The agony change is just bad why use a heal that hurts you.Change the base morph to a HOT that attach to you or a ally and one of the morph give minor mending.
You can cast it on yourself, meaning it'll both damage and heal you. It can be used to get Minor Mending as well as stacking Wrath & proccing "when you take dmg" sets such as Legion & Fury (latter only if the dmg can crit) and if the heal portion outweighs the dmg taken portion, that's pretty good.
Well said, I didnt consider that it could be used to proc certain sets. Interesting.
The agony change is just bad why use a heal that hurts you.Change the base morph to a HOT that attach to you or a ally and one of the morph give minor mending.
You can cast it on yourself, meaning it'll both damage and heal you. It can be used to get Minor Mending as well as stacking Wrath & proccing "when you take dmg" sets such as Legion & Fury (latter only if the dmg can crit) and if the heal portion outweighs the dmg taken portion, that's pretty good.
Well said, I didnt consider that it could be used to proc certain sets. Interesting.
Well, that's how it should work if there was any consistency in game mechanics.
After testing it on PTS I can say it unfortunately doesn't proc any "when you take damage" sets or Wrath/Constitution.
Malacthulhu wrote: »Make each healing tick also put a shield on the nightblade that stacks up and explodes doing damage based on how much it healed and dmged the nightblade .
Honestly I want to know how nightblades can go from the class with the best CC to the class with the 2nd worst CC & be expected to compete.
I've really tried adapting my playstyle to using flame clench instead of agony but I absolutely can not stand having my attacks reflected back at me.
If crushing shock or meteor we're still reflectable I wouldn't be using those skills either & would've stuck to duel wield rather than using a destro staff.
What takes skill is being able to setup that perfect damage burst + CC combo against someone who would generally survive all of your incoming damage whether it be through blocking, healing, etc..
Nobody wants to watch or be in a fight with two tanks holding block, or spamming heals & nobody is doing any damage to the other.
Nightblades inherently do not have this tankiness, nor do we have the heals for it, & I for one don't even want to play like that. If I did I would've rolled a DK or Templar.
I'm fine with using fear instead of agony (assuming ZOS takes the current working version of agony away); except for the fact that they're nerfing fear too!
Zenimax, stop completely changing skills & abilities! Tune them, yes, tweak them, sure, but stop completely changing what a skills entire functionality is/was meant for!
exeeter702 wrote: »Honestly I want to know how nightblades can go from the class with the best CC to the class with the 2nd worst CC & be expected to compete.
I've really tried adapting my playstyle to using flame clench instead of agony but I absolutely can not stand having my attacks reflected back at me.
If crushing shock or meteor we're still reflectable I wouldn't be using those skills either & would've stuck to duel wield rather than using a destro staff.
What takes skill is being able to setup that perfect damage burst + CC combo against someone who would generally survive all of your incoming damage whether it be through blocking, healing, etc..
Nobody wants to watch or be in a fight with two tanks holding block, or spamming heals & nobody is doing any damage to the other.
Nightblades inherently do not have this tankiness, nor do we have the heals for it, & I for one don't even want to play like that. If I did I would've rolled a DK or Templar.
I'm fine with using fear instead of agony (assuming ZOS takes the current working version of agony away); except for the fact that they're nerfing fear too!
Zenimax, stop completely changing skills & abilities! Tune them, yes, tweak them, sure, but stop completely changing what a skills entire functionality is/was meant for!
Lol.. how wrong you are.
exeeter702 wrote: »Honestly I want to know how nightblades can go from the class with the best CC to the class with the 2nd worst CC & be expected to compete.
I've really tried adapting my playstyle to using flame clench instead of agony but I absolutely can not stand having my attacks reflected back at me.
If crushing shock or meteor we're still reflectable I wouldn't be using those skills either & would've stuck to duel wield rather than using a destro staff.
What takes skill is being able to setup that perfect damage burst + CC combo against someone who would generally survive all of your incoming damage whether it be through blocking, healing, etc..
Nobody wants to watch or be in a fight with two tanks holding block, or spamming heals & nobody is doing any damage to the other.
Nightblades inherently do not have this tankiness, nor do we have the heals for it, & I for one don't even want to play like that. If I did I would've rolled a DK or Templar.
I'm fine with using fear instead of agony (assuming ZOS takes the current working version of agony away); except for the fact that they're nerfing fear too!
Zenimax, stop completely changing skills & abilities! Tune them, yes, tweak them, sure, but stop completely changing what a skills entire functionality is/was meant for!
Lol.. how wrong you are.
When I say we don't have the heals for it, I mean we don't have major mending.
SydneyGrey wrote: »So you can heal your group members, and kill yourself doing it.
Then they'll kick you from the dungeon while screaming L2P because you kept dying while they stayed alive.
I'm thinking this sounds pretty terrible. I can see ZERO reason to use that.
So now nbs have a class specific version of spell symmetry, lol.
It's called playing smart. Yes it could kill you, but also the value of such a strong hot is inmense. Being able to support a group without sacrificing many skills into it allows you to pick more offensive skills. You could pretty much support a group of four with agony, funnel health and healing ward, and maybe some healing ults just by yourself under many circumstance. Honestly, as a mag warden main i'm quite jealous.The heal for Malevolent Offering is actually quite high but still i don't see any real use for it. Why would i use as healer a skill that could kill you?
The siphoning skills really should not cost stamina to regen stamin or magicka to restore magicka, are we now the only class in the game where that's the case?
I'd like some sort of resource management, especially as NB went from the best (randomly) to the worst in this category literally overnight. Current thing is not usable by NB tanks. I'd like some sort of crowd control that's useful in PVE. NB CC has just been reduced by 50%, loosing agony & 1 of the 3 affected targets from hysteria. I'd like some sort of group utility for a tank to use. Right now NB tank lack in all three categories.
Grim focus i've tried to use in some trials and look at the counter a lot, it crawls up in melee, so i'm wondering if this is actually the case for the registered 'hits' with siphoning line too
RavenSworn wrote: »It's called playing smart. Yes it could kill you, but also the value of such a strong hot is inmense. Being able to support a group without sacrificing many skills into it allows you to pick more offensive skills. You could pretty much support a group of four with agony, funnel health and healing ward, and maybe some healing ults just by yourself under many circumstance. Honestly, as a mag warden main i'm quite jealous.The heal for Malevolent Offering is actually quite high but still i don't see any real use for it. Why would i use as healer a skill that could kill you?
I have to agree with you. a double / triple cast of Offering with you using Soul Tether ( instead of the weak sauce Soul Siphon)with also Degeneration up on the boss while using Lightning heavy attack with Siphoning Strikes up? you don't even need to have springs. Rapid + Offering + Degeneration + Dark Cloak...
I honestly don't know why people are going up in arms for this change. Agony aside from PvP was almost exclusively never used. There is no reason to run this skill when damage will just break it on the target.
HOWEVER I personally think they should have included a small burst of aoe heal at the last tick of Healthy Offering. Just the mending is the not enough 'buff' for the skill. could do it like Rally, where you can activate the skill again once casted to burst through the healing, with the damage dealt equally as well.
I'm personally trying it out with Imperium on a stamblade tank. this should really make it interesting.
[
Ever tried to solo content such as dungeons, dolmans, etc..?
USE YOUR BRAINS! Stop just copying every streamer or youtuber you watch, I know it's hard but ACTUALLY READ, then think about what you read. I know it hurts but you'll get use to it.
RavenSworn wrote: »It's called playing smart. Yes it could kill you, but also the value of such a strong hot is inmense. Being able to support a group without sacrificing many skills into it allows you to pick more offensive skills. You could pretty much support a group of four with agony, funnel health and healing ward, and maybe some healing ults just by yourself under many circumstance. Honestly, as a mag warden main i'm quite jealous.The heal for Malevolent Offering is actually quite high but still i don't see any real use for it. Why would i use as healer a skill that could kill you?
I have to agree with you. a double / triple cast of Offering with you using Soul Tether ( instead of the weak sauce Soul Siphon)with also Degeneration up on the boss while using Lightning heavy attack with Siphoning Strikes up? you don't even need to have springs. Rapid + Offering + Degeneration + Dark Cloak...
I honestly don't know why people are going up in arms for this change. Agony aside from PvP was almost exclusively never used. There is no reason to run this skill when damage will just break it on the target.
HOWEVER I personally think they should have included a small burst of aoe heal at the last tick of Healthy Offering. Just the mending is the not enough 'buff' for the skill. could do it like Rally, where you can activate the skill again once casted to burst through the healing, with the damage dealt equally as well.
I'm personally trying it out with Imperium on a stamblade tank. this should really make it interesting.
I'm personally getting really tired of people saying "oh agony, it's never been flavor of the month, I haven't seen any streamers use it, that's a skill??? QQQ..."
It's been stated multiple times that many players have utilized the skill while leveling their character.
If there are 3 enemies but you can't handle 3 enemies, but you can handle 2. Using agony effectively takes one add/mob/enemy out of the fight for 30 seconds!
Ever done vdsa? Ever done vma/vmsa?
Ever tried to solo content such as dungeons, dolmans, etc..?
Ever thought of using agony temporarily on the stranglers that pop up???
USE YOUR BRAINS! Stop just copying every streamer or youtuber you watch, I know it's hard but ACTUALLY READ, then think about what you read. I know it hurts but you'll get use to it.
Ever run into archers? Maybe they're too far to gap close? AGONY them until you get around to fighting in their direction!
I know this comes as a shock, but you can develop tactics & strategies outside of what might be displayed on the internet.
People are going "up in arms", because they have read and have developed tactics and strategies outside of the norm and have made the current skill an effective part of their play style; yet that playstyle is in jeopardy of being taken away.
Taking away an interesting skill because it "wasn't popular" among a majority that neglected to think for themselves, in my opinion, is like intentionally shunning creativity & the ability to be different. Being effective in your own way was the reason that brought many to ESO in the first place.
If this skill gets changed to lose the ability to cc at ranged, it will just be interpreted as Zenimax does not want, allow, or value creativity amongst its players/community and only strives to preserve the status quo.
There is no future for those who not only do not inspire creativity, but even less for those who would react negatively to it or shun it.
crobarXIII wrote: »[
Ever tried to solo content such as dungeons, dolmans, etc..?
Wait!? Are yousaying dolmans are hard? I can solo dolmans & dungeons on all my dps, this includes my stamblade & it doesn't need agony to do it.USE YOUR BRAINS! Stop just copying every streamer or youtuber you watch, I know it's hard but ACTUALLY READ, then think about what you read. I know it hurts but you'll get use to it.
1. Could you please not insult others
2. If you're have trouble solo dolmans maybe practice what you preach. After some work you should be able to solo dolmans
crobarXIII wrote: »[
Ever tried to solo content such as dungeons, dolmans, etc..?
Wait!? Are yousaying dolmans are hard? I can solo dolmans & dungeons on all my dps, this includes my stamblade & it doesn't need agony to do it.USE YOUR BRAINS! Stop just copying every streamer or youtuber you watch, I know it's hard but ACTUALLY READ, then think about what you read. I know it hurts but you'll get use to it.
1. Could you please not insult others
2. If you're have trouble solo dolmans maybe practice what you preach. After some work you should be able to solo dolmans
I'm sorry, you must have started this game with a level 50 toon & max cp right?
I'm trying to speak up for the players who aren't max level or may have never even been to these forums.
I listed a number of places where it's viable, I did not state all of them were specifically viable for me, nor did I state that you "must" run agony. Only that taking it away is diminishing valid creativity amongst playstyle.
Also I didn't name any names, I merely stated more people need to think for themselves, it's not illegal; yet.