Publius_Scipio wrote: »
Publius_Scipio wrote: »
Also they are masochists; they thrive on watching people suffer lol.
Actually watched the video....lmao. I can count on one hand the players that are actually 'unkillable' on the PC NA server. With the way you play however, I'm sure you find a lot of builds to be unkillable. And that is 100% a personal l2p issue. Thanks for submitting video evidence as to why your opinions should be dismissed.
Close this thread.
Everyone wants to play and everyone wants to win a fight. The sad part is it never works out that way for everyone. There is always a player who will have a better build or die faster than someone else. Is it a pain? are there too many "tanks"? Who really knows and honestly why does it matter? If you and your small group can't identify and kill a single player well could the statement than be it's more your issue than the tanks? Every build has a weakness identify it, exploit it and move on. If that doesn't work well its a tank do you really need to waste 20 mins trying to kill 1 player?
Is it out of hand? probably. Is it ruining PVP, Hardly, it's a itch nothing more. Build your ulti and walk away.
Yes I have zerged down 1 tank with 20 players. Do i feel sorry for them or regret zerging them down? No. I often thought, what was that idiot thinking; he is not a hero.
Rohamad_Ali wrote: »
Hahahahaha . That's funny . You are a funny guy . The video was made to show how slow and boring a tank meta is , not me trying to kill anyone or expecting to do so but me tanking . If the video was boring then my message was clear . The entire point here about "just avoid tanks" is anti engagement and anti PVP . Many people agree their should be limits on how many people can be tanked . Limitless perma blockers are not good . There is no reason however to get so triggered over a class as to say we need to dismiss each other's opinions as I appricate yours even if you do not like mine . I have learned to play . This is not l2p situation . In fact I will challenge you to show me you've learned to play by showing me that you can kill either Serra Drakonis or SRIBES . Show me you can kill them or l2p .
Everyone wants to play and everyone wants to win a fight. The sad part is it never works out that way for everyone. There is always a player who will have a better build or die faster than someone else. Is it a pain? are there too many "tanks"? Who really knows and honestly why does it matter? If you and your small group can't identify and kill a single player well could the statement than be it's more your issue than the tanks? Every build has a weakness identify it, exploit it and move on. If that doesn't work well its a tank do you really need to waste 20 mins trying to kill 1 player?
Is it out of hand? probably. Is it ruining PVP, Hardly, it's a itch nothing more. Build your ulti and walk away.
Yes I have zerged down 1 tank with 20 players. Do i feel sorry for them or regret zerging them down? No. I often thought, what was that idiot thinking; he is not a hero.
I disagree. I do feel that tanks are strong but if you spec fully for defense then you should be unkillable.
For example.
I run 5 hist bark, 5 ebon, 1 (eventually 2) chudan in pvp. I run 8 sturdy with absorb magic. I can block for quite a while. Mixed with north wind and healing thicket (I'm a warden) I can heal through alot of pressure. While at the same time I can apply pressure with frozen gate (pull people who are archers behind the zergs or my favorite pull a destro bomber from my group who's capping a resource.) I also use gripping shards after a gate to hold the person down and force them to dodge roll. This applies pressure and drains resources allowing my team an easier kill.
I think the main issue is we have alot of "I'll sit here and block forever and now I'm helpful" tanks. They are just sponges and should be ignored. A good tank should be making your life hell.
I would say the best experience I've had being a tank in pvp was when me and a stam dk were guarded and sat there with about 30 people attacking us. It was heal after heal. Ultimate after ultimate. And you know what, regardless of whether we didn't kill them we gave our team enough time to rush the front door and cap the flag while they were occupied with us.
That, in my opinion, is why tanks are an important role in pvp.
Edit: should mention my CP is all in defense, self healing, and magicka sustain/block reduction. Literally 0 damage.
usmcjdking wrote: »The quality of the gameplay in the video has absolutely no bearing on his statements.
How good of a player he is is entirely inconsequential because the same issue can be found at every single skill level in ESO PVP.
No it absolutely has bearing. He claims every class can make indestructible builds, and then throws shield stacking sorcs in with sword and board tanks, all while struggling to kill people in this video that I know to be very killable 1v1 let alone while being pug zerged down.
The ability to deal damage and apply pressure is completely consequential to the perception of how killable or tanky builds are, and absolutely will inform someone's impression of balance. I am no fan of the tank builds or play styles, but fact of the matter is that there are only 3 players that fit the bill this guy is describing of being "invincible". But if you took this post at face value, you'd think there are literally invincible all over the place as the video seems to demonstrate.
Such hyperbole and exaggeration does not make for meaningful conversations on balance.
Rohamad_Ali wrote: »
Hahahahaha . That's funny . You are a funny guy . The video was made to show how slow and boring a tank meta is , not me trying to kill anyone or expecting to do so but me tanking . If the video was boring then my message was clear . The entire point here about "just avoid tanks" is anti engagement and anti PVP . Many people agree their should be limits on how many people can be tanked . Limitless perma blockers are not good . There is no reason however to get so triggered over a class as to say we need to dismiss each other's opinions as I appricate yours even if you do not like mine . I have learned to play . This is not l2p situation . In fact I will challenge you to show me you've learned to play by showing me that you can kill either Serra Drakonis or SRIBES . Show me you can kill them or l2p .
You're missing my point. Never said I can kill any build in the game. What I'm saying is that the proliferation of 'unkillable' builds is not nearly as much as you imply, and that the ones that do exist are completely irrelevant as they cannot kill anything. They are only relevant because pugs go rabid trying to kill them.
You say every class can make an invincible tank and that is simply not true. There are no unkillable sorcs. There are no unkillable sap tanks. There are no unkillable templars. Maybe 1v1, but not in the way of super tanks. Not any more. Only one class can exhibit the tankiness you describe and that is a particular strain of dragon knight. If you find that there are many many unkillable players in cyrodiil, then yes, that's absolutely a personal issue on your end. To put it in even more simple terms, everyone is tanky if your damage is lacking.
I disagree. I do feel that tanks are strong but if you spec fully for defense then you should be unkillable.
For example.
I run 5 hist bark, 5 ebon, 1 (eventually 2) chudan in pvp. I run 8 sturdy with absorb magic. I can block for quite a while. Mixed with north wind and healing thicket (I'm a warden) I can heal through alot of pressure. While at the same time I can apply pressure with frozen gate (pull people who are archers behind the zergs or my favorite pull a destro bomber from my group who's capping a resource.) I also use gripping shards after a gate to hold the person down and force them to dodge roll. This applies pressure and drains resources allowing my team an easier kill.
I think the main issue is we have alot of "I'll sit here and block forever and now I'm helpful" tanks. They are just sponges and should be ignored. A good tank should be making your life hell.
I would say the best experience I've had being a tank in pvp was when me and a stam dk were guarded and sat there with about 30 people attacking us. It was heal after heal. Ultimate after ultimate. And you know what, regardless of whether we didn't kill them we gave our team enough time to rush the front door and cap the flag while they were occupied with us.
That, in my opinion, is why tanks are an important role in pvp.
Edit: should mention my CP is all in defense, self healing, and magicka sustain/block reduction. Literally 0 damage.
Joy_Division wrote: »Agree ... but I think things are more complicated than this.
Speaking for myself, I used to play the sort of build that those players who complain about tanks want out there in Cyrodiil. And it was not fun getting one-shot by NB gankers, destroyed by wrecking blow + executioner combos, and lit up by on demand burst sorcs. F$%& that. So that was the end of using drinks, playing with less than 28K health, and not having half of my bar devoted to defensive or buffs skills. And I have to say, PvPing has since been a lot more enjoyable. At least for me. Probably not the people who fight me with builds that aren't tanky.
My point is that nothing happens in a vacuum. Ever since 1.6, damage has been out of control. It's crazy. I don't even try to DPS and I'm a Nord Templar and even I can burst people down who have over half health. Not only is damage high, damage is easy: undodgable skills, unreflectable projectiles, uninterruptible soul-assaults, defile spamming, proc sets, etc. If you don't stack impen, shield spam, permablock, rolly-polly, you are going to melt. So that's what we do.
And ZoS has not made it easy to survive. Every set of patch notes, I have to read about some survival mechanic or defensive set getting nerfed. Streak dodge, block, Major Mending, Breath of life, shield duration, Malubeth, block again, Troll King, Cloak, etc. Meanwhile, damage keeps getting higher and higher with the power creep. What has ZoS done to reign in the crazy damage out there? Nerf some proc sets (meanwhile Skoria, Selenes, et al. are working just fine) and ... what exactly?
Action - reaction.
When soft caps went and ZoS opened the door to maximum stacking, the natural power creep that accompanies games has created a situation where you must do crazy damage and mitigate crazy damage or you have no shot at winning a fight against a decent player. So we run around in self-sustaining builds that perform all three roles of the holy trinity (damage, DPS, and heal) and those who too inexperienced to know better get rekt.
If you are asking ZoS to nerf survival skills, sets, and mechanics just so it's easy to kill players, that's not something I'm comfortable doing because those players out there with good builds are already tearing through my Wizard's' Riposte, my impen-study, my blocking, my cleansing, my breath of lifing, my vamp-Nord damage reduction as it is. A player who is CCed stands a fair chance of being killed outright if at 65% health, which I see as just as toxic.
Do I like fighting Hattori Hanzo, Escop on AD, or Serra Draconis? No. So I don't. Their builds don't bother me or ruin my PvP experience. What are players who want to be a "tank" supposed to do? If a tank can be killed by a single DPS - which is what some DPS are crying for ZoS to make it so - then the whole concept of a "tank" is bankrupt. Because even noobs can slot a destro ultimate and powerful sets, damage is so easy to come by tanks need powerful tools to just survive. As it is, most tank builds do just that, survive, which makes it really hard for them to do anything meaningful if they aren't attracting a dozen PuGs to beat on them. If you want to take away their tools to survive, they need to be compensated with other meaningful tools to actually do something before they get destroyed by all the damage flying around out there.
I disagree. I do feel that tanks are strong but if you spec fully for defense then you should be unkillable.
For example.
I run 5 hist bark, 5 ebon, 1 (eventually 2) chudan in pvp. I run 8 sturdy with absorb magic. I can block for quite a while. Mixed with north wind and healing thicket (I'm a warden) I can heal through alot of pressure. While at the same time I can apply pressure with frozen gate (pull people who are archers behind the zergs or my favorite pull a destro bomber from my group who's capping a resource.) I also use gripping shards after a gate to hold the person down and force them to dodge roll. This applies pressure and drains resources allowing my team an easier kill.
I think the main issue is we have alot of "I'll sit here and block forever and now I'm helpful" tanks. They are just sponges and should be ignored. A good tank should be making your life hell.
I would say the best experience I've had being a tank in pvp was when me and a stam dk were guarded and sat there with about 30 people attacking us. It was heal after heal. Ultimate after ultimate. And you know what, regardless of whether we didn't kill them we gave our team enough time to rush the front door and cap the flag while they were occupied with us.
That, in my opinion, is why tanks are an important role in pvp.
Edit: should mention my CP is all in defense, self healing, and magicka sustain/block reduction. Literally 0 damage.
I wanna learn to tank from you
it's not really my style, but, it looks like it could be fun and different...eapecially the "irritating other players part" - which i normally suck at...
so, is the secret truly in the gear?, or, are slotted abilities and rotations more important...
i'm guessing being a nord, orc, imperial or argonian is useful...templar, warden or dragonknight would seem easiest...
I've never thought of setting up my cp for purely defenses purposes - but, it sounds like that truly puts the icing on the cake...
so just hist bark (for blocking), another health set (plague doctor, green pact, beekeeper), a good defensive/healing monster set (mighty churn, troll king), double SnB and that should do the trick?
@Rohamad_Ali
The game allows shield stacking, cloak spam, huge burst damage, huge healing.
All of which have counters.
There is 0 reason why tanks should not exist in pvp. Wanna know the counter to tanks? Ignore them. If you want to waste time with someone who can't kill a fly then that's on you.