The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 29:
• PC/Mac: No maintenance – April 29
We will be performing maintenance for patch 10.0.2 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

PTS Update 16 - Feedback Thread for Nightblades

  • rhapsodious
    rhapsodious
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    ZOS_Wrobel wrote: »
    We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. We also want to make Executioner more useful, and will be implementing some changes in an upcoming PTS patch. This will include having it give resources back instantly, and making it proc when an enemy dies within a couple seconds of using an Assassination ability.

    As an aside, we’re also looking at making Assassin’s Will an instant cast instead of having it be a super short cast.

    We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.

    We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!

    Nice changes here, especially to the Executioner passive, thank you.
  • DDuke
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    Good changes, though it'd still be nice to have Assassin's Will refresh itself after use.

    Also, having Offering (atleast one of the morphs) scale with stamina/weapon damage would be nice. At the moment, apart from Leeching Strikes the entire Siphoning skill line is pretty much useless for stamina NBs.
  • olsborg
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    From the info @ZOS_Wrobel talked about on eso live today, about siphoning becoming a healtree for nbs, pls dont make it a magickabuilds only, staminanbs also need to heal you know. Thanks.

    PC EU
    PvP only
  • CyrusArya
    CyrusArya
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    olsborg wrote: »
    From the info @ZOS_Wrobel talked about on eso live today, about siphoning becoming a healtree for nbs, pls dont make it a magickabuilds only, staminanbs also need to heal you know. Thanks.

    What, so they can be both offensively and defensively the strongest class in the game? If any class gets strong heal skills its templar and maybe warden. To suggest stamblade get the agony heal is just ludicrous.
    A R Y A
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  • Ragnaroek93
    Ragnaroek93
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    olsborg wrote: »
    From the info @ZOS_Wrobel talked about on eso live today, about siphoning becoming a healtree for nbs, pls dont make it a magickabuilds only, staminanbs also need to heal you know. Thanks.

    Problem is that nb would be over the top then. You (and me too) play the weakest armor type with the weakest weapontype (which doesn't allow to go 5-5-2 on top of that). If anything, two handed weapons (staffs, bows and 2h) need to count as 2p bonus and medium armor needs a buff, period. It's not ok to instantly die to stacked undodgeable damage and being unable to survive any pressure at all (while heavy armor and magicka builds can handle pressure so easily with spammable defense buttons).

    I would even say that stamnb is a bit too strong. Cloak should get toned down a bit (making nb less independet from cloak is a good idea because that skill is such a terrible game design), Incap should lose Major Defile or the stunn maybe while stamblade gets a good class based dot (for example stamina Cripple) to compensate the nerfs a bit.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • DDuke
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    CyrusArya wrote: »
    olsborg wrote: »
    From the info @ZOS_Wrobel talked about on eso live today, about siphoning becoming a healtree for nbs, pls dont make it a magickabuilds only, staminanbs also need to heal you know. Thanks.

    What, so they can be both offensively and defensively the strongest class in the game? If any class gets strong heal skills its templar and maybe warden. To suggest stamblade get the agony heal is just ludicrous.

    Hyperbole much?

    No one is saying NB should be the defensively strongest class (which they certainly aren't). I'm fine with there being no Major Mending for example, or strong instant heals like stam wardens' Soothing Spores.

    But Vigor(/Rally if you happen to run 2H) alone isn't enough to survive on, not in medium armor atleast.


    Having a decent alternative to Vigor (perhaps one that doesn't break cloak when you cast it) wouldn't be a horrible thing.
    Edited by DDuke on September 29, 2017 9:43PM
  • CyrusArya
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    DDuke wrote: »
    Hyperbole much?

    No one is saying NB should be the defensively strongest class (which they certainly aren't). I'm fine with there being no Major Mending for example, or strong instant heals like stam wardens' Soothing Spores.

    But Vigor(/Rally if you happen to run 2H) alone isn't enough to survive on, not in medium armor atleast.


    Having a decent alternative to Vigor (perhaps one that doesn't break cloak when you cast it) wouldn't be a horrible thing.

    No, hyperbole would be how much you complain about medium armor being unplayable weak and heavy armor being broken strong. Giving any stam build a 3rd heal over time that strong is a ridiculous idea.
    A R Y A
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  • Jamdarius
    Jamdarius
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    ZOS_Wrobel wrote: »
    We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. [...]

    We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!

    How about making it something similar to Vigor from alliance skill tree, you sacrifice some of your life like 1-2k or 10% max HP to make a quick AoE Heal for 3 seconds with ofc better heal value than Vigor, also I support making it both stam and magicka morph even though I don't play stam at all but you can't just leave it as it is with only magicka morphs, ppl demand it.

    Bonus to magicka morph increased radius/reduced cost and bonus as stamina heal - 10% more stam regen for X seconds to healed players, both versions 1 or 1,5 sec cast time interruptable as to not make it 2 overpowered in PvP. Scaled from weapon/max stam or max mag/spell dmg 4-5k heal each tick max 2-3 ticks?

    And cool animation like stabbing your hand and blood drops to ground than makes AoE blood red circle around healer is my dream ;)
  • DDuke
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    CyrusArya wrote: »
    DDuke wrote: »
    Hyperbole much?

    No one is saying NB should be the defensively strongest class (which they certainly aren't). I'm fine with there being no Major Mending for example, or strong instant heals like stam wardens' Soothing Spores.

    But Vigor(/Rally if you happen to run 2H) alone isn't enough to survive on, not in medium armor atleast.


    Having a decent alternative to Vigor (perhaps one that doesn't break cloak when you cast it) wouldn't be a horrible thing.

    No, hyperbole would be how much you complain about medium armor being unplayable weak and heavy armor being broken strong. Giving any stam build a 3rd heal over time that strong is a ridiculous idea.

    It's not hyperbole if it's true.

    But that's besides the point, slotting 3 heal over times is a pretty damn big sacrifice you have to make given how few skill slots there are. Each cast gives you a GCD & shortest of them (Vigor) lasts only 5 seconds (4 if you count the GCD), so you'd be refreshing heals pretty much 24/7 (not being able to pressure) & Major/Minor Defile would absolutely ruin you.

    Also, Rally is very weak as HoT.

    Just look at heavy magplar for example, they have access to even more than 3 HoTs (Ritual, Purifying Light, Rapid Regen, Sweeps kinda) and aren't that "op".


    No, if this skill scaled with stamina/weapon dmg I'd just replace Vigor with it since it has a longer duration, doesn't cost anything and can be cast while cloaked (unless that changes in Monday's patch). Vigor is garbage.
    Edited by DDuke on September 29, 2017 10:51PM
  • Izaki
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    ZOS_Wrobel wrote: »
    We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. We also want to make Executioner more useful, and will be implementing some changes in an upcoming PTS patch. This will include having it give resources back instantly, and making it proc when an enemy dies within a couple seconds of using an Assassination ability.

    As an aside, we’re also looking at making Assassin’s Will an instant cast instead of having it be a super short cast.

    We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.

    We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!

    Can Executionner please also restore stamina? Its only logical.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Own
    Own
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    ZOS_Wrobel wrote: »
    We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. We also want to make Executioner more useful, and will be implementing some changes in an upcoming PTS patch. This will include having it give resources back instantly, and making it proc when an enemy dies within a couple seconds of using an Assassination ability.

    As an aside, we’re also looking at making Assassin’s Will an instant cast instead of having it be a super short cast.

    We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.

    We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!

    Will the instant cast of Assassin's Will apply to Assassin's Scourge also? Will it change travel time at all? I'm excited to see if this will prevent the ability sometimes doing nothing after casting then bar swapping.
    The executioner passive change sounds very powerful. Maybe a reduction in magicka returned if you don't get the kill?
  • CyrusArya
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    If assassins will/scourge can be animation cancelled smoothly now, it's gonna be down right devastating in the right hands. Brace yourselves for 'nerf macros' threads. In between this change, the armor skill changes, and the incredible new heal on agony- nightblade will emerge as the dominant class in PvP imo. Both the stamina and magicka variants.
    A R Y A
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    -Ary'a
    Czarya
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    My PvP Videos
  • IxSTALKERxI
    IxSTALKERxI
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    CyrusArya wrote: »
    If assassins will/scourge can be animation cancelled smoothly now, it's gonna be down right devastating in the right hands. Brace yourselves for 'nerf macros' threads. In between this change, the armor skill changes, and the incredible new heal on agony- nightblade will emerge as the dominant class in PvP imo. Both the stamina and magicka variants.

    Yep, out of all the changes so far this patch it looks like NB is doing really well. Will be strong solo & small scale.
    NA | PC | Aldmeri Dominion
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  • RavenSworn
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    ZOS_Wrobel wrote: »
    We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. We also want to make Executioner more useful, and will be implementing some changes in an upcoming PTS patch. This will include having it give resources back instantly, and making it proc when an enemy dies within a couple seconds of using an Assassination ability.

    As an aside, we’re also looking at making Assassin’s Will an instant cast instead of having it be a super short cast.

    We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.

    We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!

    This is fantastic, that upfront damage will be a good change. Not to sure about the reduced duration but you win some you lose some. Instant cast assassin will is awesome.

    An ability that scales off maximum health would be a welcome addition, I'm guessing it should be power extraction. A good change might be to deal additional damage on targets with more than 65% health, giving it a good balance between the risk of going melee and it dealing higher damage than sap essence.

    Also, while Wardens and dks do have abilities that scales to their own health, nbs should have something that scales to their targets health, be it for heals or damage. It's a much better tool set imo for a nb, and much more appropriately themed.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Aiphaton
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    Also, while Wardens and dks do have abilities that scales to their own health, nbs should have something that scales to their targets health, be it for heals or damage. It's a much better tool set imo for a nb, and much more appropriately themed.

    Do you consider at any fact, that the Dk shild in PvP is 2,6k strong?
    Oh yeah such a great shild turn 4k magicka into 1k stam and you get a 2,6k shild...

    Why do you even complain about a Nightblade ?
    Do you have any class which has a 70 Point Ultimate ?
    Which first stuns the target, second deals 14k dmg, gives your opponent Major Defile and gives you greater beserc.

    Leap isnt that strong, Dawnbreaker isnt that strong....

    Also the Nightblade will not suffer from the shuffle change, Stam Dk gonna suffer or any class which has to use Heavy Armor in PvP.
    Do you consider at any fact that there are any other classes outside ?
    Evrything gets destroyed by incap.. Have fun to get destroyed if you play medium stam Dk cause of shuffle, you had to go for heavy Armor cause you had no back off skill, like shadow or cloak.
    Since you guys a have a spammable which gives you major fracture and breach, medium armor isnt a solution at all.

    People who complain about Cloak and Shadow that they are to weak, are the worst player.
    Both Skill gives the Nightblade such a great boost and mobillity and also a high dmg.
    And pls dont come like we are squishy... A HELL YOU ARENT
    Do your Dodgeroll thing till the end of the world, then run away get back ambush fear incap <3 enemy is dead, Tbg the person, feel great of your skill.
    Best balanced class..

    So consider to nerf incap
    Edited by Aiphaton on September 30, 2017 12:48PM
  • Ragnaroek93
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    Aiphaton wrote: »
    Also, while Wardens and dks do have abilities that scales to their own health, nbs should have something that scales to their targets health, be it for heals or damage. It's a much better tool set imo for a nb, and much more appropriately themed.

    Do you consider at any fact, that the Dk shild in PvP is 2,6k strong?
    Oh yeah such a great shild turn 4k magicka into 1k stam and you get a 2,6k shild...

    Why do you even complain about a Nightblade ?
    Do you have any class which has a 70 Point Ultimate ?
    Which first stuns the target, second deals 14k dmg, gives your opponent Major Defile and gives you greater beserc.

    Leap isnt that strong, Dawnbreaker isnt that strong....

    Also the Nightblade will not suffer from the shuffle change, Stam Dk gonna suffer or any class which has to use Heavy Armor in PvP.
    Do you consider at any fact that there are any other classes outside ?
    Evrything gets destroyed by incap.. Have fun to get destroyed if you play medium stam Dk cause of shuffle, you had to go for heavy Armor cause you had no back off skill, like shadow or cloak.
    Since you guys a have a spammable which gives you major fracture and breach, medium armor isnt a solution at all.

    People who complain about Cloak and Shadow that they are to weak, are the worst player.
    Both Skill gives the Nightblade such a great boost and mobillity and also a high dmg.
    And pls dont come like we are squishy... A HELL YOU ARENT
    Do your Dodgeroll thing till the end of the world, then run away get back ambush fear incap <3 enemy is dead, Tbg the person, feel great of your skill.
    Best balanced class..

    So consider to nerf incap

    You make them look better than they actually are. Don't underestimate how squishy the class is: Cloak and dodgeroll are only great if you don't need to fully rely on it which is often not the case. One stunn, stacked aoe or stuff like Soul Assault etc easily takes your health down from 100 to 0 in a second.
    Some weaknesses of stamblade: Too squishy if cloak and dodgeroll are no option, no class based dot (in general no cost effectice skills and they must therefore run pretty high regen builds) and fear and cloak are expensive as hell which locks your class into tripots and requires a decent amount of magregen.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • RavenSworn
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    Aiphaton wrote: »
    Also, while Wardens and dks do have abilities that scales to their own health, nbs should have something that scales to their targets health, be it for heals or damage. It's a much better tool set imo for a nb, and much more appropriately themed.

    Do you consider at any fact, that the Dk shild in PvP is 2,6k strong?
    Oh yeah such a great shild turn 4k magicka into 1k stam and you get a 2,6k shild...

    Why do you even complain about a Nightblade ?
    Do you have any class which has a 70 Point Ultimate ?
    Which first stuns the target, second deals 14k dmg, gives your opponent Major Defile and gives you greater beserc.

    Leap isnt that strong, Dawnbreaker isnt that strong....

    Also the Nightblade will not suffer from the shuffle change, Stam Dk gonna suffer or any class which has to use Heavy Armor in PvP.
    Do you consider at any fact that there are any other classes outside ?
    Evrything gets destroyed by incap.. Have fun to get destroyed if you play medium stam Dk cause of shuffle, you had to go for heavy Armor cause you had no back off skill, like shadow or cloak.
    Since you guys a have a spammable which gives you major fracture and breach, medium armor isnt a solution at all.

    People who complain about Cloak and Shadow that they are to weak, are the worst player.
    Both Skill gives the Nightblade such a great boost and mobillity and also a high dmg.
    And pls dont come like we are squishy... A HELL YOU ARENT
    Do your Dodgeroll thing till the end of the world, then run away get back ambush fear incap <3 enemy is dead, Tbg the person, feel great of your skill.
    Best balanced class..

    So consider to nerf incap

    Actually yes, while my main is a stam Nightblade, I do play other classes, in fact I play a mag sorc healer, mag sorc tank, a mag Templar, a mag dk, a mag warden tank, a Stam blade tank and a soon to be blade heals.

    BTW, the spammable doesn't give breach, just fracture. Also, incap doesn't give major berserk, all it does is for you to deal 20% more damage on the target you have incap on. (though if it does gives you major berserk regardless, it's a bug and an exploit and I won't hesitate to report it)

    Unfortunately, I wasn't complaining about nightblades or any other class in general. I was responding to a dev comment that stated they are thinking of making an ability scale to maximum health. What ability other classes have with concerns to maximum health scaling, should be put up on its respective feedback thread yes?

    Ps: Wardens also have an ultimate that is 75 ult cost. Just so you know.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • KingJ
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    Aiphaton wrote: »
    Also, while Wardens and dks do have abilities that scales to their own health, nbs should have something that scales to their targets health, be it for heals or damage. It's a much better tool set imo for a nb, and much more appropriately themed.

    Do you consider at any fact, that the Dk shild in PvP is 2,6k strong?
    Oh yeah such a great shild turn 4k magicka into 1k stam and you get a 2,6k shild...

    Why do you even complain about a Nightblade ?
    Do you have any class which has a 70 Point Ultimate ?
    Which first stuns the target, second deals 14k dmg, gives your opponent Major Defile and gives you greater beserc.

    Leap isnt that strong, Dawnbreaker isnt that strong....

    Also the Nightblade will not suffer from the shuffle change, Stam Dk gonna suffer or any class which has to use Heavy Armor in PvP.
    Do you consider at any fact that there are any other classes outside ?
    Evrything gets destroyed by incap.. Have fun to get destroyed if you play medium stam Dk cause of shuffle, you had to go for heavy Armor cause you had no back off skill, like shadow or cloak.
    Since you guys a have a spammable which gives you major fracture and breach, medium armor isnt a solution at all.

    People who complain about Cloak and Shadow that they are to weak, are the worst player.
    Both Skill gives the Nightblade such a great boost and mobillity and also a high dmg.
    And pls dont come like we are squishy... A HELL YOU ARENT
    Do your Dodgeroll thing till the end of the world, then run away get back ambush fear incap <3 enemy is dead, Tbg the person, feel great of your skill.
    Best balanced class..

    So consider to nerf incap
    IF you read the person post he said DK and Templars shield stack off max health if you stack health on your dk your shield will be higher. A regular stamdk will have a low shield just like a stamblade.

    If you get hit with a 14k incap you build is bad.You can dodge the CC and the damage from Incap.The only Ultimate that is dodgeable.So yea it can give you all that if It hits which isn't likely shuffle allow you to dodge the attack while CC,Now I wasted a ultimate. A Dk can hit a14k leap that's undodgable and AoE so can hit multiple people.Same with Dawnbreaker that also leave a dot.Lets talk about crescent sweep which deals 13k damage and cost 75 ultimate and is undodgable. None of those attack will miss Incap will.

    Have to use heavy you acting like anyone want to use Meduim in its current state its just plan bad on everything.Heavy is miles better than meduim. You take less damage better healing and more weapon stacking sets.You know why meduim sucks all the undodgable abilities which NB have none of every thing a NB have is dodgeable.

    If you can't stop a NB from cloaking use Voltive armor,If you see a NB plant a shade fight him near the shade GG tbat NB can't escape unless your a potatoe.Did you know multiple dodge rolls in a row cost more and more stam.So you can probably only dodge about 4-5 times if your lucky in the meduim of combat.Your post is a giant l2p issue.
  • Publius_Scipio
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    CyrusArya wrote: »
    If assassins will/scourge can be animation cancelled smoothly now, it's gonna be down right devastating in the right hands. Brace yourselves for 'nerf macros' threads. In between this change, the armor skill changes, and the incredible new heal on agony- nightblade will emerge as the dominant class in PvP imo. Both the stamina and magicka variants.

    This may be true. But the reality is whether or not it becomes the dominant class in PvP hinges on if everyone will jump back on the NB bandwagon, or roll a NB. Because at the end of the day players just want to get kills in the most efficient way possible. All it will be is a mass migration to NB because players jump from bandwagon to bandwagon. (If it actually happens)
  • GreenSoup2HoT
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    ZOS_Wrobel wrote: »
    We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.

    This is something i've been requesting for a very very long time.

    I do have one concern. I don't wan't to see this ability scale with health and perform better on magicka health spec'd builds with what was once a stamina scaling morph (now thats a tongue twister). This morph needs to stay true to stamina builds and provide something different for stamina nightblade's.

    I recommend keeping the ability "undodgeable" (which was changed after One Tamriel) and let the ability apply Minor Defile. Minor Defile is now a very limited debuff and Power Extraction would fit with it pretty well. I've also thought of giving Power Extraction the ability to take away opponents Major Brutality but im not sure it thats possible.

    Side Note: If you could rework Imperial passive Red Diamond that would be amazing. RNG passives are bleh. Please change to mimic sister-race Redguard's Adrenaline Rush.
    PS4 NA DC
  • mb10
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    @ZOS_Wrobel

    Thank you for your response. As players, we feel communication is the key and just gaining an understanding of what you guys are thinking and why, and also taking our feedback into consideration creates a good relationship between players and developers.

    Thanks again, appreciated.
  • exeeter702
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    CyrusArya wrote: »
    If assassins will/scourge can be animation cancelled smoothly now, it's gonna be down right devastating in the right hands. Brace yourselves for 'nerf macros' threads. In between this change, the armor skill changes, and the incredible new heal on agony- nightblade will emerge as the dominant class in PvP imo. Both the stamina and magicka variants.

    Sorry but you are putting way to much stock into "animation canceling" in this regard. Yes it will be nice to mask the bow firing animation, making it harder to react to in melee range but the projectile travel speed is not changed and thus this will have little actual effect from 20+ meters. Animation canceling isnt going to do anything for you outside of masking the bow firing animation. You will not be speeding anything up and macros are DEFINITELY not going to do you any favors here lol.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Just popping in again to throw this one out....again...

    make spectral bow proc with 4 hits not 5. For the love of god. That or increase the damn buff time to 30 seconds.
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  • exeeter702
    exeeter702
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    CyrusArya wrote: »
    olsborg wrote: »
    From the info @ZOS_Wrobel talked about on eso live today, about siphoning becoming a healtree for nbs, pls dont make it a magickabuilds only, staminanbs also need to heal you know. Thanks.

    What, so they can be both offensively and defensively the strongest class in the game? If any class gets strong heal skills its templar and maybe warden. To suggest stamblade get the agony heal is just ludicrous.

    If you think an offensively well built templar or warden isnt as much of a threat as a nb than i dont know what to say. If you believe for some silly arbitrary reason that only templars and wardens should be allowed to build into a strong healer than you have a lot to learn about how the game is designed.

    Unless of course your hyperbolic jibberish is pure sarcasm.
  • Ashtaris
    Ashtaris
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    Izaki wrote: »
    Can Executionner please also restore stamina? Its only logical.

    I agree. Executioner only returning Magicka is pretty much useless for most Stamblades as the vast majority of our Weapon/Class skills are stamina based anyway. It should return Mag/Stam based on the higher of either pool. Stamblades have really been hit hard on resource management and I haven't seen much from ZOS to help with that situation.

    Edited by Ashtaris on September 30, 2017 8:19PM
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    exeeter702 wrote: »
    CyrusArya wrote: »
    olsborg wrote: »
    From the info @ZOS_Wrobel talked about on eso live today, about siphoning becoming a healtree for nbs, pls dont make it a magickabuilds only, staminanbs also need to heal you know. Thanks.

    What, so they can be both offensively and defensively the strongest class in the game? If any class gets strong heal skills its templar and maybe warden. To suggest stamblade get the agony heal is just ludicrous.

    If you think an offensively well built templar or warden isnt as much of a threat as a nb than i dont know what to say. If you believe for some silly arbitrary reason that only templars and wardens should be allowed to build into a strong healer than you have a lot to learn about how the game is designed.

    Unless of course your hyperbolic jibberish is pure sarcasm.

    Serioulsy, I agree. I've seen beast templars and Wardens putting out awesome damage while healing themselves like no other. I'm not sure this guy PvPs lol.
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  • zyk
    zyk
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    exeeter702 wrote: »

    Sorry but you are putting way to much stock into "animation canceling" in this regard. Yes it will be nice to mask the bow firing animation, making it harder to react to in melee range but the projectile travel speed is not changed and thus this will have little actual effect from 20+ meters. Animation canceling isnt going to do anything for you outside of masking the bow firing animation. You will not be speeding anything up and macros are DEFINITELY not going to do you any favors here lol.

    The main thing is that the channel is being removed which, I think, will eliminate the warning from Miat's addon. But cancelling is very relevant for backbar use and roll-cancelled Assassin's Scourges would be pretty brutal to fight against.
    Edited by zyk on September 30, 2017 9:28PM
  • exeeter702
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    zyk wrote: »
    exeeter702 wrote: »

    Sorry but you are putting way to much stock into "animation canceling" in this regard. Yes it will be nice to mask the bow firing animation, making it harder to react to in melee range but the projectile travel speed is not changed and thus this will have little actual effect from 20+ meters. Animation canceling isnt going to do anything for you outside of masking the bow firing animation. You will not be speeding anything up and macros are DEFINITELY not going to do you any favors here lol.

    The main thing is that the channel is being removed which, I think, will eliminate the warning from Miat's addon. But cancelling is very relevant for backbar use and roll-cancelled Assassin's Scourges will be pretty brutal to fight against.

    For sure, the implications vs miats is true. I just dont really consider rolling, blocking or bar swaping after casting an instant cast ability as animation cancelling. I suppose by literal definition it is, but players emaphisize animation canceling in this regard far to highly. Most players do this anyways without giving it a second thought.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    KingJ wrote: »
    Aiphaton wrote: »
    Also, while Wardens and dks do have abilities that scales to their own health, nbs should have something that scales to their targets health, be it for heals or damage. It's a much better tool set imo for a nb, and much more appropriately themed.

    Do you consider at any fact, that the Dk shild in PvP is 2,6k strong?
    Oh yeah such a great shild turn 4k magicka into 1k stam and you get a 2,6k shild...

    Why do you even complain about a Nightblade ?
    Do you have any class which has a 70 Point Ultimate ?
    Which first stuns the target, second deals 14k dmg, gives your opponent Major Defile and gives you greater beserc.

    Leap isnt that strong, Dawnbreaker isnt that strong....

    Also the Nightblade will not suffer from the shuffle change, Stam Dk gonna suffer or any class which has to use Heavy Armor in PvP.
    Do you consider at any fact that there are any other classes outside ?
    Evrything gets destroyed by incap.. Have fun to get destroyed if you play medium stam Dk cause of shuffle, you had to go for heavy Armor cause you had no back off skill, like shadow or cloak.
    Since you guys a have a spammable which gives you major fracture and breach, medium armor isnt a solution at all.

    People who complain about Cloak and Shadow that they are to weak, are the worst player.
    Both Skill gives the Nightblade such a great boost and mobillity and also a high dmg.
    And pls dont come like we are squishy... A HELL YOU ARENT
    Do your Dodgeroll thing till the end of the world, then run away get back ambush fear incap <3 enemy is dead, Tbg the person, feel great of your skill.
    Best balanced class..

    So consider to nerf incap
    IF you read the person post he said DK and Templars shield stack off max health if you stack health on your dk your shield will be higher. A regular stamdk will have a low shield just like a stamblade.

    If you get hit with a 14k incap you build is bad.You can dodge the CC and the damage from Incap.The only Ultimate that is dodgeable.So yea it can give you all that if It hits which isn't likely shuffle allow you to dodge the attack while CC,Now I wasted a ultimate. A Dk can hit a14k leap that's undodgable and AoE so can hit multiple people.Same with Dawnbreaker that also leave a dot.Lets talk about crescent sweep which deals 13k damage and cost 75 ultimate and is undodgable. None of those attack will miss Incap will.

    Have to use heavy you acting like anyone want to use Meduim in its current state its just plan bad on everything.Heavy is miles better than meduim. You take less damage better healing and more weapon stacking sets.You know why meduim sucks all the undodgable abilities which NB have none of every thing a NB have is dodgeable.

    If you can't stop a NB from cloaking use Voltive armor,If you see a NB plant a shade fight him near the shade GG tbat NB can't escape unless your a potatoe.Did you know multiple dodge rolls in a row cost more and more stam.So you can probably only dodge about 4-5 times if your lucky in the meduim of combat.Your post is a giant l2p issue.

    Dodge roll only 4 to 5 times? I promise I can dodge roll more than that lol. Not to mention, don't spam dodge roll. Wait a second as the dodge roll animation itself, plus a second after you've got another resource tick. Using LoS properly and it helps even more. If you're spamming dodge roll you're probably at a point where you're screwed anyways and even without dodge fatigue you're going to die. Plus, cloak is great. It has its issues. But cloak plus shadow image is awesome. Let a DK use volatile as I teleport well put of range, vigor and cloak back to full HP.

    I'm not saying heavy isn't super strong and I'm not saying medium doesn't need a buff. But making medium out to be some super gimped thing is far from the truth for NB.
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  • KingJ
    KingJ
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    KingJ wrote: »
    Aiphaton wrote: »
    Also, while Wardens and dks do have abilities that scales to their own health, nbs should have something that scales to their targets health, be it for heals or damage. It's a much better tool set imo for a nb, and much more appropriately themed.

    Do you consider at any fact, that the Dk shild in PvP is 2,6k strong?
    Oh yeah such a great shild turn 4k magicka into 1k stam and you get a 2,6k shild...

    Why do you even complain about a Nightblade ?
    Do you have any class which has a 70 Point Ultimate ?
    Which first stuns the target, second deals 14k dmg, gives your opponent Major Defile and gives you greater beserc.

    Leap isnt that strong, Dawnbreaker isnt that strong....

    Also the Nightblade will not suffer from the shuffle change, Stam Dk gonna suffer or any class which has to use Heavy Armor in PvP.
    Do you consider at any fact that there are any other classes outside ?
    Evrything gets destroyed by incap.. Have fun to get destroyed if you play medium stam Dk cause of shuffle, you had to go for heavy Armor cause you had no back off skill, like shadow or cloak.
    Since you guys a have a spammable which gives you major fracture and breach, medium armor isnt a solution at all.

    People who complain about Cloak and Shadow that they are to weak, are the worst player.
    Both Skill gives the Nightblade such a great boost and mobillity and also a high dmg.
    And pls dont come like we are squishy... A HELL YOU ARENT
    Do your Dodgeroll thing till the end of the world, then run away get back ambush fear incap <3 enemy is dead, Tbg the person, feel great of your skill.
    Best balanced class..

    So consider to nerf incap
    IF you read the person post he said DK and Templars shield stack off max health if you stack health on your dk your shield will be higher. A regular stamdk will have a low shield just like a stamblade.

    If you get hit with a 14k incap you build is bad.You can dodge the CC and the damage from Incap.The only Ultimate that is dodgeable.So yea it can give you all that if It hits which isn't likely shuffle allow you to dodge the attack while CC,Now I wasted a ultimate. A Dk can hit a14k leap that's undodgable and AoE so can hit multiple people.Same with Dawnbreaker that also leave a dot.Lets talk about crescent sweep which deals 13k damage and cost 75 ultimate and is undodgable. None of those attack will miss Incap will.

    Have to use heavy you acting like anyone want to use Meduim in its current state its just plan bad on everything.Heavy is miles better than meduim. You take less damage better healing and more weapon stacking sets.You know why meduim sucks all the undodgable abilities which NB have none of every thing a NB have is dodgeable.

    If you can't stop a NB from cloaking use Voltive armor,If you see a NB plant a shade fight him near the shade GG tbat NB can't escape unless your a potatoe.Did you know multiple dodge rolls in a row cost more and more stam.So you can probably only dodge about 4-5 times if your lucky in the meduim of combat.Your post is a giant l2p issue.

    Dodge roll only 4 to 5 times? I promise I can dodge roll more than that lol. Not to mention, don't spam dodge roll. Wait a second as the dodge roll animation itself, plus a second after you've got another resource tick. Using LoS properly and it helps even more. If you're spamming dodge roll you're probably at a point where you're screwed anyways and even without dodge fatigue you're going to die. Plus, cloak is great. It has its issues. But cloak plus shadow image is awesome. Let a DK use volatile as I teleport well put of range, vigor and cloak back to full HP.

    I'm not saying heavy isn't super strong and I'm not saying medium doesn't need a buff. But making medium out to be some super gimped thing is far from the truth for NB.
    In context of his post he said in the middle of battle and spamming roll dodge and then comeback ambush and incap someone.In the middle of a fight lets say 2 minutes in your around 50-60% stam if you manage yoou stam well maybe higher roll dodging 4-5 times in a row at most your out if stam.Again that person said spam dodge roll only a idiot spam dodge roll.

    If you fight anyone who know what they are doing they will fight you on your shade.If you run and plant another in a fight you on the new shade and voltive will break your cloak when you need it.Its awesome against bad players or when you can pull your enemy away from it.When you can't your screwed.Meduim sucks facing anyone who know what they are doing is a waste of time.
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