I don't think NB needs buffs at this point, especially not better passives - they have a lot if those anyway.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
Sorry but I disagree, I prefer debilitate over crippling grasp for the sole reason I can have it on multiple opponents. Sure, crippling grasp is far superior in duels, however in group play the ability to have this dot ticking on several players is extremely useful - Skoria and other sets.
Magica Nightblades do not need additional nerfs!
Good skill design is designing skills that are fun to use and useful at all level ranges, especially in a game with extremely limited number of skills you can slot. Skills that aren't too similar to other skills (e.g. Steel Tornado).
Good skill design is designing skills that are fun to use and useful at all level ranges, especially in a game with extremely limited number of skills you can slot. Skills that aren't too similar to other skills (e.g. Steel Tornado).
It is natural to view the value of our skills/passives through the eyes of our preferred play style, but it is important to keep in mind that there will never be a 'one size fits all' way of gaming. Just because a skill or passive may not be super useful for our chosen play style doesn't mean it isn't awesome for someone else's.
In general:
We have pvp'ers, pve'ers, and a mixture of both
We have people who prefer to group while others prefer to solo
We have people who prefer a more simplistic play style, folks who prefer a more fast pace/challenging playstyle, and folks in between the two
... and for all of the above, we have people with varying levels of experience.
With that in mind, most class skills/passives should work fairly well with most play styles. There will always be some skills/passives that work better with some play as opposed to others, and of those, there should always be a few that work best with more niche play styles.
The same is true for the non-class skill trees such as weapon, fighter's and mage's guild.
What might be nice is if ZOS expanded the fighters/mages guild to 2 skill trees since so many people seem to be in "need" of something they don't currently have, or have access to.
If you follow my posts I didn't argue for any Sorc buffs. I'd like more diversity in the Sorc toolkit, yes, and I would appreciate a buff to the base shield strength for noCP (while adjusting the shield strength for CP either by way of tuning down Bastion or other means).
I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
If you follow my posts I didn't argue for any Sorc buffs. I'd like more diversity in the Sorc toolkit, yes, and I would appreciate a buff to the base shield strength for noCP (while adjusting the shield strength for CP either by way of tuning down Bastion or other means).
Are you talking about the base shield strength for all shields or just sorc shields with the adjstment to cp changes (that obviously affects all classes)
This change would be a benefit for all classes that use shields as the most likely configuration will free up a few cp for them and the more shields they have access to the easier it will be for them to free up the cp with lesser effect. The class that would benefit most from this would be sorcs as they have a commonly used & strong class shield.
Personally i'd like to see self cast shields set to non-stacking or shields made more of a group thing, where to get your 20k shield, all 4 members need to cast a 5k group shield. Or simply scale all shields on health as that's the resource pool they protect.
But this is all getting very off topic, this is a NB feedback thread. Sorc feedback should be kept in the sorc thread?
I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
I kinda like what you've got going on there with Energy Flood. Don't agree with Debilitate though... We don't have the bar space to run it and it would make Stamblades way too strong. A class with a class spammable and execute AND a DoT? That's way too much.
Power Extraction definitely needs a change though, its just not good enough for an AoE spammable and it will probably never match Steel Tornado, which is why this skill needs a total rework. It has to include some sort of healing component to fit the Siphoning theme and it has to do something other than just being an AoE spammable. Frankly, I'd love for this to be a player based AoE DoT, but that would mean that the skill is far too different from the original morph. One thing is for sure though, the Major Brutality has to be activated even when the skill doesn't touch an enemy.
I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
I kinda like what you've got going on there with Energy Flood. Don't agree with Debilitate though... We don't have the bar space to run it and it would make Stamblades way too strong. A class with a class spammable and execute AND a DoT? That's way too much.
Power Extraction definitely needs a change though, its just not good enough for an AoE spammable and it will probably never match Steel Tornado, which is why this skill needs a total rework. It has to include some sort of healing component to fit the Siphoning theme and it has to do something other than just being an AoE spammable. Frankly, I'd love for this to be a player based AoE DoT, but that would mean that the skill is far too different from the original morph. One thing is for sure though, the Major Brutality has to be activated even when the skill doesn't touch an enemy.
It seems to me that pre-buffing Major Brutality would be very nightblade. NB's seem to need targets for their buffs, be it for protection (at least for stam), speed, healing through SA or Sap or major brutality/sorcery. I think it's one of the reasons that nightblades are squishy (limited pre-buffs) but it also pushes them towards an aggressive play style.
I think the problem with Power Extraction is that it applies a buff that many people are already running from potions in end game content or competitive pvp. Magika users get brutality (for some reason), sorcery and group healing. Stamina only gets brutality.
Just make Power Extraction proc an additional buff/debuff and people will use it.
I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
I kinda like what you've got going on there with Energy Flood. Don't agree with Debilitate though... We don't have the bar space to run it and it would make Stamblades way too strong. A class with a class spammable and execute AND a DoT? That's way too much.
Power Extraction definitely needs a change though, its just not good enough for an AoE spammable and it will probably never match Steel Tornado, which is why this skill needs a total rework. It has to include some sort of healing component to fit the Siphoning theme and it has to do something other than just being an AoE spammable. Frankly, I'd love for this to be a player based AoE DoT, but that would mean that the skill is far too different from the original morph. One thing is for sure though, the Major Brutality has to be activated even when the skill doesn't touch an enemy.
It seems to me that pre-buffing Major Brutality would be very nightblade. NB's seem to need targets for their buffs, be it for protection (at least for stam), speed, healing through SA or Sap or major brutality/sorcery. I think it's one of the reasons that nightblades are squishy (limited pre-buffs) but it also pushes them towards an aggressive play style.
I think the problem with Power Extraction is that it applies a buff that many people are already running from potions in end game content or competitive pvp. Magika users get brutality (for some reason), sorcery and group healing. Stamina only gets brutality.
Just make Power Extraction proc an additional buff/debuff and people will use it.
Pre-buffing should at least break stealth. Under no circumstance you should be able to get buffs and still stay invisible. This isn't nightblade exclusive of course, but cloak makes it a lot easier for them.
As for the rest, the constant ridiculous buff suggestions are a reason why NBs find close to no sympathy for their concerns. What's next on the NB wish list? Major Mending for 8 seconds when you activate a class ability?
Master_Kas wrote: »
Why are you so against power extraction getting pre-buffed major sorcery without breaking stealth? I mean you can already do it with rally on any class..
Power extraction is the morph that most peole never use, it needs SOMETHING so it's worth slotting. As in, a buff. It's a legitimate concern.
Its a feedback thread, people got the right to make suggestions and all I seem to see is you trying to shoot it down.
I see from your signature you don't really play the class? I rest my case xD
Master_Kas wrote: »
Why are you so against power extraction getting pre-buffed major sorcery without breaking stealth? I mean you can already do it with rally on any class..
Power extraction is the morph that most peole never use, it needs SOMETHING so it's worth slotting. As in, a buff. It's a legitimate concern.
Its a feedback thread, people got the right to make suggestions and all I seem to see is you trying to shoot it down.
I see from your signature you don't really play the class? I rest my case xD
What I actually meant was no skill should allow buffing without stealth being broken. As for power extraction allowing to buff without a target needed, sure, by all means. And yes, my NB playtime is limited. So what? I'm just voicing concerns. As if ZOS would listen anyway.
Master_Kas wrote: »I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
I kinda like what you've got going on there with Energy Flood. Don't agree with Debilitate though... We don't have the bar space to run it and it would make Stamblades way too strong. A class with a class spammable and execute AND a DoT? That's way too much.
Power Extraction definitely needs a change though, its just not good enough for an AoE spammable and it will probably never match Steel Tornado, which is why this skill needs a total rework. It has to include some sort of healing component to fit the Siphoning theme and it has to do something other than just being an AoE spammable. Frankly, I'd love for this to be a player based AoE DoT, but that would mean that the skill is far too different from the original morph. One thing is for sure though, the Major Brutality has to be activated even when the skill doesn't touch an enemy.
It seems to me that pre-buffing Major Brutality would be very nightblade. NB's seem to need targets for their buffs, be it for protection (at least for stam), speed, healing through SA or Sap or major brutality/sorcery. I think it's one of the reasons that nightblades are squishy (limited pre-buffs) but it also pushes them towards an aggressive play style.
I think the problem with Power Extraction is that it applies a buff that many people are already running from potions in end game content or competitive pvp. Magika users get brutality (for some reason), sorcery and group healing. Stamina only gets brutality.
Just make Power Extraction proc an additional buff/debuff and people will use it.
Pre-buffing should at least break stealth. Under no circumstance you should be able to get buffs and still stay invisible. This isn't nightblade exclusive of course, but cloak makes it a lot easier for them.
As for the rest, the constant ridiculous buff suggestions are a reason why NBs find close to no sympathy for their concerns. What's next on the NB wish list? Major Mending for 8 seconds when you activate a class ability?
Perhaps you should go to the sorcerer thread instead of trying to get nb nerfed or shooting down every suggestion?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Master_Kas wrote: »I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
I kinda like what you've got going on there with Energy Flood. Don't agree with Debilitate though... We don't have the bar space to run it and it would make Stamblades way too strong. A class with a class spammable and execute AND a DoT? That's way too much.
Power Extraction definitely needs a change though, its just not good enough for an AoE spammable and it will probably never match Steel Tornado, which is why this skill needs a total rework. It has to include some sort of healing component to fit the Siphoning theme and it has to do something other than just being an AoE spammable. Frankly, I'd love for this to be a player based AoE DoT, but that would mean that the skill is far too different from the original morph. One thing is for sure though, the Major Brutality has to be activated even when the skill doesn't touch an enemy.
It seems to me that pre-buffing Major Brutality would be very nightblade. NB's seem to need targets for their buffs, be it for protection (at least for stam), speed, healing through SA or Sap or major brutality/sorcery. I think it's one of the reasons that nightblades are squishy (limited pre-buffs) but it also pushes them towards an aggressive play style.
I think the problem with Power Extraction is that it applies a buff that many people are already running from potions in end game content or competitive pvp. Magika users get brutality (for some reason), sorcery and group healing. Stamina only gets brutality.
Just make Power Extraction proc an additional buff/debuff and people will use it.
Pre-buffing should at least break stealth. Under no circumstance you should be able to get buffs and still stay invisible. This isn't nightblade exclusive of course, but cloak makes it a lot easier for them.
As for the rest, the constant ridiculous buff suggestions are a reason why NBs find close to no sympathy for their concerns. What's next on the NB wish list? Major Mending for 8 seconds when you activate a class ability?
Perhaps you should go to the sorcerer thread instead of trying to get nb nerfed or shooting down every suggestion?
The irony is he spends much of his time on the Sorcerer thread complaining about how underpowered they are and requesting buffs for the class.
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
Master_Kas wrote: »I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
I kinda like what you've got going on there with Energy Flood. Don't agree with Debilitate though... We don't have the bar space to run it and it would make Stamblades way too strong. A class with a class spammable and execute AND a DoT? That's way too much.
Power Extraction definitely needs a change though, its just not good enough for an AoE spammable and it will probably never match Steel Tornado, which is why this skill needs a total rework. It has to include some sort of healing component to fit the Siphoning theme and it has to do something other than just being an AoE spammable. Frankly, I'd love for this to be a player based AoE DoT, but that would mean that the skill is far too different from the original morph. One thing is for sure though, the Major Brutality has to be activated even when the skill doesn't touch an enemy.
It seems to me that pre-buffing Major Brutality would be very nightblade. NB's seem to need targets for their buffs, be it for protection (at least for stam), speed, healing through SA or Sap or major brutality/sorcery. I think it's one of the reasons that nightblades are squishy (limited pre-buffs) but it also pushes them towards an aggressive play style.
I think the problem with Power Extraction is that it applies a buff that many people are already running from potions in end game content or competitive pvp. Magika users get brutality (for some reason), sorcery and group healing. Stamina only gets brutality.
Just make Power Extraction proc an additional buff/debuff and people will use it.
Pre-buffing should at least break stealth. Under no circumstance you should be able to get buffs and still stay invisible. This isn't nightblade exclusive of course, but cloak makes it a lot easier for them.
As for the rest, the constant ridiculous buff suggestions are a reason why NBs find close to no sympathy for their concerns. What's next on the NB wish list? Major Mending for 8 seconds when you activate a class ability?
Perhaps you should go to the sorcerer thread instead of trying to get nb nerfed or shooting down every suggestion?
The irony is he spends much of his time on the Sorcerer thread complaining about how underpowered they are and requesting buffs for the class.
The irony is you seem to be unable to comprehend. I never argued for Sorc buffs. I just opposed further nerfs.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I'm ok with the agony change, the only use for it before was to troll people in Cyrodiil in lakes for 30 seconds.
But please can we have the Debilitate skill (Cripple morph) be stamina based? As well as make the "Magicka Flood" passive into a passive that enhances both max stamina and max magicka?
Here's my line of thought:
Debilitate - Now scales with maximum stamina and weapon damage and deals desiese damage. Uppon target death restores 50% of the stamina cost.
Magicka Flood - Renamed to 'Energy Flood'. With a siphoning ability sloted, increasses maxium magicka and stamina by 3%/6%.
I think its long passed we have these one sided passives, and NO ONE uses Debilitate over Crippling Grasp.
I kinda like what you've got going on there with Energy Flood. Don't agree with Debilitate though... We don't have the bar space to run it and it would make Stamblades way too strong. A class with a class spammable and execute AND a DoT? That's way too much.
Power Extraction definitely needs a change though, its just not good enough for an AoE spammable and it will probably never match Steel Tornado, which is why this skill needs a total rework. It has to include some sort of healing component to fit the Siphoning theme and it has to do something other than just being an AoE spammable. Frankly, I'd love for this to be a player based AoE DoT, but that would mean that the skill is far too different from the original morph. One thing is for sure though, the Major Brutality has to be activated even when the skill doesn't touch an enemy.
It seems to me that pre-buffing Major Brutality would be very nightblade. NB's seem to need targets for their buffs, be it for protection (at least for stam), speed, healing through SA or Sap or major brutality/sorcery. I think it's one of the reasons that nightblades are squishy (limited pre-buffs) but it also pushes them towards an aggressive play style.
I think the problem with Power Extraction is that it applies a buff that many people are already running from potions in end game content or competitive pvp. Magika users get brutality (for some reason), sorcery and group healing. Stamina only gets brutality.
Just make Power Extraction proc an additional buff/debuff and people will use it.
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
Good skill design is designing skills that are fun to use and useful at all level ranges, especially in a game with extremely limited number of skills you can slot. Skills that aren't too similar to other skills (e.g. Steel Tornado).
It is natural to view the value of our skills/passives through the eyes of our preferred play style, but it is important to keep in mind that there will never be a 'one size fits all' way of gaming. Just because a skill or passive may not be super useful for our chosen play style doesn't mean it isn't awesome for someone else's.
In general:
We have pvp'ers, pve'ers, and a mixture of both
We have people who prefer to group while others prefer to solo
We have people who prefer a more simplistic play style, folks who prefer a more fast pace/challenging playstyle, and folks in between the two
... and for all of the above, we have people with varying levels of experience.
With that in mind, most class skills/passives should work fairly well with most play styles. There will always be some skills/passives that work better with some play as opposed to others, and of those, there should always be a few that work best with more niche play styles.
The same is true for the non-class skill trees such as weapon, fighter's and mage's guild.
What might be nice is if ZOS expanded the fighters/mages guild to 2 skill trees since so many people seem to be in "need" of something they don't currently have, or have access to.
In fact I was just saying above that I don't think NB needs more buffs now.
And yes, my NB playtime is limited. So what?