clocksstoppe wrote: »
Emma_Overload wrote: »It used to be like this in the first place if I remember correctly. But this is a wonderful change, because lets be honest, why should someone wearing 7 heavy be able to use a medium armor ability?
THAT BEING SAID, medium armor desperately needs some passive dodge chance perks. Heavy gives you higher physical damage resist and rapid mending, light gives spell damage resist and extra spell penetration. Medium should have extra physical penetration too.....
LOL. Medium ALREADY has more crit AND a weapon damage bonus... now you want penetration, too? Use mauls or maces if you want more penetration!
Ehm ehm, 0.5% more crit if you wear all 7 pieces, 2.5% less than light if you wear just 5 pieces like they need to wear and there is not even need to prove 4800 penetration is so much more than 200-300 WD.
The grass is always greener on the other side of the fence. Melee weapons have a higher base weapon damage, dagger can boost crit a lot, bleed that ignores all resistance, ...
Also keep in mind penetration does not boost your heals and is useless against shields so trading wd for penetration will weaken your heals which is not the best idea for stam pvp chars.
It would also be interesting to actually calculate how much more damage light armor would give.(I think in pvp the penetration should give ~8% damage increase against none shielded targets and 12% wd maybe around 5% depending on the build)
I do keep in mind pen is just pure damage stat. The thing is these stats are usually balanced so pen offers more damage because it does just that. I just hate when someone brings the crit/wd card to discussion when medium basically has same crit (and is required to have all the pieces for it) and 12% WD is far less that people think it is. Just compare hunding to spriggan or warrior to lover.
The light armor pen is around 9-11% increase to most targets and 12% WD 4-5%. There is case to be made to prefer wd over pen even in this underpowered case (it should be 16-20% or even better, simply 420), because it buffs vigor and healing is important part of medium armor arsenal. But any light armor users who thinks 12% WD matches or is even better than the penetration they have cant simply do math.
How did you get that number? (It should be 7.4% in pvp if i am not mistaken)
Because contrary to @Aedaryl I dont leave out important bits. The penetration is not some number you add and remove and you get/lose the same damage %. It scales. The more you need the more it is worth it.
You cant just take mitigation and revert it for damage gained.
660 penetration is worth far more against 33k resistance than against 660. It is literally twice more.
Just look for some Asayre topic with calculations
Emma_Overload wrote: »It used to be like this in the first place if I remember correctly. But this is a wonderful change, because lets be honest, why should someone wearing 7 heavy be able to use a medium armor ability?
THAT BEING SAID, medium armor desperately needs some passive dodge chance perks. Heavy gives you higher physical damage resist and rapid mending, light gives spell damage resist and extra spell penetration. Medium should have extra physical penetration too.....
LOL. Medium ALREADY has more crit AND a weapon damage bonus... now you want penetration, too? Use mauls or maces if you want more penetration!
Ehm ehm, 0.5% more crit if you wear all 7 pieces, 2.5% less than light if you wear just 5 pieces like they need to wear and there is not even need to prove 4800 penetration is so much more than 200-300 WD.
The grass is always greener on the other side of the fence. Melee weapons have a higher base weapon damage, dagger can boost crit a lot, bleed that ignores all resistance, ...
Also keep in mind penetration does not boost your heals and is useless against shields so trading wd for penetration will weaken your heals which is not the best idea for stam pvp chars.
It would also be interesting to actually calculate how much more damage light armor would give.(I think in pvp the penetration should give ~8% damage increase against none shielded targets and 12% wd maybe around 5% depending on the build)
I do keep in mind pen is just pure damage stat. The thing is these stats are usually balanced so pen offers more damage because it does just that. I just hate when someone brings the crit/wd card to discussion when medium basically has same crit (and is required to have all the pieces for it) and 12% WD is far less that people think it is. Just compare hunding to spriggan or warrior to lover.
The light armor pen is around 9-11% increase to most targets and 12% WD 4-5%. There is case to be made to prefer wd over pen even in this underpowered case (it should be 16-20% or even better, simply 420), because it buffs vigor and healing is important part of medium armor arsenal. But any light armor users who thinks 12% WD matches or is even better than the penetration they have cant simply do math.
How did you get that number? (It should be 7.4% in pvp if i am not mistaken)
Because contrary to @Aedaryl I dont leave out important bits. The penetration is not some number you add and remove and you get/lose the same damage %. It scales. The more you need the more it is worth it.
You cant just take mitigation and revert it for damage gained.
660 penetration is worth far more against 33k resistance than against 660. It is literally twice more.
Just look for some Asayre topic with calculations
Penetration doesn't scale: The only important thing is to not overpenetrate your target.
Show me the maths if you tell me I'm wrong please.
lol no, the heavy armour meta wont go anywhere. The loss of Rally will simply make people build even tankier to compensate.
Every stamina DK is going to run full sturdy with 1h+s ulti spam for permablock, without exception. Stamina warden doesnt need rally because it has its' own burst heal. People will probably just stop playing stam sorc and stamplar because medium armour is pointless if youre not a nightblade.
Seriously, if you think heavy armour is going to be less popular youre in for a rude awakening...
There is no doubt that a direct nerf will result on less people using heavy, the question is how many.Seriously, if you think heavy armour is going to be less popular youre in for a rude awakening...
lol no, the heavy armour meta wont go anywhere. The loss of Rally will simply make people build even tankier to compensate.
Every stamina DK is going to run full sturdy with 1h+s ulti spam for permablock, without exception. Stamina warden doesnt need rally because it has its' own burst heal. People will probably just stop playing stam sorc and stamplar because medium armour is pointless if youre not a nightblade.
Seriously, if you think heavy armour is going to be less popular youre in for a rude awakening...
deadlychaos1991 wrote: »Unkillable builds are unkillable builds. The issue arises when those unkillable are able to kill people themselves while being unkillable. A good player can see these tank-specced builds and completely ignore them because they can't really harm you. And theyll head to take out the healers and damage dealers.
A direct nerf to your competition is also an indirect buff to yourself.Chilly-McFreeze wrote: »deadlychaos1991 wrote: »Unkillable builds are unkillable builds. The issue arises when those unkillable are able to kill people themselves while being unkillable. A good player can see these tank-specced builds and completely ignore them because they can't really harm you. And theyll head to take out the healers and damage dealers.
And what will change for the better for medium armor? It has still poor defense options.
A direct nerf to your competition is also an indirect buff to yourself.Chilly-McFreeze wrote: »deadlychaos1991 wrote: »Unkillable builds are unkillable builds. The issue arises when those unkillable are able to kill people themselves while being unkillable. A good player can see these tank-specced builds and completely ignore them because they can't really harm you. And theyll head to take out the healers and damage dealers.
And what will change for the better for medium armor? It has still poor defense options.
A direct nerf to your competition is also an indirect buff to yourself.Chilly-McFreeze wrote: »deadlychaos1991 wrote: »Unkillable builds are unkillable builds. The issue arises when those unkillable are able to kill people themselves while being unkillable. A good player can see these tank-specced builds and completely ignore them because they can't really harm you. And theyll head to take out the healers and damage dealers.
And what will change for the better for medium armor? It has still poor defense options.
lol no, the heavy armour meta wont go anywhere. The loss of Rally will simply make people build even tankier to compensate.
Every stamina DK is going to run full sturdy with 1h+s ulti spam for permablock, without exception. Stamina warden doesnt need rally because it has its' own burst heal. People will probably just stop playing stam sorc and stamplar because medium armour is pointless if youre not a nightblade.
Seriously, if you think heavy armour is going to be less popular youre in for a rude awakening...
This guy knows.
AS ZOS annouced yesterday in eso live,
Heavy armor wont be able to use shuffle skill anymore, Which is a good thing. - Only if u wear 5 pieces of medium armor.
But i bet u forgot "Double Take " / "Blur" NB skill, what about it? I bet its going to work with heavy,
Gratz ZOS, ure just going to make heavy armor nb more broken than it is in the last few patch.
How stamina players is even going to compete vs Magicka players now?? Wearing med armor??? (Ya right...)
This change is nerfing Heavy armor to the ground, but yet its not buffing med armor, which cant even compete with light / heavy magicka users... like wtf?
AGAIN, no1 cares about the 15% lame dodge chance, i care about the snare removal. its pissing me off that heavy nb can still go away with it, but still, main problem is when u solo as a STAMDK, u cant remove the snares / cc that u get constantly every 2 seconds. (if not less)
AS ZOS annouced yesterday in eso live,
Heavy armor wont be able to use shuffle skill anymore, Which is a good thing. - Only if u wear 5 pieces of medium armor.
But i bet u forgot "Double Take " / "Blur" NB skill, what about it? I bet its going to work with heavy,
Gratz ZOS, ure just going to make heavy armor nb more broken than it is in the last few patch.
How stamina players is even going to compete vs Magicka players now?? Wearing med armor??? (Ya right...)
This change is nerfing Heavy armor to the ground, but yet its not buffing med armor, which cant even compete with light / heavy magicka users... like wtf?
AGAIN, no1 cares about the 15% lame dodge chance, i care about the snare removal. its pissing me off that heavy nb can still go away with it, but still, main problem is when u solo as a STAMDK, u cant remove the snares / cc that u get constantly every 2 seconds. (if not less)
Um. Blur and morphs don't remove snares... If you don't care about the 15% dodge chance why are you slamming blur in your ORiginal post? Your original post premise was that blur is unfair because it can be used on a heavy wearing NB. But here you state you don't care about the dodge chance and reference back to snare removal. Do you pvp bro? How can anyone take this post serious f you don't even know what blur does...besides, it's a class skill. Magicka NB don't have a class shield or an instant heal. Magicka NB can't dodge roll forever like stam NB. seriously, how many heavy armor wearing Magicka NB are there? I barely see any la ones let alone heavy armor ones lol. Let heavy Magicka NB use blur lol. Not like they are gonna be able to kill anything. If your a stam blade wearing heavy using blur, even better lol. Run your Magicka resource dry spamming blur.
AS ZOS annouced yesterday in eso live,
Heavy armor wont be able to use shuffle skill anymore, Which is a good thing. - Only if u wear 5 pieces of medium armor.
But i bet u forgot "Double Take " / "Blur" NB skill, what about it? I bet its going to work with heavy,
Gratz ZOS, ure just going to make heavy armor nb more broken than it is in the last few patch.
How stamina players is even going to compete vs Magicka players now?? Wearing med armor??? (Ya right...)
This change is nerfing Heavy armor to the ground, but yet its not buffing med armor, which cant even compete with light / heavy magicka users... like wtf?
AGAIN, no1 cares about the 15% lame dodge chance, i care about the snare removal. its pissing me off that heavy nb can still go away with it, but still, main problem is when u solo as a STAMDK, u cant remove the snares / cc that u get constantly every 2 seconds. (if not less)
Um. Blur and morphs don't remove snares... If you don't care about the 15% dodge chance why are you slamming blur in your ORiginal post? Your original post premise was that blur is unfair because it can be used on a heavy wearing NB. But here you state you don't care about the dodge chance and reference back to snare removal. Do you pvp bro? How can anyone take this post serious f you don't even know what blur does...besides, it's a class skill. Magicka NB don't have a class shield or an instant heal. Magicka NB can't dodge roll forever like stam NB. seriously, how many heavy armor wearing Magicka NB are there? I barely see any la ones let alone heavy armor ones lol. Let heavy Magicka NB use blur lol. Not like they are gonna be able to kill anything. If your a stam blade wearing heavy using blur, even better lol. Run your Magicka resource dry spamming blur.
2 Things ive pointed in this thread -
1.If heavy armor can not use 15% dodge chance - SO nb shouldnt. (STAM NB)
2.Unrelated to 1, Some classes wont be able to play open world anymore cuz they must rely on heavy armor (Hold ur ground class), and taking their only viable snare removal is absurd without giving other solution.
No need to make things complicated,
I have no idea whos ure dueling, but you have no idea wtf ure talking about.
Heavy armor mag nb is not the best class, but surely can have some decent dmg.
but Heavy Stam NB is nearly broken if played right.- not that i know many of those.
But seriously, im not gonna bother explaining this anymore.. cuz pepole simply lack some knowledge of top tier duels / open world. Which makes the majority agaisnt me.
Agree lol, no point in arguing with clueless sheep
SirCritical wrote: »Dear PvPers, thanks again for this nerf, in the name of the PvE community
SirCritical wrote: »Dear PvPers, thanks again for this nerf, in the name of the PvE community
Funny thing is that heavy nb is crazy strong in BGs and small scale IC as well hahaha.SirCritical wrote: »Dear PvPers, thanks again for this nerf, in the name of the PvE community
Very few tanks run shuffle in top tier pve content.
This logic is just completely broken. Why do you think every buff should be available to every class? What would be the point of a class then? Every class has unique things they can do, unique buffs they can provide. This really is one of the more dumb things I have read on the forums.AS ZOS annouced yesterday in eso live,
Heavy armor wont be able to use shuffle skill anymore, Which is a good thing. - Only if u wear 5 pieces of medium armor.
But i bet u forgot "Double Take " / "Blur" NB skill, what about it? I bet its going to work with heavy,
Gratz ZOS, ure just going to make heavy armor nb more broken than it is in the last few patch.
How stamina players is even going to compete vs Magicka players now?? Wearing med armor??? (Ya right...)
This change is nerfing Heavy armor to the ground, but yet its not buffing med armor, which cant even compete with light / heavy magicka users... like wtf?
AGAIN, no1 cares about the 15% lame dodge chance, i care about the snare removal. its pissing me off that heavy nb can still go away with it, but still, main problem is when u solo as a STAMDK, u cant remove the snares / cc that u get constantly every 2 seconds. (if not less)
Um. Blur and morphs don't remove snares... If you don't care about the 15% dodge chance why are you slamming blur in your ORiginal post? Your original post premise was that blur is unfair because it can be used on a heavy wearing NB. But here you state you don't care about the dodge chance and reference back to snare removal. Do you pvp bro? How can anyone take this post serious f you don't even know what blur does...besides, it's a class skill. Magicka NB don't have a class shield or an instant heal. Magicka NB can't dodge roll forever like stam NB. seriously, how many heavy armor wearing Magicka NB are there? I barely see any la ones let alone heavy armor ones lol. Let heavy Magicka NB use blur lol. Not like they are gonna be able to kill anything. If your a stam blade wearing heavy using blur, even better lol. Run your Magicka resource dry spamming blur.
2 Things ive pointed in this thread -
1.If heavy armor can not use 15% dodge chance - SO nb shouldnt. (STAM NB)
This logic is just completely broken. Why do you think every buff should be available to every class? What would be the point of a class then? Every class has unique things they can do, unique buffs they can provide. This really is one of the more dumb things I have read on the forums.
AS ZOS annouced yesterday in eso live,
Heavy armor wont be able to use shuffle skill anymore, Which is a good thing. - Only if u wear 5 pieces of medium armor.
But i bet u forgot "Double Take " / "Blur" NB skill, what about it? I bet its going to work with heavy,
Gratz ZOS, ure just going to make heavy armor nb more broken than it is in the last few patch.
How stamina players is even going to compete vs Magicka players now?? Wearing med armor??? (Ya right...)
This change is nerfing Heavy armor to the ground, but yet its not buffing med armor, which cant even compete with light / heavy magicka users... like wtf?
AGAIN, no1 cares about the 15% lame dodge chance, i care about the snare removal. its pissing me off that heavy nb can still go away with it, but still, main problem is when u solo as a STAMDK, u cant remove the snares / cc that u get constantly every 2 seconds. (if not less)
Um. Blur and morphs don't remove snares... If you don't care about the 15% dodge chance why are you slamming blur in your ORiginal post? Your original post premise was that blur is unfair because it can be used on a heavy wearing NB. But here you state you don't care about the dodge chance and reference back to snare removal. Do you pvp bro? How can anyone take this post serious f you don't even know what blur does...besides, it's a class skill. Magicka NB don't have a class shield or an instant heal. Magicka NB can't dodge roll forever like stam NB. seriously, how many heavy armor wearing Magicka NB are there? I barely see any la ones let alone heavy armor ones lol. Let heavy Magicka NB use blur lol. Not like they are gonna be able to kill anything. If your a stam blade wearing heavy using blur, even better lol. Run your Magicka resource dry spamming blur.
2 Things ive pointed in this thread -
1.If heavy armor can not use 15% dodge chance - SO nb shouldnt. (STAM NB)
2.Unrelated to 1, Some classes wont be able to play open world anymore cuz they must rely on heavy armor (Hold ur ground class), and taking their only viable snare removal is absurd without giving other solution.
No need to make things complicated,
I have no idea whos ure dueling, but you have no idea wtf ure talking about.
Heavy armor mag nb is not the best class, but surely can have some decent dmg.
but Heavy Stam NB is nearly broken if played right.- not that i know many of those.
But seriously, im not gonna bother explaining this anymore.. cuz pepole simply lack some knowledge of top tier duels / open world. Which makes the majority agaisnt me.
Yea... because that is the only way you can play NB, right? Please tell me you are not that narrowminded.This logic is just completely broken. Why do you think every buff should be available to every class? What would be the point of a class then? Every class has unique things they can do, unique buffs they can provide. This really is one of the more dumb things I have read on the forums.
There are way more ways to make class unique, NB is hit and run gameplay.. so why should it get a tanking skill, and stam dk not? while its gameplay rely on holding its ground?
deadlychaos1991 wrote: »lol no, the heavy armour meta wont go anywhere. The loss of Rally will simply make people build even tankier to compensate.
Every stamina DK is going to run full sturdy with 1h+s ulti spam for permablock, without exception. Stamina warden doesnt need rally because it has its' own burst heal. People will probably just stop playing stam sorc and stamplar because medium armour is pointless if youre not a nightblade.
Seriously, if you think heavy armour is going to be less popular youre in for a rude awakening...
So let me ask you, if they take forward momentum, lose rally heal and major evasion, AND they're speccing more into tankiness, using the shield ulti, how much damage are they doing...? Next to none. That's the point of a tank. The issue before is that they didn't need to use shield ult and sword and board much...they could use rally and shuffle and still spec fully into damage and use dawnbreaker. Now, according to your thoughts, they can't do either.
The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds