Champion System
The Tower
Siphoner: Reverted this champion passive’s values back to 15% at 100-points, but it now reduces all resource restore effects on the enemy. This includes potions, item sets, and ability passives.
ZOS_GinaBruno wrote: »[*]Restoring Light
- Healing Ritual: Reduced the cast time of this ability and its morphs to 1.2 seconds from 1.5 seconds.
Developer Comments:Reducing the cast time of this ability will make it less susceptible to interrupts, and easier to land a potential life-saving heal on an ally. It now fits better with the fast-paced nature of combat.
- Cleansing Ritual: Increased the cost of this ability and its morphs by approximately 14%.
Developer Comments:This change encourages more strategic use of this ability’s powerful debuff removal. Recasting this ability to remove only a few debuffs at a time will be a less efficient use of the Templar’s resources.
ARE SERIOUS WITH THAT NEW SIPHONER PASSIVE. That's going to be absolutely broken in PvP.
Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments:
Spoilerhide
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
Joy_Division wrote: »ZOS_GinaBruno wrote: »[*]Restoring Light
- Healing Ritual: Reduced the cast time of this ability and its morphs to 1.2 seconds from 1.5 seconds.
Developer Comments:Reducing the cast time of this ability will make it less susceptible to interrupts, and easier to land a potential life-saving heal on an ally. It now fits better with the fast-paced nature of combat.
- Cleansing Ritual: Increased the cost of this ability and its morphs by approximately 14%.
Developer Comments:This change encourages more strategic use of this ability’s powerful debuff removal. Recasting this ability to remove only a few debuffs at a time will be a less efficient use of the Templar’s resources.
This is what aggravates me about the whole PTS process.
A pointless buff to a skill hardly anyone uses and a nerf out of left field that has no rhyme or reason or consistency. How about you increase the cost of cloak, shields, bird spam, etc., to "encourage more strategic" use of these abilities? It's a gratuitous slap in the face to Templars.
And @Kilandros is right. That's a crazy change to siphoner. The whole point why ZoS redid the Champion System in Morrowind was so each and every star would have a counter. Now that is no longer the case as this ... this (trying to be real polite here) Champion System ... is now effecting stuff beyond what is was intended to and corrupting the base values of the game.
Not being able to spam my fav skill in PvP anymoreEarthen Heart
Petrify: This ability and its morphs can no longer be cast on a crowd-control immune enemy.
Champion System
The Tower
Siphoner: Reverted this champion passive’s values back to 15% at 100-points, but it now reduces all resource restore effects on the enemy. This includes potions, item sets, and ability passives.
*** this company loves to empower zerglings.
Waffennacht wrote: »So can syphoner be stacked with defile to prevent heals returning the health resource?
Shield Ult and resto ult in need of change, more so shield ult imo.
The player that uses it basically guarantees their life for another 7 seconds in PVP. The spell wall morph renders all projectile players useless for that period of time too and sends their goods right back at them.
Its just way way way too powerful for a 100 ult. I honestly think its a 200 ult minimum
If an ultimate can pretty much guarantee life than it should cost the same as ultimates that pretty much guarantee death
Resto ult is a bit bad too but theres a chance you wont even cast it on yourself and it requires the less popular resto staff to wield (in PVP).
Yet another nerf to Magplar that indirectly nerfs stamplar far more. First we lost major mending because you wanted to balance healers. Now purify, one of our 2 magicka utility skills costs even more. You realize we stamplars already have to be smart and tactical with our purifys right as we can’t spam it because our magicka is limited? So you want us to be even more tactical with it? Or not slot it at all?ZOS_GinaBruno wrote: »
[*]Cleansing Ritual: Increased the cost of this ability and its morphs by approximately 14%.
Developer Comments:This change encourages more strategic use of this ability’s powerful debuff removal. Recasting this ability to remove only a few debuffs at a time will be a less efficient use of the Templar’s resources.[/list]
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ZOS_GinaBruno wrote: »Weapon
- Bow
. . .
- Acid Spray (Arrow Spray morph): Increased the duration of the Damage over Time applied by this morph to 6 seconds from 5 seconds, causing it to tick for one additional instance of damage.
- Arrow Spray: Increased the duration of the snare applied by this ability and its morphs to 6 seconds from 5 seconds.
- Piercing Spray: Increased the duration of the debuff applied by this item set to 6 seconds from 5 seconds.
No one is going to invest more then a few points in this if any, You're not going to give up your own sustain to dump points into this basically.