I agree on the points that this is a gear problem, mostly due to certain sets being bugged/broken and abused. I don´t agree on CP. Not saying that CP isn´t a part of it but I think gear has a bigger impact than CP with these builds. Then I don´t think the video you link is the best example of a "broken" tank.
Saying that this kind of gameplay/playstyle takes no skill is in my opinion a lie. You can gear up with sets that assist you with this playstyle, but without proper knowledge of how different mechanics synergies you´ll wipe fast anyway. Just look at shady and xintisis when they play there builds. With some observation you´ll start to realise how many things that needs to synergies for these builds to be executed good.
And I think performance issues and big quetimes are a bigger threat to players leaving cyrodil, not certain build setups. Only speaking for myself but I feel more encouraged to play PvP when I see these builds. I want to figure out how they do it so I later on counter them
Rohamad_Ali wrote: »I'm confused what was actually wrong with that gameplay in the video?
I mean...people build tanky because no one likes to die in 2 seconds to say Night blade or Magicka sorc burst...
If you nerf the burst of those classes guess then nerf tanky builds you end up with basically everyone running Light or Medium again.
Are there some insanely tanky builds like 70k templars? Yes..
Do i worry bout them..not really... they're not going to kill me that's for sure.
Some players in the video are so tanky people will not engage them because they are unkillable without a Zerg . Is that fun to you having a unkillable build ? That's fine if it is but it does not promote PVP is discouraged PVP when people are avoided . That is the issue here . Tanks fine ... Unkillable tanks , no . Not fine .
I mean I watched a couple of those players you were fighting die, sure they didn't die when they had certain players on them but then you'd have another group run up and they'd die in like two seconds.
i mean the people in this video actually seemed pretty standard. Wasn't like I was watching sribes guard a burst warden for example with 50k health on a dk... now that's a tanky duo right there.
I also actually prefer the slower more methodical fights that tanky metas bring then the hey I lined up 3 buttons and instant killed you in 3 seconds.
It's how I use to build my characters in DAOC and for example GW2...
Tanky and generally relying on wearing the targets down.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »I'm confused what was actually wrong with that gameplay in the video?
I mean...people build tanky because no one likes to die in 2 seconds to say Night blade or Magicka sorc burst...
If you nerf the burst of those classes guess then nerf tanky builds you end up with basically everyone running Light or Medium again.
Are there some insanely tanky builds like 70k templars? Yes..
Do i worry bout them..not really... they're not going to kill me that's for sure.
Some players in the video are so tanky people will not engage them because they are unkillable without a Zerg . Is that fun to you having a unkillable build ? That's fine if it is but it does not promote PVP is discouraged PVP when people are avoided . That is the issue here . Tanks fine ... Unkillable tanks , no . Not fine .
I mean I watched a couple of those players you were fighting die, sure they didn't die when they had certain players on them but then you'd have another group run up and they'd die in like two seconds.
i mean the people in this video actually seemed pretty standard. Wasn't like I was watching sribes guard a burst warden for example with 50k health on a dk... now that's a tanky duo right there.
I also actually prefer the slower more methodical fights that tanky metas bring then the hey I lined up 3 buttons and instant killed you in 3 seconds.
It's how I use to build my characters in DAOC and for example GW2...
Tanky and generally relying on wearing the targets down.
I understand what you are saying and avoided posting one person as an example to avoid any and all unpleasantries with pointing fingers . Sarah was there in background and no one was engaging them because earlier they were tanking a whole group as usual with out dying . But Sarah's builds or SRIBES builds as you mentioned are well known and shows is that the unkillable tank is out there . Those players are not the issue , the system the Devs have allowed is . I don't know how to describe any better why I kept the video away from targeting individuals . I mean most of Us know what can be done and no one is refuting this so I would like to keep the conversation on what players think the limits should be .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »I'm confused what was actually wrong with that gameplay in the video?
I mean...people build tanky because no one likes to die in 2 seconds to say Night blade or Magicka sorc burst...
If you nerf the burst of those classes guess then nerf tanky builds you end up with basically everyone running Light or Medium again.
Are there some insanely tanky builds like 70k templars? Yes..
Do i worry bout them..not really... they're not going to kill me that's for sure.
Some players in the video are so tanky people will not engage them because they are unkillable without a Zerg . Is that fun to you having a unkillable build ? That's fine if it is but it does not promote PVP is discouraged PVP when people are avoided . That is the issue here . Tanks fine ... Unkillable tanks , no . Not fine .
I mean I watched a couple of those players you were fighting die, sure they didn't die when they had certain players on them but then you'd have another group run up and they'd die in like two seconds.
i mean the people in this video actually seemed pretty standard. Wasn't like I was watching sribes guard a burst warden for example with 50k health on a dk... now that's a tanky duo right there.
I also actually prefer the slower more methodical fights that tanky metas bring then the hey I lined up 3 buttons and instant killed you in 3 seconds.
It's how I use to build my characters in DAOC and for example GW2...
Tanky and generally relying on wearing the targets down.
I understand what you are saying and avoided posting one person as an example to avoid any and all unpleasantries with pointing fingers . Sarah was there in background and no one was engaging them because earlier they were tanking a whole group as usual with out dying . But Sarah's builds or SRIBES builds as you mentioned are well known and shows is that the unkillable tank is out there . Those players are not the issue , the system the Devs have allowed is . I don't know how to describe any better why I kept the video away from targeting individuals . I mean most of Us know what can be done and no one is refuting this so I would like to keep the conversation on what players think the limits should be .
When did Sribes post about his build?? must be a myth xD
I despise everyone who plays these tanky builds because it is the main cause of my bad pvp experience atm. Usually when I see these people, I just let it go and move on.
Now imagine how BGs will look like when they will be CP only... CPs will be the last nail in the coffin.
Rohamad_Ali wrote: »I despise everyone who plays these tanky builds because it is the main cause of my bad pvp experience atm. Usually when I see these people, I just let it go and move on.
Now imagine how BGs will look like when they will be CP only... CPs will be the last nail in the coffin.
Let's try not to despise players for playing a meta in a video game . The frustration is notable and you have a valid concern with Battlefields being effected more by this now but we need to assign blame to the proper place . The game not the players . Encouraging the Devs to take note and make some changes to avoid the worst or best of these builds , depending on your opinion , is the one and only effective way for any possibility of change .
Joy_Division wrote: »Agree ... but I think things are more complicated than this.
Speaking for myself, I used to play the sort of build that those players who complain about tanks want out there in Cyrodiil. And it was not fun getting one-shot by NB gankers, destroyed by wrecking blow + executioner combos, and lit up by on demand burst sorcs. F$%& that. So that was the end of using drinks, playing with less than 28K health, and not having half of my bar devoted to defensive or buffs skills. And I have to say, PvPing has since been a lot more enjoyable. At least for me. Probably not the people who fight me with builds that aren't tanky.
My point is that nothing happens in a vacuum. Ever since 1.6, damage has been out of control. It's crazy. I don't even try to DPS and I'm a Nord Templar and even I can burst people down who have over half health. Not only is damage high, damage is easy: undodgable skills, unreflectable projectiles, uninterruptible soul-assaults, defile spamming, proc sets, etc. If you don't stack impen, shield spam, permablock, rolly-polly, you are going to melt. So that's what we do.
And ZoS has not made it easy to survive. Every set of patch notes, I have to read about some survival mechanic or defensive set getting nerfed. Streak dodge, block, Major Mending, Breath of life, shield duration, Malubeth, block again, Troll King, Cloak, etc. Meanwhile, damage keeps getting higher and higher with the power creep. What has ZoS done to reign in the crazy damage out there? Nerf some proc sets (meanwhile Skoria, Selenes, et al. are working just fine) and ... what exactly?
Action - reaction.
When soft caps went and ZoS opened the door to maximum stacking, the natural power creep that accompanies games has created a situation where you must do crazy damage and mitigate crazy damage or you have no shot at winning a fight against a decent player. So we run around in self-sustaining builds that perform all three roles of the holy trinity (damage, DPS, and heal) and those who too inexperienced to know better get rekt.
If you are asking ZoS to nerf survival skills, sets, and mechanics just so it's easy to kill players, that's not something I'm comfortable doing because those players out there with good builds are already tearing through my Wizard's' Riposte, my impen-study, my blocking, my cleansing, my breath of lifing, my vamp-Nord damage reduction as it is. A player who is CCed stands a fair chance of being killed outright if at 65% health, which I see as just as toxic.
Do I like fighting Hattori Hanzo, Escop on AD, or Serra Draconis? No. So I don't. Their builds don't bother me or ruin my PvP experience. What are players who want to be a "tank" supposed to do? If a tank can be killed by a single DPS - which is what some DPS are crying for ZoS to make it so - then the whole concept of a "tank" is bankrupt. Because even noobs can slot a destro ultimate and powerful sets, damage is so easy to come by tanks need powerful tools to just survive. As it is, most tank builds do just that, survive, which makes it really hard for them to do anything meaningful if they aren't attracting a dozen PuGs to beat on them. If you want to take away their tools to survive, they need to be compensated with other meaningful tools to actually do something before they get destroyed by all the damage flying around out there.
With the exception of camohunter cheese, which was pretty situational, I didn't think damage was out of control from 2.1 (when battlespirit was changed) through 2.3. Heavy armor was viable and useful before its buff. I played a mix of HA and LA builds then.
Then came the itemization update period that turned ESO into Elder Sets Online and the year of the Proctard came and went.
I feel proc sets and the HA buff are different heads of the same lower the ceiling, raise the floor beast. This doesn't mean I think every player who used proc sets or HA are bad. It's the opposite. The most competitive players will usually use what works best. Proc sets have been somewhat addressed, so now it's time to address heavy armor in PVP.
Unfortunately, ZOS knows it can't take permablocking away from PVE casuals, so I cringe proactively at the shieldbreaker-like solution they'll come up with to do this, should it ever occur.
I enjoyed 1.6 and 2.0, but I *really* miss 2.1 and 2.2. It was the least cheesy PVP has ever been IMO.
Rohamad_Ali wrote: »I am not disagreeing you or making this a class specific problem . All classes can obtain such power levels in tanking only in different ways . This is regarding the tanking meta across all class spectrum .
With the exception of camohunter cheese, which was pretty situational, I didn't think damage was out of control from 2.1 (when battlespirit was changed) through 2.3. Heavy armor was viable and useful before its buff. I played a mix of HA and LA builds then.
Then came the itemization update period that turned ESO into Elder Sets Online and the year of the Proctard came and went.
I feel proc sets and the HA buff are different heads of the same lower the ceiling, raise the floor beast. This doesn't mean I think every player who used proc sets or HA are bad. It's the opposite. The most competitive players will usually use what works best. Proc sets have been somewhat addressed, so now it's time to address heavy armor in PVP.
Unfortunately, ZOS knows it can't take permablocking away from PVE casuals, so I cringe proactively at the shieldbreaker-like solution they'll come up with to do this, should it ever occur.
I enjoyed 1.6 and 2.0, but I *really* miss 2.1 and 2.2. It was the least cheesy PVP has ever been IMO.
... Then there's all the spammable "temporary godmode" ultimates they added to the game. Good luck finding anyone to fight who isnt spamming resto ulti, 1h+s ulti or the warden tree ulti (that includes myself).
I have almost permanent uptime on my tree ulti on my stamina warden, good luck ever coming close to killing me in a 1 on 1 fight.
Rohamad_Ali wrote: »I really dont get those "Nerf tanks builds",
If u wanna build a tank that cant kill any good players, its your choice.
ZOS needs to give this option too, as every MMO has it.
You are generalizing a larger conversation to narrow the scope to your own mini topic . This not a generic nerf tanks discussion . Read more into what people are saying .
Rohamad_Ali wrote: »3. Gear and CP are at the core of unkillable tanks but more gear then cp . That is why changing the cp system did not address unkillable tanks .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »A tanking meta is bad for any player that enjoys fast paced PVP .
And dying to two-shot combos and uncounterable damage is bad for any player that doesn't enjoy horse simulator. Which is probably why you also are in a low damage S&B build.
Meanwhile, I saw a lot of uncoordinated play and skills like liquid lightning and wall of elements. That's not hard to "tank" through. Then an overload sorc shows up and down they go.
There is no overload Sorc that shows up and takes out Sarah Drakonis . Apologies if mispelled player name but there is never a story with that player that ever ends in "..and then a overload Sorc showed up." Ever . lol
I like Sarah very much and they are a very nice player but no single player ever shows up and takes them out . If you have a video of that happening , please send a link because they are running the very best build for full tank and never have I ever witnessed or even heard of anyone witnessing what you describe . There are two tanks that never die in this vid . Sarah and Myself the whole night I did not die and don't recall seeing them die either .
Also there is no one saying a two shot meta is heathy for PVP but unkillable tanks like some have are not the answer .
Agreed with OP about these annoying unkillable builds and want to add that the place they are most damaging to the game is in BGs. Right now, no-CP helps mitigate their effectiveness substantially but ZOS has apparently decided to add CP to BGs which will bring these unkillable cyrodiil tanks in to BGs - but the CP v no-CP debate is for other threads.
The problem that BGs have with the unkillable tanks that cyrodiil doesn't is this: even in this thread people always say "just ignore that tank then, he can't do anything." Well that's the thing, maybe in cyrodiil you can just ignore them and move on but in BGs you can't. And not only that, you'll only have 4 players (8 if the other team helps but they'll be likely to just go for you since you'll be squishier) to help you do it. If it's death match and the whole team is unkillable tanks + healers you have no choice but to senselessly beat on them and hope you can win the 15 min match 1 kill-0-0 or something. CTF, domination, and chaos ball (this one actually won't be too bad because of the damage), they can get a lot of objectives without being able to be killed - that's not pvp, that's just some kind of boring race to see whose unkillable tank can grab relics quicker or sit on flags longer. These matches are insanely boring.
Unkillable tanks are definitely a problem in cyrodiil. But there they can be zerged down or just flat out ignored. In BGs they can't and they just ruin the match. So ZOS, please fix this issue for all of PvP, but especially for BGs.
Actually watched the video....lmao. I can count on one hand the players that are actually 'unkillable' on the PC NA server. With the way you play however, I'm sure you find a lot of builds to be unkillable. And that is 100% a personal l2p issue. Thanks for submitting video evidence as to why your opinions should be dismissed.
Close this thread.
usmcjdking wrote: »The quality of the gameplay in the video has absolutely no bearing on his statements.
How good of a player he is is entirely inconsequential because the same issue can be found at every single skill level in ESO PVP.