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PTS Update 16 - Feedback Thread for Nightblades

  • Jake1576
    Jake1576
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    Good going @ZOS_Wrobel you nerfed nightblades yet again without nerfing the class by nerfing clever alchemist just another nerf to the skills or gear a nightblade depends on hell why you are at it you might as well take nightblade completely out of the game since you sort of have already
  • Feanor
    Feanor
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    @aeowulf and @Kilandros

    Once again, I didn't ask for nerfs. I didn't say skill X or passive Z needs to be changed for the worse. All I was saying is that in my opinion NB isn't in dire need for buffs, and seeing some of the ideas thrown around here are unbelievable (if they aren't made jokingly).

    I should have made more clear that my primary concern is PvP as I don't raid that much and don't care if stamNB pulls 65k or 70k or mageBlade is on par with Sorc DPS (which it probably is according to some raiders).

    It's true I dislike stealth as it is in ESO passionately, but that doesn't mean I have problems with it on my Sorc. I have fun, I do fine for my expectations, and just shrug off the occasional gank.

    Just wanted to voice some concerns, not more. Feel free to disregard.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • aeowulf
    aeowulf
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    yes some ideas are unbelivable, but then idea can always be toned down to a more belivable level. For example, blinding someone - there is a set of armour (Meridia's Blessing i think?) that does that, so as a skill it's only equal to a set of armour. From memory it only works on regular mobs, not bosses and not players. So a blind (once 'equalized' to something that isn't game breaking) is not out of the question. All of a sudden this is mega underpowered in Cyrodiil.

    I am very aware PVP changes affect PVE a lot, and vice versa - as such I will be glad when each skill line serves a distict purpose and NB get 5 DPS, 5 tanking and 5 healing skills. It will make balancing the classes so much easier for ZOS.
    Edited by aeowulf on October 11, 2017 7:25AM
  • Xvorg
    Xvorg
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    I miss agony... maybe I was one of the few that used it in combos with Meteor and Merc ressolve.

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • olsborg
    olsborg
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    For most nbs, stam or magicka, ~6.7health cost of the new healing skill is way too much. Its 25%+ of your total hp pool in pvp, thats way too much.

    Biggest issue tho, its completely useless for stamblade because it scales off magicka/spelldmg. Siphoning tree is still 95% useless for stamina build.

    PC EU
    PvP only
  • LegacyDM
    LegacyDM
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    Xvorg wrote: »
    I miss agony... maybe I was one of the few that used it in combos with Meteor and Merc ressolve.

    The power of agony was not from the single damage of the dot but the fact it was another range class dot to damage stack and proc skoria. Running agony, and cripple, was a great combo to guarantee decent damage and proc skoria. Dks and Templars can proc skoria all day long with minimal effort. Now they removed our second ranged NB dot to proc skoria almost forcing range blades to rely on close range combat and use lotus fan and or refreshing paths as the extra dots. I wish mageblade had more options for monster helm damage sets. Grothdar is ok, better for pve and isn't the best for destro range blades, which leaves what else?

    Mageblades just got a Nerf to skoria and damage dot stacking in favor of a self damaging dot heal...

    Thanks wrobel and or rich... You really keep increasing the skill cap of this class while taking stuff away... It's not enough to take stuff away now you want us to commit suicide as well! How is this balance? high risk high reward? Where is the reward in solo play with this new skill? What damage monster helm should we use? Nerianeth? Infernal guardian? Grothdar? All inferior choices for a mageblade compared to skoria in pvp.
    Edited by LegacyDM on October 11, 2017 10:02AM
    Legacy of Kain
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  • helediron
    helediron
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    Tested the new heal: simply said i'll never use it. Another one of these "awesome ideas" which are actually stupid. If Siphoning Attacks is reverted back to return both pools and there were a morphs pumping stamina or magicka to target, it might be interesting.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Izaki
    Izaki
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    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.

    1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.

    2.)
    Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.

    Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.

    While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.

    Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.

    Yeah... This is a bit of a strech.

    It's call 'thinking outside the box' ... :)
    And .. it is very much in line with shadow magic
    And ... it's not the 'same old same old'
    And ... it would give uniqueness to NBs

    Oh yea!

    Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
    The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    NBrookus wrote: »
    .
    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.

    1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.

    2.)
    Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.

    Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.

    While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.

    Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.

    Yeah... This is a bit of a strech.

    It's call 'thinking outside the box' ... :)
    And .. it is very much in line with shadow magic
    And ... it's not the 'same old same old'
    And ... it would give uniqueness to NBs

    Oh yea!

    It was called Blinding Flashes.

    And it had the same image as Radiant Oppression :D
    aeowulf wrote: »
    yes some ideas are unbelivable, but then idea can always be toned down to a more belivable level. For example, blinding someone - there is a set of armour (Meridia's Blessing i think?) that does that, so as a skill it's only equal to a set of armour. From memory it only works on regular mobs, not bosses and not players. So a blind (once 'equalized' to something that isn't game breaking) is not out of the question. All of a sudden this is mega underpowered in Cyrodiil.

    I am very aware PVP changes affect PVE a lot, and vice versa - as such I will be glad when each skill line serves a distict purpose and NB get 5 DPS, 5 tanking and 5 healing skills. It will make balancing the classes so much easier for ZOS.

    Radiant Destruction also used to be Blinding Light before. It wasn't an execute, it just had a chance to blind stuff and set it off balance.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • BohnT
    BohnT
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    Izaki wrote: »
    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.

    1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.

    2.)
    Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.

    Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.

    While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.

    Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.

    Yeah... This is a bit of a strech.

    It's call 'thinking outside the box' ... :)
    And .. it is very much in line with shadow magic
    And ... it's not the 'same old same old'
    And ... it would give uniqueness to NBs

    Oh yea!

    Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
    The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.

    You don't pvp/duel do you? Meridia is the most op duel set you can use. And for small-scale it's just as good as you can reduce the number of people who can attack you by 1. it really is a *** op set that's just not as good in zerg fights but as soon as it comes to 1v1 the set makes you immortal. I'm happy that there is no other blind in the game and i hope they'll never add one.
  • RavenSworn
    RavenSworn
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    BohnT wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.

    1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.

    2.)
    Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.

    Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.

    While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.

    Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.

    Yeah... This is a bit of a strech.

    It's call 'thinking outside the box' ... :)
    And .. it is very much in line with shadow magic
    And ... it's not the 'same old same old'
    And ... it would give uniqueness to NBs

    Oh yea!

    Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
    The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.

    You don't pvp/duel do you? Meridia is the most op duel set you can use. And for small-scale it's just as good as you can reduce the number of people who can attack you by 1. it really is a *** op set that's just not as good in zerg fights but as soon as it comes to 1v1 the set makes you immortal. I'm happy that there is no other blind in the game and i hope they'll never add one.

    which honestly speaking, is good, since different sets for different situations.
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  • Xvorg
    Xvorg
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    LegacyDM wrote: »
    Xvorg wrote: »
    I miss agony... maybe I was one of the few that used it in combos with Meteor and Merc ressolve.

    The power of agony was not from the single damage of the dot but the fact it was another range class dot to damage stack and proc skoria. Running agony, and cripple, was a great combo to guarantee decent damage and proc skoria. Dks and Templars can proc skoria all day long with minimal effort. Now they removed our second ranged NB dot to proc skoria almost forcing range blades to rely on close range combat and use lotus fan and or refreshing paths as the extra dots. I wish mageblade had more options for monster helm damage sets. Grothdar is ok, better for pve and isn't the best for destro range blades, which leaves what else?

    Mageblades just got a Nerf to skoria and damage dot stacking in favor of a self damaging dot heal...

    Thanks wrobel and or rich... You really keep increasing the skill cap of this class while taking stuff away... It's not enough to take stuff away now you want us to commit suicide as well! How is this balance? high risk high reward? Where is the reward in solo play with this new skill? What damage monster helm should we use? Nerianeth? Infernal guardian? Grothdar? All inferior choices for a mageblade compared to skoria in pvp.

    Yup, DoTblade was a great build... now we are forced to run soul trap or entropy
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    helediron wrote: »
    Tested the new heal: simply said i'll never use it. Another one of these "awesome ideas" which are actually stupid. If Siphoning Attacks is reverted back to return both pools and there were a morphs pumping stamina or magicka to target, it might be interesting.

    With the old leeching makes perfect sense in a LA build... even it could work with sets like alteration master and transmutation
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • KingJ
    KingJ
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    olsborg wrote: »
    For most nbs, stam or magicka, ~6.7health cost of the new healing skill is way too much. Its 25%+ of your total hp pool in pvp, thats way too much.

    Biggest issue tho, its completely useless for stamblade because it scales off magicka/spelldmg. Siphoning tree is still 95% useless for stamina build.
    One day I will fine a reason to use a siphoning tree on my stamblade for anything other than about 2 passives.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Jamdarius wrote: »
    @ZOS_Wrobel Let's start with NB healers are not welcomed in vet Trials (also often get kicked from group for being NB healer in normal Trials fyi...), mostly because they are not competitive enough for harder stuff and as it is I can understand it, pls try to do 12 man Vet trials with NB healers instead of templar/warden and you will find it way 2 hard, NB healing ultimate got 2 short range even tho it's pretty much awesome (again pls increase the range to 28m like most healing ulti have and reduce the cost by 25 ultimate at least).And as me and many other healer NB posted above: We don't need another HoT we need burst heals so we can do our job better, pls think about it and rely on actual opinions of the NB healers.

    A burst heal would help PvE but would be over powered in PvP.
    Hey everyone! Look! It's a signature!
  • Ashamray
    Ashamray
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    CC into Assassins Will (which is now an instant cast) is so absurdly strong now. It's barely possible to break the CC in time to avoid Assassins Will. Reminds me at the new sorc combo which can give you a guaranteed hit for the meteor, curse, frag combo...

    @DDuke

    Yeah, devastating burst. I just hope I will have a chance to Eclipse them in the right moment ;D
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  • Blackleopardex
    Blackleopardex
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    Just reverse the agony change, was a interesting but bad idea and I need my dot back, not to mention my crowd control for pets when fighting pet-sorcs :3
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • KingJ
    KingJ
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    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
  • BohnT
    BohnT
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    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
  • KingJ
    KingJ
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    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Or change the other undodgable skills...keep current undodgable ults the same since ultimates in my eyes should be,well, ultimate lol.
    Hey everyone! Look! It's a signature!
  • Maryal
    Maryal
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    Izaki wrote: »
    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.

    1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.

    2.)
    Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.

    Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.

    While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.

    Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.

    Yeah... This is a bit of a strech.

    It's call 'thinking outside the box' ... :)
    And .. it is very much in line with shadow magic
    And ... it's not the 'same old same old'
    And ... it would give uniqueness to NBs

    Oh yea!

    Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
    The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.

    No, the proc from MBA is not the same as the de-buff skill I suggested. The proc from MBA is dependent on successfully blocking an attack to get a chance to trigger the blindness (if triggered, the attacker is only 'blind' as against the 'blocker').

    My suggestion was for a skill based blindness de-buff ... the player suffering from 'blindness' would be unable to attack anyone for the duration. Why have the duration be RNG? The caster chooses when to cast the skill ... knowing exactly how long your victim will be blind could be used unfairly against them (as in exploit), so to avoid this, the duration of blindness was suggested to be RNG (3,4, or 5 seconds).

    What could you do if your victim were temporarily blinded? Hmmm, you could drink a potion (and have it actually go off), get a few ticks of resource to return, cast a heal on yourself or someone else, set up & execute your awesome combo, or you could even cloak and run away like a scared little girl ... (the list goes on).

    But, as you say, no one would want this ... hmmmm ... 8.5 million ESO account purchases, yet, according to you, not a one of them would want this type of skill-based de-buff because, according to you, not a one of them uses MBA.

    BTW, Shadow Magic in Elder Scrolls includes blindness, teleportation, siphoning, and shadow images (shades) ... I think it includes a bit more, but I'd have to look that stuff up again to be sure.
    Edited by Maryal on October 12, 2017 5:59PM
  • KingJ
    KingJ
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    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Or change the other undodgable skills...keep current undodgable ults the same since ultimates in my eyes should be,well, ultimate lol.
    I could get behind only ultimate being undodgable. Would help meduim a bit.
  • SanTii.92
    SanTii.92
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    What is this thread, the all around strongest class complaining about nerfs, which aren't even there? what the hell.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • KingJ
    KingJ
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    SanTii.92 wrote: »
    What is this thread, the all around strongest class complaining about nerfs, which aren't even there? what the hell.
    How is it overall the strongest class?Not the highest pve DPS for either magic or stam.Both used to be bottom tier before Morrowwind.You could argue the best meduim armor class for stamblade but Meduim sucks and cloak allow NB to use it better than other but all stam classes performer better in heavy.Its the most played stam class but stamwarden a better stam class.

    It's not the strongest in anything.
  • technohic
    technohic
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    KingJ wrote: »
    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Or change the other undodgable skills...keep current undodgable ults the same since ultimates in my eyes should be,well, ultimate lol.
    I could get behind only ultimate being undodgable. Would help meduim a bit.

    Problem is, they did it for abilities that are slow and they wanted to keep slow for aesthetics. I would suggest with that in mind, only ultimates and cast or channel skills undodgeable and powerful enough to justify the cast/channel time. Then make any range cast or channels interruptible. (Melee is not reasonable since everyone can bash). Would add back some Rock Paper Scissors
  • Feanor
    Feanor
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    KingJ wrote: »
    SanTii.92 wrote: »
    What is this thread, the all around strongest class complaining about nerfs, which aren't even there? what the hell.
    How is it overall the strongest class?Not the highest pve DPS for either magic or stam.Both used to be bottom tier before Morrowwind.You could argue the best meduim armor class for stamblade but Meduim sucks and cloak allow NB to use it better than other but all stam classes performer better in heavy.Its the most played stam class but stamwarden a better stam class.

    It's not the strongest in anything.

    I think you missed the part where stamNB pulls equal or more DPS than StamDK in PvE and is at the top according to experienced raiders. MagNB is on par with Sorc in PvE DPS. This isn’t Homestead any longer.

    In PvP both MagNB and stamNB are strong. But you’re entitled to believe of course that poor NB is hated by devs and always get shafted.

    As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • KingJ
    KingJ
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    Feanor wrote: »
    KingJ wrote: »
    SanTii.92 wrote: »
    What is this thread, the all around strongest class complaining about nerfs, which aren't even there? what the hell.
    How is it overall the strongest class?Not the highest pve DPS for either magic or stam.Both used to be bottom tier before Morrowwind.You could argue the best meduim armor class for stamblade but Meduim sucks and cloak allow NB to use it better than other but all stam classes performer better in heavy.Its the most played stam class but stamwarden a better stam class.

    It's not the strongest in anything.

    I think you missed the part where stamNB pulls equal or more DPS than StamDK in PvE and is at the top according to experienced raiders. MagNB is on par with Sorc in PvE DPS. This isn’t Homestead any longer.

    In PvP both MagNB and stamNB are strong. But you’re entitled to believe of course that poor NB is hated by devs and always get shafted.

    As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.
    Stamblades don't pull more Single target then stamdk and stamdk are still on the top of pve DPS like they been for a year + now.Stamblade provide better group utility since they provide the best uptime on major slayer.
    While close to sorc DPS they provide a lesser uptime on concussion so you would generally pick a sorc over a magblade.

    I never said NB wasn't strong in pvp thanks for putting words in my mouth mr.Sorc lol.I said there not the strongest class in the game like the op said.

    I agree with you blindness its a overall broken mechanics and shouldn't be in the game and don't trust Zos ability to balance it.
  • Ragnaroek93
    Ragnaroek93
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    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • BohnT
    BohnT
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    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.

    If we could finally get a decent nerf to spell wall, it wouldn't be much of a difference if a skill is reflectable or not.
    Hardly anyone uses Wings anymore because they only reflect 4 projectiles and only 1 class can be locked down with them for a certain amount of time due to how expensive wings are from the start.
    The other reflect only affects 1 projectile every cast and i always use light attack weaving to get rid of it without wasting an ability.

    I don't think ranged magblade needs more buffs.
    I believe Concealed weapon needs some damage utility and the shadow ult needs a strong buff it is one of the worst ults for both pve and pvp.
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