
@Idinuse
Just for grins, this is the maximum Magicka possible, I believe. Mage mundus, Infused on big pieces. 4 Mage's guild skills, with Bound Aegis. 2 mismatched magicka monster pieces, 5 Necro and 4 Spinner's. You might be able to get more dual wielding, but then the build wouldn't be viable. This build would be viable, albeit, not the strongest.
Of course, max Magicka isn't everything. Even dropping one of the monster pieces for the 5th Spinner's piece would bump up the Effective Spell Power by 500. But if you're interested in max pet damage or max shields, with this build, the Familiar has a 6162 tooltip and Empowered Ward has a 27562 tooltip (so Hardened Ward would be 36657).
Using Ancient's Grace would only add 9 more magicka, bringing you to 63805, but you'd loose the 4th piece spell damage bonus on Spinner's for the staff, so it's not worth it.
@Idinuse
Just for grins, this is the maximum Magicka possible, I believe. Mage mundus, Infused on big pieces. 4 Mage's guild skills, with Bound Aegis. 2 mismatched magicka monster pieces, 5 Necro and 4 Spinner's. You might be able to get more dual wielding, but then the build wouldn't be viable. This build would be viable, albeit, not the strongest.
Of course, max Magicka isn't everything. Even dropping one of the monster pieces for the 5th Spinner's piece would bump up the Effective Spell Power by 500. But if you're interested in max pet damage or max shields, with this build, the Familiar has a 6162 tooltip and Empowered Ward has a 27562 tooltip (so Hardened Ward would be 36657).
Using Ancient's Grace would only add 9 more magicka, bringing you to 63805, but you'd loose the 4th piece spell damage bonus on Spinner's for the staff, so it's not worth it.
@Alcast
Regarding "Deep Freeze, " after trying to reproduce it on a number of different targets, the only ones I've been consistently able to do it on are Wasps. I wonder if it is a bugged hold-over from the old version of the Frost status effect. It applies immediately to them every time, dropping them to the ground and stunning them. Other ground-based mobs and even other flying mobs don't seem to be effected by it.
@ZOS_GinaBruno Any insight would be awesome.


- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@Izaki
Master's Staff will be losing the extra magicka next patch, and I already mentioned that Ancient's Grace only adds 9 more magicka while losing the spell damage bonus, so neither of those would really help.
@Alcast
Regarding "Deep Freeze, " after trying to reproduce it on a number of different targets, the only ones I've been consistently able to do it on are Wasps. I wonder if it is a bugged hold-over from the old version of the Frost status effect. It applies immediately to them every time, dropping them to the ground and stunning them. Other ground-based mobs and even other flying mobs don't seem to be effected by it.
@ZOS_GinaBruno Any insight would be awesome.
I think it´s a comparable mechanic to explosion with fire dmg on zombies. Atleast i always thought it was...
@Alcast
Regarding "Deep Freeze, " after trying to reproduce it on a number of different targets, the only ones I've been consistently able to do it on are Wasps. I wonder if it is a bugged hold-over from the old version of the Frost status effect. It applies immediately to them every time, dropping them to the ground and stunning them. Other ground-based mobs and even other flying mobs don't seem to be effected by it.
@ZOS_GinaBruno Any insight would be awesome.
I think it´s a comparable mechanic to explosion with fire dmg on zombies. Atleast i always thought it was...
Very good point, i completely forgot about this thanks for mentioning it. So that stuff is even stronger then I first thought lol.
So we have:
Burning > EXPLOISION
Chilled > DEEP FREEZE
Concussion > ?
@dpencil1 Do you know if only ONE Player can apply those status effects on a boss? Or can several players apply those effects on the boss?
I guess this would also allow us to use Spelldamage and a Magicka Damage/return Glyph on the weapons instead of Shock/Fire.
Here we go. Found a quote from paulsimonps about it:
"An NPC that is "Weak against" or "Vulnerable" literally has ZERO resistance against that specific element. In addition to that any target that is weak against an element will also have a chance of proc'ing an additional high damage effect. Shock is called Disintegration, Fire is Explosion and Ice is Deep freeze."



Here we go. Found a quote from paulsimonps about it:
"An NPC that is "Weak against" or "Vulnerable" literally has ZERO resistance against that specific element. In addition to that any target that is weak against an element will also have a chance of proc'ing an additional high damage effect. Shock is called Disintegration, Fire is Explosion and Ice is Deep freeze."
Reposting this for @Alcast
It's unlikely any boss in the game is actually vulnerable to an element, so these would only generally hit trash overland mobs that were going to die in 1 second anyway. Either way, I imagine these procs are stackable since they are just direct damge events, though it doesn't really matter much if they don't work against strong targets.