WreckfulAbandon wrote: »ZOS needs to destroy the damage-dealing potential of Sword n' Board (maybe make SnB reduce Wep dmg by 10% instead of increase by 5%), and reduce (not remove) the damage-dealing potential of Heavy Armor. Remove wep/spell dmg from wrath and add something decent for survival.
Sets like Seventh Legion and Ravager need to be looked at as well. Fury is fine since you have to get hit a bunch, there is counterplay. But the other 2 sets just have a basic % proc chance to turn you into a BAMF.
Point for doing these things is with these changes we will see ppl switch to light/med over heavy so they can continue to do damage. We can still have tanks in the game and ppl need to learn to deal with that. What we don't need is ppl who can block almost endlessly and still put out enough burst to kill.
You say it like pvp was ever good...
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Waffennacht wrote: »
Defile, bleed, Oblivion Damage. Mostly defile, with CP major = 45% Healing Reduction, minor = 21% healing Reduction
Bleed goes through block, dots drain Stam. Assassin's Will for 10k (if NB) etc etc
WreckfulAbandon wrote: »ZOS needs to destroy the damage-dealing potential of Sword n' Board (maybe make SnB reduce Wep dmg by 10% instead of increase by 5%), and reduce (not remove) the damage-dealing potential of Heavy Armor. Remove wep/spell dmg from wrath and add something decent for survival.
Sets like Seventh Legion and Ravager need to be looked at as well. Fury is fine since you have to get hit a bunch, there is counterplay. But the other 2 sets just have a basic % proc chance to turn you into a BAMF.
Point for doing these things is with these changes we will see ppl switch to light/med over heavy so they can continue to do damage. We can still have tanks in the game and ppl need to learn to deal with that. What we don't need is ppl who can block almost endlessly and still put out enough burst to kill.
WreckfulAbandon wrote: »ZOS needs to destroy the damage-dealing potential of Sword n' Board (maybe make SnB reduce Wep dmg by 10% instead of increase by 5%), and reduce (not remove) the damage-dealing potential of Heavy Armor. Remove wep/spell dmg from wrath and add something decent for survival.
Sets like Seventh Legion and Ravager need to be looked at as well. Fury is fine since you have to get hit a bunch, there is counterplay. But the other 2 sets just have a basic % proc chance to turn you into a BAMF.
Point for doing these things is with these changes we will see ppl switch to light/med over heavy so they can continue to do damage. We can still have tanks in the game and ppl need to learn to deal with that. What we don't need is ppl who can block almost endlessly and still put out enough burst to kill.
So...... you want to give tanks even more survivability?
Even if you do change wrath they will either find another way to be tanky and have burst dmg, or it won't really affect their dmg at all.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The problem is the insane burst damage and heals everyone has. Almost every can make a that build can nearly one-shot all medium and light armor. The consequence is that everyone run now a extrem tanky heavy armor around so no one is able to instant kill him/her. The same goes for heals, you can get back to full hp within seconds so if you don't almost one-shot your opponent he/she will get back to full hp in the next second.
But building for such tankyness doesn't really come with any big off trade the damage is just alittle lower and the resource management is in heavy armour is actually better than light or medium since you need less heal or protective skills and you get free secondary resources. And even if you build for full tankyness without any damage just stack enough full tank and you can still kill someone but they can not kill you.
Waffennacht wrote: »
Defile, bleed, Oblivion Damage. Mostly defile, with CP major = 45% Healing Reduction, minor = 21% healing Reduction
Bleed goes through block, dots drain Stam. Assassin's Will for 10k (if NB) etc etc
I only pvp to RP so it seems weird to me that people would go to battle in leather and cloth. Heavy armour is fine, if anything it needs a buff
The problem is the insane burst damage and heals everyone has. Almost every can make a that build can nearly one-shot all medium and light armor. The consequence is that everyone run now a extrem tanky heavy armor around so no one is able to instant kill him/her. The same goes for heals, you can get back to full hp within seconds so if you don't almost one-shot your opponent he/she will get back to full hp in the next second.
But building for such tankyness doesn't really come with any big off trade the damage is just alittle lower and the resource management is in heavy armour is actually better than light or medium since you need less heal or protective skills and you get free secondary resources. And even if you build for full tankyness without any damage just stack enough full tank and you can still kill someone but they can not kill you.
(Basically light and medium armor is *** and do not provide enough damage potential to outweigh the tankyness you gain by using heavy armor so you can actually kill them.)
(also blocking is way to strong)
Chilly-McFreeze wrote: »People complained about being one shoted, about too high burst, about being ganked in light and medium armor. What was the reaction of this community to this?
"stop being squishy, invest in health and mitigation, wear heavy. If you build yourself totally for damage you shouldn't complain about being a glass canon."The problem is the insane burst damage and heals everyone has. Almost every can make a that build can nearly one-shot all medium and light armor. The consequence is that everyone run now a extrem tanky heavy armor around so no one is able to instant kill him/her. The same goes for heals, you can get back to full hp within seconds so if you don't almost one-shot your opponent he/she will get back to full hp in the next second.
But building for such tankyness doesn't really come with any big off trade the damage is just alittle lower and the resource management is in heavy armour is actually better than light or medium since you need less heal or protective skills and you get free secondary resources. And even if you build for full tankyness without any damage just stack enough full tank and you can still kill someone but they can not kill you.
(Basically light and medium armor is *** and do not provide enough damage potential to outweigh the tankyness you gain by using heavy armor so you can actually kill them.)
(also blocking is way to strong)
It'd like to adress the three bolded parts.
1) That is exactly the problem. Too high damage when you wear light or medium. Nobody likes to be insta rekt.
2) Not really. If you die to a pure no-dmg tank then that's on you. I may agree on this in duels but 1v1 isn't what this game is designed around.
3) Again, no. You said yourself that damage is quite high in 1). Especially if you wear light and medium as a reciever. So the solution cannot be to increase damage even further.
And it's not "also blocking", it's mainly permablocking. Calcuation for block costs are screwed, permablocking shouldn't be a thing but it still is. Take that away and heavy will not be as "unkillable" as it is. But keep in mind that heavy armor does nothing for your block cost reduction. Sturdy, Jewelry Enchants, CP, weapon skills and passives do but HA does not.
Light and Heavy passives are fine, medium needs some love.
Approach to solve these imbalances could be:
- change block cost calculation so permablocking becomes less of an issue
- bring extreme damage HA sets down a bit without making them useless (ravager, 7th, fury etc.)
- boost defensive capabilites of medium armor (buff/ secondary effect of dodge in 5 medium)
Once these changes are implemented, people will revert to complain about shieldstacking and permadodging.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus