So funny was last night I experienced 2 and 4. We sat with block and waited till our respective 20 man groups appeared. Was a glorious battle.
So funny was last night I experienced 2 and 4. We sat with block and waited till our respective 20 man groups appeared. Was a glorious battle.
Lol. I'm just picturing 2 guys just peering over their shields at each other.
FWIW; had a NB vs NB fight last night where I pressured, he cloaked and healed briefly while I spammed AOE to try to pull him out. He then pressured and I healed up. Then I pressured... It was going nowhere fast and I was far from tanky. He eventually cloaked and I didn't find him quickly, so I cloaked and went my separate way to my Zerg surf and I assume he went to whatever he was after at the time
I felt like we bonded
vortexman11 wrote: »Now that all of that has been said, I have to point out that every build, even purely specced tanks, have a weakness. Some are more tedious to kill than others, but all builds have their faults.
Takes-No-Prisoner wrote: »vortexman11 wrote: »Now that all of that has been said, I have to point out that every build, even purely specced tanks, have a weakness. Some are more tedious to kill than others, but all builds have their faults.
Rohamad_Ali wrote: »Takes-No-Prisoner wrote: »vortexman11 wrote: »Now that all of that has been said, I have to point out that every build, even purely specced tanks, have a weakness. Some are more tedious to kill than others, but all builds have their faults.
Yes . He is correct . They all have the same weakness .
I really dont get those "Nerf tanks builds",
If u wanna build a tank that cant kill any good players, its your choice.
ZOS needs to give this option too, as every MMO has it.
IxSTALKERxI wrote: »Not sure what to add to this thread other than a quick history lesson which some of you may find insightful. Tanking in PvP has changed quite a bit since launch.
During the first year of the game, tank builds weren't as survivable in 1v1 or 1v2 scenario's. They couldn't sustain their resources forever, and they had to sacrifice their self healing capabilities. Tanking was only possible when surrounded by lots of enemies to build ultimate quickly dynamically and sustain through battle roar / inhale, or get lots of siphoning attack procs with sap essence heals. This was quite balanced as it was easy to wear these players down if you caught them on their own or when they weren't inside a group of enemies as they couldn't sustain themselves. It also helped the outnumbered side which helped with overall balance of fights. The more outnumbered you were, the more survivable you became. This was good balance design.
The first tank that came to mind as being strong in 1v1 (due to obnoxious forum threads) was 'shaliza the unkillable' using malubeth and master sword on a DK, but even they were killed 1v1 despite claiming otherwise.
As time has gone on, dynamic ult gen was removed, more and hard counters have been implemented, and mechanics that increased survivablily and sustain the more you became outnumbered has been nerfed. On top of this, the power creep has gone to the point where you don't need any of these things anyway, as you can have infinate sustain in a 1v1 just through CP, and gear. More and more gear sets have been added that give ways to survive solo and sustain yourself when you aren't even outnumbered.
As a result of this you get the gameplay/meta you see today.
now... where is my zerg invite?
Publius_Scipio wrote: »IxSTALKERxI wrote: »Not sure what to add to this thread other than a quick history lesson which some of you may find insightful. Tanking in PvP has changed quite a bit since launch.
During the first year of the game, tank builds weren't as survivable in 1v1 or 1v2 scenario's. They couldn't sustain their resources forever, and they had to sacrifice their self healing capabilities. Tanking was only possible when surrounded by lots of enemies to build ultimate quickly dynamically and sustain through battle roar / inhale, or get lots of siphoning attack procs with sap essence heals. This was quite balanced as it was easy to wear these players down if you caught them on their own or when they weren't inside a group of enemies as they couldn't sustain themselves. It also helped the outnumbered side which helped with overall balance of fights. The more outnumbered you were, the more survivable you became. This was good balance design.
The first tank that came to mind as being strong in 1v1 (due to obnoxious forum threads) was 'shaliza the unkillable' using malubeth and master sword on a DK, but even they were killed 1v1 despite claiming otherwise.
As time has gone on, dynamic ult gen was removed, more and hard counters have been implemented, and mechanics that increased survivablily and sustain the more you became outnumbered has been nerfed. On top of this, the power creep has gone to the point where you don't need any of these things anyway, as you can have infinate sustain in a 1v1 just through CP, and gear. More and more gear sets have been added that give ways to survive solo and sustain yourself when you aren't even outnumbered.
As a result of this you get the gameplay/meta you see today.
now... where is my zerg invite?
Ah yes Sheliza The Unkillable. Daughter of Murder Thumbs and Xylena Lazarow. Scourge of the Heart of Tamriel (Cyrodiil). She lived in the age of Ezareth son of Schmendrick the magician, WWE tag team champions Tea Pot and Pixy Stix, Brandon South GA, WRX and his Tinker Bell esque sidekick Winnimae in Decibel, Saint Columba of the COVENANT, the nefarious duo of Blinxy and his right hand man Bishop of (small biceps) Souls, the wild free spirited warrior Roechacca, Zazebra the Wicked Wombat of the Southeast Pacific and his caretakers Rylana and Brizz, the eccentric Blade Boques and his ever loyal pet flying squirrel, Lefty Lucy patient zero werewolf, and the MIGHTY PAUL SAGE watched over Tamriel (humble yourself Miat in the shadow of his memory).... Just to name a few.
It was during this time that a then young SypherPK, he must have been what? Sixteen at the time? Still in love with the anime maiden Atecherries.... Long before he signed his sponsorship contracts with Doritos, Mountain Dew, and Razer.... Long before a then fourteen year old Velukodi snuck out of his parents house to wait in line at the local Gamestop to have Sypher autograph his physical copy of ESO and to take a selfie with him.... A young SypherPK with the hair product in his hair still not dry, looking to make a name for himself (and with aspirations of one day getting an invite to move into the YouTube house with the FaZe Clan kids) challenged The Unkillable to a fight to the death.
It would be this boy, this young man, who would strike true ending the reign of Sheliza The Unkillable.... Legend has it that Sheliza The Unkillable was buried in a shallow grave in the exact spot where she fell in combat. There was only a small marker that marked the grave which has since been lost to time. Historians and archeologists to this day still search for the grave of the "super tank".
- The writings of Publius Scipio 2E 642
https://youtu.be/mCK_D_nc7Lo
IxSTALKERxI wrote: »Not sure what to add to this thread other than a quick history lesson which some of you may find insightful. Tanking in PvP has changed quite a bit since launch.
During the first year of the game, tank builds weren't as survivable in 1v1 or 1v2 scenario's. They couldn't sustain their resources forever, and they had to sacrifice their self healing capabilities. Tanking was only possible when surrounded by lots of enemies to build ultimate quickly dynamically and sustain through battle roar / inhale, or get lots of siphoning attack procs with sap essence heals. This was quite balanced as it was easy to wear these players down if you caught them on their own or when they weren't inside a group of enemies as they couldn't sustain themselves. It also helped the outnumbered side which helped with overall balance of fights. The more outnumbered you were, the more survivable you became. This was good balance design.
The first tank that came to mind as being strong in 1v1 (due to obnoxious forum threads) was 'shaliza the unkillable' using malubeth and master sword on a DK, but even they were killed 1v1 despite claiming otherwise.
As time has gone on, dynamic ult gen was removed, more and hard counters have been implemented, and mechanics that increased survivablily and sustain the more you became outnumbered has been nerfed. On top of this, the power creep has gone to the point where you don't need any of these things anyway, as you can have infinate sustain in a 1v1 just through CP, and gear. More and more gear sets have been added that give ways to survive solo and sustain yourself when you aren't even outnumbered.
As a result of this you get the gameplay/meta you see today.
now... where is my zerg invite?
GreenSoup2HoT wrote: »reinstate a stamina gankers potenail and cryodill will solve itself.
GreenSoup2HoT wrote: »reinstate a stamina gankers potenail and cryodill will solve itself.
IxSTALKERxI wrote: »Not sure what to add to this thread other than a quick history lesson which some of you may find insightful. Tanking in PvP has changed quite a bit since launch.
During the first year of the game, tank builds weren't as survivable in 1v1 or 1v2 scenario's. They couldn't sustain their resources forever, and they had to sacrifice their self healing capabilities. Tanking was only possible when surrounded by lots of enemies to build ultimate quickly dynamically and sustain through battle roar / inhale, or get lots of siphoning attack procs with sap essence heals. This was quite balanced as it was easy to wear these players down if you caught them on their own or when they weren't inside a group of enemies as they couldn't sustain themselves. It also helped the outnumbered side which helped with overall balance of fights. The more outnumbered you were, the more survivable you became. This was good balance design.
The first tank that came to mind as being strong in 1v1 (due to obnoxious forum threads) was 'shaliza the unkillable' using malubeth and master sword on a DK, but even they were killed 1v1 despite claiming otherwise.
As time has gone on, dynamic ult gen was removed, more and hard counters have been implemented, and mechanics that increased survivablily and sustain the more you became outnumbered has been nerfed. On top of this, the power creep has gone to the point where you don't need any of these things anyway, as you can have infinate sustain in a 1v1 just through CP, and gear. More and more gear sets have been added that give ways to survive solo and sustain yourself when you aren't even outnumbered.
As a result of this you get the gameplay/meta you see today.
now... where is my zerg invite?
Fought a group of 15-18 last night. they had at least 5-8 magicka templars. It was an absolute miserable time fighting them.
can you imagine that? the emperor, and at least 5-6 other of his group of 15 all magplars piggy backing breath of life off each other? while built with heavy and sword and board?
It just wasnt fun guys. like, it wasnt fun. groups like that gave CP pvp a bad name.
Was this Dracyrys? .
No this was not <Dracarys> It was a combined effort of <Generations of Heroes> (they were rocking the multiple templars) and <Raging Potatos>
I haven't read every single comment, sorry - What exactly is the problem here?
Is this a skill line problem, a CP problem, or a gear problem , or a mix of both?
Rohamad_Ali wrote: »What does it take it get any input from a Dev these days in PVP ? I don't care if it's a we think it's great reaction , totally opposite of mine , I would just like to read their thoughts on this . Doesn't require an agreement at all . Common , I will scour the Internet for a way to entice a dev to speak their mind for just a sentence or two . @Wrobel @ZOS_BrianWheeler ?
Here is a random girl belly dancing for your entertainment after sharing your thoughts with us .
https://m.youtube.com/watch?v=goTaVjCfEyE
Beat keep OT fair , here is a random guy doing the same .
https://m.youtube.com/watch?v=c29HV9aFCaM
Don't make me break out the big guns and post kitten gifs .