Ofc it's worse than rapid regen as a self heal, and what do you mean with battle spirit doesn't reduce dmge taken? reduces healing done, which reduces dmge taken.Hello ,
I'll talk mostly here about the new agony (Malevolent Offerings).
Actually the idea was good but it has alot of weaknesses that will make it totally useless in pvp :
1) Magblade is already one of the squishiest class in cyrodiil right now ,making it sacrifying hp to heal another one is kinda meh.
2)You have to target someone to heal : ????? it's actually impossible in cyrodiil even with the help of the ui , every ally that will be nearer than the target you want to heal will take it instead of him and you'll basicaly lost hp for nothing by healing a random guy.
3)Rapid regen is way better this patch because of the vma resto staff up : don't need to target , heal yourself , gives magicka back and for mutagen ,can purge .Magblade in pvp basically don't have slots for random skill even if it's totally free.
4)Make the minor mending morph a selfhealing one if not targetting anyone : -> put the cost at like 2 k magicka and if you don't target an ally make it heal the caster for 50% of the base healing , it might be worth it to slot if like that ( should give around the same hots as rapid regen or even a bit more) / 1 target maximum possible.
Did you test the change?
1.) Magnb when properly built is definitely not one of the squishiest classes, not saying it doesn't have flaws but it's definitely not one of the squishiest.
2.) It's very easy to target allies with this heal, you aren't lining up headshots here.
3.) Rapid regen is far inferior to this heal, the tooltip on this heal can easily exceed 23K. The VMA staff doesn't change that fact.
4.) This IS a self heal if you don't target anyone, and one without a cost at that.
Actually i tried it and the selfheal is less than rapid regen by calculation of the dmg taken + healing taken. (no cp into healing)
Edit:Battle Spirit doesn't reduce the dmg taken from this skill ,wich makes the skill worse than rapid regen when you're trying to heal yourself in pvp.
Hello ,
I'll talk mostly here about the new agony (Malevolent Offerings).
Actually the idea was good but it has alot of weaknesses that will make it totally useless in pvp :
1) Magblade is already one of the squishiest class in cyrodiil right now ,making it sacrifying hp to heal another one is kinda meh.
2)You have to target someone to heal : ????? it's actually impossible in cyrodiil even with the help of the ui , every ally that will be nearer than the target you want to heal will take it instead of him and you'll basicaly lost hp for nothing by healing a random guy.
3)Rapid regen is way better this patch because of the vma resto staff up : don't need to target , heal yourself , gives magicka back and for mutagen ,can purge .Magblade in pvp basically don't have slots for random skill even if it's totally free.
4)Make the minor mending morph a selfhealing one if not targetting anyone : -> put the cost at like 2 k magicka and if you don't target an ally make it heal the caster for 50% of the base healing , it might be worth it to slot if like that ( should give around the same hots as rapid regen or even a bit more) / 1 target maximum possible.
Did you test the change?
1.) Magnb when properly built is definitely not one of the squishiest classes, not saying it doesn't have flaws but it's definitely not one of the squishiest.
2.) It's very easy to target allies with this heal, you aren't lining up headshots here.
3.) Rapid regen is far inferior to this heal, the tooltip on this heal can easily exceed 23K. The VMA staff doesn't change that fact.
4.) This IS a self heal if you don't target anyone, and one without a cost at that.
Actually i tried it and the selfheal is less than rapid regen by calculation of the dmg taken + healing taken. (no cp into healing)
Edit:Battle Spirit doesn't reduce the dmg taken from this skill ,wich makes the skill worse than rapid regen when you're trying to heal yourself in pvp.
Ok, having done a little testing on PTS:
Malevolent Offering - Healthy Offering/Shrewd Offering
Overall impression: (unsurprisingly) very disappointed.
The Good:
- You can remove the damage portion by cloaking.
- Heal is very close to Vigor in terms of strength, and lasts twice as long.
- Costs nothing.
The Bad:
- Can't be used to proc "when you take damage" sets (e.g. Legion, Storm Knight etc).
- Similar to above, can't be used to stack Wrath heavy armor passive.
The Ugly:
- Doesn't scale with highest resources (despite costing nothing), only with magicka/spell damage - another useless Siphoning skill for stamina builds.
Suggestions on how to make it atleast usable:
- Make it proc "when you take damage" sets & passives.
- Make it scale with stamina & weapon damage as well if they're your higher resource.
P.S. Can we expect any changes to Power Extraction this PTS, @ZOS_GinaBruno ?
Many is the time where I have spammed Impale, from range, and the sorc player just won't die, because they are spamming shields. In that case Agony helps execute the target.exeeter702 wrote: »If you have successfully drained a targets stam as a ranged magnb, you should have the win
I run a resto / 2H magblade with a Nirnhoned sword. The spell damage on the 2H bar, in conjunction with the 2H passive, makes Concealed hit significantly harder than Funnel, which is on the resto bar. With current CP favoring stacking of Master At Arms more so than Elemental Expert, non-crit light attacks from 2H actually hit harder than ones from the resto staff, in my build. That said, crit chance and crit damage falls short for the physical attacks.Why is there still no buff to concealed weapons?
It has no combat Utility, costs much more than Swallow Souls and only has a slightly higher dmg
Please give it something to make it useable if you'd be very Kind bring back meele blade with this:
Your light attacks now always scale with your highest resource like ultimates and deal Magic damage please make it happen
Love this comment. So true, and the reason I don't use Mass Hysteria.If you do decide to follow through with this nerf to Mass Hysteria, you should rename it to something else like 'Maybe Scare Two People'.
No they're not. Other classes are keeping their ranged CCs. NBs are losing theirs.HairyFairy wrote: »I understand changing Agony, I do, they are getting rid of all spells like it on other classes.
I run a resto / 2H magblade with a Nirnhoned sword. The spell damage on the 2H bar, in conjunction with the 2H passive, makes Concealed hit significantly harder than Funnel, which is on the resto bar. With current CP favoring stacking of Master At Arms more so than Elemental Expert, non-crit light attacks from 2H actually hit harder than ones from the resto staff, in my build. That said, crit chance and crit damage falls short for the physical attacks.Why is there still no buff to concealed weapons?
It has no combat Utility, costs much more than Swallow Souls and only has a slightly higher dmg
Please give it something to make it useable if you'd be very Kind bring back meele blade with this:
Your light attacks now always scale with your highest resource like ultimates and deal Magic damage please make it happen
It is not true to say Concealed has no utility. If you play as it was intended, together with Cloak on the same bar, you get a speed buff to approach a target in cloak, who you then stun, and follow up with Soul Harvest. (Good luck against stamsorcs though). Since it's a shadow ability, you also get increased resistances from spamming it. I am playing a hybrid melee / ranged build, without a gap closer, where I switch to the staff bar for funneling and execute, if people move out of melee range.
My personal points of comparison are limited to mag warden and stam DK. I concur with the general feeling that magblade lacks raw damage, but it's playstyle is actually rather nice. You can stack significant damage by going 2H or DW, and using the various buffs from Soul Harvest, Merciless, Sap, guaranteed crit from Shadowy Disguise, Mark, and so on. The problem is, perhaps, that other classes, such as warden, can match or outperform magblade for damage, and have much simpler ways to activate their buffs before the fight even starts. They don't have cloak, though.
As I don't play all classes, it is very hard for me to say whether I concur with you. I have not played stamblade, who appear to have greater melee damage in general. I would be against a rework of Concealed, as the buffs it does have facilitate a rather nice playstyle, which I'm using.
MisterBigglesworth wrote: »I don't agree with this change to Agony, but if you're going to go ahead with this health sacrifice functionality, then here's my suggestion:
Make the heal a large instant heal with a cast time (not a heal over time). Make it the strongest non-Ultimate heal in the game. Give it a cast time so it can be interrupted in PvP to balance out the fact it's such a powerful heal.
The other benefit of combining an instant heal with the health sacrifice component being a DOT, is that you could cast it twice in quick succession and only incur 1-2 additional seconds of the self-DOT.
Ok, having done a little testing on PTS:
Malevolent Offering - Healthy Offering/Shrewd Offering
Overall impression: (unsurprisingly) very disappointed.
The Good:
- You can remove the damage portion by cloaking.
- Heal is very close to Vigor in terms of strength, and lasts twice as long.
- Costs nothing.
The Bad:
- Can't be used to proc "when you take damage" sets (e.g. Legion, Storm Knight etc).
- Similar to above, can't be used to stack Wrath heavy armor passive.
The Ugly:
- Doesn't scale with highest resources (despite costing nothing), only with magicka/spell damage - another useless Siphoning skill for stamina builds.
Suggestions on how to make it atleast usable:
- Make it proc "when you take damage" sets & passives.
- Make it scale with stamina & weapon damage as well if they're your higher resource.
P.S. Can we expect any changes to Power Extraction this PTS, @ZOS_GinaBruno ?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
It's called playing smart. Yes it could kill you, but also the value of such a strong hot is inmense. Being able to support a group without sacrificing many skills into it allows you to pick more offensive skills. You could pretty much support a group of four with agony, funnel health and healing ward, and maybe some healing ults just by yourself under many circumstance. Honestly, as a mag warden main i'm quite jealous.The heal for Malevolent Offering is actually quite high but still i don't see any real use for it. Why would i use as healer a skill that could kill you?
Malacthulhu wrote: »MisterBigglesworth wrote: »I don't agree with this change to Agony, but if you're going to go ahead with this health sacrifice functionality, then here's my suggestion:
Make the heal a large instant heal with a cast time (not a heal over time). Make it the strongest non-Ultimate heal in the game. Give it a cast time so it can be interrupted in PvP to balance out the fact it's such a powerful heal.
The other benefit of combining an instant heal with the health sacrifice component being a DOT, is that you could cast it twice in quick succession and only incur 1-2 additional seconds of the self-DOT.
That is actually really smart.