Extinct_Solo_Player wrote: »Only unkillable if have a l2p issue
Extinct_Solo_Player wrote: »Only unkillable if have a l2p issue
Rohamad_Ali wrote: »Extinct_Solo_Player wrote: »Only unkillable if have a l2p issue
You mean L2Zerg issue unless you have video showing you've killed any of these player we are mentioning in this thread . If you do by all means show us your skill we've never witnessed .
@Rohamad_Ali
As far as flags go, well you need to spec to counter a tank.
Counters to tanks.
-resource poisons.
-oblivion damage.
-bleed damage (not sure saw a thread about how it mitigates defenses)
-major and minor defile.
-dk chain (just drag them away)
-warden portal (above)
All you have to do is drain their resources. Worst case if a tank is on a flag and is taking the pressure without having a tree to run around he is gonna be pressure down faster then ever. If you keep defile up then the healing reduction will prevent the rubber band heals.
I still stick by my opinion that tanks are needed in pvp.
@icontrive
Did these tanks kill you? Because a shield stack sorc still have 40k magicka backing up his offense.
It's not really heavy armor that causes this. It's just specific sets and synergies. You don't just slap on heavy and suddenly become unkillable.
Flip side of that, ever try to run around lately without heavy and no shield? Holly hell can some things hit hard!
I disagree. I do feel that tanks are strong but if you spec fully for defense then you should be unkillable.
For example.
I run 5 hist bark, 5 ebon, 1 (eventually 2) chudan in pvp. I run 8 sturdy with absorb magic. I can block for quite a while. Mixed with north wind and healing thicket (I'm a warden) I can heal through alot of pressure. While at the same time I can apply pressure with frozen gate (pull people who are archers behind the zergs or my favorite pull a destro bomber from my group who's capping a resource.) I also use gripping shards after a gate to hold the person down and force them to dodge roll. This applies pressure and drains resources allowing my team an easier kill.
I think the main issue is we have alot of "I'll sit here and block forever and now I'm helpful" tanks. They are just sponges and should be ignored. A good tank should be making your life hell.
I would say the best experience I've had being a tank in pvp was when me and a stam dk were guarded and sat there with about 30 people attacking us. It was heal after heal. Ultimate after ultimate. And you know what, regardless of whether we didn't kill them we gave our team enough time to rush the front door and cap the flag while they were occupied with us.
That, in my opinion, is why tanks are an important role in pvp.
Edit: should mention my CP is all in defense, self healing, and magicka sustain/block reduction. Literally 0 damage.
Extinct_Solo_Player wrote: »Rohamad_Ali wrote: »Extinct_Solo_Player wrote: »Only unkillable if have a l2p issue
You mean L2Zerg issue unless you have video showing you've killed any of these player we are mentioning in this thread . If you do by all means show us your skill we've never witnessed .
I would be happy to comply but unfortunately im not on the NA server. In a 1v1 scenario someone with a decent idea on someones weakness will not have a hard time killing them and to be honest there a quite a few weaknesses to these players' builds but i guess you should go figure it out yourself.
It's not really heavy armor that causes this. It's just specific sets and synergies. You don't just slap on heavy and suddenly become unkillable.
Flip side of that, ever try to run around lately without heavy and no shield? Holly hell can some things hit hard!
It's not really heavy armor that causes this. It's just specific sets and synergies. You don't just slap on heavy and suddenly become unkillable.
Flip side of that, ever try to run around lately without heavy and no shield? Holly hell can some things hit hard!
You are trying to take what I am talking about out of context. Pvp is objective based and most of the time that is flipping flags. Which have little to do with killing players individually it has more to do with the ability to stand one spot while under heavy fire longer than the opposing group can and flipping the flags. Death is meaningless in that regard because it’s not about killing players it’s about have the most players on the flags in a short time interval. A tank build allows a player to stand in that spot longer then someone who doesn’t have a similar build thus completing the objective.
There are players who play the map and there are players who just want solo 1v1. Tank builds most of the time are built around playing the map and not 1v1 fights. What you have in this thread is people complaining about not being able to 1v1 a tank to death. When 98% of the time they can just walk away and go do something else.
Rohamad_Ali wrote: »
So we are to assume you are better then everyone on the NA PC server because no one is accomplishing what you are stating is possible . Or you have sub par tanks were you play . Hmm I wonder which it is .
Extinct_Solo_Player wrote: »Rohamad_Ali wrote: »
So we are to assume you are better then everyone on the NA PC server because no one is accomplishing what you are stating is possible . Or you have sub par tanks were you play . Hmm I wonder which it is .
Firstly who is "we" because i only see you talking and secondly im not saying I'm some godly player i just know what some of these people are running and also know the weakness to the build is but you don't really need to know the build to find the weaknesses. In a game like this in 1v1 nearly everything is unbalanced so i don't know why you think 1v1 involves skill when it really doesn't anymore and i wouldn't say just because 2-3 players are running these builds instantly make them meta because like you said no one else is achieving this because they do not know what they are using. Also don't try to bring some NA vs EU crap into this because you are clearly changing your "indestructible tank subject"
Rohamad_Ali wrote: »I wanted to address the Balance Devs and PVP Devs with my reasoning behind the current tank meta in PVP being bad for competition in PVP . So I've put together a video in describing these reasons to show and say at the same time my opinion on this .
https://m.youtube.com/watch?v=8PzzLE8OSUI&persist_app=1&app=m
For those not wishing to watch I'll site my points below .
1. Indestructible tanks discourage smaller scale fights and encourage zerging to bring those players down . They are not Zerg fighters they are Zerg creators .
2. The old balance Devs would make changes to avoid unkillable builds and PVP was more active pre 1.6 . Current PVP Balance has not addressed this and PVP is not as active .
3. Gear and CP are at the core of unkillable tanks but more gear then cp . That is why changing the cp system did not address unkillable tanks .
4. Having any build that players just avoid is not encouraging PVP it is discouraging PVP to take place . Most MMOs and PVP games know this and reel unkillable tank builds back for the health of PVP in their games . They use to do it here but not in a long time .
5. Subjective statement but I do not believe this meta is skill based , only gear based .
Agree or disagree these are my thoughts .
@Wrobel @ZOS_BrianWheeler @ZOS_RichLambert I am tagging you because your opinions on this would be appricated .
Rohamad_Ali wrote: »I wanted to address the Balance Devs and PVP Devs with my reasoning behind the current tank meta in PVP being bad for competition in PVP . So I've put together a video in describing these reasons to show and say at the same time my opinion on this .
https://m.youtube.com/watch?v=8PzzLE8OSUI&persist_app=1&app=m
For those not wishing to watch I'll site my points below .
1. Indestructible tanks discourage smaller scale fights and encourage zerging to bring those players down . They are not Zerg fighters they are Zerg creators .
2. The old balance Devs would make changes to avoid unkillable builds and PVP was more active pre 1.6 . Current PVP Balance has not addressed this and PVP is not as active .
3. Gear and CP are at the core of unkillable tanks but more gear then cp . That is why changing the cp system did not address unkillable tanks .
4. Having any build that players just avoid is not encouraging PVP it is discouraging PVP to take place . Most MMOs and PVP games know this and reel unkillable tank builds back for the health of PVP in their games . They use to do it here but not in a long time .
5. Subjective statement but I do not believe this meta is skill based , only gear based .
Agree or disagree these are my thoughts .
@Wrobel @ZOS_BrianWheeler @ZOS_RichLambert I am tagging you because your opinions on this would be appricated .
I so disagree with the bold part.
Last time I stepped in Vivec I thought sustain, damage and tankiness were ridiculous. Ridiculous.
There's nowhere near such imbalance in Sotha Sil.
And to think they want CP in BGs - what a terrible idea.
CP PvP is broken.
Rohamad_Ali wrote: »I wanted to address the Balance Devs and PVP Devs with my reasoning behind the current tank meta in PVP being bad for competition in PVP . So I've put together a video in describing these reasons to show and say at the same time my opinion on this .
https://m.youtube.com/watch?v=8PzzLE8OSUI&persist_app=1&app=m
For those not wishing to watch I'll site my points below .
1. Indestructible tanks discourage smaller scale fights and encourage zerging to bring those players down . They are not Zerg fighters they are Zerg creators .
2. The old balance Devs would make changes to avoid unkillable builds and PVP was more active pre 1.6 . Current PVP Balance has not addressed this and PVP is not as active .
3. Gear and CP are at the core of unkillable tanks but more gear then cp . That is why changing the cp system did not address unkillable tanks .
4. Having any build that players just avoid is not encouraging PVP it is discouraging PVP to take place . Most MMOs and PVP games know this and reel unkillable tank builds back for the health of PVP in their games . They use to do it here but not in a long time .
5. Subjective statement but I do not believe this meta is skill based , only gear based .
Agree or disagree these are my thoughts .
@Wrobel @ZOS_BrianWheeler @ZOS_RichLambert I am tagging you because your opinions on this would be appricated .
Rohamad_Ali wrote: »I wanted to address the Balance Devs and PVP Devs with my reasoning behind the current tank meta in PVP being bad for competition in PVP . So I've put together a video in describing these reasons to show and say at the same time my opinion on this .
https://m.youtube.com/watch?v=8PzzLE8OSUI&persist_app=1&app=m
For those not wishing to watch I'll site my points below .
1. Indestructible tanks discourage smaller scale fights and encourage zerging to bring those players down . They are not Zerg fighters they are Zerg creators .
2. The old balance Devs would make changes to avoid unkillable builds and PVP was more active pre 1.6 . Current PVP Balance has not addressed this and PVP is not as active .
3. Gear and CP are at the core of unkillable tanks but more gear then cp . That is why changing the cp system did not address unkillable tanks .
4. Having any build that players just avoid is not encouraging PVP it is discouraging PVP to take place . Most MMOs and PVP games know this and reel unkillable tank builds back for the health of PVP in their games . They use to do it here but not in a long time .
5. Subjective statement but I do not believe this meta is skill based , only gear based .
Agree or disagree these are my thoughts .
@Wrobel @ZOS_BrianWheeler @ZOS_RichLambert I am tagging you because your opinions on this would be appricated .
Point 3 is where you are wrong. The core problem is the CP system.
* 20% more stamina, health and magicka
* 20% cheaper roll dodge, block cost reduction and break free reduction
* Vengeance passive for burst heals
For the gear you just need one set for sustain.
Also healing scale absolutely amazing without investing points in spell damage.
I have a build where I can perma block with resto staff and have infinite magicka:
*Magicka DK, argonian with blood spawn
* reactive and infused master staff perma block and spam healing springs
* all traits sturdy, all 3 stats enchants and block cost reduction
Well if you read properly you would've seen the part where i said you don't even need to know the build to find the weaknesses and like i said i would happily show you if i was the NA server so its not really me bluffing at all or being uncomfortable with my skill lmfao. By watching your demonstration of "tanking" by running to the safety of your zerg every time you are low it really shows you would call anything that can block for longer than 10 seconds an indestructible tank build lol. If you cannot find any counters to these builds by using your head it is an obvious l2p issue imo.Rohamad_Ali wrote: »
We would be anyone reading what you wrote which was that you knew the weakness in these builds and how to counter them . You also stated it was a l2p issue prior . I never used the word skill anywhere when replying to you . Also there are way more then 2 or three people running big tank builds on PC NA . As stated by others there are groups running these . Guilds some nights . It's a bigger issue then you've perceived from somewhere , not anywhere in my posts . The subject has remained the same the entire time . Only thing that's changed is you've back peddled when I called you out for your statement and inability through server to shows any proof of your claims . I understand being called on a bluff is uncomfortable but is to be expected when simplifying a larger subject with a short l2p comment . If you are uncomfortable showing your skill , I understand and will not continue to ask bit would ask you also don't expect anyone reading to simply believe you can beat these builds on statements alone .
Extinct_Solo_Player wrote: »Well if you read properly you would've seen the part where i said you don't even need to know the build to find the weaknesses and like i said i would happily show you if i was the NA server so its not really me bluffing at all or being uncomfortable with my skill lmfao. By watching your demonstration of "tanking" by running to the safety of your zerg every time you are low it really shows you would call anything that can block for longer than 10 seconds an indestructible tank build lol. If you cannot find any counters to these builds by using your head it is an obvious l2p issue imo.Rohamad_Ali wrote: »
We would be anyone reading what you wrote which was that you knew the weakness in these builds and how to counter them . You also stated it was a l2p issue prior . I never used the word skill anywhere when replying to you . Also there are way more then 2 or three people running big tank builds on PC NA . As stated by others there are groups running these . Guilds some nights . It's a bigger issue then you've perceived from somewhere , not anywhere in my posts . The subject has remained the same the entire time . Only thing that's changed is you've back peddled when I called you out for your statement and inability through server to shows any proof of your claims . I understand being called on a bluff is uncomfortable but is to be expected when simplifying a larger subject with a short l2p comment . If you are uncomfortable showing your skill , I understand and will not continue to ask bit would ask you also don't expect anyone reading to simply believe you can beat these builds on statements alone .
What happens when two of these tanks run into each other?