ZOS_JessicaFolsom wrote: »Hi @Docmandu - responding here based on what you and a few others posted in this thread. We shared your concerns and frustrations with the team and provided some examples (thanks again for the detail and links.) They're digging into loading screen logs going as far back as the beginning of May. Are you able to say if the crashes you've been experiencing are consistently tied to loading screen time-outs? Or are they separate?
Main point is, the invisible group member bug shouldn't be happening, not after this long of a time to have worked on it. And if they fix that, it may fix a good majority of the issues of never ending loading screens in pvp as well.
This problem has been going on too long.
For all the money they got from the facebook lawsuit and all the money from the Morrowind DLC, I would hope some of that went to getting better servers, and wasn't all blown on adds for Morrowind. For real though, I have never seen a AAA game have problems like this for such a long time... it's sort of depressing tbh
Why would this game have ever been considered AAA?
ZOS_GinaBruno wrote: »Hey guys. We are aware there's an issue here and it isn't getting any better. What we'd like to do is gather some information to see if there's any correlation or help more quickly pinpoint what the exact cause is. To be clear, we have been investigating and this isn't the first look we're doing, but more detailed information certainly helps expedite this. Things that would help include what platform/server you play on, which campaign you're in, where you're trying to load into or teleport to, the status of the keep you're trying to visit (if you're going to a keep), etc. The more info, the better.
ZOS_GinaBruno wrote: »Hey guys. We are aware there's an issue here and it isn't getting any better. What we'd like to do is gather some information to see if there's any correlation or help more quickly pinpoint what the exact cause is. To be clear, we have been investigating and this isn't the first look we're doing, but more detailed information certainly helps expedite this. Things that would help include what platform/server you play on, which campaign you're in, where you're trying to load into or teleport to, the status of the keep you're trying to visit (if you're going to a keep), etc. The more info, the better.
Ever since our guild has implemented visibility checks before setting off for a destination and when additional players are added to group, we've had much fewer load screens overall.Izanagi.Xiiib16_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys. We are aware there's an issue here and it isn't getting any better. What we'd like to do is gather some information to see if there's any correlation or help more quickly pinpoint what the exact cause is. To be clear, we have been investigating and this isn't the first look we're doing, but more detailed information certainly helps expedite this. Things that would help include what platform/server you play on, which campaign you're in, where you're trying to load into or teleport to, the status of the keep you're trying to visit (if you're going to a keep), etc. The more info, the better.
@ZOS_GinaBruno
b) being in a group where one or more players are 'invisible' prior to the port (as in their character isn't loading for you)
Note: the fix to b) is to run out of draw distance of eachother and back to try and force a load of the character.