Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
theamazingx wrote: »Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
What traits are questers trying to change, though? With the rate and the reward placement, it's very clear that these were only introduced to be viable for the worst of the worst grinds - monster shoulders, vma/md/ia weapons, stuff like that. This isn't some reward to the whole playerbase for being loyal or something, this is a calculated change with a fixed objective. Crystals are set up in such a way that they're not worth using for changing quest gear pieces that you'd otherwise buy from a guild store for 5k.
theamazingx wrote: »Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
What traits are questers trying to change, though? With the rate and the reward placement, it's very clear that these were only introduced to be viable for the worst of the worst grinds - monster shoulders, vma/md/ia weapons, stuff like that. This isn't some reward to the whole playerbase for being loyal or something, this is a calculated change with a fixed objective. Crystals are set up in such a way that they're not worth using for changing quest gear pieces that you'd otherwise buy from a guild store for 5k.
sure, no problem, lets play along... there is a harpy feather shirt as a quest reward named uniquely that comes only in ornate. there is a set shield in rift as a quest reward that only comes in impen.
i will promise you a half million million gold plus 100 kuta to give me one of the shirts **not transmuted** but in sturdy.
you got one?
you got one in the guild stores?
wait... you mean you cant just get whatever you want from guild stores... its not just "otherwise buy from a guild store for 5k.""
And not sure where you got 5k. I might be wanting to do this for a necro ilighting sharp or precise which seem to run a lot more than 5k - last i looked most were six figures.
or maybe you were right... maybe you see 5k lighting necor cp160 staves all the time. i will offer you 50k for five of them right now, green or blue or whatever. Thats twice your claimed 5k? You got them ready, boxed up? or was 5k... less than reflective of what one might use re-trait on overland pieces for that drop from questing content?
it really does not matter whether or not you agree with the choice to gather crystals in the content i am questing and use them for something you find silly like say a better harpy feather shirt or my own necro staff not in decisive... cuz me doing so wont hurt you. The pace of gain from main zone questing for crystals i propose is significantly slower than the rate from the other mid to lower end of the content that is slated to grant crystals "for content you are already running."
theamazingx wrote: »theamazingx wrote: »Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
What traits are questers trying to change, though? With the rate and the reward placement, it's very clear that these were only introduced to be viable for the worst of the worst grinds - monster shoulders, vma/md/ia weapons, stuff like that. This isn't some reward to the whole playerbase for being loyal or something, this is a calculated change with a fixed objective. Crystals are set up in such a way that they're not worth using for changing quest gear pieces that you'd otherwise buy from a guild store for 5k.
sure, no problem, lets play along... there is a harpy feather shirt as a quest reward named uniquely that comes only in ornate. there is a set shield in rift as a quest reward that only comes in impen.
i will promise you a half million million gold plus 100 kuta to give me one of the shirts **not transmuted** but in sturdy.
you got one?
you got one in the guild stores?
wait... you mean you cant just get whatever you want from guild stores... its not just "otherwise buy from a guild store for 5k.""
And not sure where you got 5k. I might be wanting to do this for a necro ilighting sharp or precise which seem to run a lot more than 5k - last i looked most were six figures.
or maybe you were right... maybe you see 5k lighting necor cp160 staves all the time. i will offer you 50k for five of them right now, green or blue or whatever. Thats twice your claimed 5k? You got them ready, boxed up? or was 5k... less than reflective of what one might use re-trait on overland pieces for that drop from questing content?
it really does not matter whether or not you agree with the choice to gather crystals in the content i am questing and use them for something you find silly like say a better harpy feather shirt or my own necro staff not in decisive... cuz me doing so wont hurt you. The pace of gain from main zone questing for crystals i propose is significantly slower than the rate from the other mid to lower end of the content that is slated to grant crystals "for content you are already running."
Do you truly believe that getting your harpy sweater or necro staff in a different trait will improve your experience in quests or normal dungeons?
Frankly, a shirt made of feathers that was called "sturdy" would really ruin my immersion.
theamazingx wrote: »theamazingx wrote: »Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
What traits are questers trying to change, though? With the rate and the reward placement, it's very clear that these were only introduced to be viable for the worst of the worst grinds - monster shoulders, vma/md/ia weapons, stuff like that. This isn't some reward to the whole playerbase for being loyal or something, this is a calculated change with a fixed objective. Crystals are set up in such a way that they're not worth using for changing quest gear pieces that you'd otherwise buy from a guild store for 5k.
sure, no problem, lets play along... there is a harpy feather shirt as a quest reward named uniquely that comes only in ornate. there is a set shield in rift as a quest reward that only comes in impen.
i will promise you a half million million gold plus 100 kuta to give me one of the shirts **not transmuted** but in sturdy.
you got one?
you got one in the guild stores?
wait... you mean you cant just get whatever you want from guild stores... its not just "otherwise buy from a guild store for 5k.""
And not sure where you got 5k. I might be wanting to do this for a necro ilighting sharp or precise which seem to run a lot more than 5k - last i looked most were six figures.
or maybe you were right... maybe you see 5k lighting necor cp160 staves all the time. i will offer you 50k for five of them right now, green or blue or whatever. Thats twice your claimed 5k? You got them ready, boxed up? or was 5k... less than reflective of what one might use re-trait on overland pieces for that drop from questing content?
it really does not matter whether or not you agree with the choice to gather crystals in the content i am questing and use them for something you find silly like say a better harpy feather shirt or my own necro staff not in decisive... cuz me doing so wont hurt you. The pace of gain from main zone questing for crystals i propose is significantly slower than the rate from the other mid to lower end of the content that is slated to grant crystals "for content you are already running."
Do you truly believe that getting your harpy sweater or necro staff in a different trait will improve your experience in quests or normal dungeons?
Frankly, a shirt made of feathers that was called "sturdy" would really ruin my immersion.
If by "experience" you mean "enjoyment level" the answer is YES.
i can tell you absolutely that heading into 1T i held off finishing the harpy quest in alikir on two characters because i wanted the "cool harpy shirt" as a set piece in cp160... and then when it dropped in only ornate i was very disappointed.
Course, along the way they also removed its unique look so... another downer.
but again, you do not have to share my preferences for fun, any more than you have to enjoy butter pecan, to allow the questing content players to "obtain Transmutation Crystals as you play the content you're already participating in" or let stores sell butter pecan to those who want it.
it wont hurt you if i wear harpy feathers in sturdy or in infused or even inpen... really... i doubt you are allergic to harpy feathers.
There is so much stigma around harpies because, as we know, once you get harpies you never get rid of them.
hercules said that, i am pretty sure.
as for your immersion, if it can survive a silk shirt called "impenetrable" it can likely survive sturdy feathers.
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem. A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
theamazingx wrote: »theamazingx wrote: »theamazingx wrote: »Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
What traits are questers trying to change, though? With the rate and the reward placement, it's very clear that these were only introduced to be viable for the worst of the worst grinds - monster shoulders, vma/md/ia weapons, stuff like that. This isn't some reward to the whole playerbase for being loyal or something, this is a calculated change with a fixed objective. Crystals are set up in such a way that they're not worth using for changing quest gear pieces that you'd otherwise buy from a guild store for 5k.
sure, no problem, lets play along... there is a harpy feather shirt as a quest reward named uniquely that comes only in ornate. there is a set shield in rift as a quest reward that only comes in impen.
i will promise you a half million million gold plus 100 kuta to give me one of the shirts **not transmuted** but in sturdy.
you got one?
you got one in the guild stores?
wait... you mean you cant just get whatever you want from guild stores... its not just "otherwise buy from a guild store for 5k.""
And not sure where you got 5k. I might be wanting to do this for a necro ilighting sharp or precise which seem to run a lot more than 5k - last i looked most were six figures.
or maybe you were right... maybe you see 5k lighting necor cp160 staves all the time. i will offer you 50k for five of them right now, green or blue or whatever. Thats twice your claimed 5k? You got them ready, boxed up? or was 5k... less than reflective of what one might use re-trait on overland pieces for that drop from questing content?
it really does not matter whether or not you agree with the choice to gather crystals in the content i am questing and use them for something you find silly like say a better harpy feather shirt or my own necro staff not in decisive... cuz me doing so wont hurt you. The pace of gain from main zone questing for crystals i propose is significantly slower than the rate from the other mid to lower end of the content that is slated to grant crystals "for content you are already running."
Do you truly believe that getting your harpy sweater or necro staff in a different trait will improve your experience in quests or normal dungeons?
Frankly, a shirt made of feathers that was called "sturdy" would really ruin my immersion.
If by "experience" you mean "enjoyment level" the answer is YES.
i can tell you absolutely that heading into 1T i held off finishing the harpy quest in alikir on two characters because i wanted the "cool harpy shirt" as a set piece in cp160... and then when it dropped in only ornate i was very disappointed.
Course, along the way they also removed its unique look so... another downer.
but again, you do not have to share my preferences for fun, any more than you have to enjoy butter pecan, to allow the questing content players to "obtain Transmutation Crystals as you play the content you're already participating in" or let stores sell butter pecan to those who want it.
it wont hurt you if i wear harpy feathers in sturdy or in infused or even inpen... really... i doubt you are allergic to harpy feathers.
There is so much stigma around harpies because, as we know, once you get harpies you never get rid of them.
hercules said that, i am pretty sure.
as for your immersion, if it can survive a silk shirt called "impenetrable" it can likely survive sturdy feathers.
Okay, so you want it for aesthetic when you pass your mouse over it once and a while. Great. There's an addon out there that will let you rename traits however you want, in this case Ornate to Sturdy. Same effect. Even better, actually, because it won't stamp the ugly Transmuted icon onto the tooltip like the crystals will. You're welcome.
http://www.esoui.com/downloads/info1634-Preposterous.html
theamazingx wrote: »theamazingx wrote: »theamazingx wrote: »Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
What traits are questers trying to change, though? With the rate and the reward placement, it's very clear that these were only introduced to be viable for the worst of the worst grinds - monster shoulders, vma/md/ia weapons, stuff like that. This isn't some reward to the whole playerbase for being loyal or something, this is a calculated change with a fixed objective. Crystals are set up in such a way that they're not worth using for changing quest gear pieces that you'd otherwise buy from a guild store for 5k.
sure, no problem, lets play along... there is a harpy feather shirt as a quest reward named uniquely that comes only in ornate. there is a set shield in rift as a quest reward that only comes in impen.
i will promise you a half million million gold plus 100 kuta to give me one of the shirts **not transmuted** but in sturdy.
you got one?
you got one in the guild stores?
wait... you mean you cant just get whatever you want from guild stores... its not just "otherwise buy from a guild store for 5k.""
And not sure where you got 5k. I might be wanting to do this for a necro ilighting sharp or precise which seem to run a lot more than 5k - last i looked most were six figures.
or maybe you were right... maybe you see 5k lighting necor cp160 staves all the time. i will offer you 50k for five of them right now, green or blue or whatever. Thats twice your claimed 5k? You got them ready, boxed up? or was 5k... less than reflective of what one might use re-trait on overland pieces for that drop from questing content?
it really does not matter whether or not you agree with the choice to gather crystals in the content i am questing and use them for something you find silly like say a better harpy feather shirt or my own necro staff not in decisive... cuz me doing so wont hurt you. The pace of gain from main zone questing for crystals i propose is significantly slower than the rate from the other mid to lower end of the content that is slated to grant crystals "for content you are already running."
Do you truly believe that getting your harpy sweater or necro staff in a different trait will improve your experience in quests or normal dungeons?
Frankly, a shirt made of feathers that was called "sturdy" would really ruin my immersion.
If by "experience" you mean "enjoyment level" the answer is YES.
i can tell you absolutely that heading into 1T i held off finishing the harpy quest in alikir on two characters because i wanted the "cool harpy shirt" as a set piece in cp160... and then when it dropped in only ornate i was very disappointed.
Course, along the way they also removed its unique look so... another downer.
but again, you do not have to share my preferences for fun, any more than you have to enjoy butter pecan, to allow the questing content players to "obtain Transmutation Crystals as you play the content you're already participating in" or let stores sell butter pecan to those who want it.
it wont hurt you if i wear harpy feathers in sturdy or in infused or even inpen... really... i doubt you are allergic to harpy feathers.
There is so much stigma around harpies because, as we know, once you get harpies you never get rid of them.
hercules said that, i am pretty sure.
as for your immersion, if it can survive a silk shirt called "impenetrable" it can likely survive sturdy feathers.
Okay, so you want it for aesthetic when you pass your mouse over it once and a while. Great. There's an addon out there that will let you rename traits however you want, in this case Ornate to Sturdy. Same effect. Even better, actually, because it won't stamp the ugly Transmuted icon onto the tooltip like the crystals will. You're welcome.
http://www.esoui.com/downloads/info1634-Preposterous.html
you know that veiled condescension towards those with other preferences just does not work for me so... you have a good time.
@STEVIL
Correct me if I'm wrong, but any item that is "named" also has a companion non-named version for the same piece. So if you don't like the trait on the named item you can get the non-named version. To make an argument that the dev team should allocate resources to making sure that someone can retrait a named item because they'd prefer to use that over the non-named version is seriously the most asinine argument I have ever heard.
rustic_potato wrote: »theamazingx wrote: »theamazingx wrote: »theamazingx wrote: »Storymaster wrote: »@Juhasow
Absolutely agree with the title of this thread.
Many alchemists have historically died trying to transmute lead into gold, going back to transmutation's origins in Ancient Arabia. However, wise men learned from the sacrifice of their fallen brethren and paved the way for mathematics and modern medicine.
regarding the title of the thread - i find tossing in lazy scrubs to be unnecessarily slamming "people" not game elements -
which is not normally a thing we do with impunity around here.
but as for the point that was made by ZOS and cited in that OP.
ZOS_GinaBruno wrote: »
The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
to me the key aspect there is the italicized part.
Sure, you are not supposed to get a re-trait immediately and have to accumulate the crystals and that to me makes perfect sense. They are not going to invalidate a lot of in-game system with a quickie replacement. just like those wanting housing storage (includes me) are not going to see a massive easy storage addition that invalidates the other options.
But the element that is more important to me in her post is that it is intended to be gathered and worked toward while running the content you are already running.
That was part of the reason i decided to speak out about why it is bad that the first pass at it cutting out so much of the quest content that is core to the game from that very "You'll obtain Transmutation Crystals as you play the content you're already participating in" opportunity.
And why i will keep doing so throughout the playtest feedback period.
What traits are questers trying to change, though? With the rate and the reward placement, it's very clear that these were only introduced to be viable for the worst of the worst grinds - monster shoulders, vma/md/ia weapons, stuff like that. This isn't some reward to the whole playerbase for being loyal or something, this is a calculated change with a fixed objective. Crystals are set up in such a way that they're not worth using for changing quest gear pieces that you'd otherwise buy from a guild store for 5k.
sure, no problem, lets play along... there is a harpy feather shirt as a quest reward named uniquely that comes only in ornate. there is a set shield in rift as a quest reward that only comes in impen.
i will promise you a half million million gold plus 100 kuta to give me one of the shirts **not transmuted** but in sturdy.
you got one?
you got one in the guild stores?
wait... you mean you cant just get whatever you want from guild stores... its not just "otherwise buy from a guild store for 5k.""
And not sure where you got 5k. I might be wanting to do this for a necro ilighting sharp or precise which seem to run a lot more than 5k - last i looked most were six figures.
or maybe you were right... maybe you see 5k lighting necor cp160 staves all the time. i will offer you 50k for five of them right now, green or blue or whatever. Thats twice your claimed 5k? You got them ready, boxed up? or was 5k... less than reflective of what one might use re-trait on overland pieces for that drop from questing content?
it really does not matter whether or not you agree with the choice to gather crystals in the content i am questing and use them for something you find silly like say a better harpy feather shirt or my own necro staff not in decisive... cuz me doing so wont hurt you. The pace of gain from main zone questing for crystals i propose is significantly slower than the rate from the other mid to lower end of the content that is slated to grant crystals "for content you are already running."
Do you truly believe that getting your harpy sweater or necro staff in a different trait will improve your experience in quests or normal dungeons?
Frankly, a shirt made of feathers that was called "sturdy" would really ruin my immersion.
If by "experience" you mean "enjoyment level" the answer is YES.
i can tell you absolutely that heading into 1T i held off finishing the harpy quest in alikir on two characters because i wanted the "cool harpy shirt" as a set piece in cp160... and then when it dropped in only ornate i was very disappointed.
Course, along the way they also removed its unique look so... another downer.
but again, you do not have to share my preferences for fun, any more than you have to enjoy butter pecan, to allow the questing content players to "obtain Transmutation Crystals as you play the content you're already participating in" or let stores sell butter pecan to those who want it.
it wont hurt you if i wear harpy feathers in sturdy or in infused or even inpen... really... i doubt you are allergic to harpy feathers.
There is so much stigma around harpies because, as we know, once you get harpies you never get rid of them.
hercules said that, i am pretty sure.
as for your immersion, if it can survive a silk shirt called "impenetrable" it can likely survive sturdy feathers.
Okay, so you want it for aesthetic when you pass your mouse over it once and a while. Great. There's an addon out there that will let you rename traits however you want, in this case Ornate to Sturdy. Same effect. Even better, actually, because it won't stamp the ugly Transmuted icon onto the tooltip like the crystals will. You're welcome.
http://www.esoui.com/downloads/info1634-Preposterous.html
you know that veiled condescension towards those with other preferences just does not work for me so... you have a good time.
This is an honest question. Do you think just because a feature exists in the game that you should be able to get it just because you log in? If all you want is the trait to look different there are many tools to facilitate that. If you actually want to reap the benefits of it you have to work for it.
In all honestly I believe that transmutation should be reserved for people doing serious content. They are investing time and energy to be better players and they are rewarded. I don't have anything against the casuals of the game. Yeah you spend hours or days mindlessly questing to enjoy the content the way you see fit. Expecting to be rewarded just because you couldn't be bothered to invest 20 mins to learn your class to do better content is just entitlement.
I'm sure you don't care and are just mad cos ZOS didn't give you the new "shiny". For that all i would say is "Git Gud".
puffytheslayer wrote: »puffytheslayer wrote: »when you see a post
i dont do vet content & i dont do PvP how am i supposed to get the crystals
if you dont do vet content OR PvP you dont need the bloody crystals
you do not need best in slot for standing by a wayshirine gossiping! FML
Since those already running vet content, trials, pvp have been doing so for abc long already and likely will continue for the next 4-5 weeks without crystals, obviously they don't **need** the crystals either... they just want them.
**need** is not the threshold for getting included in a part of the game that can help you enjoy it more.
Well, it usually isn't until say someone wants something kept away from others.
just thinking out loud... wonder if the six figure prices on well traited staves of necropotence (to name one of several) has anything to do with some folks being hellbent on keeping questers from getting into the re-trait game?
i keep trying to find who would be hurt if they were included... is this six figure payday a "victim" if questers get the re-trait? Re-traited cant be sold but if questers can re-trait thats one potential customer gone.
one day @STEVIL i really hope you will learn to read someones post before posting a sanctamonius rant at them
for the record im not a farmer/seller, i farm my own gear not that it matters
there is a huge diffrence in difficulty between banished cells 1 on vet (which i can solo) and a vet trial. sure i dont NEED bis armour/weapons to farm banished cells but i need them if im going to improve my DPS enough to do a vet trial as a DD instead of as a tank/healer
Whether or not you personally are a seller is not an issue I have not got any stake in but thanks for sharing.
My,pondering still stands tho - are the 6 figure sell prices perhaps the first identified victims if quarters can re-trait with crystal from questing.
But on another point - you and art is keep wanting to fret and fuss over how many crystal vet trial give vs the vet pledges or whatever. I am not taking a side either way on that but it should be clear I am not one of the "zoos made it this way so should not change" so if you can make the argument that one each is not sufficient for the investment, go for it.
My focus remains on the bigger pile of those who spend much more time questing thru the bulk of the content.
When I logged into my main character on the pts the 30 day campaign rewards were waiting for me, I had 1 greater stone and 5 lesser stones. The greater stone shattered into 40 shards, the lesser shattered into 4 shards each, I was placed around 140 in the rankings so don't know if that will affect the amount you get. With what you will pick up through rewards of the worthy, should be enough to retrait a few items, the next 30 day campaign shouldn't be too far away from ending once this dlc goes live.
So just go play the game and you will have all the shards you want but I guess too many people have the I want it now mentality. The mentality that is slowly destroying MMO's what some consider grind others do not they just have fun with friends and guild mates but that's a story for another day.
The lesser stones were called Leaders Transmutation Geode, and they stacked in your inventory not in your currency tab, right click on them to use thus shattering them into 4 shards that then appeared in your currency tab. The greater stone I cant remember its exact name as I used it to test out how transmutation worked, this also appeared in your inventory before you shatter it into 40 shards that then also appear in your currency tab.
sure, no problem, lets play along... there is a harpy feather shirt as a quest reward named uniquely that comes only in ornate. there is a set shield in rift as a quest reward that only comes in impen.
i will promise you a half million million gold plus 100 kuta to give me one of the shirts **not transmuted** but in sturdy.
you got one?
you got one in the guild stores?
@Artis
The difference with say you wanting a scarlet costume for the trial or arena and quarters wanting some crystals for finishing zone main quests are:
First, of course some of that content **does** provide things like that. Isn't there a skin for Maw? I am not asking for there to be no rewards separated by content just not the crystal fuel for the new sub-system and for a specific reason.
The reason is the second point, one I mentioned often enough already. The crystals directly apply to and can benefit the rewards given in questing. The main questioned in each zone drop set pieces and frequently uniquely named set pieces in scrappy or sub-optimal traits.
A different costume/skin gained in a trial or arena won't help your maelstrom staff or other piece. But a crystal can definitely help the Naryu weapons or that shield from the Rift.
but again, you do not have to share my preferences for fun, any more than you have to enjoy butter pecan, to allow the questing content players to "obtain Transmutation Crystals as you play the content you're already participating in" or let stores sell butter pecan to those who want it.
Maybe I will. But do you agree that I should get PvE or PvP rewards for that? Or crystals?As for whether or not you want some rewards for chatting with your buds over supper about tomorrows dungeon rub or whatever, you can take up that cause yourself. Its not a cause I am engaging in.
Day after CWC drops, your pledges will provide you with crystals that they did not before.
Day after CWC drops your trials will do the same.
Day after CWC drops your PVP will do the same.
Day after CWC drops the main body of content PVE in the game - main zone questing and core questlines - should as well.
ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!
puffytheslayer wrote: »puffytheslayer wrote: »puffytheslayer wrote: »when you see a post
i dont do vet content & i dont do PvP how am i supposed to get the crystals
if you dont do vet content OR PvP you dont need the bloody crystals
you do not need best in slot for standing by a wayshirine gossiping! FML
Since those already running vet content, trials, pvp have been doing so for abc long already and likely will continue for the next 4-5 weeks without crystals, obviously they don't **need** the crystals either... they just want them.
**need** is not the threshold for getting included in a part of the game that can help you enjoy it more.
Well, it usually isn't until say someone wants something kept away from others.
just thinking out loud... wonder if the six figure prices on well traited staves of necropotence (to name one of several) has anything to do with some folks being hellbent on keeping questers from getting into the re-trait game?
i keep trying to find who would be hurt if they were included... is this six figure payday a "victim" if questers get the re-trait? Re-traited cant be sold but if questers can re-trait thats one potential customer gone.
one day @STEVIL i really hope you will learn to read someones post before posting a sanctamonius rant at them
for the record im not a farmer/seller, i farm my own gear not that it matters
there is a huge diffrence in difficulty between banished cells 1 on vet (which i can solo) and a vet trial. sure i dont NEED bis armour/weapons to farm banished cells but i need them if im going to improve my DPS enough to do a vet trial as a DD instead of as a tank/healer
Whether or not you personally are a seller is not an issue I have not got any stake in but thanks for sharing.
My,pondering still stands tho - are the 6 figure sell prices perhaps the first identified victims if quarters can re-trait with crystal from questing.
But on another point - you and art is keep wanting to fret and fuss over how many crystal vet trial give vs the vet pledges or whatever. I am not taking a side either way on that but it should be clear I am not one of the "zoos made it this way so should not change" so if you can make the argument that one each is not sufficient for the investment, go for it.
My focus remains on the bigger pile of those who spend much more time questing thru the bulk of the content.
once again you fail to either read or comprehend someones post
make a bunch of random acusations
'bundle me in with other peoples posts
& then throw a little keyboard tantrum becaus people dont 'understand your posts
so lets have a quick recap shall we
i stated that people who log on hang out in a busy city & then log off - ie people who only come on the game for social interaction complaining abount not being able to get crystals is laughable
other peoples comments before or after my cooment (including yours) are irrelevant and yet you have twice now posted a silly little 'rant' directed at me over questing
so since you clearly do care about my opinion on whether questers need access to the trait stones or best in slot weapons as a whole - then here it is
you do not need them
i am currently leveling characters on xbox NA - i have NO CP
i am wearing white gear seducer on my magic characters and ashen grip on my stam characters all training (i have a just hit 4 traits on this server so my options are limited)
i equip random dropped gear around this
i am able to complete all of the overland content on all of my characters (except world bosses) solo but since there are SO MANY people on NA compared with EU i can post in zone & ask for help with the world bosses and clear them
once again i am not running bis weapons or armour and i am able to do this with no difficulty
i am currently mentoring a player and in order to explain the mechanics of undaunted dungeons at a pace that is convenient for us, we are currently running dungeons as a group of 2, me on a templar healer (level 32) and they on a stam DK and we are doing an awesome job
again i am not running bis gear, neither are they but we are able to complete the content with no difficulty
while i feel i would technically be capeable of running normal trial at my current level i have not asked any groups if i can jump in on a run for the simple fact that if i dropped a desirable weapon at the end at a low level i would cry
so to be perfectly honest with you, if you feel that you need BIS weapons in order to do ANY quest in this game then you have bigger problems than rngeebus not favouring you with good drops,
maybe someone will be kind enough to mentor you and help you out in game
puffytheslayer wrote: »@stevil
you reference the price of necro lightning staves
there are no necro ligtning staves as quest rewards ANYWHERE in rivenspire
so if you are trying to 'equip' your character using only quest reward set items then you have choosen the wrong weapon to use as an example
the transmutations stones are introduced to give people who NEED bis weapons (end game PvEers & PvPers) an ADDITIONAL way to aquire that trait
as someone who likes to run around doing quests you don NOT need bis so you do NOT need easy access to crystals
if you want to wear a visually unique armour piece or weapon but you want it in a different trait, because you role play and part of you character is that you are an adept fighter who has the best weapons in all of tamriel, then act like an adept fighter who deserves the best weapons in all of tamriel & run a vet dungeon
@STEVIL
Ok. You have a problem that people who are doing overland content don't have access to the crystals. I don't think "quests" are a reasonable place to include them, but I will say that I could imagine World Bosses having a small chance (like 5%) of dropping them. This would benefit those end-game players who are grinding overland content for gear as well as offer a little taste of the system to players going through the zone content.
Taleof2Cities wrote: »
Please enlighten me.Vet trials should have a 100% droprate on them.
Why should Vet undaunted pledges have a 100% droprate but Trials only drop it once a week from the weekly quest? For a much harder activity? Seems backwards.
@Dymence from dungeons You have 100% to get crystals from daily pledges and 1st random dungeon reward each day from trials it's weekly quest reward but we know there is option to get multiple crystals from different activities so it's possible You'll get multiple amount of crystals for weekly trial quest and 1 crystal for each dungeon related activity.
Same on bosses. It can be chance to get 1 crystal from veteran dungeon bosses and 2-3 crystals from veteran trial bosses. We'll see how things will go.
What I mean is that, even though you only get them guaranteed from pledges, pledges are still daily and there are 3 of them. The only trial related quest is a weekly.
puffytheslayer wrote: »@stevil you have entered that stage of your debate where you are failing to make any sense at all
please try again because i have no idea what your talking about as usual
i think i covered the fact that i didnt read the whole thread when i said other peoples comments including yours are irrelevant,
what this means is OP made a post, i read the origianl post & i replied
YOU are the one who started quoting me left right & centre making assumptions as to my opinion based on nothing other that your failure to comprehend that not everyone is going to read 7 pages of you flip flopping all over the place trying to make a point and repetedly failing
the reason i use the word NEED may or may not be the same as other peoples decision to use the word NEED, i dont assume to answer on their behalf, so please stop assuming that their posts are speaking for me
when i say need i am refering to what my characters need based on my play style & the content i play
for example
I have always wanted a master resto staff but rngeebus has never given me one, now that zos have made stam DDs a viable option for many vet trials any team i run with will likley need me to run a master resto to ensure the stam DDs have adequate resources
you see the diffrence ther
its the same weapon but 6 months ago i WANTED IT, not my healer & the remainder of the trail group NEED me to run it
you are talking about questing
and NEEDING access to the transmutation system, when in fact you are a quester who WANTS easier access to the transmutation system
and yes i am aware that a necro lightning staff and a unique dropped harpy shirt are different items thats why i refrenced them in completley diffent sentances and paragraphs, because thats how written english works
a person is capeable of expressing more than one thought in a single post
please learn to forum
@STEVIL
If you answer - answer to everything.
So far your logic means that I'm left out of motifs and costumes. Am I? Or is it my choice what to do and what not to do?