Taleof2Cities wrote: »@STEVIL, your posts are well-thought even if sometimes lengthy.
That said, I still can't buy in on quests rewarding crystals.
I would be willing to compromise on crystal(s) being rewarded for completing a full zone quest line ... but that would still be a one-time event.
My proposal was in fact one crystal for each full zone quest line including the precursors -remember the old Caldwell 5-7 quests per zone check off?)
Also that ending molog balh finale which requires its precursors.
May have been chance for mages and fighters finale.
All told between 20 to 30 crystals for someone finishing every zone main quest on a character.
Why does this remind me of the vendors they put in SWTOR?
I mean, literally the same move, just different name.
Btw, @ZOS_GinaBruno - Everyone hated that system, and still hates that system.
theamazingx wrote: »I honestly can't understand why players focusing on content where traits don't matter in the slightest are demanding the ability the grind out better traits slightly faster.
Taleof2Cities wrote: »@STEVIL, your posts are well-thought even if sometimes lengthy.
That said, I still can't buy in on quests rewarding crystals.
I would be willing to compromise on crystal(s) being rewarded for completing a full zone quest line ... but that would still be a one-time event.
My proposal was in fact one crystal for each full zone quest line including the precursors -remember the old Caldwell 5-7 quests per zone check off?)
Also that ending molog balh finale which requires its precursors.
May have been chance for mages and fighters finale.
All told between 20 to 30 crystals for someone finishing every zone main quest on a character.
Not even enough for one retrait, lol, come on people throw this guy an agree
Telling crafters "just recraft your gear with the new trait and expend the new tempers while we just re-trait using shards we collect by running the same content we were running before" is a position i find very unacceptable on a personal level.
Ah so I was right. You don't argue in good faith and don't support questers. You just want an even easier way to get crystals to update your endgame gear that you got by completing veteran content solo.And let me be clear, i say that as someone who routinely solos undaunted pledges ...
...Why... there was no need and little to gain.
however, if transmute crystals were added, there would be qa reason and a benefit to quest those characters thru that content again and **in the process** run into others also running that content, some for the first time.
So while **technically** that content is not repeatable by the same character, it is still a long batch of content that many characters as alts may not have ever ran - partly because there was little point.
If that is brainlesly easy then why anyone compialned on current form of farming which is basicly the same , RNG with a chance to get something forcing You to do some content countless times.
No, I shouldn't check what it means. vFG is brainlessly easy regardless of your opinion.So by saying that imo countless vFG or any vet dung runs isnt brainlesly easy form of farming that crystals and it'll be harder then most of scrubs were thinking i contradict myself ? Maybe You should also check what that word means. Also like I said previously look at thread title to catch the context.
Just like I have to stop doing the bulk of the game content I want to do and:If the current system goes live as is, i do have to stop doing the bulk of the game quest content and go run the pledges and such in order to gain crystals if i want. the two do not overlap. Saying "just do one and then the other" does not change that.
If the crystals dropped just for PVP success, would you think "hey trial and pledge guys can just go to pvp so no problem" or would you wonder why that section of the playerbase which can benefit from the new sub-system was cut out?
Not sure if you are aware but the questlines are often more time consuming than a dungeon or trial. They take up more playtime for the major ones. if i had to slate a starting point it would be something like this:
1 guaranteed crystal for finishing successfully each main zone questline - the big finale for auridon etc along with its precursors - like you saw in the silver and gold caldwell countdowns.
1 guarantied crystal for finishing the main questline.- you know saving nirn
A chance at a crystal for finishing smaller questlines such as mage's guild and fighter's guild. Say 1/4 chance you get for finishing normal content in the current "list of worthy"
Since these quests are not repeatable for a character, there do not need to be "time limits" imposed on them. Thay have a static limit.
But, you know, when a boxer does decide to play chess under FIDE, the already existing chess players do not get a more efficient sub-system that helps them get better pieces, right? There are no "gold" knights and special sub-systems that allow existing non-boxers to swap for gold bishops but which require boxers to spend their tempers on. The existing non-boxer has not one single in-game provided edge over the boxer chess player - he has to succeed or fail on the same terms.
this new sub-system provides another option for mostly non-questline content that has benefits that all could gain from.
And every time i see another "they dont need it " argument i have to come back to "then why is it so important they not get it?"
They ARE ALLOWED to gain into that sub-system. Also, why ask for a more expensive and time consuming option anyway? But yeah. EVERYONE IS ALLOWED to get crystals. Stop lying. The sources of crystals are known - go and get them. Or why are end-game trial players are not allowed to gain into crafting system? Why am I not allowed to get pledge rewards as an end-game player who runs vhof?So if it doesn't matter if questers want to use it for BOE, if questers want to use it to not have to re-spend tempers and gold, if none of that matters then why is it so important they not be allowed to gain into that sub-system in the same content that gives them BoE gear?
I am not weighing in on the grandfathering or not. ZOS tends to not grandfather things with new additions but they have i believe at one point did so with mementos. So, rude or not, they have precedent for both options and they have the quest completion data stored for each character, so they have the options to go either way.
A similar but not exactly the same "but what about before the sub-system drops" argument can be made for the content listed as "worthy". is it rude to tell someone who has run VMA 100 times already they get no crystals to reflect that achievement and have to start now at the same point as someone who has run it twice? Should certain past-achievements be recognized by awarding crystals at start, like happened with say trophies or mementos when new systems came in for those?
good question?
I suppose you CAN. But why would you do it if you somehow can get the right trait without retraiting? Golding it is cheaper than retraiting. Getting 40 crystals from dungeons/trials takes much longer than getting gold tempers. Simple example: you need to do 40 trial runs to get 40 crystals.1 run gives you 12-15 undaunted plunder worth 1k each to a vendor. On PC NA tempering alloy is around 8k, dreugh wax is around 4k, so is rosin. To upgrade an item you need 8 tempers. Let's take alloys as the most expensive ones: 8*8=64k gold needed. 64/15 =4.2 ; 64/12=5.3. So you need not more than 5-6 trial runs to gold a metal item (5 runs of vHOF or vMOL, 6 runs of another trial) or 3-4 runs to upgrade cloth/leather.huh... if i play thw "worthy" content and get crystals, i can take my existing gold gear (BOP and BOE) and re-trait them. if i don't, i cant and have to re-craft or re-farm or re-buy and then get it up to the quality.
That really sounds like an alternative to re-golding a item you got to get another trait.
or are you confused and think when you re-trait a item its quality resets to normal?
or are you just irked that an actual "benefit" that applies to BOE and Crafted shows up the flaws in the "no need" argument?
No, I don't want to keep anyone out. No one is kept out, in fact, which is what I'm trying to show. If you get a crystal for molag bal , yes it does take a crystal from me in the sense that the difference of the number of crystals you and I have decreased. However, I can't get that same crystal that you got, because I already killed molag bal and can't repeat that quest. And I would love to get a crystal for something as dumb easy as doing a quest. Yet, I need to complete a vet trial AND be good enough to get on leaderboards, while you can just get it for a quest. Why would you want to do something as unfair as that?Well, if you don't **need** to keep them out them i suppose you are arguing in favor of the current proposal maybe because you just **want** to keep them out so why should your *want* but not *need* stop others from having the content they play be more enjoyable?
See, one of these *wants* does not affect the other side at all and one of these *wants* leaves a large swath of content players in the lurch... so why choose to argue for the one that impacts others? if i get a crystal for finishing off molag bal, that does not sneak in and take a crystal from you? Really, all those crystals you get from the "worthy" content are safe... we questers wont be pickpocketing them from you?
No I don't. I know what it means and I know one when I see one. You are a hypocrite because you don't care that I'm excluded for content but insist on getting special treatment just for yourself. And no, I don't care about keeping them out. I am showing you that they in fact are not kept out. Not more than I'm kept out of content I choose not to do.You *need* to look up hypocrite. i am not establishing *need* as a prerequisite for being included in content. You are the one trying to use *need* for this piece of content and then defining your own criteria for need as if your values apply universally. If questers get crystals for major questing and questers use them on the same BOE gear you can as a "worthy" content runner, that does not affect you, does it? So why keep them out?
Skyshards aren't provided by "the worthy" content. Skill points are given for the dungeon quests, but that's not enough skill points and anyway we were talking about the end-game content, which most dungeons are not - they are too easy to be referred to as end-game "worthy" content. To get skill points I want, I need to stop doing content I'm doing and go get my skill points. A quester who doesn't do content giving BOP gear can get a gear with the trait he wants without retraiting. Or he can do content that gives crystals just like I'd need to do activities that give skill points.
SKYSHARDS provide no benefit in and of themselves - they provide skill points. Skills points can be gained from the contents included in "the worthy" whether by dint of levels or completion rewards. Without the **fuel** a quester cannot re-trait an existing item and can only acquire a new weapon and then raise its quality.
No, the training quest does't give you several pvp skills. Only the first one. If I need to do pvp to unlock more skills or if I need to craft to get crafted gear - am I locked out? No,I'm not. Similarly, you aren't locked out of that fuel- you can do content that gives it. Or, by your logic, if you are locked out, then I am locked out, too. Yet, you are okay with me being locked out and are looking for excuses not to count it as being locked - that's hypocritical.
Crafting/PVP skills - Every skill line in the game has certain aspects which feed their advancement and unlock their options. The difference here is the consumable fuel needed to feed this new benefit is what is being locked down, preventing any substantive use. i can advance my pvp skill lines to like 2 or is it 3 now, been too long, by just doing the "training quest" and get several pvp skills unlocked that i can then advance while questing.
Quest rewards: ??? ??? ??? Not sure what quest rewards you refer to but it seems some folks feel the gear gained from questing is available at every store for pennies? Seems to me that if you were fine with that as the "unworthy" alternative to crystals you would be fine with that for your end as well. And again, we are talking about here a reward that once gained you always have wheras for crystals we are talking about consumable fuel needed to drive the subsystem. its literally the difference between one time permanent reward and an ongoing consumable. its "give a fish" vs "teach to fish" at its finest.
And I have no idea how you think you are cut out of crystals. This argument has nothing to do with BOP. It's to show that to get benefits of trading - I need to join a trading guild and spend time trading, instead of doing "my" content. Similarly, questers can stop doing "their" content if they want something that's rewarded by other activities.Trading: i have no idea how you think you are cut out by trading if questers get a shot at crystals from their content? Whether or not you can trade is more an issue of the BOP vs BOE choices made by ZOS. if you think i am somehow by asking for questers to get a shot at shards in their content making a case **for* *BOP* or *more BOP* then your logic is... astonishing.
Telling crafters "just recraft your gear with the new trait and expend the new tempers while we just re-trait using shards we collect by running the same content we were running before" is a position i find very unacceptable on a personal level.
What's the problem with that? That's equal treatment. Are you against equality and equal treatment? "We" need to run content again to get new crystals we didn't have before. Crafters will use "new" tempers that they got doing the same content they were doing before that always gave them tempers. It's even easier for crafters - they can recraft their gear already without waiting for the update.Ah so I was right. You don't argue in good faith and don't support questers. You just want an even easier way to get crystals to update your endgame gear that you got by completing veteran content solo.And let me be clear, i say that as someone who routinely solos undaunted pledges ...
...Why... there was no need and little to gain.
however, if transmute crystals were added, there would be qa reason and a benefit to quest those characters thru that content again and **in the process** run into others also running that content, some for the first time.
So while **technically** that content is not repeatable by the same character, it is still a long batch of content that many characters as alts may not have ever ran - partly because there was little point.If that is brainlesly easy then why anyone compialned on current form of farming which is basicly the same , RNG with a chance to get something forcing You to do some content countless times.
Because it's boring.No, I shouldn't check what it means. vFG is brainlessly easy regardless of your opinion.So by saying that imo countless vFG or any vet dung runs isnt brainlesly easy form of farming that crystals and it'll be harder then most of scrubs were thinking i contradict myself ? Maybe You should also check what that word means. Also like I said previously look at thread title to catch the context.Just like I have to stop doing the bulk of the game content I want to do and:If the current system goes live as is, i do have to stop doing the bulk of the game quest content and go run the pledges and such in order to gain crystals if i want. the two do not overlap. Saying "just do one and then the other" does not change that.
If the crystals dropped just for PVP success, would you think "hey trial and pledge guys can just go to pvp so no problem" or would you wonder why that section of the playerbase which can benefit from the new sub-system was cut out?
-fish if I want fish and perfect roe;
-collect skyshards if I want skillpoints;
-PvP if I want skills that are in pvp skill lines;
etc.
Am I cut out of those things? According to your logic I am, but I'm not. It's up to me and it's my choice what content to do. Different content gives different rewards.
That's how it works. If you want something - you do what gives it to you. Grow up already.
Not sure if you are aware but the questlines are often more time consuming than a dungeon or trial. They take up more playtime for the major ones. if i had to slate a starting point it would be something like this:
1 guaranteed crystal for finishing successfully each main zone questline - the big finale for auridon etc along with its precursors - like you saw in the silver and gold caldwell countdowns.
1 guarantied crystal for finishing the main questline.- you know saving nirn
A chance at a crystal for finishing smaller questlines such as mage's guild and fighter's guild. Say 1/4 chance you get for finishing normal content in the current "list of worthy"
Since these quests are not repeatable for a character, there do not need to be "time limits" imposed on them. Thay have a static limit.
Not sure if you're aware, but this is false. vHoF is much much more consuming for any group who is just starting progressing there. And it's not just about time, it's also about effort. You know what else is time consuming? Fishing. You hardy deserve anything more than what you're already getting for just pressing one button. Same with quests. Quests require nothing but time.
But, you know, when a boxer does decide to play chess under FIDE, the already existing chess players do not get a more efficient sub-system that helps them get better pieces, right? There are no "gold" knights and special sub-systems that allow existing non-boxers to swap for gold bishops but which require boxers to spend their tempers on. The existing non-boxer has not one single in-game provided edge over the boxer chess player - he has to succeed or fail on the same terms.
this new sub-system provides another option for mostly non-questline content that has benefits that all could gain from.
And every time i see another "they dont need it " argument i have to come back to "then why is it so important they not get it?"
Absolutely, no more efficient sub system. You want chess medals? You go play chess. Can play in a tournament A or tournament B - but it has to be a tournament that gives chess medals. Boxers don't get to receive chess medals if they keep boxing.
Similarly, questers don't get to receive crystals that are rewards for end-game content for end-game players. Period. Want crystals? Play content that gives crystals. If anything, crystals are more expensive than gold tempers - it takes longer to get 40 crystals than to get 8 tempers (or to get gold to buy 8 tempers, rather).They ARE ALLOWED to gain into that sub-system. Also, why ask for a more expensive and time consuming option anyway? But yeah. EVERYONE IS ALLOWED to get crystals. Stop lying. The sources of crystals are known - go and get them. Or why are end-game trial players are not allowed to gain into crafting system? Why am I not allowed to get pledge rewards as an end-game player who runs vhof?So if it doesn't matter if questers want to use it for BOE, if questers want to use it to not have to re-spend tempers and gold, if none of that matters then why is it so important they not be allowed to gain into that sub-system in the same content that gives them BoE gear?
THat's what you're saying. It makes no sense.I am not weighing in on the grandfathering or not. ZOS tends to not grandfather things with new additions but they have i believe at one point did so with mementos. So, rude or not, they have precedent for both options and they have the quest completion data stored for each character, so they have the options to go either way.
A similar but not exactly the same "but what about before the sub-system drops" argument can be made for the content listed as "worthy". is it rude to tell someone who has run VMA 100 times already they get no crystals to reflect that achievement and have to start now at the same point as someone who has run it twice? Should certain past-achievements be recognized by awarding crystals at start, like happened with say trophies or mementos when new systems came in for those?
good question?
No, not good. Ridiculous , just like the one I asked. The whole point of me asking was to show that it's ridiculous and won't be done. But the difference between your question and mine is that I can go and complete vMA one more time even if I completed it before. I can't complete quests I already completed.I suppose you CAN. But why would you do it if you somehow can get the right trait without retraiting? Golding it is cheaper than retraiting. Getting 40 crystals from dungeons/trials takes much longer than getting gold tempers. Simple example: you need to do 40 trial runs to get 40 crystals.1 run gives you 12-15 undaunted plunder worth 1k each to a vendor. On PC NA tempering alloy is around 8k, dreugh wax is around 4k, so is rosin. To upgrade an item you need 8 tempers. Let's take alloys as the most expensive ones: 8*8=64k gold needed. 64/15 =4.2 ; 64/12=5.3. So you need not more than 5-6 trial runs to gold a metal item (5 runs of vHOF or vMOL, 6 runs of another trial) or 3-4 runs to upgrade cloth/leather.huh... if i play thw "worthy" content and get crystals, i can take my existing gold gear (BOP and BOE) and re-trait them. if i don't, i cant and have to re-craft or re-farm or re-buy and then get it up to the quality.
That really sounds like an alternative to re-golding a item you got to get another trait.
or are you confused and think when you re-trait a item its quality resets to normal?
or are you just irked that an actual "benefit" that applies to BOE and Crafted shows up the flaws in the "no need" argument?
That is MUCH LESS than 40 runs. In fact, retraiting ONE item with crystals is equivalent to golding 6-8 items! And that's the worst case scenario = you decided to farm gold directly in trials. There are better ways.
You don't see the point or what? The system is for players who can't get that one trait they need so that they can retrait any trait of that item. It is cheaper to gold other items.
It's not an alternative to golding a new item. It CAN be used as an alternative, but isn't meant to be that. It's like, idk , bicycle is an alternative to a car or an airplane. I guess you could use to get from point A to point B, but why? It's designed to travel in certain conditions, not to cover long distances. But yes you can travel 1000 miles on it. Doesn't mean it's an alternative.No, I don't want to keep anyone out. No one is kept out, in fact, which is what I'm trying to show. If you get a crystal for molag bal , yes it does take a crystal from me in the sense that the difference of the number of crystals you and I have decreased. However, I can't get that same crystal that you got, because I already killed molag bal and can't repeat that quest. And I would love to get a crystal for something as dumb easy as doing a quest. Yet, I need to complete a vet trial AND be good enough to get on leaderboards, while you can just get it for a quest. Why would you want to do something as unfair as that?Well, if you don't **need** to keep them out them i suppose you are arguing in favor of the current proposal maybe because you just **want** to keep them out so why should your *want* but not *need* stop others from having the content they play be more enjoyable?
See, one of these *wants* does not affect the other side at all and one of these *wants* leaves a large swath of content players in the lurch... so why choose to argue for the one that impacts others? if i get a crystal for finishing off molag bal, that does not sneak in and take a crystal from you? Really, all those crystals you get from the "worthy" content are safe... we questers wont be pickpocketing them from you?No I don't. I know what it means and I know one when I see one. You are a hypocrite because you don't care that I'm excluded for content but insist on getting special treatment just for yourself. And no, I don't care about keeping them out. I am showing you that they in fact are not kept out. Not more than I'm kept out of content I choose not to do.You *need* to look up hypocrite. i am not establishing *need* as a prerequisite for being included in content. You are the one trying to use *need* for this piece of content and then defining your own criteria for need as if your values apply universally. If questers get crystals for major questing and questers use them on the same BOE gear you can as a "worthy" content runner, that does not affect you, does it? So why keep them out?Skyshards aren't provided by "the worthy" content. Skill points are given for the dungeon quests, but that's not enough skill points and anyway we were talking about the end-game content, which most dungeons are not - they are too easy to be referred to as end-game "worthy" content. To get skill points I want, I need to stop doing content I'm doing and go get my skill points. A quester who doesn't do content giving BOP gear can get a gear with the trait he wants without retraiting. Or he can do content that gives crystals just like I'd need to do activities that give skill points.
SKYSHARDS provide no benefit in and of themselves - they provide skill points. Skills points can be gained from the contents included in "the worthy" whether by dint of levels or completion rewards. Without the **fuel** a quester cannot re-trait an existing item and can only acquire a new weapon and then raise its quality.No, the training quest does't give you several pvp skills. Only the first one. If I need to do pvp to unlock more skills or if I need to craft to get crafted gear - am I locked out? No,I'm not. Similarly, you aren't locked out of that fuel- you can do content that gives it. Or, by your logic, if you are locked out, then I am locked out, too. Yet, you are okay with me being locked out and are looking for excuses not to count it as being locked - that's hypocritical.
Crafting/PVP skills - Every skill line in the game has certain aspects which feed their advancement and unlock their options. The difference here is the consumable fuel needed to feed this new benefit is what is being locked down, preventing any substantive use. i can advance my pvp skill lines to like 2 or is it 3 now, been too long, by just doing the "training quest" and get several pvp skills unlocked that i can then advance while questing.Quest rewards: ??? ??? ??? Not sure what quest rewards you refer to but it seems some folks feel the gear gained from questing is available at every store for pennies? Seems to me that if you were fine with that as the "unworthy" alternative to crystals you would be fine with that for your end as well. And again, we are talking about here a reward that once gained you always have wheras for crystals we are talking about consumable fuel needed to drive the subsystem. its literally the difference between one time permanent reward and an ongoing consumable. its "give a fish" vs "teach to fish" at its finest.
Using your logic - you don't need to be sure or know what rewards I refer to. I just want them for doing the content I'm doing. Maybe I want that crystal that transforms me into a goblin or skeleton, or maybe I want the Scarlet Judge costume, or maybe I want that infused war maiden staff given for one of the quests. So you are fine that I can buy it for gold? I'm not locked out in that case? Then you aren't locked out either. You can buy gold tempers for gold, or farm raw mats and refine them. And there you go, can get all your BOE gear in whichever trait you want. It doesn't matter if reward is gained once or it's a fuel. You HAVE an alternative already. I don't. If I want that scarlet judge costume, then I HAVE to do quests.
What about AP or Tel Var - that fuel that is needed to buy stuff in Cyrodiil or IC? Turns out I can't get that fuel doing the content I want. Can you tell ZOS I'm locked out, too?
Or can you create a thread asking to give the Scarlet Judge costume for trials or pvp and not just for quests? Because I haven't seen any threads where you're asking to give quest rewards for other content, but you want the rewards from other content to be given for quests? That's hypocrisy right there.
And let's not forget, that - as you are pointing out - it's an ongoing consumable. In that case, again, giving it for one-time content is not doing anything. Would you be happy if you just got 1 for saving nirn? When you need 40 for just 1 item. Or what if you get X for all quests, but ran out of quests and want to retrait something else. What are you gonna say then? You will have no choice but play the repeatable content anyway. Or look at it from another angle. ZOS wants more people playing group content, so they give more rewards for that type of content. Because why even talk about crystals. What about undaunted keys? How come I can only get it for pledges? Like, if I want a monster set - why should I stop doing quests ("my content")? No, let's ask ZOS to give monster sets for quests.And I have no idea how you think you are cut out of crystals. This argument has nothing to do with BOP. It's to show that to get benefits of trading - I need to join a trading guild and spend time trading, instead of doing "my" content. Similarly, questers can stop doing "their" content if they want something that's rewarded by other activities.Trading: i have no idea how you think you are cut out by trading if questers get a shot at crystals from their content? Whether or not you can trade is more an issue of the BOP vs BOE choices made by ZOS. if you think i am somehow by asking for questers to get a shot at shards in their content making a case **for* *BOP* or *more BOP* then your logic is... astonishing.
Or you gotta admit that I'm locked out of skill points and new motifs because I don't pickpocket.
P.S. I don't care either way if crystals are given for quests. But I call out illogical arguments and hypocrisy when I see them. And I will insist on two things: 1) Questers aren't locked out of the system. 2) If they are , then it's hypocritical to say that end-gamers aren't locked out of quest rewards, skyshards etc. and it's hypocritical to only ask to fix what benefits you but be okay that other keep being locked out of rewards that aren't a part of their content.
@Artis
But as for your conclusion, even in the section you did cite, it was about reasons to run the questing content on alts, something that has diminished a lot in the last year or so.
So to then jump to a conclusion that its not about questing content is absurd.
besides, again, it is quicker to get crystals from vet dungeons than to run thru the whole of a zone's questline, so an argument that my asking for personal gain blah blah a slower way to "get more crystals" fails a big logic test. i do have characters who can do the main quests and it would be good to have a reason to do them again.
i think the last six i leveled to max maybe finished three zones to get to 50.
To have a "next" something, first there has to be a first something. Which is not the case here. My logic is flawless, and you probably don't understand what logic fail means or at least how it looks. So before insulting people who spent years in academia, maybe you might wanna make sure you know what you are talking about next time.next logic fail...
Yes it should. Your question is answered. Next.
The issue being questioned is should this be the case - that these crystals are "rewards for in-game content" as opposed to rewards on a broader scale.. so just repeating the "this is how it works so thats how it is" refrain does not cut it.
And remember, normal content such as dungeons bosses also are listed there.
It's a very usual concept. Saying that us getting rewards proportional to the effort we put in is fair - that's not unusual.
You have a very unusual concept of what it means to have something taken from you. this is not a zero sum game. you and i can both gain crystals. if you think everyone else getting a crystal when they run any of the content that gives out crystals is taking them from you, you must have real anxiety when you consider how many other people play this game.
And in the second part there you drive right back to the worthy argument. others shouldn't get crystals for doing content you dont approve of... and then in that very first sentence you so clearly proclaim its not about keeping anyone out. And again you pretend its very hard to get crystals by the content they provide - which is absurd.. four man group vet pledge is easy and quicker than a zones main questline all the way thru. neither tough unless you find a way to make it so. Your vet pledge group would get their four crystals in 30m say and according to some it might take as little as an hour for a quester to get one.
if thats unfair, its the hour vs 30m for the same one crystal per person.
You seem to have this big hangup on "worthy content" vs "unworthy content" and making sure the players of the latter dont get the stuff you want kept to yourself. That seems where you hang your "fair" on.
me? I dont think my gameplay preferences are any more "righteous" and deserving of reward than other folks and I put a value of the real resource people commit to this game - time. So, yeah, it seems quite fair to me for those investing a lot of time in finishing major questlines to get included in the new subsystem that can aide their rewards for that content.
So to me "fair" is I play the content i want and you play the content i want and the new subsystem that can help the rewards we get from either type of content is tied into both of our preferences, not just yours.
Ouch, you're one of those. Yeah, obviously the first one in each skill line. Yes more than one, no, not one of them is a good one. Stam is locked out of vigor and caltrops according to your logic.
"No, the training quest does't give you several pvp skills. Only the first one."
Its in both the skill lines right, so more than one?
Ah ok, you wanted to know what rewards I was talking about and I answered that anyway. You however still didn't answer what gear you were going to retrait.
if you pay attention and try to honestly reflect the discussion you know that i dont need to know what rewards you prefer in order to approve of your getting them. but the reference was to the vague reference you made to unnamed quest rewards and in order to discuss or consider them here, we do need to know what you were referring to.
yes but if we are to believe this then why all that stuff you posted about unfair and too easy? that seems to not fit your refined definition of what you were talking about at all but it sure played a large role in your posts?
So no matter how much re-imagining of this or that you want to keep going with i still say the design decision to exclude the bulk of the main questing content from earning the fuel of the re-trait sub-system that can benefit the rewards that content drops is a very very bad idea and should be changed.
puffytheslayer wrote: »when you see a post
i dont do vet content & i dont do PvP how am i supposed to get the crystals
if you dont do vet content OR PvP you dont need the bloody crystals
you do not need best in slot for standing by a wayshirine gossiping! FML
Since those already running vet content, trials, pvp have been doing so for abc long already and likely will continue for the next 4-5 weeks without crystals, obviously they don't **need** the crystals either... they just want them.
**need** is not the threshold for getting included in a part of the game that can help you enjoy it more.
Well, it usually isn't until say someone wants something kept away from others.
just thinking out loud... wonder if the six figure prices on well traited staves of necropotence (to name one of several) has anything to do with some folks being hellbent on keeping questers from getting into the re-trait game?
i keep trying to find who would be hurt if they were included... is this six figure payday a "victim" if questers get the re-trait? Re-traited cant be sold but if questers can re-trait thats one potential customer gone.
Vet trials should have a 100% droprate on them.
Why should Vet undaunted pledges have a 100% droprate but Trials only drop it once a week from the weekly quest? For a much harder activity? Seems backwards.
puffytheslayer wrote: »puffytheslayer wrote: »when you see a post
i dont do vet content & i dont do PvP how am i supposed to get the crystals
if you dont do vet content OR PvP you dont need the bloody crystals
you do not need best in slot for standing by a wayshirine gossiping! FML
Since those already running vet content, trials, pvp have been doing so for abc long already and likely will continue for the next 4-5 weeks without crystals, obviously they don't **need** the crystals either... they just want them.
**need** is not the threshold for getting included in a part of the game that can help you enjoy it more.
Well, it usually isn't until say someone wants something kept away from others.
just thinking out loud... wonder if the six figure prices on well traited staves of necropotence (to name one of several) has anything to do with some folks being hellbent on keeping questers from getting into the re-trait game?
i keep trying to find who would be hurt if they were included... is this six figure payday a "victim" if questers get the re-trait? Re-traited cant be sold but if questers can re-trait thats one potential customer gone.
one day @STEVIL i really hope you will learn to read someones post before posting a sanctamonius rant at them
for the record im not a farmer/seller, i farm my own gear not that it matters
there is a huge diffrence in difficulty between banished cells 1 on vet (which i can solo) and a vet trial. sure i dont NEED bis armour/weapons to farm banished cells but i need them if im going to improve my DPS enough to do a vet trial as a DD instead of as a tank/healer
Vet trials should have a 100% droprate on them.
Why should Vet undaunted pledges have a 100% droprate but Trials only drop it once a week from the weekly quest? For a much harder activity? Seems backwards.
This thread: STEVIL vs. the forum. Need more popcorn.
A bit offtopic, but I couldn't get the information anywhere, does transmuting bind the item to your account?
Or will it still be tradeable, maybe someone testet this on PTS allready?
Thank you
theamazingx wrote: »Related headlines you'll never see -
Ice Cream distributor to offer free waffle cone for repeated purchases; Salad enthusiasts outraged, feel "left out"
Guitar Center to offer free string replacement for repeated purchases; Drummers outraged, feel "left out"
Local car dealership to offer free oil changes after purchase; Cyclists outraged, feel "left out"
theamazingx wrote: »Related headlines you'll never see -
Ice Cream distributor to offer free waffle cone for repeated purchases; Salad enthusiasts outraged, feel "left out"
Guitar Center to offer free string replacement for repeated purchases; Drummers outraged, feel "left out"
Local car dealership to offer free oil changes after purchase; Cyclists outraged, feel "left out"
Exactly, since salads dont usually include ice cream, drums strings and cyclist need oil changes.
not sure what this has to do with traits and re-traits which do apply to questing rewards though.
Can you elaborate perhaps?
SaintSubwayy wrote: »
No matter the definition, it simply makes no sense to get riled up about the transmutation system if you don't need perfect traits in the first place. The differences between traits show mostly on weapons and not on armour and affect only the top end game when you try for score runs or HM achievements. Whether you do 15k or 17k in Fungal Grotto is inconsequential.
I guess thats the problem most "casual" players dont get.
Lets make a simple Example here:
Casual Player Stam DK: 5x TFS 5x HR 2x Mephala all Divine, Weapons Ifused and Sharp and he does ~15-20k DPS
Casual Player Stam DK: 5x TFS 5x HR 2x Mephala all in Various Traits, Weapons Ifused and Sharp and he'll deal probably 13-18k DPS
So your Perfect Traits give you ~2k DPS
If you compare this to a "elitist" player the difference would be more arround 5k since he's better in his Rotation, Boss mechanics ect.
Overall you can say the Transmutationsystem is more directed towards the Endagme community, where the Perfect Traits gets used more efficiently.
SaintSubwayy wrote: »
No matter the definition, it simply makes no sense to get riled up about the transmutation system if you don't need perfect traits in the first place. The differences between traits show mostly on weapons and not on armour and affect only the top end game when you try for score runs or HM achievements. Whether you do 15k or 17k in Fungal Grotto is inconsequential.
I guess thats the problem most "casual" players dont get.
Lets make a simple Example here:
Casual Player Stam DK: 5x TFS 5x HR 2x Mephala all Divine, Weapons Ifused and Sharp and he does ~15-20k DPS
Casual Player Stam DK: 5x TFS 5x HR 2x Mephala all in Various Traits, Weapons Ifused and Sharp and he'll deal probably 13-18k DPS
So your Perfect Traits give you ~2k DPS
If you compare this to a "elitist" player the difference would be more arround 5k since he's better in his Rotation, Boss mechanics ect.
Overall you can say the Transmutationsystem is more directed towards the Endagme community, where the Perfect Traits gets used more efficiently.
An Elitist can't consider himself an elitist unless he's pullling at least 20k more than the numbers you've described.
theamazingx wrote: »theamazingx wrote: »Related headlines you'll never see -
Ice Cream distributor to offer free waffle cone for repeated purchases; Salad enthusiasts outraged, feel "left out"
Guitar Center to offer free string replacement for repeated purchases; Drummers outraged, feel "left out"
Local car dealership to offer free oil changes after purchase; Cyclists outraged, feel "left out"
Exactly, since salads dont usually include ice cream, drums strings and cyclist need oil changes.
not sure what this has to do with traits and re-traits which do apply to questing rewards though.
Can you elaborate perhaps?
Sure, you could eat a salad out of a waffle cone, tie on your cymbals with a guitar string, or grease your gears with motoroil, but it's about as helpful as having perfect traits to clear quests or normal dungeons. There's no one out there min-maxing their toon to turn 4 second fights into 3.8 second fights, that's just silly. And anyone that thinks transmutation is what will get them to the level of vet dungeons is kidding themselves. It's the same reason purple jewelry doesn't drop in normal.
I'm gonna back up and try to give a big picture here. Questing and overland content provide a great casual vehicle for players that are in it for the narrative, same with normal dungeons. Right now, it's indisputable that the game is set up quite well for that portion of the playerbase. A progression based player will go through that content, then move on the higher level group content like vet dungeons, pvp, etc. They apply what they learned, get stronger, then start looking at the nitty gritty details like traits. I understand that these two types of players don't like to acknowledge each other, but they're going to have to if they want the game to survive. Narrative focused players shouldn't ignore the importance of a sensible and functional progression system anymore than progression players should ignore the importance of the depth and detail of the game's lore and environments.
Taleof2Cities wrote: »
Vet trials should have a 100% droprate on them.
Why should Vet undaunted pledges have a 100% droprate but Trials only drop it once a week from the weekly quest? For a much harder activity? Seems backwards.
@Dymence from dungeons You have 100% to get crystals from daily pledges and 1st random dungeon reward each day from trials it's weekly quest reward but we know there is option to get multiple crystals from different activities so it's possible You'll get multiple amount of crystals for weekly trial quest and 1 crystal for each dungeon related activity.
Same on bosses. It can be chance to get 1 crystal from veteran dungeon bosses and 2-3 crystals from veteran trial bosses. We'll see how things will go.