ztyhurstub17_ESO wrote: »Joy_Division wrote: »usmcjdking wrote: »Simple fix to make this not an utterly broken weapon and still retain PVE strength -
"Completing a fully charged heavy attack applies all Burning, Concussed, Chilled on the enemy with the next force pulse. This can happen once every 5 seconds."
+1
I would prefer this change as well. Its unlikely that we will get it this way, but this would certainly be more usable.
Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
ztyhurstub17_ESO wrote: »Joy_Division wrote: »usmcjdking wrote: »Simple fix to make this not an utterly broken weapon and still retain PVE strength -
"Completing a fully charged heavy attack applies all Burning, Concussed, Chilled on the enemy with the next force pulse. This can happen once every 5 seconds."
+1
I would prefer this change as well. Its unlikely that we will get it this way, but this would certainly be more usable.
That would screw up wonderful rotations like this one. Half the reason I play magblade in PVE is so that I don't have to heavy attack very often as a regular part of my rotation.
Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
I think you are approaching the subject from an angle that is unacceptable to ZOS.
They want to make their new product appealing to both PvPers and PvErs to maximise the number of players that subscribe or purchase the DLC. Like they previously did with Maelstrom Arena, Monster Helms, Dragonstar Arena. They all had equipment that was at one time BiS for certain builds in PvP.
This is the first time in the games history that best in slot gear will exclusively drop in raid/trial settings needing 12 people to compete.
When masterweapons were bis they also dropped from pvp leaderboards and it was a 4 player activity.
Maelstrom was a singleplayer activity.
He´ll basically have to do that or nerf the staff further to make it irrelevant for pvp.
ztyhurstub17_ESO wrote: »ztyhurstub17_ESO wrote: »Joy_Division wrote: »usmcjdking wrote: »Simple fix to make this not an utterly broken weapon and still retain PVE strength -
"Completing a fully charged heavy attack applies all Burning, Concussed, Chilled on the enemy with the next force pulse. This can happen once every 5 seconds."
+1
I would prefer this change as well. Its unlikely that we will get it this way, but this would certainly be more usable.
That would screw up wonderful rotations like this one. Half the reason I play magblade in PVE is so that I don't have to heavy attack very often as a regular part of my rotation.
I'm not particularly thrilled with the heavy attack meta either, but its what we apparently have to deal with until the great Wizard of ZoS decides to bring in a new era...
A 3m dummy parse is still mostly a burst parse on a Magicka Nightblade though. As impressive as the 40K+ DPS is, I'm guessing it will be lower on a 6m health dummy where you would have to sustain the Force Pulse rotation a bit longer. Also, it would have been interesting to see what your DPS would have been on the same rotation, but with an Architect flame staff of the same trait instead of the Asylum one.
This is the first time in the games history that best in slot gear will exclusively drop in raid/trial settings needing 12 people to compete.
When masterweapons were bis they also dropped from pvp leaderboards and it was a 4 player activity.
Maelstrom was a singleplayer activity.
He´ll basically have to do that or nerf the staff further to make it irrelevant for pvp.
Well... not the first time tbh, Vicious Ophidian (and I think Infallible Aether) used to be BiS before like a billion nerfs - and the drops from vet hardmode actually had special enchants on them (+10% more stats) back in the days :P

This is the first time in the games history that best in slot gear will exclusively drop in raid/trial settings needing 12 people to compete.
When masterweapons were bis they also dropped from pvp leaderboards and it was a 4 player activity.
Maelstrom was a singleplayer activity.
He´ll basically have to do that or nerf the staff further to make it irrelevant for pvp.
Well... not the first time tbh - Vicious Ophidian (and I think Infallible Aether) used to be BiS before like a billion nerfs and the drops from vet hardmode actually had special enchants on them (+10% more stats) back in the days :P
WuffyCerulei wrote: »I look forward to running Asylum HM then.
WuffyCerulei wrote: »I look forward to running Asylum HM then.
I don't. vAsylum HM, esp. after the difficulty increase this patch, is probably the hardest content they've put out and makes things like vMoL HM look like a stroll in the park. I wouldn't expect to see people running perfected weapons any time soon.
And with the way the endgame PvE community is shriveling, I don't think this trend towards increasingly exclusive content is healthy.
WuffyCerulei wrote: »I look forward to running Asylum HM then.
I don't. vAsylum HM, esp. after the difficulty increase this patch, is probably the hardest content they've put out and makes things like vMoL HM look like a stroll in the park. I wouldn't expect to see people running perfected weapons any time soon.
And with the way the endgame PvE community is shriveling, I don't think this trend towards increasingly exclusive content is healthy.
I think that the only thing that could potentially inject new blood into the PvE endgame community, is... Trials Group finder. For normal trials only of course. It would give newer players a way to discover the content, even if they don't finish it, and it might inspire them to start looking for trials guilds. Obviously, I'm only saying "might" because it could go the other way and push people away from trials since there will always be "those guys" (y'all know who I'm talking about) just like in the Dungeon Group finder.
But yeah, the Asylum HM is looking like the hardest content in the game at the moment, the non-HM versions however, aren't THAT difficult.
The plus side? The speed run lasts only 15 minutes, so once you get the hang of it to the point of being able to speed run it, farming weapons won't be too much of a pain. What saddens me is that the Destro staff is the only weapon that is worth farming.
Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
WuffyCerulei wrote: »I look forward to running Asylum HM then.
I don't. vAsylum HM, esp. after the difficulty increase this patch, is probably the hardest content they've put out and makes things like vMoL HM look like a stroll in the park. I wouldn't expect to see people running perfected weapons any time soon.
And with the way the endgame PvE community is shriveling, I don't think this trend towards increasingly exclusive content is healthy.
I think that the only thing that could potentially inject new blood into the PvE endgame community, is... Trials Group finder. For normal trials only of course. It would give newer players a way to discover the content, even if they don't finish it, and it might inspire them to start looking for trials guilds. Obviously, I'm only saying "might" because it could go the other way and push people away from trials since there will always be "those guys" (y'all know who I'm talking about) just like in the Dungeon Group finder.
But yeah, the Asylum HM is looking like the hardest content in the game at the moment, the non-HM versions however, aren't THAT difficult.
The plus side? The speed run lasts only 15 minutes, so once you get the hang of it to the point of being able to speed run it, farming weapons won't be too much of a pain. What saddens me is that the Destro staff is the only weapon that is worth farming.
Right, vet Asylum non-HM isn't bad at all--I've completed it twice on the PTS--and the difficulty buffs this patch don't really affect the non-HM version. Non-HM is accessible, and that's where perfected weapons should drop.
- Non-Vet: Non-perfected
- Vet non-HM: Perfected
- Vet HM: 2x Perfected weapons
Vet non-HM is about as accessible as vet Maelstrom, which I think is a good benchmark. Vet trial hardmodes have always been about score and prestige. Never before has player power been gated behind a hardmode.
WuffyCerulei wrote: »I look forward to running Asylum HM then.
I don't. vAsylum HM, esp. after the difficulty increase this patch, is probably the hardest content they've put out and makes things like vMoL HM look like a stroll in the park. I wouldn't expect to see people running perfected weapons any time soon.
And with the way the endgame PvE community is shriveling, I don't think this trend towards increasingly exclusive content is healthy.
I think that the only thing that could potentially inject new blood into the PvE endgame community, is... Trials Group finder. For normal trials only of course. It would give newer players a way to discover the content, even if they don't finish it, and it might inspire them to start looking for trials guilds. Obviously, I'm only saying "might" because it could go the other way and push people away from trials since there will always be "those guys" (y'all know who I'm talking about) just like in the Dungeon Group finder.
But yeah, the Asylum HM is looking like the hardest content in the game at the moment, the non-HM versions however, aren't THAT difficult.
The plus side? The speed run lasts only 15 minutes, so once you get the hang of it to the point of being able to speed run it, farming weapons won't be too much of a pain. What saddens me is that the Destro staff is the only weapon that is worth farming.
Right, vet Asylum non-HM isn't bad at all--I've completed it twice on the PTS--and the difficulty buffs this patch don't really affect the non-HM version. Non-HM is accessible, and that's where perfected weapons should drop.
- Non-Vet: Non-perfected
- Vet non-HM: Perfected
- Vet HM: 2x Perfected weapons
Vet non-HM is about as accessible as vet Maelstrom, which I think is a good benchmark. Vet trial hardmodes have always been about score and prestige. Never before has player power been gated behind a hardmode.
This is a good suggestion and assessment with the current design if this trail on the pts.
WuffyCerulei wrote: »I look forward to running Asylum HM then.
I don't. vAsylum HM, esp. after the difficulty increase this patch, is probably the hardest content they've put out and makes things like vMoL HM look like a stroll in the park. I wouldn't expect to see people running perfected weapons any time soon.
And with the way the endgame PvE community is shriveling, I don't think this trend towards increasingly exclusive content is healthy.
I think that the only thing that could potentially inject new blood into the PvE endgame community, is... Trials Group finder. For normal trials only of course. It would give newer players a way to discover the content, even if they don't finish it, and it might inspire them to start looking for trials guilds. Obviously, I'm only saying "might" because it could go the other way and push people away from trials since there will always be "those guys" (y'all know who I'm talking about) just like in the Dungeon Group finder.
But yeah, the Asylum HM is looking like the hardest content in the game at the moment, the non-HM versions however, aren't THAT difficult.
The plus side? The speed run lasts only 15 minutes, so once you get the hang of it to the point of being able to speed run it, farming weapons won't be too much of a pain. What saddens me is that the Destro staff is the only weapon that is worth farming.
Right, vet Asylum non-HM isn't bad at all--I've completed it twice on the PTS--and the difficulty buffs this patch don't really affect the non-HM version. Non-HM is accessible, and that's where perfected weapons should drop.
- Non-Vet: Non-perfected
- Vet non-HM: Perfected
- Vet HM: 2x Perfected weapons
Vet non-HM is about as accessible as vet Maelstrom, which I think is a good benchmark. Vet trial hardmodes have always been about score and prestige. Never before has player power been gated behind a hardmode.
This is a good suggestion and assessment with the current design if this trail on the pts.
How is this a good suggestion? I can only equip 1 perfected weapon, giving me 2 is not a reward, when someone who doesn't put time into overcoming vet HM can still have that weapon equipped. So really? Giving me 2 weapons that will be deconstructed anyway is a good suggestion? Think again. Vet HM being about score and prestige only is a bad thing and a problem - that leads to many people not even bothering with vet HMs and then you only have so many groups doing them (and mostly these groups overlap where you have a couple of guilds pretty much sharing almost entire core groups) and it's way too hard to join them, and it's difficult to start a new one because most players don't care. Vet HM needs to be worth not only completing once, but also farming. And if you give a perfected weapon for vet non hm, then 2 perfected weapons of vet hm simply don't matter.
Score and prestige stopped mattering when they first reset the leader board. The only prestige that matters is that others will see you have a weapon they don't/can't have.
@Artis I ageed with someone's thought. Why not take it up with them. Question their logic behind their idea.
Thx.
2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
I think you are approaching the subject from an angle that is unacceptable to ZOS.
They want to make their new product appealing to both PvPers and PvErs to maximise the number of players that subscribe or purchase the DLC. Like they previously did with Maelstrom Arena, Monster Helms, Dragonstar Arena. They all had equipment that was at one time BiS for certain builds in PvP.
There is 0 chance they will make those sets only useful to PvE now. They might do that at a later date, in the same way they went with the vMA and vDSA weapon nerfs. Once they've sold as many copies of CWC as they could basically. I don't blame them, ultimately they need to be selling DLCs for the game to turn a profit and thus continue to exist.
I understand the argument that for the first time these weapons are locked behind a hard mode vet Trial and I agree that's terrible design because those are inaccessible to the vast majority of people. Not because of lack of skill or effort but because it requires a loooot of organisation to put repeated 12-person raids together.
The best way I can think of handling that is to massively decrease the benefit of Asylum to Perfect Asylum weapons. Which is the opposite of what they've just done with the staves.2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
@Artis I ageed with someone's thought. Why not take it up with them. Question their logic behind their idea.
Thx.
No, I would like to know why you agree. Because yeah, code said what he thought. But you said "good suggestion". Now how is it good? And yeah he can read what I said, too. It goes to both of you.
WuffyCerulei wrote: »I look forward to running Asylum HM then.
I don't. vAsylum HM, esp. after the difficulty increase this patch, is probably the hardest content they've put out and makes things like vMoL HM look like a stroll in the park. I wouldn't expect to see people running perfected weapons any time soon.
And with the way the endgame PvE community is shriveling, I don't think this trend towards increasingly exclusive content is healthy.
I think that the only thing that could potentially inject new blood into the PvE endgame community, is... Trials Group finder. For normal trials only of course. It would give newer players a way to discover the content, even if they don't finish it, and it might inspire them to start looking for trials guilds. Obviously, I'm only saying "might" because it could go the other way and push people away from trials since there will always be "those guys" (y'all know who I'm talking about) just like in the Dungeon Group finder.
But yeah, the Asylum HM is looking like the hardest content in the game at the moment, the non-HM versions however, aren't THAT difficult.
The plus side? The speed run lasts only 15 minutes, so once you get the hang of it to the point of being able to speed run it, farming weapons won't be too much of a pain. What saddens me is that the Destro staff is the only weapon that is worth farming.
Right, vet Asylum non-HM isn't bad at all--I've completed it twice on the PTS--and the difficulty buffs this patch don't really affect the non-HM version. Non-HM is accessible, and that's where perfected weapons should drop.
- Non-Vet: Non-perfected
- Vet non-HM: Perfected
- Vet HM: 2x Perfected weapons
Vet non-HM is about as accessible as vet Maelstrom, which I think is a good benchmark. Vet trial hardmodes have always been about score and prestige. Never before has player power been gated behind a hardmode.
This is a good suggestion and assessment with the current design if this trail on the pts.
How is this a good suggestion? I can only equip 1 perfected weapon, giving me 2 is not a reward, when someone who doesn't put time into overcoming vet HM can still have that weapon equipped. So really? Giving me 2 weapons that will be deconstructed anyway is a good suggestion? Think again. Vet HM being about score and prestige only is a bad thing and a problem - that leads to many people not even bothering with vet HMs and then you only have so many groups doing them (and mostly these groups overlap where you have a couple of guilds pretty much sharing almost entire core groups) and it's way too hard to join them, and it's difficult to start a new one because most players don't care. Vet HM needs to be worth not only completing once, but also farming. And if you give a perfected weapon for vet non hm, then 2 perfected weapons of vet hm simply don't matter.
Score and prestige stopped mattering when they first reset the leader board. The only prestige that matters is that others will see you have a weapon they don't/can't have.
ztyhurstub17_ESO wrote: »IMO, there needs to be a larger focus on making combat in general more fun for more people in PvE. I don't know what the magic equation is, but anecdotally from what I can tell the number of guilds running vet trials is continuing to drop since Morrowind (only ZoS has the real numbers), and that is a problem that dropping a powerful staff on hard mode of a new trial isn't going to solve.
@Artis I ageed with someone's thought. Why not take it up with them. Question their logic behind their idea.
Thx.
No, I would like to know why you agree. Because yeah, code said what he thought. But you said "good suggestion". Now how is it good? And yeah he can read what I said, too. It goes to both of you.
I think his assessment is accurate enough with the current changes.
I see no issue with multiple weapons since they have the lowest drop rate overall so n the game and I can equip more characters faster so there is a benefit.
Granted, someone who has only one character they play and plans to get the right type of weapon on the first clear may not care. However, the game is not really designed for such a narrow perspective since many have multiple characters.
Probably the biggest point, is it really an issue getting multiple weapons. Is the gear the main reason you play? My guess is that answer is your not raiding for the gear so his suggestion and my agreement is not a problem.
ztyhurstub17_ESO wrote: »
I agree that giving 2 weapons isn't exactly the reward we are looking for, but I think it is an improvement over what is currently in PTS. Vet-Non-HM could give a purple weapon and Vet-HM could give a gold... or any number of different configurations, but the bottom line is once you do get the weapon you want what is the incentive for doing the content again?
Prestige/Score is part of it, and there are a few guilds that still care about being #1, but the real reason why most of us are going to do the content is if it is fun. If the content isn't fun then nobody will do it once they have what they want from it.
To me that is the real reason why you don't have a lot of players bothering with the hard modes of trials is because for them it just isn't fun. Same reason why VMA is being run much less now. The players that were doing it for the weapons either got what they want, or the upcoming changes to the weapons make them less desirable. I rarely hear a player excited to go do VMA again just for the content. It is usually because they feel obligated to get that weapon they need for their build.
IMO, there needs to be a larger focus on making combat in general more fun for more people in PvE. I don't know what the magic equation is, but anecdotally from what I can tell the number of guilds running vet trials is continuing to drop since Morrowind (only ZoS has the real numbers), and that is a problem that dropping a powerful staff on hard mode of a new trial isn't going to solve.
ztyhurstub17_ESO wrote: »IMO, there needs to be a larger focus on making combat in general more fun for more people in PvE. I don't know what the magic equation is, but anecdotally from what I can tell the number of guilds running vet trials is continuing to drop since Morrowind (only ZoS has the real numbers), and that is a problem that dropping a powerful staff on hard mode of a new trial isn't going to solve.
Well combat was more fun for most people before the game devolved into mainly requiring heavyattacks in any rotation...
The problem with that approach also is that some people just don´t want to run largegroup pve but want to be competetive in their choosen environment none the less.
2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Please no RNG.... implementing RNG into these weapons will make things so much less fun.
Horowonnoe wrote: »Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
I think you are approaching the subject from an angle that is unacceptable to ZOS.
They want to make their new product appealing to both PvPers and PvErs to maximise the number of players that subscribe or purchase the DLC. Like they previously did with Maelstrom Arena, Monster Helms, Dragonstar Arena. They all had equipment that was at one time BiS for certain builds in PvP.
There is 0 chance they will make those sets only useful to PvE now. They might do that at a later date, in the same way they went with the vMA and vDSA weapon nerfs. Once they've sold as many copies of CWC as they could basically. I don't blame them, ultimately they need to be selling DLCs for the game to turn a profit and thus continue to exist.
I understand the argument that for the first time these weapons are locked behind a hard mode vet Trial and I agree that's terrible design because those are inaccessible to the vast majority of people. Not because of lack of skill or effort but because it requires a loooot of organisation to put repeated 12-person raids together.
The best way I can think of handling that is to massively decrease the benefit of Asylum to Perfect Asylum weapons. Which is the opposite of what they've just done with the staves.2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Same chance applying status effects with any other weapon. : /