Buzz..lockup...crashed three more times last night in about a five hour window. Worthless support e-mails blamed it on the midyear mayhem event. Unbelievable.
Please try to be clear in what is happening:
lockup / crash doesn't tell us if:
- your game client crashed? as in windows exception popping up about the program crashing?
- you got kicked to the login screen (ie. what happens when the Cyrodiil zone itself crashes)
- you got an infinite loading screen and have to kill the client yourself (is that what you mean by lockup?)
anyway the thread is mostly about the 2nd and 3rd issue. Only times when I get an actual game client crash is usually when I quit the game after a long playing session and it just fails to properly exit... never (well let's say this year) have I had a game client crash while playing.
Game client crashes would be quite a bit harder to narrow down.. since god knows what people install on their machines, or how hard they overclock their machine making it totally unstable ("but it works fine when I don't touch my machine" kind of people :P).. or which crap the nvidia/amd graphics drivers do behind the game client's back.. or what the local virus scanner is doing behind the game client's back.... in other words.. many many many things can and will influence the game client process. (to be fair.. these could also cause network instability issues which lead to infinite loading screens.. but it's less likely.. but certainly not impossible)
Cyrodiil zone crashes though.. those are completely under ZOS's control.
ZOS_JessicaFolsom wrote: »Hi @Docmandu - responding here based on what you and a few others posted in this thread. We shared your concerns and frustrations with the team and provided some examples (thanks again for the detail and links.) They're digging into loading screen logs going as far back as the beginning of May. Are you able to say if the crashes you've been experiencing are consistently tied to loading screen time-outs? Or are they separate?
ZOS_JessicaFolsom wrote: »Hi @Docmandu - responding here based on what you and a few others posted in this thread. We shared your concerns and frustrations with the team and provided some examples (thanks again for the detail and links.) They're digging into loading screen logs going as far back as the beginning of May. Are you able to say if the crashes you've been experiencing are consistently tied to loading screen time-outs? Or are they separate?
rfennell_ESO wrote: »ZOS_JessicaFolsom wrote: »Hi @Docmandu - responding here based on what you and a few others posted in this thread. We shared your concerns and frustrations with the team and provided some examples (thanks again for the detail and links.) They're digging into loading screen logs going as far back as the beginning of May. Are you able to say if the crashes you've been experiencing are consistently tied to loading screen time-outs? Or are they separate?
I have a guess about infinite loading screens.
If you use transitus and transitus is cut while loading into the next area is just hangs up, if it's restored the infinite loading screen will complete your transfer.
It's just a hunch, but it's always when using transitus.
rfennell_ESO wrote: »ZOS_JessicaFolsom wrote: »Hi @Docmandu - responding here based on what you and a few others posted in this thread. We shared your concerns and frustrations with the team and provided some examples (thanks again for the detail and links.) They're digging into loading screen logs going as far back as the beginning of May. Are you able to say if the crashes you've been experiencing are consistently tied to loading screen time-outs? Or are they separate?
I have a guess about infinite loading screens.
If you use transitus and transitus is cut while loading into the next area is just hangs up, if it's restored the infinite loading screen will complete your transfer.
It's just a hunch, but it's always when using transitus.
Nice theory.. but flawed.. since it can also happen when you port back to the starting area's, ie to turn in the kill quest.
My guess is that if the game needs to put you in a new grid in Cyrodiil.. it needs to load you there.. and this is when it goes wrong...
but.. even if our guesses are 100% correct... doesn't matter... won't change anything if ZOS doesn't deal with it.
WTB at least new loading screen graphics!
We'd like to reach out and offer you a special one-time only, buy one month, get one month free ESO Plus membership deal.
@ZOS_GinaBruno Isn't it about time somebody takes a look at this?! Every day.. multiple times a day... people have to face infinite loading screens / crashes in Cyrodiil (EU/TF). Has ZOS given up on the PvP player base or what?
Considering this bug has been a major issue since at least 2.2, I think the obvious answer is yes. 2.2 also introduced FPS drop bugs and terrain LOD bugs that still haven't been fixed.
It's not like the best and the brightest @ ZOS have been confounded by these issues for the past year and a half. These issues have been swept under the rug.
It's shameful.
mook-eb16_ESO wrote: »no group no loading screen