WuffyCerulei wrote: »I look forward to running Asylum HM then.
I don't. vAsylum HM, esp. after the difficulty increase this patch, is probably the hardest content they've put out and makes things like vMoL HM look like a stroll in the park. I wouldn't expect to see people running perfected weapons any time soon.
And with the way the endgame PvE community is shriveling, I don't think this trend towards increasingly exclusive content is healthy.
I think that the only thing that could potentially inject new blood into the PvE endgame community, is... Trials Group finder. For normal trials only of course. It would give newer players a way to discover the content, even if they don't finish it, and it might inspire them to start looking for trials guilds. Obviously, I'm only saying "might" because it could go the other way and push people away from trials since there will always be "those guys" (y'all know who I'm talking about) just like in the Dungeon Group finder.
But yeah, the Asylum HM is looking like the hardest content in the game at the moment, the non-HM versions however, aren't THAT difficult.
The plus side? The speed run lasts only 15 minutes, so once you get the hang of it to the point of being able to speed run it, farming weapons won't be too much of a pain. What saddens me is that the Destro staff is the only weapon that is worth farming.
Right, vet Asylum non-HM isn't bad at all--I've completed it twice on the PTS--and the difficulty buffs this patch don't really affect the non-HM version. Non-HM is accessible, and that's where perfected weapons should drop.
- Non-Vet: Non-perfected
- Vet non-HM: Perfected
- Vet HM: 2x Perfected weapons
Vet non-HM is about as accessible as vet Maelstrom, which I think is a good benchmark. Vet trial hardmodes have always been about score and prestige. Never before has player power been gated behind a hardmode.
2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Please no RNG.... implementing RNG into these weapons will make things so much less fun.
It was only a suggestion, but I would prefer a 33% proc chance than "every 3rd attack". Mathematically it works out the same and at least, if the visual signs are easy to spot, I can use my burst on time with the off-balance when it procs.Horowonnoe wrote: »Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
I think you are approaching the subject from an angle that is unacceptable to ZOS.
They want to make their new product appealing to both PvPers and PvErs to maximise the number of players that subscribe or purchase the DLC. Like they previously did with Maelstrom Arena, Monster Helms, Dragonstar Arena. They all had equipment that was at one time BiS for certain builds in PvP.
There is 0 chance they will make those sets only useful to PvE now. They might do that at a later date, in the same way they went with the vMA and vDSA weapon nerfs. Once they've sold as many copies of CWC as they could basically. I don't blame them, ultimately they need to be selling DLCs for the game to turn a profit and thus continue to exist.
I understand the argument that for the first time these weapons are locked behind a hard mode vet Trial and I agree that's terrible design because those are inaccessible to the vast majority of people. Not because of lack of skill or effort but because it requires a loooot of organisation to put repeated 12-person raids together.
The best way I can think of handling that is to massively decrease the benefit of Asylum to Perfect Asylum weapons. Which is the opposite of what they've just done with the staves.2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Same chance applying status effects with any other weapon. : /
Errr no? Not even close. What are you talking about?
@idk
the point of discussions is to get to the truth. In this case, your point is that vet HM should have any usable rewards that makes running it worth it, as opposed to running non HM. I disagree and said my arguments, but haven't seen yours. No point in not keeping it going. Why shouldn't players who can do harder content be rewarded with something meaningful they need to work towards and that they can only get there (which is the main motivator for most players). Yes, some players raid for gear and those are the majority. So to make them progress they need to know they can get a gear they can't get otherwise.
And that's great for everyone. IT's a win-win situation. They have something to work towards and will be rewarded for it. People who raid for fun will have a bigger pool to draw from. Raiding population will be healthier.
2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Please no RNG.... implementing RNG into these weapons will make things so much less fun.
It was only a suggestion, but I would prefer a 33% proc chance than "every 3rd attack". Mathematically it works out the same and at least, if the visual signs are easy to spot, I can use my burst on time with the off-balance when it procs.Horowonnoe wrote: »Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
I think you are approaching the subject from an angle that is unacceptable to ZOS.
They want to make their new product appealing to both PvPers and PvErs to maximise the number of players that subscribe or purchase the DLC. Like they previously did with Maelstrom Arena, Monster Helms, Dragonstar Arena. They all had equipment that was at one time BiS for certain builds in PvP.
There is 0 chance they will make those sets only useful to PvE now. They might do that at a later date, in the same way they went with the vMA and vDSA weapon nerfs. Once they've sold as many copies of CWC as they could basically. I don't blame them, ultimately they need to be selling DLCs for the game to turn a profit and thus continue to exist.
I understand the argument that for the first time these weapons are locked behind a hard mode vet Trial and I agree that's terrible design because those are inaccessible to the vast majority of people. Not because of lack of skill or effort but because it requires a loooot of organisation to put repeated 12-person raids together.
The best way I can think of handling that is to massively decrease the benefit of Asylum to Perfect Asylum weapons. Which is the opposite of what they've just done with the staves.2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Same chance applying status effects with any other weapon. : /
Errr no? Not even close. What are you talking about?
@idk
the point of discussions is to get to the truth. In this case, your point is that vet HM should have any usable rewards that makes running it worth it, as opposed to running non HM. I disagree and said my arguments, but haven't seen yours. No point in not keeping it going. Why shouldn't players who can do harder content be rewarded with something meaningful they need to work towards and that they can only get there (which is the main motivator for most players). Yes, some players raid for gear and those are the majority. So to make them progress they need to know they can get a gear they can't get otherwise.
And that's great for everyone. IT's a win-win situation. They have something to work towards and will be rewarded for it. People who raid for fun will have a bigger pool to draw from. Raiding population will be healthier.
^ That suggestion is awesome. Make a post woth this one.
@idk
the point of discussions is to get to the truth. In this case, your point is that vet HM should have any usable rewards that makes running it worth it, as opposed to running non HM. I disagree and said my arguments, but haven't seen yours. No point in not keeping it going. Why shouldn't players who can do harder content be rewarded with something meaningful they need to work towards and that they can only get there (which is the main motivator for most players). Yes, some players raid for gear and those are the majority. So to make them progress they need to know they can get a gear they can't get otherwise.
And that's great for everyone. IT's a win-win situation. They have something to work towards and will be rewarded for it. People who raid for fun will have a bigger pool to draw from. Raiding population will be healthier.
Not my point at all and there is no truth on this subject. Merely opinions. Also, a the majority of those who enjoy raiding, that would actually be considered raiders, get their gear many times over in the end outside of the low drop rate of desired weapons.
Besides, you disagree with me, but apparently agree with person I basically agree with? Really does not make sense.
What about the people that do not want to raid because they don´t find it fun but need the weapons to compete in other activities?
Or the people that for whatever reason can´t compete in a raiding scenario.
It´s a win situation for people that want to raid. There´s enough people playing eso because they don´t want to raid to be competetive. You have other games that accomodate for that much better.
Very simple. Those people don't need those weapons then. Do not mistake want for need, please. All content except for the hardest is balanced for lower CP and pre-existing gear and can reliably be completed without those weapons.
And if they want to compete than they need to everything other competitors are ready to do. If it includes raiding - than they need to raid, too. Maybe those other players don't want to raid too. Maybe no one wants to raid vet HM. But the rules are there and the rules are the same for everyone. Want to complete, get higher score etc? Get gear that drops in content you might or might not like, use builds that you might or might not like, etc. Not everyone liked CoA or vMA but they farmed them if they wanted to compete. Not everyone likes attack weaving and prefers just using skills and only 1 hand for dealing damage, but does that if they want to compete. Of course, we can just have unicorns and rainbows and give best gear for crafting writs, in case some players find those more fun than fighting.
And yes, that's right. People need to want to raid. So there are two ways of making this happen that work differently on different categories. And one of them is to put a reward that people will want to get there.
2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Please no RNG.... implementing RNG into these weapons will make things so much less fun.
It was only a suggestion, but I would prefer a 33% proc chance than "every 3rd attack". Mathematically it works out the same and at least, if the visual signs are easy to spot, I can use my burst on time with the off-balance when it procs.Horowonnoe wrote: »Now deactivate asylum weapons for cyrodiil please.
There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
I think you are approaching the subject from an angle that is unacceptable to ZOS.
They want to make their new product appealing to both PvPers and PvErs to maximise the number of players that subscribe or purchase the DLC. Like they previously did with Maelstrom Arena, Monster Helms, Dragonstar Arena. They all had equipment that was at one time BiS for certain builds in PvP.
There is 0 chance they will make those sets only useful to PvE now. They might do that at a later date, in the same way they went with the vMA and vDSA weapon nerfs. Once they've sold as many copies of CWC as they could basically. I don't blame them, ultimately they need to be selling DLCs for the game to turn a profit and thus continue to exist.
I understand the argument that for the first time these weapons are locked behind a hard mode vet Trial and I agree that's terrible design because those are inaccessible to the vast majority of people. Not because of lack of skill or effort but because it requires a loooot of organisation to put repeated 12-person raids together.
The best way I can think of handling that is to massively decrease the benefit of Asylum to Perfect Asylum weapons. Which is the opposite of what they've just done with the staves.2h vs perfected 2h ~6.7% difference.
staff vs perfected staff 50% difference.
Well
Exactly, that the problem.
Suggestion:
- Asylum Destro: You have a 33% chance to apply all 3 status effects for 4 seconds when using Force Shock
- Perfect Asylum Destro: You have a 40% chance to apply all 3 status effects for 4 seconds when using Force Shock
That brings the difference on par with 2H.
Same chance applying status effects with any other weapon. : /
Errr no? Not even close. What are you talking about?
If non off balance its concussion. 2 very different things.
^ That suggestion is awesome. Make a post woth this one.
Facepalm. How is it awesome?@idk
the point of discussions is to get to the truth. In this case, your point is that vet HM should have any usable rewards that makes running it worth it, as opposed to running non HM. I disagree and said my arguments, but haven't seen yours. No point in not keeping it going. Why shouldn't players who can do harder content be rewarded with something meaningful they need to work towards and that they can only get there (which is the main motivator for most players). Yes, some players raid for gear and those are the majority. So to make them progress they need to know they can get a gear they can't get otherwise.
And that's great for everyone. IT's a win-win situation. They have something to work towards and will be rewarded for it. People who raid for fun will have a bigger pool to draw from. Raiding population will be healthier.
Not my point at all and there is no truth on this subject. Merely opinions. Also, a the majority of those who enjoy raiding, that would actually be considered raiders, get their gear many times over in the end outside of the low drop rate of desired weapons.
Besides, you disagree with me, but apparently agree with person I basically agree with? Really does not make sense.
Of course I disagree with that person, that's why I replied to the last comment so that I could quote both comments.
No, not opinions. Talking about numbers there are no opinions. One of us is right. One of two ways will result in bigger amount of people raiding, than the other.
Now getting their gear many times over and over is exactly the problem. That's why giving 2 pieces of gear they already have is not an "awesome" suggestion. It has to be something like a needed consumable or lots of gold/plunder and the fact that those weapons can't be gotten in easier content : the fact that not everyone has them or even can have them makes them valuable and worth working towards.What about the people that do not want to raid because they don´t find it fun but need the weapons to compete in other activities?
Or the people that for whatever reason can´t compete in a raiding scenario.
It´s a win situation for people that want to raid. There´s enough people playing eso because they don´t want to raid to be competetive. You have other games that accomodate for that much better.
Very simple. Those people don't need those weapons then. Do not mistake want for need, please. All content except for the hardest is balanced for lower CP and pre-existing gear and can reliably be completed without those weapons.
And if they want to compete than they need to everything other competitors are ready to do. If it includes raiding - than they need to raid, too. Maybe those other players don't want to raid too. Maybe no one wants to raid vet HM. But the rules are there and the rules are the same for everyone. Want to complete, get higher score etc? Get gear that drops in content you might or might not like, use builds that you might or might not like, etc. Not everyone liked CoA or vMA but they farmed them if they wanted to compete. Not everyone likes attack weaving and prefers just using skills and only 1 hand for dealing damage, but does that if they want to compete. Of course, we can just have unicorns and rainbows and give best gear for crafting writs, in case some players find those more fun than fighting.
And yes, that's right. People need to want to raid. So there are two ways of making this happen that work differently on different categories. And one of them is to put a reward that people will want to get there.
So why are you raiding then? Surely it can't be for the two gold jewelry pieces that you vendor each night or the gear that you decon for purple mats.How is this a good suggestion? I can only equip 1 perfected weapon, giving me 2 is not a reward, when someone who doesn't put time into overcoming vet HM can still have that weapon equipped. So really? Giving me 2 weapons that will be deconstructed anyway is a good suggestion? Think again. Vet HM being about score and prestige only is a bad thing and a problem - that leads to many people not even bothering with vet HMs and then you only have so many groups doing them (and mostly these groups overlap where you have a couple of guilds pretty much sharing almost entire core groups) and it's way too hard to join them, and it's difficult to start a new one because most players don't care. Vet HM needs to be worth not only completing once, but also farming. And if you give a perfected weapon for vet non hm, then 2 perfected weapons of vet hm simply don't matter.
Score and prestige stopped mattering when they first reset the leader board. The only prestige that matters is that others will see you have a weapon they don't/can't have.
ztyhurstub17_ESO wrote: »Joy_Division wrote: »usmcjdking wrote: »Simple fix to make this not an utterly broken weapon and still retain PVE strength -
"Completing a fully charged heavy attack applies all Burning, Concussed, Chilled on the enemy with the next force pulse. This can happen once every 5 seconds."
+1
I would prefer this change as well. Its unlikely that we will get it this way, but this would certainly be more usable.
That would screw up wonderful rotations like this one. Half the reason I play magblade in PVE is so that I don't have to heavy attack very often as a regular part of my rotation.
Yet we still run, people sign up eagerly for vHoF runs and "LFM nHoF" advertisements in guild are met with silence.
Furthermore, Asylum HM will have plenty of incentives that don't involve power: a skin, a title, and a chance at a tradeable polymorph that I'd imagine would sell for millions.
The ugly skin that we got months ago? The gold jewelry that we automatically vendor? I haven't seen anyone in my guild do nHoF in over a month--people only run vet. Trials are only about gear for the first few weeks. If we are to believe that people only run trials for the gear, then nobody would be running HoF at this point since we got the gear ages ago. But we still do, precisely because gear is a means to an end--people run endgame content because it's endgame content, and the gear is something they get to facilitate that, not the primary reason for running the content.Most people want to run Veteran HoF for the skin and gold jewelry, but everyone farms gear on normal, since the difference is only a few upgrade mats, which is poo imo.
Have you been on the PTS? The skin requires HM.Veteran AS already gets you the skin, no need to do HM for that for most people.
No, the polymorph is in a BoE runebox and sellable. Have you been on the PTS? vAS non-HM is pretty accessible. But vAS HM is complete and utter mayhem that makes vMoL HM look like easy child's play. I would be surprised if HM gets completed soon after all the buffs that they made to it (it's now completely different and much harder than what it was in PTS week 1 and week 1 strats will no longer work). In its current state, I wouldn't expect there to be many completions of HM when it hits live. With the inaccessibility of HM combined with the rarity of the polymorph drop when you do complete HM, I would expect the polymorph to sell for millions of gold at a minimum. Which, if you look at it from the perspective of endgame PvEers making money, is probably a good thing. (Though I'm not sure that's a good thing for the game as a whole.)I really hope they make it BoP and not sellable since I honestly though that not having a guaranteed drop would be their way of countering the “skin sellers” in vMoL/vHoF.
The ugly skin that we got months ago? The gold jewelry that we automatically vendor? I haven't seen anyone in my guild do nHoF in over a month--people only run vet. Trials are only about gear for the first few weeks. If we are to believe that people only run trials for the gear, then nobody would be running HoF at this point since we got the gear ages ago. But we still do, precisely because gear is a means to an end--people run endgame content because it's endgame content, and the gear is something they get to facilitate that, not the primary reason for running the content.Most people want to run Veteran HoF for the skin and gold jewelry, but everyone farms gear on normal, since the difference is only a few upgrade mats, which is poo imo.Have you been on the PTS? The skin requires HM.Veteran AS already gets you the skin, no need to do HM for that for most people.No, the polymorph is in a BoE runebox and sellable. Have you been on the PTS? vAS non-HM is pretty accessible. But vAS HM is complete and utter mayhem that makes vMoL HM look like easy child's play. I would be surprised if HM gets completed soon after all the buffs that they made to it (it's now completely different and much harder than what it was in PTS week 1 and week 1 strats will no longer work). In its current state, I wouldn't expect there to be many completions of HM when it hits live. With the inaccessibility of HM combined with the rarity of the polymorph drop when you do complete HM, I would expect the polymorph to sell for millions of gold at a minimum. Which, if you look at it from the perspective of endgame PvEers making money, is probably a good thing. (Though I'm not sure that's a good thing for the game as a whole.)I really hope they make it BoP and not sellable since I honestly though that not having a guaranteed drop would be their way of countering the “skin sellers” in vMoL/vHoF.
The ugly skin that we got months ago? The gold jewelry that we automatically vendor? I haven't seen anyone in my guild do nHoF in over a month--people only run vet. Trials are only about gear for the first few weeks. If we are to believe that people only run trials for the gear, then nobody would be running HoF at this point since we got the gear ages ago. But we still do, precisely because gear is a means to an end--people run endgame content because it's endgame content, and the gear is something they get to facilitate that, not the primary reason for running the content.Most people want to run Veteran HoF for the skin and gold jewelry, but everyone farms gear on normal, since the difference is only a few upgrade mats, which is poo imo.Have you been on the PTS? The skin requires HM.Veteran AS already gets you the skin, no need to do HM for that for most people.No, the polymorph is in a BoE runebox and sellable. Have you been on the PTS? vAS non-HM is pretty accessible. But vAS HM is complete and utter mayhem that makes vMoL HM look like easy child's play. I would be surprised if HM gets completed soon after all the buffs that they made to it (it's now completely different and much harder than what it was in PTS week 1 and week 1 strats will no longer work). In its current state, I wouldn't expect there to be many completions of HM when it hits live. With the inaccessibility of HM combined with the rarity of the polymorph drop when you do complete HM, I would expect the polymorph to sell for millions of gold at a minimum. Which, if you look at it from the perspective of endgame PvEers making money, is probably a good thing. (Though I'm not sure that's a good thing for the game as a whole.)I really hope they make it BoP and not sellable since I honestly though that not having a guaranteed drop would be their way of countering the “skin sellers” in vMoL/vHoF.
That was my point, at release everyone farmed gear on normal, then Veteran for the jewelry. Most people who run trials now vet/HM do it for scores, and you usually don’t do sign ups if going for score, you do that with your core team.
Really? I assumed skin was Veteran non HM, Hanks for clearing that up. Both are ugly as sin though, except the Polymorph.
And no, I don’t have access to PTS.
I would rather have the Polymorph box BoP though, gold is easy enough to get in this game anyway and not much to spend it on.
Maybe they better had to leave that staffs like they was... no rotation is efficient with 2or 3 force pulse.. status effects just hold 4 seconds..
So RIP Asylum destrostaff for BiS for soloplayer.. In raids its fine anymore
ztyhurstub17_ESO wrote: »Maybe they better had to leave that staffs like they was... no rotation is efficient with 2or 3 force pulse.. status effects just hold 4 seconds..
So RIP Asylum destrostaff for BiS for soloplayer.. In raids its fine anymore
With 2 Force Pulses to activate you can have 2 ranged DPS in a raid work it into their rotation and have pretty good up-time.
Solo, I agree with you, and I think that was the intention of the nerf. They wanted to make it less desirable for solo PvP.
I don't understand why we couldn't have basically the same concept (activate on 2nd Force Pulse), but have a longer cool down on the non-perfect one. Then it wouldn't be useless, but still not a staff that "over performs" (although I still think this is debatable) in PvP.
Very simple. Those people don't need those weapons then. Do not mistake want for need, please. All content except for the hardest is balanced for lower CP and pre-existing gear and can reliably be completed without those weapons.
And if they want to compete than they need to everything other competitors are ready to do. If it includes raiding - than they need to raid, too. Maybe those other players don't want to raid too. Maybe no one wants to raid vet HM. But the rules are there and the rules are the same for everyone. Want to complete, get higher score etc? Get gear that drops in content you might or might not like, use builds that you might or might not like, etc. Not everyone liked CoA or vMA but they farmed them if they wanted to compete. Not everyone likes attack weaving and prefers just using skills and only 1 hand for dealing damage, but does that if they want to compete. Of course, we can just have unicorns and rainbows and give best gear for crafting writs, in case some players find those more fun than fighting.
And yes, that's right. People need to want to raid. So there are two ways of making this happen that work differently on different categories. And one of them is to put a reward that people will want to get there.
PvP is not - as pvp is balanced by the gear and players present.
As soon as someone shows up in pvp with that weapon the content is automatically balanced to that weapon as a point of reference.
Also i simply can´t get behind the argument rules is rules. What does the game have to gain from forcing down content on people that don´t want to play it.
Putting a reward to go there does not make people want to raid. It makes people have to raid.
This is a game. Games are supposed to be fun. Raiding simply isn´t for most.
How´s a situation where people have no fun doing the content they play even remotely desireable in your world?
Ah right - you justify that by having more people to drawn from a pool for the people that do find the activity fun. Now isn´t that being elitist? Putting your own idea of what´s fun over those of other people?
Wanting to instrumentalize other people so your idea of what´s fun gets more enjoyable for you - not them?
So why are you raiding then? Surely it can't be for the two gold jewelry pieces that you vendor each night or the gear that you decon for purple mats.
By your argument, our group would've disbanded as soon as we got our clear or just farmed for whatever gear we needed by running normal mode. Yet we still run, people sign up eagerly for vHoF runs and "LFM nHoF" advertisements in guild are met with silence.
Because it feels good to do better than before. That should be incentive enough. And people who aren't incentivized by that are people who are not going to enjoy being "forced" to run that content in order to keep abreast in, non-group content (e.g., vMA) or non-PvE content.
Speaking of vMA, let's use that as an example. There are two kinds of people who run vMA. There's the person who hates it but runs it again and again because they need that weapon, and it's not uncommon for them to end up quitting the game angry and embittered. And there are people who have all the weapons they need, but keep running it because they actually like the content and/or are trying to improve their score and compete. One of these is good, and the other is unhealthy, but in your view, as long as they enter the arena, it's all good. Which is probably how ZOS sees things--they look at their internal statistics and see so many people running vMA over and over again and think, "That must be a lot of happy players who love vMA!" when in reality many of those are increasingly triggered by the game and are on the verge of uninstalling the game.
Which then brings me to the point of why double weapons are actually a good reward. The weapon loot table is so large that it's going to take time for people to finally get the weapon that they want. Double drops to lessen the grind is a nice reward (certainly better than double jewelry from the HM of other trials), but not something that gates player power behind an unreasonable wall.
Furthermore, Asylum HM will have plenty of incentives that don't involve power: a skin, a title, and a chance at a tradeable polymorph that I'd imagine would sell for millions.
For the sake of game balance, items that affect player power should be accessible. vMA is pretty accessible to a lot of people (even people who typically don't do endgame PvE), and that's a good thing. And for some weapons (like the destro being discussed in this thread), the difference between perfected and non-perfected is so wide that having a weapon like that out of the reach of so many is probably not healthy for balance.
Let hardmodes be what they've always been: things that people chase after for prestige, competition, progression, and personal satisfaction. And for people who play at the kind of level needed for that difficulty, those are the things that matter anyway. After all, if gear is all that matters as you seem to imply, why the bloody blazes do you still go into vHoF with me each weekend?
Why not just give us the gear and be done with it? As in, have more accessible ways to get it.
People with good gear are happy people. They can play the mode they want, which makes them even happier. Happy people return to the game. Happy people spend money on cosmetics. It's a win for the devs and the players.
Camb0Sl1ce wrote: »I knew it was gonna get gutted, enough pvpers whine about it and now both the perfect and imperfect are pretty useless.
Why not just give us the gear and be done with it? As in, have more accessible ways to get it.
People with good gear are happy people. They can play the mode they want, which makes them even happier. Happy people return to the game. Happy people spend money on cosmetics. It's a win for the devs and the players.
@idk, no it's not about opinions. It's about what things are more or less likely to lead to. There are studies (some of which or the summaries are linked above), there are numbers gathered during decades by MMO industry, which we don't have access to, but there's a reason games are designed the way they are designed... demand creates supply. You don't think zos is just taking chances here, do you?