@Dymence
Cool. So you're using Haunting Curse instead of Daedric Prey. Are you casting it every other rotation?
Also, interesting CP choices. I guess you don't use Asayre's CP calculator? I'm quite surprised at how little Spell Erosion you have.
I'll try to play around with this when I get the chance. Thanks!
@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
IzakiBrotherSs wrote: »@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
Quite a lot of people hitting over 40k since Morrowind to be honest...
But either way, that new staff is going to be so good in group play that its definitely worth making a rotation around it!
IzakiBrotherSs wrote: »@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
Quite a lot of people hitting over 40k since Morrowind to be honest...
But either way, that new staff is going to be so good in group play that its definitely worth making a rotation around it!
Not so sure about that. With the new weapons the gap between Stamina and magicka seems to be increased again (the new one hand weapons are really strong) and magicka seem to be "only" usefull for minor vulnerability (and we already reach huge uptime without the new staff) and off balance (maybe the new staff help to increase off balance within a trial setting, i still didnt tested buff group uptime with this weapon)
IzakiBrotherSs wrote: »@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
Quite a lot of people hitting over 40k since Morrowind to be honest...
But either way, that new staff is going to be so good in group play that its definitely worth making a rotation around it!
Not so sure about that. With the new weapons the gap between Stamina and magicka seems to be increased again (the new one hand weapons are really strong) and magicka seem to be "only" usefull for minor vulnerability (and we already reach huge uptime without the new staff) and off balance (maybe the new staff help to increase off balance within a trial setting, i still didnt tested buff group uptime with this weapon)
IzakiBrotherSs wrote: »@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
Quite a lot of people hitting over 40k since Morrowind to be honest...
But either way, that new staff is going to be so good in group play that its definitely worth making a rotation around it!
Not so sure about that. With the new weapons the gap between Stamina and magicka seems to be increased again (the new one hand weapons are really strong) and magicka seem to be "only" usefull for minor vulnerability (and we already reach huge uptime without the new staff) and off balance (maybe the new staff help to increase off balance within a trial setting, i still didnt tested buff group uptime with this weapon)
Those were my thoughts initially aswell. But the new staff gives you a lot of burning DPS aswell.
It's not as great as stamina, but it's something.
IzakiBrotherSs wrote: »@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
Quite a lot of people hitting over 40k since Morrowind to be honest...
But either way, that new staff is going to be so good in group play that its definitely worth making a rotation around it!
Not so sure about that. With the new weapons the gap between Stamina and magicka seems to be increased again (the new one hand weapons are really strong) and magicka seem to be "only" usefull for minor vulnerability (and we already reach huge uptime without the new staff) and off balance (maybe the new staff help to increase off balance within a trial setting, i still didnt tested buff group uptime with this weapon)
ztyhurstub17_ESO wrote: »IzakiBrotherSs wrote: »@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
Quite a lot of people hitting over 40k since Morrowind to be honest...
But either way, that new staff is going to be so good in group play that its definitely worth making a rotation around it!
Not so sure about that. With the new weapons the gap between Stamina and magicka seems to be increased again (the new one hand weapons are really strong) and magicka seem to be "only" usefull for minor vulnerability (and we already reach huge uptime without the new staff) and off balance (maybe the new staff help to increase off balance within a trial setting, i still didnt tested buff group uptime with this weapon)
In my tests using this staff with Lightning Blockade pretty much guarantees Off Balance.
IzakiBrotherSs wrote: »@Dymence
Nice! Wasn't sure if we'd ever see 40k again after Morrowind/HotR. Would you mind sharing your own build/rotation info from the parse? I'd like to compare it to what I've been doing. You always seem to parse higher than me even when we are using the exact same setup
Quite a lot of people hitting over 40k since Morrowind to be honest...
But either way, that new staff is going to be so good in group play that its definitely worth making a rotation around it!
Not so sure about that. With the new weapons the gap between Stamina and magicka seems to be increased again (the new one hand weapons are really strong) and magicka seem to be "only" usefull for minor vulnerability (and we already reach huge uptime without the new staff) and off balance (maybe the new staff help to increase off balance within a trial setting, i still didnt tested buff group uptime with this weapon)
Nah the Asylum Daggers aren't worth losing a whole 5piece bonus for. Remember that stamina setups rely a lot on group synergy: support sets.
Plus, no one has the space in their bars to have Steel Tornado. Usually during trash packs, people take off Rending Slashes to put it on. A NB doesn't have the space, a DK or Sorc don't either. The only ones who do are Templars and Wardens. But since you need at 5 Support sets on different toons (NMG, Sunder, Morag Tong, Alkosh, War Machine), in most groups consisting of 4 stamina DPS, each one of those 4 will have to wear at least 1 support set. This is without even mentioning the difficulty of the rotation. And just the fact of using Steel Tornado instead of your spammable in a single target fight is a huge loss as well.
The Asylum daggers double the duration of Rending Slashes (your weakest DoT), Deadly Cloak (your 2nd weakest DoT) and Rend (an ultimate no one uses because Flawless Dawnbreaker gives you almost 300 weapon damage thus benefitting you more overall). These Daggers are not going to be used, aside from some very niche builds. I've tested these weapons on 3 classes so far, and none of the results were promising.
If anything, Master Daggers are the real deal this patch. But like I said before, to be able to use them, you need to have all the support sets. But currently, 3 VO + 2 Master Daggers + 5 Hunding's > 5 VO + 5 Hunding's in a situation where full penetration has been achieved. You'd need 5 stamina DPS to make that work, which is kinda almost common, but not possible in some raids. The vMA Daggers still aren't possible since the sustain doesn't permit an intense rotation like that.
Stamina DPS doesn't move this patch, aside from the slight increase due to CP. If anything it actually decreases since Infused doesn't affect the vMA Bow anymore.
Aether was the real thing on Sorcs, but since that's officially useless, I guess Sorcs are back to just being DPS without any sort of group support aside from the 3% extra Spell Crit
Also, I think that Magblades are better suited to using this staff than Sorcs. Magblade sustain isn't an issue at all and they can sustain a LA rotation even with Force Pulse as the spammable. Sorcs on the other hand... Well lets just say that heavy attacking is a must and that you won't be able to reach the same uptimes on the buff as Magblades.
Of course, you could have 2 people running the Staff in the group for max uptime, in which case you could have 1 Magblade with Force Pulse and the other with Funnel Health for support healing and have 1 Sorc use the staff too, but I still think that Magblades are much better suited than Sorcs to using it to its fullest potential. Aether was the real thing on Sorcs, but since that's officially useless, I guess Sorcs are back to just being DPS without any sort of group support aside from the 3% extra Spell Crit
Wow that burning DPS. 1.7k
I think there's some real potential here for sorcs to finally switch back to a Force Pulse rotation.
Still don't want to overhype myself on it before I can test it properly in the good old familiar raids back on live. It's going to take some time
Wow that burning DPS. 1.7k
I think there's some real potential here for sorcs to finally switch back to a Force Pulse rotation.
Still don't want to overhype myself on it before I can test it properly in the good old familiar raids back on live. It's going to take some time
Problem with all those parses I see here is again the difference between magicka regen and drain. Not sustainable at all, not even with raidbuffs. Can you guys pleeeease start testing on bigger dummies so we know what consistent dps you'd get...
@Dymence
That's a fair point. There is space for Frags on the front bar, replacing Inner Light. I mainly didn't include it because it kinda messes up the smoothness of the rotation for me.