It seems like we've had this argument before. But I will highlight this one quote as what I think is one of the fundamental differences. I don't think progression should include gear progression. Progression in ESO is primarily about skill and getting good. Gear progression being a part of progression is a very archaic old-school model. One that many people hate and one that, IMHO, is unhealthy for the game's longevity. ZOS has steadily pared back the amount of "gear progression" in ESO. And that's a good thing. Skill progression is what matters. And judging from the number of people in disagreement with you in this thread and in previous thread about vMA tokens, most people dislike the there being a strong element of "gear progression".Progression includes gear progression.
I'm his raid lead.Read the response code has made on this page. After all, my agreeing with him is the only reason you are replying to me. He seems to have a solid grasp on this from a raiders perspective.
It seems like we've had this argument before. But I will highlight this one quote as what I think is one of the fundamental differences. I don't think progression should include gear progression. Progression in ESO is primarily about skill and getting good. Gear progression being a part of progression is a very archaic old-school model. One that many people hate and one that, IMHO, is unhealthy for the game's longevity. ZOS has steadily pared back the amount of "gear progression" in ESO. And that's a good thing. Skill progression is what matters. And judging from the number of people in disagreement with you in this thread and in previous thread about vMA tokens, most people dislike the there being a strong element of "gear progression".Progression includes gear progression.
Yep, so then it is. If, as you said, only 0.2% players will have those weapons, and even less of those weapons will make it to PvP, then introducing a couple of them won't change the balance. Especially since there is no MMR or anything of a sort. Weapon will not change much - there are whole different builds and classes that are not balanced.
Not only I read the response but also refuted it already.
It is about opinions. You have an opinion about the effect which is only partially right, read above, and I have an opinion. Most, if not all, that I know that raid do it because they enjoy it. The continue well after they have all the gear they need and want.
Read the response code has made on this page. After all, my agreeing with him is the only reason you are replying to me. He seems to have a solid grasp on this from a raiders perspective.
I disagree.
My Destiny 1 friends all left because they hit a brick wall for gear. Bungie realized and made D2 more generous. WoW eventually fell because it forced people to farmfarmfarm again and even take away their stuff. Datto claims he quit Witcher because he realized he couldn't 100% it.
There is so much a person can run the hamster wheel until giving up.
CONTENT keeps people. Cool game modes. Cool dungeons. Cool bosses. People cried for content in Destiny, not grind.
And ZOS realized it. You think it's coincidence they rather pump short-lived, but new, content than long-lived achievements? Nah.
Or the roots. The Elder Scrolls. You know why that series is so f*** legendary? Because there's a s***load of content in those games. More like TEN s***loads.
Yes, there are five hardcore players. And they should have their rewards. But not unique gear.
Making gear for the 1% of players is a waste of design time. It's a waste of fun that the other 99% could have. It's a waste of balancing time. The 10% that had the Mythoclast in Destiny's first Iron Banner obliterated it. Bungie had to re-design everything because of it.
No. Cosmetics are the way to go. Looking unique is very desired, make that a reward. Destiny w has emblems which track K/D or flawless wins. ESO has leaderboards and skins. That is your reward. I don't care about the dude with the sharpened VMA inferno who probably got it on the second try. But the top ten in Vivec? The people on top of VMA or vMoL leaderboard? Dro-M'Athra skin? They get my f*** respect.
Mm, with that I disagree. Wow has that system and no one can really compete with it in longevity. In vMA thread there were like 3 people disagreeing, and in this thread there's about as many, while some agree with me. In fact, I even get agrees and all. And it's not "most people". It would be most people in this thread, while most people who agree with me probably didn't even open this thread, so that's not an indicator of anything. Moreover, they can disagree with me all they want. There are studies suggesting what I'm saying. And there's wow, showing that it works in practice. Even with their outdated graphics and combat system.It seems like we've had this argument before. But I will highlight this one quote as what I think is one of the fundamental differences. I don't think progression should include gear progression. Progression in ESO is primarily about skill and getting good. Gear progression being a part of progression is a very archaic old-school model. One that many people hate and one that, IMHO, is unhealthy for the game's longevity. ZOS has steadily pared back the amount of "gear progression" in ESO. And that's a good thing. Skill progression is what matters. And judging from the number of people in disagreement with you in this thread and in previous thread about vMA tokens, most people dislike the there being a strong element of "gear progression".
That's not me, that's my namesake.I'm his raid lead.
It changes balance the second someone with that weapons pvps with it.
By your argument any discussion about balance is irrelevant because it can only be seen as a whole system. So if you can´t balance everything at once you can´t microbalance obvious flaws like these weapons represent. Head => wall.
Turn it around: I go and farm a weapon to pvp with it. Welcome to me being a walking pvp balance issue. Now you have severe impact on balance in a way that a dedicated experienced pvp player is not only possibly outplaying but also outgearing opponents.
I don´t think i should get a gear advantage because i can/will put in time to get an item that´s obviously better than it´s competition (and bite the sour apple of spending dozens or hundreds of hours doing something i don´t enjoy).
It makes the game worse for everyone not having it.
And it does not make the game better for anyone (except me when i got it -). I´ll do something i don´t like for an extended period of time. People i fight will experience something they don´t like. If they are incapable of getting the weapon after that they´ll experience something they´ll definetly not like - failure without perspective to overcome it.
That is not good for a games health.
[snip] me, if I wanted to read articles I'd open a newspaper. Where's the TL;DR; when you need it?
[Edit to remove censor bypass.]
[snip] me, if I wanted to read articles I'd open a newspaper. Where's the TL;DR; when you need it?
[Edit to remove censor bypass.]
You´ll probably get a stroke reading it.
Or atleast develop the strong desire to attempt licking your own tail - because that´s pretty much the spirit of the post.
Especialyl when he repeats his logical fallacy that pve people are automatically bad at pvp and therefor need the weapon to compensate.
Which ironically implies that the weapon will have an effect on pvp balance as it would provide a poor inexperienced pve player with means to fight back.
Directly contradicting his own statement he made one paragraph before - that the weapon came as a tradeoff (thus no advantage) or could just be aquired by anyone (just in case it should provide and advantage - he´s undecided whether it does or not - not exactly helping his point).
With the statement of it being aquireable by anyone being another contradiction of himself as he´s adamantly defending the weapon as a reward for the elite pve raiders no mortal should get their hands on - which rules out the possiblity of anyone aquiring it.
But the good thing is - if we´re going by his argument of statistical relevance than the weapons have to be made more accessible because the portion of the playerbase that can aquire them is probably statistically irrelevant - which obviously isn´t in the buisnessinterest of zos.
What you're doing is not only a bad debate practice, but is simply rude . Don't put words in my mouth. Don't accuse me of what I never said.
I'm not repeating any logical fallacies, I'm taking you up on your word. You said it earlier, that pve raiding takes so much time that one can't do both. Or was it somebody else? Doesn't matter. What I'm saying is that it won't affect the balance because of how few people (again - according to you) will have it. Making someone stronger doesn't mean it will affect the balance in the big picture.
There is no contradiction, because those others things were simply describing the situation using your assumptions. ON TOP of that it's a trade off, so it's microbalanced relative to other options. Wanna use it? Won't be able to have WR+transmutation, for example.
Yes, the good things is that there are studies and statistics, some of which I linked. And they agree with me. Also, now you are contradicting yourself. If the amount of people is statistically irrelevant, then the balance is not affected.
Also, you still didn't reply to other questions, including attack-weaving. Should it be removed because it's not fun for some? Or your "needed to compete" argument is gone and you take it back?
You aren't the one to tell that to anyone. You still didn't address some of my points I had to repeat multiple times.Wow you managed to adress none of the points i´ve brought up.
It´s coming of rude because you´re conviniently changing your argument with every paragraph. There is no consitency to what you say except for wanting to preserver your elitist advantage. Which makes discussion kinda moot.
Furthermore you bring things into the discussion that have absolutely nothing to do with the discussed topic trying to correlate the general train of thought to your argument. Again bad debate practice.
Then you admit to overgeneralizing the point made earlier that pvp and pve can be hard for some/maybe most players to combine when it´s an activity as timeconsuming as hm raiding (so in your world suddenly only pve OR pvp exist).
Then you bring in arbitrary set situations that are absolutely irrelevant - WR + transmu + monster. One of the most popular sorc setup rn is maelstrom + 5amber/shackle + 5riposte/lich backbar + 1 domi. Go figure what place your weapon has in that for many considered BIS sorc setup.
Last but not least you keep repeating that balance only matters in the big picture - which is absolutely false. Why are there so many changes being made on pve sets/mundus stones when they only show a 1 to 2% advantage in a theoretical perfect rotation that´ll never translate to practice. Shouldn´t that be irrelevant aswell? On top of that just everybody could use most of those as compared to what we´re talking about those are easy to aquire (bsw inferno/swords like to have a talk with some people how easy they are to get).
The answer is probably no. Balancing is most relevant for the top 5% because those are the situations where previously irrelevant and small statistical advantages begin to matter.
Also grats at bringing up ominous studies and statistics to reinforce the nonexistant point you´re trying to make - without citing anything.
Best have a chat with your raidlead on the topic. He/She seems to be capable of giving the topic a more holistic view instead only being capable to argue from a position of power aka: "i can have means i should have and if you can´t you shouldn´t"
On top of that he knows you better than a few forum posts so might be more inclined to tolerate that repelling elitism you show in every one of your posts.
At this point i can only wish you best of luck and hope you either mature out of that state of mind or if that´s not an option atleast never get into a situation where you can´t and someone else is telling you that you shouldn´t in that case
nvm
I understand you seem to like how some older games have gear and raiding organized. It's your right to have that oppinion.
However, Zos has a different system and there is no gear locked behind a HM that cannot be acquired via regular vet.
At that, I cannot think of anyone I know, in game who raids for gear alone. That includes players who are only able to clear normal to players who only have interest in clearly vet HM. They all continue raiding after they have all the gear the desire. They enjoy raiding with their groups and through the content.
Also, based on your own raid leader it seems your an avid raider. Regardless of what level you raid at it seems you raid because you enjoy the content, raiding with a group and have a desire to improve on clearly the content regardless of the gear.
If that is correct then you raid because you like it and it demonstrates how the gear is obtained does not influence your interest in raiding, or that if your name sake.
I understand you seem to like how some older games have gear and raiding organized. It's your right to have that oppinion.
However, Zos has a different system and there is no gear locked behind a HM that cannot be acquired via regular vet.
At that, I cannot think of anyone I know, in game who raids for gear alone. That includes players who are only able to clear normal to players who only have interest in clearly vet HM. They all continue raiding after they have all the gear the desire. They enjoy raiding with their groups and through the content.
Also, based on your own raid leader it seems your an avid raider. Regardless of what level you raid at it seems you raid because you enjoy the content, raiding with a group and have a desire to improve on clearly the content regardless of the gear.
If that is correct then you raid because you like it and it demonstrates how the gear is obtained does not influence your interest in raiding, or that if your name sake.
Eh no, there is gear locked behind a HM starting next update, hence - this thread and tears.
It's possible you don't know anyone who raids for gear alone. I'm not saying I do. What keeps people in the game is a combination of factors, one of them is being rewarded more than somebody else if you put more effort than somebody else. Being rewarded with something useful that is.
Well, it's not about me. If it was about me, then go ahead and send those weapons in mail or add a drop chance via crafting writs. As far as I know myself, I would still play. But behavioral psychology seems to show something else. Who knows? Maybe if I got everything I want easily I would lose interest, too, maybe cause then those rewards wouldn't feel valuable?
Understand, that it's not about me. I thought maximizing the amount of players over saving a few old players is better for the game. And if that's what zos wants, then maybe that's what they should do. I for one would benefit from having more players in game, even if I don't compete at all and won't even go to that raid and get that weapon.
Can you tell me why shouldn't people be rewarded for putting more effort? For the sake of making competition less deep?
When players begin to belittle other players comments as you have been, rather than adding to the conversation it tends to derail the thread and to often leads to the thread being closed so I am heading out. I would rather participate in conversations where someone actually has something to say rather than bashing the comments on others.
If you choose to actually make a comment to further enlighten us about your actual opinion then I will be happy to take a look at it.
Either way, enjoy the game.
@Artis
First of all, Datto is not my friend. He's an extremely well-known Destiny-streamer who plays the game as thoroughly as one can. He was the one solving a certain raid puzzle for the whole community, for example.
That makes him a good candidate for my claim. If someone as dedicated as him quits a game because he will never complete it, what does that say about those "carrot-on-the-stick-studies"?
Still the largest MMORPG. It has outdated graphics, there are other games, and the idea is kinda old - and still it's the biggest one. Now, the answer has been researched you say? Please, link the publication. Not to mention, that how come they didn't change it if they know for sure it hurts them...
WoW is a shadow of its original glory. It has lost substantial subscribers after a point. While you could argue that's due to other games imitating WoW, the answer has already been researched, and it was actually the grind problem that put people off.
They are short-lived, because... ? Because you think so? Sorry, didn't convince. Again, all you're saying you can find in papers. You think they will leave for good because you would? Well, sorry, no. It's shown that they will leave for good if they get rewards easy and those rewards don't reflect competence. What you're saying... Might be true? Idk, is it based on some studies or just your intuition?
The studies you mention are only short-lived. You can get people to play your game only so much with grind. Because they will burn out. Sooner or later. And once they have, they will leave for good. And for a game that wants to live longer than three years, those studies are therefore without value. Burn out must be avoided.
You might not like the vMoL skin, fine. You still got the title and achievement. If you want to grind for gear, then I have a suggestion:
Only way to get an Asylum weapon is Vivec. When you become emp in that campaign, you're getting a random Asylum weapon.
This should keep you grinding a while. Sounds fantastic to me, right?
And do you know how throughout the history we moved from bad medicines to better medicines and from flat earth model to spherical earth?
Won't argue about vibrant. I saw it more vibrant in the past. Where weekly leaderboards would fill up all the time and you weren't guaranteed a spot there even if the run was reasonably decent. Guess we have different thresholds. And as you correctly noted - EU seems to be more active than NA. Maybe EU is vibrant like NA used to be a couple years ago idk. NA PC seems to only have a handful of guilds.