox. But that's a strawman no better than the one you constructed so...
Edit: I promise you I can 1vX better with a superior camera and control system as well as add-ons that give me a cleaner UI while still being able to track buffs easily. As it stands I've got a bar of ~25 effects going on during combat and I've got to be able to pick a merciless counter or leeching timer out of that. Its not even close. And then there's miat's, imagine if I never had to eat an unblocked frag/reach/dizzying again, are you kidding me?
I find it entertaining that you think you could come back to PC and get carried by Miat's add-on to 1vX, that's one of the greatest things I've heard all day.
By your own logic everyone having access to add-ons would make it harder for you to 1vX. Practically every player in pvp is running Miat's add-on, and that definitely doesn't help you by yourself. You're listing these "advantages" as if not everyone also shares them with you on pc, as if somehow you'd get access to all these things but none of your opponents lol.
Wizards + trans is bad but it's okay I'm sure you're a l33t console 1vXer.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
Except I have no issues with being forced to be overly defensive even in light... You've constructed this strawman to support your stance.
Let me get at those console pugs that can't Xv1 a magnb in LA.
Bro, I played PC for 2 years, there's no difference in the quality of zerlingling pugs or top tier players. If anything my platform is less 1vX friendly than yours since its much more populated and has less long-time players considering the extreme playerbase turnover we get on xbox. But that's a strawman no better than the one you constructed so...
Edit: I promise you I can 1vX better with a superior camera and control system as well as add-ons that give me a cleaner UI while still being able to track buffs easily. As it stands I've got a bar of ~25 effects going on during combat and I've got to be able to pick a merciless counter or leeching timer out of that. Its not even close. And then there's miat's, imagine if I never had to eat an unblocked frag/reach/dizzying again, are you kidding me?
I find it entertaining that you think you could come back to PC and get carried by Miat's add-on to 1vX, that's one of the greatest things I've heard all day.
By your own logic everyone having access to add-ons would make it harder for you to 1vX. Practically every player in pvp is running Miat's add-on, and that definitely doesn't help you by yourself. You're listing these "advantages" as if not everyone also shares them with you on pc, as if somehow you'd get access to all these things but none of your opponents lol.
Wizards + trans is bad but it's okay I'm sure you're a l33t console 1vXer.
Tracking buffs, quick camera positioning, and superior performance are thingna that affect high level play not pug level play.
Your miats argument is valid, I'll concede.
I've got more damage, better sustain, and more group support you've got more native resists and ~6% more healing. Btw, I assume you're running all damage glyphs, if not then I'll also outheal you
For HA builds, you cannot find the missing crit chance without removing survivability, penetration or sustain. LA can give up regen, run full dmg enchants/mundas, run defense monster with 1 defense set and then pick either sustain or dmg pending their build.
@Lexxypwns incorrect. Trans + wizards makes you tanky, but nowhere near as tanky as layering hots on heavy armor. I've tested virtually every magnb setup in PvP. Maim is also a buff you have access too naturally through your toolkit. The damage is also higher in my setup.
I'm also not entirely convinced the loss of wrath will impact too negatively, the sustain is much better than what you can attain in trans+wizard.
The damage isn't comparable, 10% crit + 5885 pen is more than julianos 8% crit which is already only 150 spell damage more than riposte. You'd need to add almost 700 spell damage to justify a damage set in heavy over light riposte from a damage perspective.
I'll agree you can tank better in heavy, but it's relative. 1v1 I never get put on my back foot and 1vX I'm able to tank exceedingly well.
As to sustain, just... no. The light armor sustain passives drastically outweigh the heavy armor ones. There's literally no comparison between the two. I can run tri-stat food and all damage glyphs in light.
The presence of maim in the toolkit exists in 2 form. attached to fear - requires the target to be CCed by fear to apply. This means you cannot have 100% uptime since the maim is shorter than CC immunity and means it's hard to maim a whole group of 5 who hits you since fear CC isn't a "smart" skill and won't automatically targets who aren't CC immune. On shadow image - a single target DoT. Riposte gives huge uptime on maim for all enemies without them needing to be in melee range or even knowing they exist. That sorc that added on to your fight with a crushing weave and proc'ed his frag? It's hitting your build and mine for the same amount but I have more damage and sustain.
Now, in group fights against 10+, heavy for sure. But I really like Wyrd back bar.
You cannot tank in light armor the same way that you can in heavy even with wizards riposte. In heavy you don't need 100% uptime on maim. You also don't need to spend as much time playing defense and wasting resources in heavy, when you're solo and open world you will be always outnumbered.
You need to consider circumstances. In LA even with wizards you will take too much damage, and that means you have less time to do damage. My swallow soul tooltip hits 10K+ fully buffed, which is more than enough to setup kills.
Taking more damage requires you to expend more resources, and having less health means you are easier to kill. You might have more uptime on maim but in heavy I have far more health, healing and defense.
You're free to run wizards and transmutation if you'd like. But my build is more balanced for every scenario. But when I solo in Cyrodiil I'm getting zerged and that's what I build for.
Except I have no issues with being forced to be overly defensive even in light... You've constructed this strawman to support your stance.
Let me get at those console pugs that can't Xv1 a magnb in LA.
Bro, I played PC for 2 years, there's no difference in the quality of zerlingling pugs or top tier players. If anything my platform is less 1vX friendly than yours since its much more populated and has less long-time players considering the extreme playerbase turnover we get on xbox. But that's a strawman no better than the one you constructed so...
Edit: I promise you I can 1vX better with a superior camera and control system as well as add-ons that give me a cleaner UI while still being able to track buffs easily. As it stands I've got a bar of ~25 effects going on during combat and I've got to be able to pick a merciless counter or leeching timer out of that. Its not even close. And then there's miat's, imagine if I never had to eat an unblocked frag/reach/dizzying again, are you kidding me?
I find it entertaining that you think you could come back to PC and get carried by Miat's add-on to 1vX, that's one of the greatest things I've heard all day.
By your own logic everyone having access to add-ons would make it harder for you to 1vX. Practically every player in pvp is running Miat's add-on, and that definitely doesn't help you by yourself. You're listing these "advantages" as if not everyone also shares them with you on pc, as if somehow you'd get access to all these things but none of your opponents lol.
Wizards + trans is bad but it's okay I'm sure you're a l33t console 1vXer.
Tracking buffs, quick camera positioning, and superior performance are thingna that affect high level play not pug level play.
Your miats argument is valid, I'll concede.
I've got more damage, better sustain, and more group support you've got more native resists and ~6% more healing. Btw, I assume you're running all damage glyphs, if not then I'll also outheal you
You're cherry picking, it's more than that actually.
More resistance.
Rapid mending healing bonus + argonian healing bonus.
Rapid mending buff to heavy attack* resource sustain.
Juggernaut boost to max health. My health pool is 10K higher than what is capable with wizard+trans.
And additional sustain from constitution mostly for off-stat.
You aren't out-healing a setup like mine, I know because I have wizards and trans in my inventory. My sustain is also far greater than yours, I know this again from experience with your build (I've literally run wizards+trans, as well as subbing war maiden in).
I'll also add this. There are many magnb pvp videos out there, almost entirely revolving around group fights or 1v1 duels where the weakness of magnb is easily hidden. But as soon as you start fighting strong meta builds or become outnumbered alone in cyrodiil nothing is better than heavy armor.
If you believe otherwise that's fine, but maybe show us videos of your crazy 1vXs versus many pugs open world, without the help of a group in 5 LA.
Using heavy was worth it this patch & the last couple of patches (maybe 5 or so?)
However, I'm not sure if it will still be worth it next patch.
Also they are reducing fear to 2 targets.
IF you can create a scenario where it's one on one, while 1vX'ing due to line of site, or proper CC (which will be harder to pull off nerfing fear & changing agony); then you can win with low damage.
The problem with low damage is a long time to kill duration. Sure if you are doing a full pve dps rotation on some scrub while the other 1-4 guys are CC'd then you're fine.
But the minute you need to go defense you're going to run out of resources & health before they do. Typically that's why most magblades run cloak & shades; for those "it's too hot, get me out" situations.
Even though cloak & shades are our skills, and I am all for using them, I think learning to play without can teach you a few things.
I think ultimately it's about the balance of the build. There should be some offense & some defense. For me, wizards riposte back bar, defending resto, blessing of restoration, 1 pirate, 1 chudan, is more than enough defense & burst healing; I still run healing ward for those yikes moments.
Since I use destro, crushing shock & sap I run scathing as I crit quite often & fully buffed will have over 3k spell damage.
Sure base damage is low, but it doesn't matter to me.
Witch mothers brew & a reduce cost enchant on jewelry, appropriate cp distribution, high elf, & vampire all help me to sustain. Although, if I wasn't running scathing I would probably use duel wield or 2h with war maiden.
Stoopid_Nwah wrote: »I see a million magnbs in pvp that rely so heavily on shields that they end up getting stuck in a defensive cycle of spamming shields just to postpone their death a bit longer; I much prefer relying on hots. As magnb we have amazing hots, use them, love them.
As for what I personally like running: inferno/resto with either warmaidens or overwhelming front bar and trans or wizards backbar. Skoria is great but I use 1 domihaus 1 chudan so I can get my resistances and stam pool a bit higher. Bloodspawn is also a solid choice.
It's scary to get used to at first in pvp running without dampen/harness if you've previously used it, but with refreshing path, funnel, degeneration, and siphoning attacks all healing you, you'll find your survivability is a lot higher in 1vx situations, and you can stay on the offensive where magnbs excel and belong.
Spinners/ Transmutation/ Bloodspawn, Skoria, Kena for me depending on my mood.
Also run with a frost staff because getting spinners inferno in a good trait is hard but the extra defence is also very nice on a magblade.
Sometimes I also run Rattlecage/ Spinners/ 1pc if I just can't be stuffed with potions (seriously if i chug them I die 10 seconds later and when I don't chug them I end up going man why didn't I use a potion). This setup is just so nice and simple to use without thinking about major sorcery but transmutation is an absolute BEAST, just don't get caught with it not procced.
trans+wizards+ skoria?? how do u do dmg with 2 defensive sets? @Lexxypwns
Well, at any given time I've got path, cripple, and funnel DoTs ticking and you're getting hit with a light attack every second an an assassin's will every 6 or less seconds. I actually absolutely melt people with the pressure, if all my DoTs tick + light attack + skoria + will that's like 18k+ damage hitting you at once, without an ultimate.
Furthermore, the tankiness means my offensive burst window is always open, I stop being offensive for long enough to refresh my buffs and cast 1 healing ward, but even then you're weaving and proc'ing the bow.
Mageblade has so much pressure and burst when played properly that you don't even need skoria in this setup tbh.
I always laugh at the mageblades stacking all damage because it's really not needed when you're staying aggressive and maintaining your pressure.
I 1vX in this setup EZ and it's got the group support to carry pugs in a BG
It helps if you can find a minimum for offensive stats. Ronaldo once told me for his mag builds a safe metric was 35-37k mag and 2700-3k SD buffed. I can get away with 33k mag but only because I'm a Templar, who arguably don't need the max mag, and I have a single target burst spell with puryfing light/burning light burst.
I'm far below both of those numbers in no-CP and barely approaching either of them in CP. You don't need damage on mageblade, the kit is pure aggression, everything heals you and most of it applies DoTs. It's all about knowing your build and how you manage your pressure and burst. With a high uptime on 20k available burst(with my low damage build) between will+soul harvest why would I need to stack more than that? My tooltip on major defile is 42% and my burst will drop 90% of builds into execute. If you're running sturdy over impen my will can damn near 1 shot you if you drop block.
Stacking damage is drastically over-rated on mageblade, the only damage stats I have that are notable are over 60% crit and between 1.88 and 2.03 CHD modifier.
@OdinForge trans/riposte/skoria in light provides more damage and sustain than trans/julianos in heavy with almost as much survivability. Removal of wrath next patch is just going to exacerbate that. I can't imagine running mageblade in heavy next patch.
trans+wizards+ skoria?? how do u do dmg with 2 defensive sets? @Lexxypwns
Well, at any given time I've got path, cripple, and funnel DoTs ticking and you're getting hit with a light attack every second an an assassin's will every 6 or less seconds. I actually absolutely melt people with the pressure, if all my DoTs tick + light attack + skoria + will that's like 18k+ damage hitting you at once, without an ultimate.
Furthermore, the tankiness means my offensive burst window is always open, I stop being offensive for long enough to refresh my buffs and cast 1 healing ward, but even then you're weaving and proc'ing the bow.
Mageblade has so much pressure and burst when played properly that you don't even need skoria in this setup tbh.
I always laugh at the mageblades stacking all damage because it's really not needed when you're staying aggressive and maintaining your pressure.
I 1vX in this setup EZ and it's got the group support to carry pugs in a BG
It helps if you can find a minimum for offensive stats. Ronaldo once told me for his mag builds a safe metric was 35-37k mag and 2700-3k SD buffed. I can get away with 33k mag but only because I'm a Templar, who arguably don't need the max mag, and I have a single target burst spell with puryfing light/burning light burst.
I'm far below both of those numbers in no-CP and barely approaching either of them in CP. You don't need damage on mageblade, the kit is pure aggression, everything heals you and most of it applies DoTs. It's all about knowing your build and how you manage your pressure and burst. With a high uptime on 20k available burst(with my low damage build) between will+soul harvest why would I need to stack more than that? My tooltip on major defile is 42% and my burst will drop 90% of builds into execute. If you're running sturdy over impen my will can damn near 1 shot you if you drop block.
Stacking damage is drastically over-rated on mageblade, the only damage stats I have that are notable are over 60% crit and between 1.88 and 2.03 CHD modifier.
@OdinForge trans/riposte/skoria in light provides more damage and sustain than trans/julianos in heavy with almost as much survivability. Removal of wrath next patch is just going to exacerbate that. I can't imagine running mageblade in heavy next patch.
.. Soul Harvest or Incap for Major Defile, if I may ask?