WaltherCarraway wrote: »The most boring meta is something encase someone with unblockable damage and spend 1 sec to cast a high damage cc with 35% chance to instantly cast second one has 10% more damage and cost 50% less magicka; while stacking up 20k shield per 5 seconds, able to bargain with darkness to restore 8059 Health and 4878 Stamina and teleport away when SHTF.
btw, i don't see a nb feared S. Draconis, more like a "relearn your class and group-up" issue.
Though there are some high profile troll tanks that highlight the issue, it goes far beyond them. More practical block builds are too effective and seen to become more common every day.
The problem is that the fights are slow and tedious, especially between two players built that way.
I feel the HA and trait changes last year resulted in the issue and were intended to address the demand from (bad) PVE tanks for a return of permablocking.
This isn't an indictment of the players. I think the infamous troll tanks are all very good players. That's sort of the problem. The tool that you give to the PVE casual that allows them to survive without much effort is best exploited by highly competitive, skilled and creative players. One also expects the most competitive players to embrace the most effective tools, no matter how hideous the disease they are compared to is.
It would be nice if ZOS had a consistent, cohesive vision for PVP that they were unafraid to express. In one patch, ball groups get nerfed via changes to purge and rapid maneuvers, but then in the following patches they are made OP again via the destro ult and Earthgore. Likewise, in one patch ZOS nerfs permablocking, and then in a few patches later, it's back.
so like, i used to complain about these builds and i was always told to "git gud" or "l2p"
but its obviously broken af and needs to die a slow horrible death.
two patches ago.
ssewallb14_ESO wrote: »The only actual tank there was Draconis. A s+b stam DK dot build isn't going to kill anyone built properly.
Joy_Division wrote: »Agree ... but I think things are more complicated than this.
... Not only is damage high, damage is easy: undodgable skills, unreflectable projectiles, uninterruptible soul-assaults, defile spamming, proc sets, etc. If you don't stack impen, shield spam, permablock, rolly-polly, you are going to melt. So that's what we do.
And ZoS has not made it easy to survive. Every set of patch notes, I have to read about some survival mechanic or defensive set getting nerfed. Streak dodge, block, Major Mending, Breath of life, shield duration, Malubeth, block again, Troll King, Cloak, etc. Meanwhile, damage keeps getting higher and higher with the power creep. What has ZoS done to reign in the crazy damage out there? Nerf some proc sets (meanwhile Skoria, Selenes, et al. are working just fine) and ... what exactly?
Action - reaction.
When soft caps went and ZoS opened the door to maximum stacking, the natural power creep that accompanies games has created a situation where you must do crazy damage and mitigate crazy damage or you have no shot at winning a fight against a decent player. So we run around in self-sustaining builds that perform all three roles of the holy trinity (damage, DPS, and heal) and those who too inexperienced to know better get rekt.
This isn't an indictment of the players. I think the infamous troll tanks are all very good players. That's sort of the problem. The tool that you give to the PVE casual that allows them to survive without much effort is best exploited by highly competitive, skilled and creative players. One also expects the most competitive players to embrace the most effective tools, no matter how hideous the disease they are compared to is.
It would be nice if ZOS had a consistent, cohesive vision for PVP that they were unafraid to express. In one patch, ball groups get nerfed via changes to purge and rapid maneuvers, but then in the following patches they are made OP again via the destro ult and Earthgore. Likewise, in one patch ZOS nerfs permablocking, and then in a few patches later, it's back.
Joy_Division wrote: »Agree ... but I think things are more complicated than this.
Speaking for myself, I used to play the sort of build that those players who complain about tanks want out there in Cyrodiil. And it was not fun getting one-shot by NB gankers, destroyed by wrecking blow + executioner combos, and lit up by on demand burst sorcs. F$%& that. So that was the end of using drinks, playing with less than 28K health, and not having half of my bar devoted to defensive or buffs skills. And I have to say, PvPing has since been a lot more enjoyable. At least for me. Probably not the people who fight me with builds that aren't tanky.
My point is that nothing happens in a vacuum. Ever since 1.6, damage has been out of control. It's crazy. I don't even try to DPS and I'm a Nord Templar and even I can burst people down who have over half health. Not only is damage high, damage is easy: undodgable skills, unreflectable projectiles, uninterruptible soul-assaults, defile spamming, proc sets, etc. If you don't stack impen, shield spam, permablock, rolly-polly, you are going to melt. So that's what we do.
And ZoS has not made it easy to survive. Every set of patch notes, I have to read about some survival mechanic or defensive set getting nerfed. Streak dodge, block, Major Mending, Breath of life, shield duration, Malubeth, block again, Troll King, Cloak, etc. Meanwhile, damage keeps getting higher and higher with the power creep. What has ZoS done to reign in the crazy damage out there? Nerf some proc sets (meanwhile Skoria, Selenes, et al. are working just fine) and ... what exactly?
Action - reaction.
When soft caps went and ZoS opened the door to maximum stacking, the natural power creep that accompanies games has created a situation where you must do crazy damage and mitigate crazy damage or you have no shot at winning a fight against a decent player. So we run around in self-sustaining builds that perform all three roles of the holy trinity (damage, DPS, and heal) and those who too inexperienced to know better get rekt.
If you are asking ZoS to nerf survival skills, sets, and mechanics just so it's easy to kill players, that's not something I'm comfortable doing because those players out there with good builds are already tearing through my Wizard's' Riposte, my impen-study, my blocking, my cleansing, my breath of lifing, my vamp-Nord damage reduction as it is. A player who is CCed stands a fair chance of being killed outright if at 65% health, which I see as just as toxic.
Do I like fighting Hattori Hanzo, Escop on AD, or Serra Draconis? No. So I don't. Their builds don't bother me or ruin my PvP experience. What are players who want to be a "tank" supposed to do? If a tank can be killed by a single DPS - which is what some DPS are crying for ZoS to make it so - then the whole concept of a "tank" is bankrupt. Because even noobs can slot a destro ultimate and powerful sets, damage is so easy to come by tanks need powerful tools to just survive. As it is, most tank builds do just that, survive, which makes it really hard for them to do anything meaningful if they aren't attracting a dozen PuGs to beat on them. If you want to take away their tools to survive, they need to be compensated with other meaningful tools to actually do something before they get destroyed by all the damage flying around out there.
Rohamad_Ali wrote: »A tanking meta is bad for any player that enjoys fast paced PVP .
Publius_Scipio wrote: »You know what here is a RADICAL idea.... I don't take credit for it since someone in DC zone chat said it a few weeks ago. What if blocking in ESO only protected you from the front in a cone shape area or 180 degrees and in front of the player? What if? Right now holding block and putting up that shield or weapons in front of you magically protects your a** behind you. Sribes in his 51K health Protect Kodi At All Costs Tank holds block, then you come up behind him and place your blade somewhere between the T8 and T9 vertebrae of his spine.
Publius_Scipio wrote: »You know what here is a RADICAL idea.... I don't take credit for it since someone in DC zone chat said it a few weeks ago. What if blocking in ESO only protected you from the front in a cone shape area or 180 degrees and in front of the player? What if? Right now holding block and putting up that shield or weapons in front of you magically protects your a** behind you. Sribes in his 51K health Protect Kodi At All Costs Tank holds block, then you come up behind him and place your blade somewhere between the T8 and T9 vertebrae of his spine.
Rohamad_Ali wrote: »A tanking meta is bad for any player that enjoys fast paced PVP .
And dying to two-shot combos and uncounterable damage is bad for any player that doesn't enjoy horse simulator. Which is probably why you also are in a low damage S&B build.
Meanwhile, I saw a lot of uncoordinated play and skills like liquid lightning and wall of elements. That's not hard to "tank" through. Then an overload sorc shows up and down they go.
I really dont get those "Nerf tanks builds",
If u wanna build a tank that cant kill any good players, its your choice.
ZOS needs to give this option too, as every MMO has it.
I'm confused what was actually wrong with that gameplay in the video?
I mean...people build tanky because no one likes to die in 2 seconds to say Night blade or Magicka sorc burst...
If you nerf the burst of those classes guess then nerf tanky builds you end up with basically everyone running Light or Medium again.
Are there some insanely tanky builds like 70k templars? Yes..
Do i worry bout them..not really... they're not going to kill me that's for sure.
Rohamad_Ali wrote: »I'm confused what was actually wrong with that gameplay in the video?
I mean...people build tanky because no one likes to die in 2 seconds to say Night blade or Magicka sorc burst...
If you nerf the burst of those classes guess then nerf tanky builds you end up with basically everyone running Light or Medium again.
Are there some insanely tanky builds like 70k templars? Yes..
Do i worry bout them..not really... they're not going to kill me that's for sure.
Some players in the video are so tanky people will not engage them because they are unkillable without a Zerg . Is that fun to you having a unkillable build ? That's fine if it is but it does not promote PVP is discouraged PVP when people are avoided . That is the issue here . Tanks fine ... Unkillable tanks , no . Not fine .