I miss agony... maybe I was one of the few that used it in combos with Meteor and Merc ressolve.
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
.Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
It was called Blinding Flashes.
yes some ideas are unbelivable, but then idea can always be toned down to a more belivable level. For example, blinding someone - there is a set of armour (Meridia's Blessing i think?) that does that, so as a skill it's only equal to a set of armour. From memory it only works on regular mobs, not bosses and not players. So a blind (once 'equalized' to something that isn't game breaking) is not out of the question. All of a sudden this is mega underpowered in Cyrodiil.
I am very aware PVP changes affect PVE a lot, and vice versa - as such I will be glad when each skill line serves a distict purpose and NB get 5 DPS, 5 tanking and 5 healing skills. It will make balancing the classes so much easier for ZOS.
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.
You don't pvp/duel do you? Meridia is the most op duel set you can use. And for small-scale it's just as good as you can reduce the number of people who can attack you by 1. it really is a *** op set that's just not as good in zerg fights but as soon as it comes to 1v1 the set makes you immortal. I'm happy that there is no other blind in the game and i hope they'll never add one.
I miss agony... maybe I was one of the few that used it in combos with Meteor and Merc ressolve.
The power of agony was not from the single damage of the dot but the fact it was another range class dot to damage stack and proc skoria. Running agony, and cripple, was a great combo to guarantee decent damage and proc skoria. Dks and Templars can proc skoria all day long with minimal effort. Now they removed our second ranged NB dot to proc skoria almost forcing range blades to rely on close range combat and use lotus fan and or refreshing paths as the extra dots. I wish mageblade had more options for monster helm damage sets. Grothdar is ok, better for pve and isn't the best for destro range blades, which leaves what else?
Mageblades just got a Nerf to skoria and damage dot stacking in favor of a self damaging dot heal...
Thanks wrobel and or rich... You really keep increasing the skill cap of this class while taking stuff away... It's not enough to take stuff away now you want us to commit suicide as well! How is this balance? high risk high reward? Where is the reward in solo play with this new skill? What damage monster helm should we use? Nerianeth? Infernal guardian? Grothdar? All inferior choices for a mageblade compared to skoria in pvp.
Tested the new heal: simply said i'll never use it. Another one of these "awesome ideas" which are actually stupid. If Siphoning Attacks is reverted back to return both pools and there were a morphs pumping stamina or magicka to target, it might be interesting.
One day I will fine a reason to use a siphoning tree on my stamblade for anything other than about 2 passives.For most nbs, stam or magicka, ~6.7health cost of the new healing skill is way too much. Its 25%+ of your total hp pool in pvp, thats way too much.
Biggest issue tho, its completely useless for stamblade because it scales off magicka/spelldmg. Siphoning tree is still 95% useless for stamina build.
@ZOS_Wrobel Let's start with NB healers are not welcomed in vet Trials (also often get kicked from group for being NB healer in normal Trials fyi...), mostly because they are not competitive enough for harder stuff and as it is I can understand it, pls try to do 12 man Vet trials with NB healers instead of templar/warden and you will find it way 2 hard, NB healing ultimate got 2 short range even tho it's pretty much awesome (again pls increase the range to 28m like most healing ulti have and reduce the cost by 25 ultimate at least).And as me and many other healer NB posted above: We don't need another HoT we need burst heals so we can do our job better, pls think about it and rely on actual opinions of the NB healers.
Ragnaroek93 wrote: »CC into Assassins Will (which is now an instant cast) is so absurdly strong now. It's barely possible to break the CC in time to avoid Assassins Will. Reminds me at the new sorc combo which can give you a guaranteed hit for the meteor, curse, frag combo...
@DDuke
Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.
I could get behind only ultimate being undodgable. Would help meduim a bit.deepseamk20b14_ESO wrote: »@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Or change the other undodgable skills...keep current undodgable ults the same since ultimates in my eyes should be,well, ultimate lol.
How is it overall the strongest class?Not the highest pve DPS for either magic or stam.Both used to be bottom tier before Morrowwind.You could argue the best meduim armor class for stamblade but Meduim sucks and cloak allow NB to use it better than other but all stam classes performer better in heavy.Its the most played stam class but stamwarden a better stam class.What is this thread, the all around strongest class complaining about nerfs, which aren't even there? what the hell.
I could get behind only ultimate being undodgable. Would help meduim a bit.deepseamk20b14_ESO wrote: »@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Or change the other undodgable skills...keep current undodgable ults the same since ultimates in my eyes should be,well, ultimate lol.
How is it overall the strongest class?Not the highest pve DPS for either magic or stam.Both used to be bottom tier before Morrowwind.You could argue the best meduim armor class for stamblade but Meduim sucks and cloak allow NB to use it better than other but all stam classes performer better in heavy.Its the most played stam class but stamwarden a better stam class.What is this thread, the all around strongest class complaining about nerfs, which aren't even there? what the hell.
It's not the strongest in anything.
Stamblades don't pull more Single target then stamdk and stamdk are still on the top of pve DPS like they been for a year + now.Stamblade provide better group utility since they provide the best uptime on major slayer.How is it overall the strongest class?Not the highest pve DPS for either magic or stam.Both used to be bottom tier before Morrowwind.You could argue the best meduim armor class for stamblade but Meduim sucks and cloak allow NB to use it better than other but all stam classes performer better in heavy.Its the most played stam class but stamwarden a better stam class.What is this thread, the all around strongest class complaining about nerfs, which aren't even there? what the hell.
It's not the strongest in anything.
I think you missed the part where stamNB pulls equal or more DPS than StamDK in PvE and is at the top according to experienced raiders. MagNB is on par with Sorc in PvE DPS. This isn’t Homestead any longer.
In PvP both MagNB and stamNB are strong. But you’re entitled to believe of course that poor NB is hated by devs and always get shafted.
As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.
@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Ragnaroek93 wrote: »@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.