The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
RETREATING MANEUVER - THE SKILL WHOS GONNA COST 7-8k stam, but instantly breaks after u hit an enemy. nice one.
The Uninvited wrote: »The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
RETREATING MANEUVER - THE SKILL WHOS GONNA COST 7-8k stam, but instantly breaks after u hit an enemy. nice one.
Than maybe, just maybe... Instead of complaining, we could ask ZOS to lower the cost?
The Uninvited wrote: »The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
RETREATING MANEUVER - THE SKILL WHOS GONNA COST 7-8k stam, but instantly breaks after u hit an enemy. nice one.
Than maybe, just maybe... Instead of complaining, we could ask ZOS to lower the cost?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The Uninvited wrote: »The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
RETREATING MANEUVER - THE SKILL WHOS GONNA COST 7-8k stam, but instantly breaks after u hit an enemy. nice one.
Than maybe, just maybe... Instead of complaining, we could ask ZOS to lower the cost?
The problem snares in this game are just broken and really everything will snare you. You see a dk or templer you know that that you will be snared just by looking at them and really alot of other skills have also extrem strong snares(low lash 60%, nb gap closer ...). Basically you will always be snared. And the worst thing is snares stack so you really can not move at all.
RETREATING MANEUVER is a great skill but it is not meant for solo play. It is for group play and is because of that so expensive and even if it would be cheaper it would be useless for solo since you will lose the snare immunity as soon as you cast something and since everything snares you will be again snared.
The Uninvited wrote: »The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
RETREATING MANEUVER - THE SKILL WHOS GONNA COST 7-8k stam, but instantly breaks after u hit an enemy. nice one.
Than maybe, just maybe... Instead of complaining, we could ask ZOS to lower the cost?
The problem snares in this game are just broken and really everything will snare you. You see a dk or templer you know that that you will be snared just by looking at them and really alot of other skills have also extrem strong snares(low lash 60%, nb gap closer ...). Basically you will always be snared. And the worst thing is snares stack so you really can not move at all.
RETREATING MANEUVER is a great skill but it is not meant for solo play. It is for group play and is because of that so expensive and even if it would be cheaper it would be useless for solo since you will lose the snare immunity as soon as you cast something and since everything snares you will be again snared.
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
RETREATING MANEUVER - THE SKILL WHOS GONNA COST 7-8k stam, but instantly breaks after u hit an enemy. nice one.
Than maybe, just maybe... Instead of complaining, we could ask ZOS to lower the cost?
The problem snares in this game are just broken and really everything will snare you. You see a dk or templer you know that that you will be snared just by looking at them and really alot of other skills have also extrem strong snares(low lash 60%, nb gap closer ...). Basically you will always be snared. And the worst thing is snares stack so you really can not move at all.
RETREATING MANEUVER is a great skill but it is not meant for solo play. It is for group play and is because of that so expensive and even if it would be cheaper it would be useless for solo since you will lose the snare immunity as soon as you cast something and since everything snares you will be again snared.
I agree that it is a group skill indeed. And also on the fact that snares are off the charts these days.
So maybe a base cost of 6000 and removal of the attack penalty?
There's also "Efficient Purge" which cost around 4k magicka that purges snares unless you really wanted the 15% dodge chance.
deepseamk20b14_ESO wrote: »Chilly-McFreeze wrote: »deepseamk20b14_ESO wrote: »Nobody used it for dodge chance. Most people in heavy want to get hit for wrath and constitution passives, as well as things like fury and 7th legion.
People use it for snare removal - because every skill in this game is a snare these days.
Blur is irrelevant really. Most stamblades are in medium as it is.
Come meet my stamina nb in heavy with blur... i'm sure u'll regret.
I use blur too, mirage specifically. Forward momentum instead of rally as well. Shuffle is to expensive IMHO. But I'm in medium armor not heavy. What heavy set are you using for your NB?
On topic.....I've said for the longest time 5 or more pieces to use each armor skill lines specific skill. NB has Blur, but every class has SOME type of skill someone at some point will call OP. However, in the 3 years I've played this game I've never heard anyone say Blur was OP, that being said it will be fine. NB in heavy won't suddenly become god mode.
Maybe you haven't heard complains about Blur because Shuffle is simply better?
that statement is rediculous in itself and I won't even entertain it as I could go on and on how about it.
Drakk, I understand what you're saying but in the end, like every other skill in the game it will make people choose and readjust. I don't think people who rely heavily on rally will give it up for forward momentum. People are just going to cry because their heavy armor meta build has carried them for the last several months. They had damage, sustain, protection, and mobility without having to sacrifice anything else. While medium has what? The same but not as good even though the armor arch type dictates it should be better at some of those things? Take a look at the forums and the dozens of threads about the weakness of medium armor and how strong and overpowered heavy is for the majority of classes. You shouldn't be able to have the best of all worlds. Even if I don't agree with all those threads and what they say, perception is reality. A better balance is needed.
@Xsorus, I'm sure during your larping sessions you're fine rolling around in "heavy armor". But from my experience wearing a full kit and battle rattle that weighs less than actual "heavy armor" I assure you no one is dodge rolling around. That is possibly the most rediculous comments I've ever read on this forum. Save your BS for the movies and video games. And stop crutching on heavy armor and maybe you wouldn't mind the change so much. Yes it is from a balance stand point btw.
And whoever said if non NB heavy Armor users can't use shuffle NB can't use blur....okay, cool story bro, can NB haz healz then? Even as crappy as DK's heal has become I see that spammed all the time and it still works better than zero heals.
Who said anything about dodge rolling around you twit? Do you Dodge Roll around with Elude? No? Then maybe before you run that mouth of yours you actually read for once.
Also did you really just harp on me for crutching on heavy armor? You might want to go read through my post history and see what setups i'm running lately....
I swear....Some of you posters just boggle my mind...Like did they not ban Lead from paint where you lived at when you were young?
Ok, whoever says Heavy armor shouldn't be able to Evade via Elude because Heavy armor isn't meant to be mobile is downright moronic.
Heavy Armor isn't as mobile even with Elude compared to Medium Armor, because a passive dodge chance doesn't equal mobility.
You can also Dodge attacks in full plate in real life...Its not as cumbersome as you think.
If you want to argue it towards a balance point that's fine, But don't just say silly crap like "Heavy armor isn't suppose to mobile"
Also just wanted to add, Last I checked, you can Bolt Escape and Rapid Maneuvers in Heavy armor... so yea...
Was my sarcasm over your head buddy?deepseamk20b14_ESO wrote: »Chilly-McFreeze wrote: »deepseamk20b14_ESO wrote: »Nobody used it for dodge chance. Most people in heavy want to get hit for wrath and constitution passives, as well as things like fury and 7th legion.
People use it for snare removal - because every skill in this game is a snare these days.
Blur is irrelevant really. Most stamblades are in medium as it is.
Come meet my stamina nb in heavy with blur... i'm sure u'll regret.
I use blur too, mirage specifically. Forward momentum instead of rally as well. Shuffle is to expensive IMHO. But I'm in medium armor not heavy. What heavy set are you using for your NB?
On topic.....I've said for the longest time 5 or more pieces to use each armor skill lines specific skill. NB has Blur, but every class has SOME type of skill someone at some point will call OP. However, in the 3 years I've played this game I've never heard anyone say Blur was OP, that being said it will be fine. NB in heavy won't suddenly become god mode.
Maybe you haven't heard complains about Blur because Shuffle is simply better?
that statement is rediculous in itself and I won't even entertain it as I could go on and on how about it.
Drakk, I understand what you're saying but in the end, like every other skill in the game it will make people choose and readjust. I don't think people who rely heavily on rally will give it up for forward momentum. People are just going to cry because their heavy armor meta build has carried them for the last several months. They had damage, sustain, protection, and mobility without having to sacrifice anything else. While medium has what? The same but not as good even though the armor arch type dictates it should be better at some of those things? Take a look at the forums and the dozens of threads about the weakness of medium armor and how strong and overpowered heavy is for the majority of classes. You shouldn't be able to have the best of all worlds. Even if I don't agree with all those threads and what they say, perception is reality. A better balance is needed.
@Xsorus, I'm sure during your larping sessions you're fine rolling around in "heavy armor". But from my experience wearing a full kit and battle rattle that weighs less than actual "heavy armor" I assure you no one is dodge rolling around. That is possibly the most rediculous comments I've ever read on this forum. Save your BS for the movies and video games. And stop crutching on heavy armor and maybe you wouldn't mind the change so much. Yes it is from a balance stand point btw.
And whoever said if non NB heavy Armor users can't use shuffle NB can't use blur....okay, cool story bro, can NB haz healz then? Even as crappy as DK's heal has become I see that spammed all the time and it still works better than zero heals.
Who said anything about dodge rolling around you twit? Do you Dodge Roll around with Elude? No? Then maybe before you run that mouth of yours you actually read for once.
Also did you really just harp on me for crutching on heavy armor? You might want to go read through my post history and see what setups i'm running lately....
I swear....Some of you posters just boggle my mind...Like did they not ban Lead from paint where you lived at when you were young?
Kneighbors wrote: »Very good change. Blur is their class skill, they can use it 24/7 same as Sorc can use his ward with heavy, DK his reflective scales, Templar blazing shield and so on....
If you implying that NB must have their Blur nerfed that means all of the above must be nerfed.
If you are still serious about it then
it's best to fully remove all the skills that have even slight difference between classes and then you will play sword against sword. Something tells me you will still find a reason to make a thread that it is unfair, OP, broken etc
@Wrobel don’t give in too the crybabies, they can’t run heavy anymore and are just throwing a tantrum. Apparently Pc EU is filled with god tier pvp players that know everything about everything even though everyone and their mom knows that aint even remotely true.
@Wrobel don’t give in too the crybabies, they can’t run heavy anymore and are just throwing a tantrum. Apparently Pc EU is filled with god tier pvp players that know everything about everything even though everyone and their mom knows that aint even remotely true.
Why are you crying about people crying? lol
thankyourat wrote: »Medium isn't really that bad unless you are dueling. For open world medium armor allows you to have more control over the fight than heavy. You can get to any spot you want to in medium armor, it also has the highest burst damage in the game. It does have some major weaknesses though in large scale group play you can not survive in medium because it lacks the defensive ability to withstand multiple ultimates, and there are quite a few undodgeable spammable abilities, mainly birds from wardens. As long as you control the fight and dont try to brawl in medium armor you will do well though meaning it's balanced. The problem is heavy is too strong. If toy can get good mobility and good survivability in heavy what's the point of trying medium
Chilly-McFreeze wrote: »thankyourat wrote: »Medium isn't really that bad unless you are dueling. For open world medium armor allows you to have more control over the fight than heavy. You can get to any spot you want to in medium armor, it also has the highest burst damage in the game. It does have some major weaknesses though in large scale group play you can not survive in medium because it lacks the defensive ability to withstand multiple ultimates, and there are quite a few undodgeable spammable abilities, mainly birds from wardens. As long as you control the fight and dont try to brawl in medium armor you will do well though meaning it's balanced. The problem is heavy is too strong. If toy can get good mobility and good survivability in heavy what's the point of trying medium
This is how I think it should be too, but sadly it isn't. Fury + Ravager will grant you far, far more weapon damage than any medium set combo.
Lieblingsjunge wrote: »There's a difference between being casual and being biased. I know that you play stamina DK exclusively(Before you went back to mDK, probably as a silent protest but it's hilarious either way).
It's just bias all the way - and if you were able to see things from a neutral perspective, you would see that this change makes 100% sense.
The Uninvited wrote: »RETREATING MANEUVER
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.
Morph Effect: Also removes all snares and immobilizations previously applied to you and your group.
Cast Time: Instant
Target: Area
Radius: 20 Meters
Duration: 30 Seconds
kendellking_chaosb14_ESO wrote: »deepseamk20b14_ESO wrote: »Chilly-McFreeze wrote: »deepseamk20b14_ESO wrote: »Nobody used it for dodge chance. Most people in heavy want to get hit for wrath and constitution passives, as well as things like fury and 7th legion.
People use it for snare removal - because every skill in this game is a snare these days.
Blur is irrelevant really. Most stamblades are in medium as it is.
Come meet my stamina nb in heavy with blur... i'm sure u'll regret.
I use blur too, mirage specifically. Forward momentum instead of rally as well. Shuffle is to expensive IMHO. But I'm in medium armor not heavy. What heavy set are you using for your NB?
On topic.....I've said for the longest time 5 or more pieces to use each armor skill lines specific skill. NB has Blur, but every class has SOME type of skill someone at some point will call OP. However, in the 3 years I've played this game I've never heard anyone say Blur was OP, that being said it will be fine. NB in heavy won't suddenly become god mode.
Maybe you haven't heard complains about Blur because Shuffle is simply better?
that statement is rediculous in itself and I won't even entertain it as I could go on and on how about it.
Drakk, I understand what you're saying but in the end, like every other skill in the game it will make people choose and readjust. I don't think people who rely heavily on rally will give it up for forward momentum. People are just going to cry because their heavy armor meta build has carried them for the last several months. They had damage, sustain, protection, and mobility without having to sacrifice anything else. While medium has what? The same but not as good even though the armor arch type dictates it should be better at some of those things? Take a look at the forums and the dozens of threads about the weakness of medium armor and how strong and overpowered heavy is for the majority of classes. You shouldn't be able to have the best of all worlds. Even if I don't agree with all those threads and what they say, perception is reality. A better balance is needed.
@Xsorus, I'm sure during your larping sessions you're fine rolling around in "heavy armor". But from my experience wearing a full kit and battle rattle that weighs less than actual "heavy armor" I assure you no one is dodge rolling around. That is possibly the most rediculous comments I've ever read on this forum. Save your BS for the movies and video games. And stop crutching on heavy armor and maybe you wouldn't mind the change so much. Yes it is from a balance stand point btw.
And whoever said if non NB heavy Armor users can't use shuffle NB can't use blur....okay, cool story bro, can NB haz healz then? Even as crappy as DK's heal has become I see that spammed all the time and it still works better than zero heals.
Who said anything about dodge rolling around you twit? Do you Dodge Roll around with Elude? No? Then maybe before you run that mouth of yours you actually read for once.
Also did you really just harp on me for crutching on heavy armor? You might want to go read through my post history and see what setups i'm running lately....
I swear....Some of you posters just boggle my mind...Like did they not ban Lead from paint where you lived at when you were young?
No he’s right you said it right here.Ok, whoever says Heavy armor shouldn't be able to Evade via Elude because Heavy armor isn't meant to be mobile is downright moronic.
Heavy Armor isn't as mobile even with Elude compared to Medium Armor, because a passive dodge chance doesn't equal mobility.
You can also Dodge attacks in full plate in real life...Its not as cumbersome as you think.
If you want to argue it towards a balance point that's fine, But don't just say silly crap like "Heavy armor isn't suppose to mobile"
Also just wanted to add, Last I checked, you can Bolt Escape and Rapid Maneuvers in Heavy armor... so yea...
It’s at the top of page 3 you also edited it so who’s to say what was there.