beetleklee wrote: »irstarkey57 wrote: »ZOS. The gap between mag sorc (meta forever now in PvE AND PvP) and Mag Dk is getting a little out of hand. End game raids aren't even allowing mag DK's because other melee (stam sorc, stam dk, and stam blade) toons can out dps them. To boot, the mag DK's one saving grace for sustain (lava lash) consumes the off balance proc making them even more unwelcome. They need an execute for god's sake. Sorcs have 2! Implosion and mages wrath. And then in PvP, our saving grace there (fossilize) gets its range nerfed and cost increased iirc? And who cares about a longer duration if you just CC break? Who has it in for magdk's? Said it last natch potes and I'll say it again...mag DK's need some love. Oh yea and mag DK's will never run asylum staves. Guess who will? Sorcs? Meaning they will also be the ones applying burning. Meaning no need for engulfing flames. RIIIIIIPPPPPPPPPPP!!!!!!!! Let me guess, next patch notes an unused mag sorc skill will be buffed to imitate unrelenting grip. Not good stuff man....not good stuff.
I hate the feeling I'll have to abandon my main character who I worked hard on and enjoy playing for a boring heavy attack Stam build because it does more dps...but MagDK keeps getting ignored.
Sustain is crud if I don't run with a sorc to proc off balance often since MagDK's skills cost so much. I have to run food with mag recovery or I lose dps. Even with 1400 recovery, one rotation and I'm almost out. I often have to rely on using my ult to get some mag back when pots are on cooldown.
I could run lightning blockade myself but I still lose a good chunk of dps since flame blockade provides the majority of my dps, despite more power lash uptime.
I was looking into some vet training raid groups but none of em even wanna look at a MagDK because we "eat Stam's off balance."
And I hate the permablock S&B builds we're kinda forced into to have some survivability, it just doesn't feel right for MagDK imo.
Was there ever anyone liking those after you did a few?
Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments:
Spoilerhide
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth
@ZOS_Wrobel @ZOS_GinaBruno @ZOS_RichLambert
How about just being honest?
Just say you want to rid the game of solo gankers.
It's been since 2014 that you ruined the latency and stability of Cyrodiil and you just added a huge boon to the legion of sluggards who force zerg on zerg.
Narvuntien wrote: »"Clever Alchemist: This item set’s proc now requires that you are in combat for it to function."
You destroied my chatacter.
Now I can no longer play thanks
I hate you.
How about you just have the buff leave when you take off the gear instead of removing my ability to play the game.
Add a 50% self snare to EOTS
Increase Prox Det to 50% per person up to a cap of 500%
There I just made ESO PvP better
Fun fact 1: Wrobel hates Templars.
Fun fact 2: Destroying a Set (Clever Alchemist) because of Exploiters.
Ridicolous...
Cleansing Ritual: Increased the cost of this ability and its morphs by approximately 14%.
Developer Comments:
Spoilerhide
This change encourages more strategic use of this ability’s powerful debuff removal. Recasting this ability to remove only a few debuffs at a time will be a less efficient use of the Templar’s resources.
Probably just killed templars vs cost poisoning zergs. Good job. Keep helping the casuals
Any improvements to server performance? Its the ONLY thing that even matters if yo want your ppl back.
^this!!! I mainly play on console and performance is horrible. Even the pts works way better compared to the game on consoles. All the trials are a laggy nightmare. Pvp goes 1 frame a second when a zerg attacks a keep. Etc etc... please fix these problems!
Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments:
Spoiler
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
I cannot really like all the things get [snip] up just cauze someone in PvP gets it in his brain to change gear before he attacks...........
I use the set on a few of my chars in PVE, and now I cannot Buff up before starting the battle???? WTF!!!!
Well then your dps will increase because you always lost 1-2 seconds if you buff before the fight + Alchemist is one of the worst sets for pveClever Alchemist: This item set’s proc now requires that you are in
I cannot really like all the things get [snip] up just cauze someone in PvP gets it in his brain to change gear before he attacks...........
I use the set on a few of my chars in PVE, and now I cannot Buff up before starting the battle???? WTF!!!!
what I use is my choice, and if I am fine with it, it is ok. I am not a meta-runner, I make my builds for very specific tasks, and therfor designed and adjusted to, they perform outragious!
WillhelmBlack wrote: »Like the changes to Templar. Might breathe a bit of life into the class, especially Magicka Templar. Stamplar got a bit of a nerf though.
Waffennacht wrote: »People post their nerf threads all over the forum and it's freaking silence from those who post here
Then they do the nerf
Now all of you come crying and screaming!
How about you guys start posting your opinions BEFORE the nerfs happen
How about you voice your opinion on the QQ threads?
This style of whining AFTER the fact is not helping!
Join me in fighting the nerfs at the source!!
Gankiis_Khan wrote: »Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
This change is a direct slap in the face to what is already heavily nerfed ganking after the past few patches and since launch.
How can a sorcerer player identify which prospective targets are currently immune to "crowd control"? It is a waste of time and effort to "discover" that by casting the spell.ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Defensive Rune (Rune Prison morph): The buff applied by this morph will no longer be consumed when you are attacked by a crowd-control immune enemy.
- Rune Prison: This ability and its morphs can no longer be cast on a crowd-control immune enemy.
Again, how can a sorcerer player identify which prospective targets are currently immune to "crowd control"?ZOS_GinaBruno wrote: »Templar
- Dawn’s Wrath
- Eclipse:
....
- This ability and the Total Dark morph can no longer be cast on a crowd-control immune enemy.
Increasing the cost of the ability, especially to discourage using it very often, will most likely lead the Templar player to choose some other ability for the bar that can be used more frequently. I humbly suggest that the Developers refrain from trying to control how players will play the game as justification for changing abilities accordingly. Those who don't play the game don't make the rules.ZOS_GinaBruno wrote: »
- Cleansing Ritual: Increased the cost of this ability and its morphs by approximately 14%.
Developer Comments:This change encourages more strategic use of this ability’s powerful debuff removal. Recasting this ability to remove only a few debuffs at a time will be a less efficient use of the Templar’s resources.
Does this change correct an oversight or flaw in the design of this ability and its morphs?ZOS_GinaBruno wrote: »Weapon
- Destruction Staff
- Elemental Storm: Reduced the damage of this ability and the Eye of the Storm morph by approximately 12%. The damage on the Elemental Rage morph remains unchanged.
EDIT: In my observation and experience, the Siphoner Champion Point passive evidently does not apply to dungeon bosses or to other NPCs in PvE. Which implies that it is strictly a PvP feature. It should be very, very helpful if the ZOS developers would disclose whether a feature is effective only for PvP or only for PvE.ZOS_GinaBruno wrote: »Champion System
- The Tower
- Siphoner: Reverted this champion passive’s values back to 15% at 100-points, but it now reduces all resource restore effects on the enemy. This includes potions, item sets, and ability passives.
Now we must determine, if possible, whether they are functioning correctly.ZOS_GinaBruno wrote: »Champion System
- Fixed an issue where the Master Gatherer and Befoul Champion passives were not functioning.
Of course, the direct remedy is to terminate the bonus when the equipped Clever Alchemist set no longer has five pieces. EDIT: requiring the player's character to be in combat is not the "solution" -- it does not prevent the player from changing the character's gear to a different "item set" after the Clever Alchemist proc.ZOS_GinaBruno wrote: »
- Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments:This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
Yet another nerf to Magplar that indirectly nerfs stamplar far more. First we lost major mending because you wanted to balance healers. Now purify, one of our 2 magicka utility skills costs even more. You realize we stamplars already have to be smart and tactical with our purifys right as we can’t spam it because our magicka is limited? So you want us to be even more tactical with it? Or not slot it at all?ZOS_GinaBruno wrote: »
[*]Cleansing Ritual: Increased the cost of this ability and its morphs by approximately 14%.
Developer Comments:This change encourages more strategic use of this ability’s powerful debuff removal. Recasting this ability to remove only a few debuffs at a time will be a less efficient use of the Templar’s resources.[/list]
[/list]
Another slap in the face to stamplars because you are trying to balance magplar. Throw us a bone here and there how about. 14% increase cost hurts us stamplars far more then it does magplar and we both know you didn’t intend this nerf for us.
Shadowshire wrote: »@ZOS_WrobelHow can a sorcerer player identify which prospective targets are currently immune to "crowd control"? It is a waste of time and effort to "discover" that by casting the spell.ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Defensive Rune (Rune Prison morph): The buff applied by this morph will no longer be consumed when you are attacked by a crowd-control immune enemy.
- Rune Prison: This ability and its morphs can no longer be cast on a crowd-control immune enemy.
Another slap in the face to stamplars because you are trying to balance magplar. Throw us a bone here and there how about. 14% increase cost hurts us stamplars far more then it does magplar and we both know you didn’t intend this nerf for us.
•Shadow of the Red Mountain: This item set’s proc can no longer target neutral monsters or monsters you are not in combat with.
So, I thought that was the case. However, I never see any such swirls around the feet of any character except of my own, after I use a "block" (bound to the <Tab> key) to escape from "Crowd Control" (which is a misnomer, but don't get me started).Shadowshire wrote: »@ZOS_WrobelHow can a sorcerer player identify which prospective targets are currently immune to "crowd control"? It is a waste of time and effort to "discover" that by casting the spell.ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Defensive Rune (Rune Prison morph): The buff applied by this morph will no longer be consumed when you are attacked by a crowd-control immune enemy.
- Rune Prison: This ability and its morphs can no longer be cast on a crowd-control immune enemy.
There are very clear white swirls around the feet of a player that has CC immunity. NPCs as well.