ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem.A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
A lot of PVP players I know were excited about the Transmutation system because they thought they could come back to ESO and do what they enjoy: play open world AvA.
After learning about what the Transmutation system actually is, they realized that if they come back to ESO, in order to remain competitive they will be: Grinding the same 4-12 player instances they've already done for years and are completely sick of and would rather gouge their eyes out than have to do it every day again.
Grinding in ESO is worse than it is in a lot of other games because it's insanely repetitious. Designing gameplay around grinding the same content for YEARS is very very bad IMO.
Furthermore, I will say ZOS is really dumb by trying, once again, to encourage hardcore players to use the group finder. That is a recipe to make both hardcore and casual players miserable when the group finder matches them.
PvP players wont even have to touch PvE to get the crystals, they can just carry on grinding AP as they do now without even setting foot out of Cyrodiil. Rewards of the Worthy which are given for every 20k ap earned and end of campaign rewards both have a chance of dropping the crystals, maybe rewards of the worthy will not drop them often but when you can get 20 or so rewards of the worthy in a relatively short time they are far from being forced into PvE.
After learning about what the Transmutation system actually is, they realized that if they come back to ESO, in order to remain competitive they will be: Grinding the same 4-12 player instances they've already done for years and are completely sick of and would rather gouge their eyes out than have to do it every day again.
You are right...1. Run content you are running now with the hopes you get the drop you want
2. While running this content you sometimes get a re-trait MAT
3. I never got the trait I wanted , but then I earned enough MATS
4. Changed trait.
Seems like a okay system to me based on my understanding
Thestephenmcraeub17_ESO wrote: »I understand the intention behind the transmutation system. I realize that it is meant as a hard cap on rolling the RNG dice. My concern (and likely the concern of many others who seem upset with the drop rates, crystal requires, and carrying capacity) is that this doesn't do much to help at all. By 40 runs in a dungeon, there is a very good chance that you got what you were looking for. At an average of 4 bosses per dungeon that drop specific loot, you have 4 opportunities each time to find the piece you are looking for (provided it isn't a weapon or jewelry, but jewelry can't be transmuted anyways). That means by the time you have enough crystals to transmute something, you've had 160 (on average) opportunities to loot what you were looking for.
I can definitely see transmutation in its current state helping people who are looking for a very specific weapon that only drops on the last boss. But in those 160 looting opportunities, you're damn near statistically guaranteed to have the gear in the traits you are looking for, making transmutation completely useless. In fact, assuming the drop rates are all equal, it's statistically plausible to have almost every single piece of armor from every single set in every single trait. This means that transmutation will not (in its current state) be a system which serves to alleviate grinding in any practical sense, but only to act as a hard cutoff for the amount of times necessary to run content for a very specific pice of gear, and almost certainly always a weapon.
TL;DR transmutation won't be of any use to you unless you are looking for a specific weapon in a specific trait. If fewer crystals were required to transmute and item, then it would be applicable to all defferent pieces of gear. But for now, it's only purpose is to offer an out after you've already grinded for dozens and dozens of hours.
Once again, THIS WILL NOT PREVENT GRINDING EXCEPT FOR THE LONGEST AND HARDEST AND MOST SPECIFIC GRINDS
OK that's all I have thanks for reading
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem.A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
Some people seems still not to get it so I'll leave that here :ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
It's not new way to instantly get everything in trait You want but it's an option to fight with RNG and have second option to be rewarded for effort of taking part in content if You was not lucky enough to drop things You want with perfect trait.
meh, i still think 40 stones is too much for the amount of time it will take to get them, an average person who plays 3 times a week might do 9 pledges, that is 9 stones and possible 18 if you get lucky and get them from the last boss of the dungeons. they might also do the randoms which is another 6 possible 12 so a possible 15-30 if rng loves you.
Actually after seeing it like that 40 doesn't seem like too much. so for most everyday players your looking at like a week or two tops before you can retrait. which lets be honest is mostly for weapons. armor set piece are easier to farm and in those two weeks chances are your gonna get that armor drop.
still i'd prefer to need 20-25 stones per re-trait or 400 cap on how many stones you can have at once. sorry for the back and forward comment, just my brain working out the logic of it all
edit: just realized that is only with one character, so that means it will take even less time
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem.A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
A lot of PVP players I know were excited about the Transmutation system because they thought they could come back to ESO and do what they enjoy: play open world AvA.
After learning about what the Transmutation system actually is, they realized that if they come back to ESO, in order to remain competitive they will be: Grinding the same 4-12 player instances they've already done for years and are completely sick of and would rather gouge their eyes out than have to do it every day again.
Grinding in ESO is worse than it is in a lot of other games because it's insanely repetitious. Designing gameplay around grinding the same content for YEARS is very very bad IMO.
Furthermore, I will say ZOS is really dumb by trying, once again, to encourage hardcore players to use the group finder. That is a recipe to make both hardcore and casual players miserable when the group finder matches them.
This is what I was saying yesterday in a couple of threads.
Token systems are not a means to gear up, they are an solution to RNG issues in MMO games.
Mettaricana wrote: »Knowing my lick if crystals arent a guaranteed drop ill still get f@$# by rng lol
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem.A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
A lot of PVP players I know were excited about the Transmutation system because they thought they could come back to ESO and do what they enjoy: play open world AvA.
After learning about what the Transmutation system actually is, they realized that if they come back to ESO, in order to remain competitive they will be: Grinding the same 4-12 player instances they've already done for years and are completely sick of and would rather gouge their eyes out than have to do it every day again.
Grinding in ESO is worse than it is in a lot of other games because it's insanely repetitious. Designing gameplay around grinding the same content for YEARS is very very bad IMO.
Furthermore, I will say ZOS is really dumb by trying, once again, to encourage hardcore players to use the group finder. That is a recipe to make both hardcore and casual players miserable when the group finder matches them.
100% this.
They replace grind with - grind.
What makes it worse is that it´s not even letting people grind the content they like on the char they like.
No they require you to grind pledges on as many chars as possible each and every day. Taking chances with rewards for the unworthy does not seem to come close to doing that.
Will 30 day campaign rewards atleast award you with more than one stone?
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem.A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
A lot of PVP players I know were excited about the Transmutation system because they thought they could come back to ESO and do what they enjoy: play open world AvA.
After learning about what the Transmutation system actually is, they realized that if they come back to ESO, in order to remain competitive they will be: Grinding the same 4-12 player instances they've already done for years and are completely sick of and would rather gouge their eyes out than have to do it every day again.
Grinding in ESO is worse than it is in a lot of other games because it's insanely repetitious. Designing gameplay around grinding the same content for YEARS is very very bad IMO.
Furthermore, I will say ZOS is really dumb by trying, once again, to encourage hardcore players to use the group finder. That is a recipe to make both hardcore and casual players miserable when the group finder matches them.
100% this.
They replace grind with - grind.
What makes it worse is that it´s not even letting people grind the content they like on the char they like.
No they require you to grind pledges on as many chars as possible each and every day. Taking chances with rewards for the unworthy does not seem to come close to doing that.
Will 30 day campaign rewards atleast award you with more than one stone?
Well actually they replace horrible grind without knowing will You finally get the 1 piece You're looking for with grind where You can control RNG and get adventage of participating in content over pure luck.
I think someone said he recived 40 crystals for purple reward on 30 days campaign so it's pretty decent I would say to get 1 free retrait just for doing what You like without changing nothing ion Your day routine. BG leaderboards also will grant crystals.
Also I suspect Rewards of the worthy wont give incredibly lot of crystals but still You should get them enough to tweak things here and there from time to time. It's nice if we consider You dont have to change literally anything ion Your playstyle and day routine. PvE players will have to be much more active to get crystals faster because not many players is doing 20 pedges per day normally or vMA/vDSA one by one for days.
Some people seems still not to get it so I'll leave that here :ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
It's not new way to instantly get everything in trait You want but it's an option to fight with RNG and have second option to be rewarded for effort of taking part in content if You was not lucky enough to drop things You want with perfect trait.
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem.A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
A lot of PVP players I know were excited about the Transmutation system because they thought they could come back to ESO and do what they enjoy: play open world AvA.
After learning about what the Transmutation system actually is, they realized that if they come back to ESO, in order to remain competitive they will be: Grinding the same 4-12 player instances they've already done for years and are completely sick of and would rather gouge their eyes out than have to do it every day again.
Grinding in ESO is worse than it is in a lot of other games because it's insanely repetitious. Designing gameplay around grinding the same content for YEARS is very very bad IMO.
Furthermore, I will say ZOS is really dumb by trying, once again, to encourage hardcore players to use the group finder. That is a recipe to make both hardcore and casual players miserable when the group finder matches them.
100% this.
They replace grind with - grind.
What makes it worse is that it´s not even letting people grind the content they like on the char they like.
No they require you to grind pledges on as many chars as possible each and every day. Taking chances with rewards for the unworthy does not seem to come close to doing that.
Will 30 day campaign rewards atleast award you with more than one stone?
Well actually they replace horrible grind without knowing will You finally get the 1 piece You're looking for with grind where You can control RNG and get adventage of participating in content over pure luck.
I think someone said he recived 40 crystals for purple reward on 30 days campaign so it's pretty decent I would say to get 1 free retrait just for doing what You like without changing nothing ion Your day routine. BG leaderboards also will grant crystals.
Also I suspect Rewards of the worthy wont give incredibly lot of crystals but still You should get them enough to tweak things here and there from time to time. It's nice if we consider You dont have to change literally anything ion Your playstyle and day routine. PvE players will have to be much more active to get crystals faster because not many players is doing 20 pedges per day normally or vMA/vDSA one by one for days.
That´s actually really reasonable! Appreciate the feedback on that matter.
Still think the pve timesink is a little too high in that case but for pvp it seems to very decent.
Some people seems still not to get it so I'll leave that here :ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
It's not new way to instantly get everything in trait You want but it's an option to fight with RNG and have second option to be rewarded for effort of taking part in content if You was not lucky enough to drop things You want with perfect trait.
well, yeah, you need 40 crystals to re-trait only one item, so it is pretty hard for casuals to get them (veteran content)