Your math is flawed as buggery, mate.
Lets look at a very simple scenario; 4v4 over a 6 second period. How little damage does your group have to take in order for CP and WR to be equal?
Damage Reduction-
CP: 4k
WR: 4k
In order for WR to negate 4k your group needs to have taken:
4k / 0.15 = 26.666k over 6 seconds
Divide that over 4 people:
26.666k / 4 = 6.666k per person
Finally, how much damage per second is that person?
6.666k / 6 = 1.111k
So in a very simple 4v4 situation, your opponents need to be doing less than 1.1k dps to each of your team mates for CP and WR to negate equal amounts of damage. Even in a 1v1 your opponents dps needs to be less than 4.4k for CP to be better than WR.
Combat Physician is a piece of garbage, please delete your embarrassing thread.
TheDoomsdayMonster wrote: »Your math is flawed as buggery, mate.
Lets look at a very simple scenario; 4v4 over a 6 second period. How little damage does your group have to take in order for CP and WR to be equal?
Damage Reduction-
CP: 4k
WR: 4k
In order for WR to negate 4k your group needs to have taken:
4k / 0.15 = 26.666k over 6 seconds
Divide that over 4 people:
26.666k / 4 = 6.666k per person
Finally, how much damage per second is that person?
6.666k / 6 = 1.111k
So in a very simple 4v4 situation, your opponents need to be doing less than 1.1k dps to each of your team mates for CP and WR to negate equal amounts of damage. Even in a 1v1 your opponents dps needs to be less than 4.4k for CP to be better than WR.
Combat Physician is a piece of garbage, please delete your embarrassing thread.
LoL!!!
The gear isn't garbage, you are garbage and are looking at things completely wrong, but with ignorance such as yours, that's to be expected...
FYI, in order for Riposte to debuff all 4 enemies in the 1st place would mean that all 4 players are targeting your Healer (and have beat on him until they all have Critically Attacked him), so unless your Healer is a Heavy Armor wearing, block-casting, Healbot (which makes that 'Healer' more of a Tank than anything else), your Healer is gonna die...and the rest of your team is going to soon follow him to the Wayshrine.
Based on that alone, your argument is flawed and is pathetically bad...
Lets look at an actual combat scenario, both 4 man teams are approaching each other...
I will pre-heal my teammates with HoT's, so the Combat Physician Damage Shield will start to negate damage almost immediately when combat starts and the people in front begin to take damage...
The guy with Wizards Riposte isn't negating a d@m thing until the he starts to get beat on (and he must be beaten on until the attacker crits him), so unless all 4 guys ignore everyone else at the start of battle (or all immediately unleash AoE's on everyone) Combat Physician will be negating damage before Riposte negates anything...
And of course, Riposte can be cleansed...
And of course, the Healer must continuously be beaten on to keep the debuffs up...
Smells like a dead healer in the making to me...
So yeah, your hypothetical numbers belong in a dumpster alone with your forum name...
Do us all a favor and delete yourself...
Cheers!
Follow up with an applied application.
4v4 scenario again, below is the damage your opponents are putting out (completely ignoring all ultimates, LA weaves and enchants):
Player 1 -
AoE DoT: Lightening Wall - 1k per second (4 targets)
DoT: Burning Embers - 1k per second (1 target)
AoE DoT: Burning Talons - 1k per second (4 targets)
AoE DoT: Inhale - 1k per second (4 targets)
Proc Set: Valkyn Skoria or Grothdarr - 1k per second (4 targets)
Spam: Flame Lash - 2k per second (1 target)
Player 2 -
AoE DoT: Blazing Spear - 1k per second (4 targets)
AoE DoT: Reflective Light - 1k per second (3 targets)
AoE Spam: Puncturing Sweeps - 1k per second
Player 3 -
DoT: Cripple - 1k per second (1 target)
AoE DoT: Refreshing Path - 1k per second (4 targets)
AoE Spam: Sap Essence - 1k per second (4 targets)
Proc Set: Valkyn Skoria or Grothdarr - 1k per second (4 targets)
Player 4 -
AoE DoT: Caltrops - 1k per second (4 targets)
AoE DoT: Arrow Barrage - 1k per second (4 targets)
AoE Spam: Steel Tornado - 1k per second (4 targets)
Total damage dealt over 1 second: 55k
Total damage dealt over 6 seconds: 330k
Damage negated by WR: 49.5k
Damage negated by CP: 4.1k
WR is 10 times better than CP.
Now I did make a lot of assumptions in these calculations (mainly the damage numbers and 100% WR uptime), so lets play around with some of those.
50% WR uptime
50% damage received
Total damage dealt over 1 second: 13.75k
Total damage dealt over 6 seconds: 82.5k
Damage negated by WR: ~12.4k
Damage negated by CP: 4.1k
WR is 3 times better than CP.
Again I will repeat, even in a 1v1 your opponent needs to be doing less than 4.555k dps for CP to negate more damage than WR.
I can't believe this all needed to be spelled out.
Finally (I promise) even as you stated in your OP (with incorrect values but it barely matters):TheDoomsdayMonster wrote: »With Wizards Riposte, you'd have to sustain 54000 points of damage in that 15 second span just to equal the amount of damage that Combat Physician will negate in the same time span (54000 x .15 = 8100...so its not even truly equal)...
54,000 / 15 secs = 3,600 dps
You are assuming CP is better than WR because you believe you are taking less than 3.6k dps? Even in a 1v1 that is complete baloney. That is as good as CP can get, where as WR only gets better the more players are involved and more damage is dealt.
TheDoomsdayMonster wrote: »Your math is flawed as buggery, mate.
Lets look at a very simple scenario; 4v4 over a 6 second period. How little damage does your group have to take in order for CP and WR to be equal?
Damage Reduction-
CP: 4k
WR: 4k
In order for WR to negate 4k your group needs to have taken:
4k / 0.15 = 26.666k over 6 seconds
Divide that over 4 people:
26.666k / 4 = 6.666k per person
Finally, how much damage per second is that person?
6.666k / 6 = 1.111k
So in a very simple 4v4 situation, your opponents need to be doing less than 1.1k dps to each of your team mates for CP and WR to negate equal amounts of damage. Even in a 1v1 your opponents dps needs to be less than 4.4k for CP to be better than WR.
Combat Physician is a piece of garbage, please delete your embarrassing thread.
LoL!!!
The gear isn't garbage, you are garbage and are looking at things completely wrong, but with ignorance such as yours, that's to be expected...
FYI, in order for Riposte to debuff all 4 enemies in the 1st place would mean that all 4 players are targeting your Healer (and have beat on him until they all have Critically Attacked him), so unless your Healer is a Heavy Armor wearing, block-casting, Healbot (which makes that 'Healer' more of a Tank than anything else), your Healer is gonna die...and the rest of your team is going to soon follow him to the Wayshrine.
Based on that alone, your argument is flawed and is pathetically bad...
Lets look at an actual combat scenario, both 4 man teams are approaching each other...
I will pre-heal my teammates with HoT's, so the Combat Physician Damage Shield will start to negate damage almost immediately when combat starts and the people in front begin to take damage...
The guy with Wizards Riposte isn't negating a d@m thing until the he starts to get beat on (and he must be beaten on until the attacker crits him), so unless all 4 guys ignore everyone else at the start of battle (or all immediately unleash AoE's on everyone) Combat Physician will be negating damage before Riposte negates anything...
And of course, Riposte can be cleansed...
And of course, the Healer must continuously be beaten on to keep the debuffs up...
Smells like a dead healer in the making to me...
So yeah, your hypothetical numbers belong in a dumpster alone with your forum name...
Do us all a favor and delete yourself...
Cheers!
Your trolling is a bit too obvious now.
TheDoomsdayMonster wrote: »[...]and the more he's beaten on, the closer to death he becomes...
TheDoomsdayMonster wrote: »[...]and the more he's beaten on, the closer to death he becomes...
Only if he wears Combat Physician.
TheDoomsdayMonster wrote: »And ignores the fact that your Healer, you know the guy that keeps everyone else alive, has to beaten on to get any benefit from Riposte...
TheDoomsdayMonster wrote: »The "better" Riposte is, the more your healer is being beaten on, and the more he's beaten on, the closer to death he becomes...
Most people run with 50% or higher crit, you don't need to get beat on, you just need to get tickled to proc WR.
TheDoomsdayMonster wrote: »And ignores the fact that your Healer, you know the guy that keeps everyone else alive, has to beaten on to get any benefit from Riposte...TheDoomsdayMonster wrote: »The "better" Riposte is, the more your healer is being beaten on, and the more he's beaten on, the closer to death he becomes...Most people run with 50% or higher crit, you don't need to get beat on, you just need to get tickled to proc WR.
when it's clearly evidenced by the mere popularity of Riposte in this very thread that this doesn't appear to be an issue in praxis.TheDoomsdayMonster wrote: »The "better" Riposte is, the more your healer is being beaten on, and the more he's beaten on, the closer to death he becomes...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Wizards is just much more flexible and has a high uptime, I honestly don't see why anyone would trade it out for a few shields that'll get easily bursted when they can potentially have a 100 percent uptime with wizards.
The shield doesn't even prevent you from eating a massive crit and dying, since you can still register a crit and the overflow damage WILL crit the health pool, whereas the ~8-10% real mitigation most builds will see from riposte actually gives you MORE benefit the higher the incoming damage.
CP has a cap on effectiveness and its quite a bit too low to be viable in the same array of situations as riposte. In a very niche situation then CP is worth slotting but its not broad enough to justify losing the "aoe" maim.
Yeah I just feel like the set is too good in a multitude of scenarios and with multiple builds. You can go support, healer or dps with wizards, I for one wouldn't even consider CP as a healer.
You might not consider Combat Physician, but I have, and use it for all content; its much better than many of you believe...
Read the link in my signature; I do dps, support, and heal...and its all done with the Combat Physician gear set.
I easily put out 20k damage every 6 seconds by MYSELF on a target. GG your arguement and goodbye
If you are putting out 20k damage every 6 seconds, then Combat Physician is negating more damage than Riposte over that time span...
Combat Physician is thus superior when facing you than Riposte would be...
I knew you'd say that... so CP is better when you're 1v1 with a support build but as soon as another pugs or 1 damage builds attack you it's not /thread
Combat Physician is also better in group settings as it doesn't require you to be continuously focused fired upon to get its 5th piece benefit...
CatchMeTrolling wrote: »I'm just more so confused by why you think you have to get trampled in order for wizards to proc, you can literally get hit with a random light attack or soft aoe and it'll proc.
Also as a dedicated healer you should expect to get focused, therefore the one's that play this role make builds keeping that in mind.
Honestly you don't even have to be a healer, as a Templar you naturally get focused, as someone who's been playing Templar since launch I'm a little perplexed by the fact you're going on as if that's not normal.
CatchMeTrolling wrote: »I'm just more so confused by why you think you have to get trampled in order for wizards to proc, you can literally get hit with a random light attack or soft aoe and it'll proc.
Also as a dedicated healer you should expect to get focused, therefore the one's that play this role make builds keeping that in mind.
Honestly you don't even have to be a healer, as a Templar you naturally get focused, as someone who's been playing Templar since launch I'm a little perplexed by the fact you're going on as if that's not normal.
Also, using his example of misting twice with a BoL between, that's hurting his mag pool and rendering him irrelevant to his group. You're vulnerable to offensive ulti dumps while your healer plays those games
Greifenherz wrote: »Sheesh, reading this thread is giving me second hand cringe embarrassment. I like it, keep it up while I get my popcorn.
I have no clue what's going on since I can't do well with the numbers and don't do PvP in general, but seeing how your idea is met with such overwhelming negativity I'd probably sit down and think this through a second or third time if I were in your shoes. It's also a bit of a lame argument to dismiss Riposte becausewhen it's clearly evidenced by the mere popularity of Riposte in this very thread that this doesn't appear to be an issue in praxis.TheDoomsdayMonster wrote: »The "better" Riposte is, the more your healer is being beaten on, and the more he's beaten on, the closer to death he becomes...
Lastly you claim that all you want to accomplish here is to make people accept Combat Physician, but you completely fail to accept Wizard's Riposte, so...kind of a lost cause to begin with.
TheDoomsdayMonster wrote: »its amazing...one of the best Defensive Light Armor sets in the game as far as I can see.You are looking at Riposte in a 1v1 situation which is ridiculous. Riposte is amazing (and way better than Combat Physician) because it's a group utility set, it scales with numbers.
Wear it on a Magicka tank, effectively constant 15% damage reduction for your whole group, not even close to comparable with Combat Physician.
Also don't wear Combat Physician as a healer....
exeeter702 wrote: »TheDoomsdayMonster wrote: »its amazing...one of the best Defensive Light Armor sets in the game as far as I can see.You are looking at Riposte in a 1v1 situation which is ridiculous. Riposte is amazing (and way better than Combat Physician) because it's a group utility set, it scales with numbers.
Wear it on a Magicka tank, effectively constant 15% damage reduction for your whole group, not even close to comparable with Combat Physician.
Also don't wear Combat Physician as a healer....
Regardless of what you are and are not able to see, combat physician is objectively one of the worst LA sets in the game.
CatchMeTrolling wrote: »I'm just more so confused by why you think you have to get trampled in order for wizards to proc, you can literally get hit with a random light attack or soft aoe and it'll proc.
Also as a dedicated healer you should expect to get focused, therefore the one's that play this role make builds keeping that in mind.
Honestly you don't even have to be a healer, as a Templar you naturally get focused, as someone who's been playing Templar since launch I'm a little perplexed by the fact you're going on as if that's not normal.
Also, using his example of misting twice with a BoL between, that's hurting his mag pool and rendering him irrelevant to his group. You're vulnerable to offensive ulti dumps while your healer plays those games
TheDoomsdayMonster wrote: »exeeter702 wrote: »TheDoomsdayMonster wrote: »its amazing...one of the best Defensive Light Armor sets in the game as far as I can see.You are looking at Riposte in a 1v1 situation which is ridiculous. Riposte is amazing (and way better than Combat Physician) because it's a group utility set, it scales with numbers.
Wear it on a Magicka tank, effectively constant 15% damage reduction for your whole group, not even close to comparable with Combat Physician.
Also don't wear Combat Physician as a healer....
Regardless of what you are and are not able to see, combat physician is objectively one of the worst LA sets in the game.
I disagree...
Its one of the most versatile defensive sets for Light Armor in the game for sure...
Its great when soloing in PvE and PvP as well as great in groups in PvE or PvP from my experience...
exeeter702 wrote: »TheDoomsdayMonster wrote: »exeeter702 wrote: »TheDoomsdayMonster wrote: »its amazing...one of the best Defensive Light Armor sets in the game as far as I can see.You are looking at Riposte in a 1v1 situation which is ridiculous. Riposte is amazing (and way better than Combat Physician) because it's a group utility set, it scales with numbers.
Wear it on a Magicka tank, effectively constant 15% damage reduction for your whole group, not even close to comparable with Combat Physician.
Also don't wear Combat Physician as a healer....
Regardless of what you are and are not able to see, combat physician is objectively one of the worst LA sets in the game.
I disagree...
Its one of the most versatile defensive sets for Light Armor in the game for sure...
Its great when soloing in PvE and PvP as well as great in groups in PvE or PvP from my experience...
And based on your comments in this thread alone, the bulk of your experience is in nonsense casual cyrodil keep pvp where you are afforded the benefit of dropping "healing circles" and playing around the back line (lol). Please man.. get into an encounter where each and every player in a smaller scale exchange has to play at 110 percent and healers arent ignored or able to hide in a crowd.
In a pvp scenario that is actually worth a *** in regards to testing a healers actual abilities, combat prayer isnt doing you any damn favors.
TheDoomsdayMonster wrote: »CatchMeTrolling wrote: »I'm just more so confused by why you think you have to get trampled in order for wizards to proc, you can literally get hit with a random light attack or soft aoe and it'll proc.
Also as a dedicated healer you should expect to get focused, therefore the one's that play this role make builds keeping that in mind.
Honestly you don't even have to be a healer, as a Templar you naturally get focused, as someone who's been playing Templar since launch I'm a little perplexed by the fact you're going on as if that's not normal.
Also, using his example of misting twice with a BoL between, that's hurting his mag pool and rendering him irrelevant to his group. You're vulnerable to offensive ulti dumps while your healer plays those games
I am only kiting like that if I'm being Focused on...
If I'm being Focused on, then my groupmates are not being targeted...
TheDoomsdayMonster wrote: »CatchMeTrolling wrote: »I'm just more so confused by why you think you have to get trampled in order for wizards to proc, you can literally get hit with a random light attack or soft aoe and it'll proc.
Also as a dedicated healer you should expect to get focused, therefore the one's that play this role make builds keeping that in mind.
Honestly you don't even have to be a healer, as a Templar you naturally get focused, as someone who's been playing Templar since launch I'm a little perplexed by the fact you're going on as if that's not normal.
Also, using his example of misting twice with a BoL between, that's hurting his mag pool and rendering him irrelevant to his group. You're vulnerable to offensive ulti dumps while your healer plays those games
I am only kiting like that if I'm being Focused on...
If I'm being Focused on, then my groupmates are not being targeted...
"If I'm being focused", which as we've established is any instance of >28,000 damage in a 6 second time period. We also established that 2 players can easily output this damage.
So you're telling me any time two people are attack you it causes the rest of your group to cease taking damage?
Nah, I'm not saying physician is trash, it's just not gonna outperform riposte consistently