@STEVIL The question I keep asking myself is, why would anyone who strictly quests be in need of the crystals in the first place? I cannot think of one reason why anyone who only runs quests would need dropped gear in ideal traits. There are perfectly viable --very viable!-- crafted sets that can be crafted in ideal traits.
What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?
ETA: Before it's mentioned, sure, overland gear. But you can just buy that stuff in guild stores, or farm it solo while you quest. Rarely is it difficult to find an overland piece in an ideal trait from the many sources available in game already.
if you can only do the quests once, wheres the problem? id be more apt to give a stone for something not repeatable than anything else.
See, while i dont know why anyone would **need** vanilla ice cream when butter pecan exists... i do not then pose that need in the form of some question about why ice cream stores sell it.
i dont know why someone would need a red car, but that does not in anyway push into why they are made and sold to those who want them.
Are you implying that any number of runs in fungal grotto is not brainlessly easy? Just because something is time consuming it doesn't mean it's not brainlessly easy.DRXHarbinger wrote: »But it is actually a kick in the nuts to pvp players. levelling crafting is painfully slow.
Not sure what you're saying. Crafting is as painfully slow for PvE players. PvP players don't get to play victims here.If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.
This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.
Are you implying that running fungal grotto 40 or whatever times is not brainlessly easy? Cause you kinda contradict yourself.
If You think You'll get 40 keys after 40 runs then You're contradict Yourself. Bosses there will only have a chance to give You crystals. It'll be much more time consuming if You'll decide to get those crystals that way and yes I think if something is time consuming it's not brainlesly easy like for example running 5 times on fungal grotto like some people were thinking.
Also, please look up what "contradict" means, it doesn't mean what you think it means and what you said just makes no sense. In no way or form do I contradict myself in that comment.
@STEVIL you're wrong.
1)i love the logic that those doing content A are not shut out they can just stop doing content A.
You are right. We can toss aside the main questline of the core game, all the zone quests, all the side quests all the other such stuff that are not "worthy" enough to need to think about traits at all and go do the dungeons that matter.
That's not that logic. You don't need to stop doing content A. You can do content A and content B.In your case it's even easier - it's the quests you are talking about. Just complete all quests and then do what gives Crystals if you can't do those activities in between.
Again - it's quests. It's not repeatable content. You do them once and that's all. The goal is to give people more reasons to do repeatable content. Which is open for you to do, too.
2) "transmute subsystem is not for you questers"
That's just you over reacting. By your logic it's also not for end-game pvers. Then who is it for? People who run pledges every day? Because you can't seriously say that 1 crystal a week for doing whatever the latest trial is is catering to anyone.
So yeah, it forces everyone to run content they don't necessarily want to run. Not just you questers. Also them fishermen, also them RPers, also them end-game PvErs, them achievement hunters, etc.
What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?
That's a good question. Again, unless you seriously mean that overland sets would be faster to transmute if you got 1 crystal per quest. But idk, 40 quests seems like a long. And again - you wouldn't be able to transmute as many things as you want in principle because there is limited amount of quests.
if you can only do the quests once, wheres the problem? id be more apt to give a stone for something not repeatable than anything else.
I have no problem.It just makes no sense to say stuff like "waaa we are shut out" in this case. Because, I'm a quester, too. (If there's such a type of player). I completed all quests in 2014 and every DLC when they came out. Will I get my crystals or am I shut out of the system then? And then look, when he gets called out on being inconsistent , he pretend he wasn't addressed. But it's ok, I'll ask again.
@STEVIL you missed this comment and forgot to reply to it.
1)
i love the logic that those doing content A are not shut out they can just stop doing content A.
You are right. We can toss aside the main questline of the core game, all the zone quests, all the side quests all the other such stuff that are not "worthy" enough to need to think about traits at all and go do the dungeons that matter.
That's not that logic. You don't need to stop doing content A. You can do content A and content B.In your case it's even easier - it's the quests you are talking about. Just complete all quests and then do what gives Crystals if you can't do those activities in between.
Again - it's quests. It's not repeatable content. You do them once and that's all. The goal is to give people more reasons to do repeatable content. Which is open for you to do, too.
2) "transmute subsystem is not for you questers"
That's just you over reacting. By your logic it's also not for end-game pvers. Then who is it for? People who run pledges every day? Because you can't seriously say that 1 crystal a week for doing whatever the latest trial is is catering to anyone.
So yeah, it forces everyone to run content they don't necessarily want to run. Not just you questers. Also them fishermen, also them RPers, also them end-game PvErs, them achievement hunters, etc.
Also this last comment of yours is nonsensical.See, while i dont know why anyone would **need** vanilla ice cream when butter pecan exists... i do not then pose that need in the form of some question about why ice cream stores sell it.
i dont know why someone would need a red car, but that does not in anyway push into why they are made and sold to those who want them.
That's NOT AT ALL what he's asking.
He's asking why you need crystals from a dungeon if any gear that doesn't drop in dungeons doesn't need to be re-traited. And participating in dungeons to get gear that needs re-trating is a waste of time and "stop doing content A" for you in order to do dungeons. Then why force yourself? Let's say crystals are given for quests. And then what? You'd need to go to a dungeon and "stop doing content A (quests)" to get gear to use crystals on. But you don't want to go? Or you don't mind? Then just go and get crystals?
See the point? It's not at all about flavors of ice-cream and colors of cars. It's more like why would you buy and make steaks if you're a vegan and won't eat them?
Are you implying that any number of runs in fungal grotto is not brainlessly easy? Just because something is time consuming it doesn't mean it's not brainlessly easy.DRXHarbinger wrote: »But it is actually a kick in the nuts to pvp players. levelling crafting is painfully slow.
Not sure what you're saying. Crafting is as painfully slow for PvE players. PvP players don't get to play victims here.If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.
This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.
Are you implying that running fungal grotto 40 or whatever times is not brainlessly easy? Cause you kinda contradict yourself.
If You think You'll get 40 keys after 40 runs then You're contradict Yourself. Bosses there will only have a chance to give You crystals. It'll be much more time consuming if You'll decide to get those crystals that way and yes I think if something is time consuming it's not brainlesly easy like for example running 5 times on fungal grotto like some people were thinking.
Also, please look up what "contradict" means, it doesn't mean what you think it means and what you said just makes no sense. In no way or form do I contradict myself in that comment.
@STEVIL you're wrong.
1)i love the logic that those doing content A are not shut out they can just stop doing content A.
You are right. We can toss aside the main questline of the core game, all the zone quests, all the side quests all the other such stuff that are not "worthy" enough to need to think about traits at all and go do the dungeons that matter.
That's not that logic. You don't need to stop doing content A. You can do content A and content B.In your case it's even easier - it's the quests you are talking about. Just complete all quests and then do what gives Crystals if you can't do those activities in between.
Again - it's quests. It's not repeatable content. You do them once and that's all. The goal is to give people more reasons to do repeatable content. Which is open for you to do, too.
2) "transmute subsystem is not for you questers"
That's just you over reacting. By your logic it's also not for end-game pvers. Then who is it for? People who run pledges every day? Because you can't seriously say that 1 crystal a week for doing whatever the latest trial is is catering to anyone.
So yeah, it forces everyone to run content they don't necessarily want to run. Not just you questers. Also them fishermen, also them RPers, also them end-game PvErs, them achievement hunters, etc.
What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?
That's a good question. Again, unless you seriously mean that overland sets would be faster to transmute if you got 1 crystal per quest. But idk, 40 quests seems like a long. And again - you wouldn't be able to transmute as many things as you want in principle because there is limited amount of quests.
if you can only do the quests once, wheres the problem? id be more apt to give a stone for something not repeatable than anything else.
He's asking why you need crystals from a dungeon if any gear that doesn't drop in dungeons doesn't need to be re-traited. And participating in dungeons to get gear that needs re-trating is a waste of time and "stop doing content A" for you in order to do dungeons. Then why force yourself? Let's say crystals are given for quests. And then what? You'd need to go to a dungeon and "stop doing content A (quests)" to get gear to use crystals on. But you don't want to go? Or you don't mind? Then just go and get crystals?
See the point? It's not at all about flavors of ice-cream and colors of cars. It's more like why would you buy and make steaks if you're a vegan and won't eat them?
those running that content will have access to those resource options... but whether or not you **need** to understand why others should be allowed in that game or not, why do you **need** so badly to keep them out?
Are you implying that any number of runs in fungal grotto is not brainlessly easy? Just because something is time consuming it doesn't mean it's not brainlessly easy.DRXHarbinger wrote: »But it is actually a kick in the nuts to pvp players. levelling crafting is painfully slow.
Not sure what you're saying. Crafting is as painfully slow for PvE players. PvP players don't get to play victims here.If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.
This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.
Are you implying that running fungal grotto 40 or whatever times is not brainlessly easy? Cause you kinda contradict yourself.
If You think You'll get 40 keys after 40 runs then You're contradict Yourself. Bosses there will only have a chance to give You crystals. It'll be much more time consuming if You'll decide to get those crystals that way and yes I think if something is time consuming it's not brainlesly easy like for example running 5 times on fungal grotto like some people were thinking.
Also, please look up what "contradict" means, it doesn't mean what you think it means and what you said just makes no sense. In no way or form do I contradict myself in that comment.
A big problem with PVP in ESO is the PVE grind. Now, you might think, well, "if you don't like it, don't play." Well, that's what PVP players do.. err.. don't do.. and that's the problem. A big reason ESO PVP is so unpopular is because players would prefer to not play ESO at all than to have to grind in order to feel competitive in PVP.
A lot of PVP players I know were excited about the Transmutation system because they thought they could come back to ESO and do what they enjoy: play open world AvA.
After learning about what the Transmutation system actually is, they realized that if they come back to ESO, in order to remain competitive they will be: Grinding the same 4-12 player instances they've already done for years and are completely sick of and would rather gouge their eyes out than have to do it every day again.
Grinding in ESO is worse than it is in a lot of other games because it's insanely repetitious. Designing gameplay around grinding the same content for YEARS is very very bad IMO.
Furthermore, I will say ZOS is really dumb by trying, once again, to encourage hardcore players to use the group finder. That is a recipe to make both hardcore and casual players miserable when the group finder matches them.
100% this.
They replace grind with - grind.
What makes it worse is that it´s not even letting people grind the content they like on the char they like.
No they require you to grind pledges on as many chars as possible each and every day. Taking chances with rewards for the unworthy does not seem to come close to doing that.
Will 30 day campaign rewards atleast award you with more than one stone?
He's asking why you need crystals from a dungeon if any gear that doesn't drop in dungeons doesn't need to be re-traited. And participating in dungeons to get gear that needs re-trating is a waste of time and "stop doing content A" for you in order to do dungeons. Then why force yourself? Let's say crystals are given for quests. And then what? You'd need to go to a dungeon and "stop doing content A (quests)" to get gear to use crystals on. But you don't want to go? Or you don't mind? Then just go and get crystals?
See the point? It's not at all about flavors of ice-cream and colors of cars. It's more like why would you buy and make steaks if you're a vegan and won't eat them?
Again, it is not a matter of "need" for any system or subsystem to be opened up to those who may want it or may benefit from it. "Enjoy" or "want" are usually sufficient. We dont cut off skyshards for "group/trial folks once they have enough skill points to unlock the skills needed for 2-3 bars of skills plus passives, right?
Also, last time i checked, every non-dungeon drop does not come in whatever traits you desire. So this myth that nothing but dungeon sets will ever be re-traited is silly.
Or... let me get this right... are you under the mistaken notion that a golden crafted staff or golden overland drop staff like say spinners or sorrow wont benefit from re-trait by keeping the same gold quality like dungeon sets will?
Consider the recent changes to traits and the shifts between say sharpened and precise and other options... you really cannot see any benefit in -re-traiting from quest crystals the gold or even purple weapons or gear?
or do you just pretend none of that applies because you just dismiss any "need" for anything for questers?
this new sus-system is NOT just about top end yields for the elite running their repeatables - or at least it does not have to be - it can apply for resources as well with the crystals and transmute being an alternative resource to re-crafting and re-farming and re-golding etc...
those running that content will have access to those resource options... but whether or not you **need** to understand why others should be allowed in that game or not, why do you **need** so badly to keep them out?
@STEVIL come on, are you reading what people are saying to you?First thought, the "its not stopping the quests" cuz you know you can do quests when you dont want crystals and then stop doing quests to go get crystals.
yes, thats right.
just like putting it just for VMA would not mean PVPers would have to stop running PVP or trial folks would not have to stop trials... they would just have to stop those whenever they wanted crystals.
so... yes... you do have to stop quests and run the dungeons or arenas or pvp WHEN you want to get crystals.
Why? because they chose to make content A and content B not both give crystals.
As for end game pve trial folks... didn't i see leaderboards and the weekly both in the guaranteed lists?
Was that combo of possible gains above or below the entry for killng molag bal and savirning all of nirn?
Several have stated above this is in part to simply grant more reward for those already running the content they are already running... and if that is true why not apply that same thing to the main bulk of the PVE content of the game?
Folks keep running back behind the "justify why questers" (or generic "the unworthy" need it) while my point is why do you and the others need to exclude them from it so much?
No, according to your logic trial folks are excluded. Because they need to stop doing content A and go collect the skyshards. If they aren't excluded, then you aren't excluded from transmutation system either.
Again, it is not a matter of "need" for any system or subsystem to be opened up to those who may want it or may benefit from it. "Enjoy" or "want" are usually sufficient. We dont cut off skyshards for "group/trial folks once they have enough skill points to unlock the skills needed for 2-3 bars of skills plus passives, right?
None of that gear is BOP, it's all BOE so it doesn't matter in what trait it drops. You can buy it in a trait you need.Also, last time i checked, every non-dungeon drop does not come in whatever traits you desire. So this myth that nothing but dungeon sets will ever be re-traited is silly.
None of that applies, you can ALREADY buy a trait you need RIGHT NOW. TODAY. No need to wait for the next update, no need to farm crystals - EVEN if you got them for quests.
Or... let me get this right... are you under the mistaken notion that a golden crafted staff or golden overland drop staff like say spinners or sorrow wont benefit from re-trait by keeping the same gold quality like dungeon sets will?
Consider the recent changes to traits and the shifts between say sharpened and precise and other options... you really cannot see any benefit in -re-traiting from quest crystals the gold or even purple weapons or gear?
or do you just pretend none of that applies because you just dismiss any "need" for anything for questers?
Yeah, no. It's not an alternative to golding and never was supposed to be that. I don't need to keep them out, no. But you are being a hypocrite. Due to the fact that there's no reason for you to need this except for your wish, you simply sound like a person who just wants an easy way to farm crystals to re-trait your trial gear. Quests are easy, trials are not. Are you saying they both should give the same rewards?this new sus-system is NOT just about top end yields for the elite running their repeatables - or at least it does not have to be - it can apply for resources as well with the crystals and transmute being an alternative resource to re-crafting and re-farming and re-golding etc...
those running that content will have access to those resource options... but whether or not you **need** to understand why others should be allowed in that game or not, why do you **need** so badly to keep them out?
Well term "brainlesly easy" doesnt have to means always something You can do without sweat and non hard at all. Something time consuming isnt "brainlesly easy" even if isnt hard to do.You still need Your brain to push it one run after another and belive me after 20 runs in a row You'll understand why it isnt brainlesly easy for everyone. Also if You'll look at thread title You should understand why I am calling it not brainlesly easy. I felt little irony suggesting You think 40 vFG runs is totally not requiring brain which is imo not true which means You contradict Yourself making that irony.
He's asking why you need crystals from a dungeon if any gear that doesn't drop in dungeons doesn't need to be re-traited. And participating in dungeons to get gear that needs re-trating is a waste of time and "stop doing content A" for you in order to do dungeons. Then why force yourself? Let's say crystals are given for quests. And then what? You'd need to go to a dungeon and "stop doing content A (quests)" to get gear to use crystals on. But you don't want to go? Or you don't mind? Then just go and get crystals?
See the point? It's not at all about flavors of ice-cream and colors of cars. It's more like why would you buy and make steaks if you're a vegan and won't eat them?
Again, it is not a matter of "need" for any system or subsystem to be opened up to those who may want it or may benefit from it. "Enjoy" or "want" are usually sufficient. We dont cut off skyshards for "group/trial folks once they have enough skill points to unlock the skills needed for 2-3 bars of skills plus passives, right?
Also, last time i checked, every non-dungeon drop does not come in whatever traits you desire. So this myth that nothing but dungeon sets will ever be re-traited is silly.
Or... let me get this right... are you under the mistaken notion that a golden crafted staff or golden overland drop staff like say spinners or sorrow wont benefit from re-trait by keeping the same gold quality like dungeon sets will?
Consider the recent changes to traits and the shifts between say sharpened and precise and other options... you really cannot see any benefit in -re-traiting from quest crystals the gold or even purple weapons or gear?
or do you just pretend none of that applies because you just dismiss any "need" for anything for questers?
this new sus-system is NOT just about top end yields for the elite running their repeatables - or at least it does not have to be - it can apply for resources as well with the crystals and transmute being an alternative resource to re-crafting and re-farming and re-golding etc...
those running that content will have access to those resource options... but whether or not you **need** to understand why others should be allowed in that game or not, why do you **need** so badly to keep them out?
Why do you say that the transmutation "subsystem" is closed off to you and I'm assuming you're also speaking for all the casual players who feel the same way...
Nothing is closed off...Nobody wants to keep you out...you just choose to close it off by not choosing to do the content, regardless of the reason... Everyone in this game has the same exact chance to drop these crystals...as long as you are willing to do the content...
To be totally honest other than the DLC dungeons...the vet dungeons are a cakewalk that don't even need a full 4 man team to steamroll it... and I am nor ever will be even close to being an "elite" player...
Well term "brainlesly easy" doesnt have to means always something You can do without sweat and non hard at all. Something time consuming isnt "brainlesly easy" even if isnt hard to do.You still need Your brain to push it one run after another and belive me after 20 runs in a row You'll understand why it isnt brainlesly easy for everyone. Also if You'll look at thread title You should understand why I am calling it not brainlesly easy. I felt little irony suggesting You think 40 vFG runs is totally not requiring brain which is imo not true which means You contradict Yourself making that irony.
So because I contradict your opinion I contradict myself? No, not how it works. DO look up what the word means. And yes it is brainlessly easy. I can run it in any condition without much effort. And also no, no one said 40 runs have to be in a row, which makes it even easier.
You could just have said the easiest content in the game should give crystals so you can run a dungeon maybe 5 times and have best trait gear. Because that's what your suggestion of including questing boils down to. That's not how it should work.
If you're farming for gear solo you're doing it wrong. Get 3 others and farm for an hour or two, exchange the pieces and you'll have your full set. If you're lucky even in good traits.
I don't say they deserve it or not. It's about deliberate choices.
I don't say they deserve it or not. It's about deliberate choices.
I don't say they deserve it or not. It's about deliberate choices.
Well you did say something about how th e easiest content should not get it, so sounds like a worthy vs unworthy position...
or
if it is just about making folks choose by cutting out some content... would you be equally fine if crystals only dropped from overland quests and daily delves and those who did not run that content had to make a "deliberate choice" to stop running trial and go run that in order to get the fuel for their re-trait desires?
i doubt it.
But you can prove me wrong.
Your proposal wouldn't alleviate that. If you don't gain 40 crystals by questing, why bothering with it? And if you do gain a meaningful amount, why bothering with harder content? I can rush the quest content with no problem and finish a zone main quest line in less than an hour probably. Should I be rewarded with a meaningful amount of crystals for that?