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Wake up people ! Transmutaion is not for lazy scrubs.

  • rhapsodious
    rhapsodious
    ✭✭✭✭✭
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Pledges and vet random guarantee a crystal, so that's 3 a day per character. "Occasionally" has historically indicated a fairly decent drop rate (like 20-40%), which is reasonable.

    You also get them from trials coffers, so if you run through all 5 on normal, that's another 5 per week per character. Plus the guaranteed ones from whenever you complete VMA and VDSA.

    The only chance-based ones are RFTW (which are easy to accumulate), additional vet randoms, and dungeon final boss drops.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Atm this activities have 100% chance to give You crystal or crystals (some give multiple amount)

    Veteran Undaunted Pledge
    Your first completed random Veteran dungeon through the Grouping Tool per day
    Trial Weekly Quests
    Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
    End of Campaign Rewards (both 7-day and 30-day)
    Veteran Maelstrom Arena
    Veteran Dragonstar Arena

    and others activities will give You them occasionaly.

    Your RNG whining doesnt look too serious for me. Get more informations next time before You come to discussion.

    maybe you need to get more information.

    ZOS_GinaBrunoZOS_GinaBruno
    admin
    BASE GAME UPDATE


    Transmutation
    A new way of altering your equipment is available in this update. Transmutation allows you to permanently change the trait of an item to one of your choosing! The requirements to utilize Transmutation is as follows:
    Transmutation can only be done at a Transmute Station, which is a new service station found in the Brass Fortress.
    Home furnishing versions of these stations may also be purchased for Writ Vouchers from Rolis Hlaalu the Master Writ Merchant.
    Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
    Transmutation requires having previously researched the desired trait.
    Jewelry cannot be transmuted.




    sounds like more RNG to me, the fact that its 100% drop rate on PTS makes it actually worse because we cant test the TRUE drop rate before it goes live to see if its acceptable.
    Edited by Mojmir on September 20, 2017 3:49PM
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Pledges and vet random guarantee a crystal, so that's 3 a day per character. "Occasionally" has historically indicated a fairly decent drop rate (like 20-40%), which is reasonable.

    You also get them from trials coffers, so if you run through all 5 on normal, that's another 5 per week per character. Plus the guaranteed ones from whenever you complete VMA and VDSA.

    The only chance-based ones are RFTW (which are easy to accumulate), additional vet randoms, and dungeon final boss drops.

    prove this
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Juhasow wrote: »

    Well depends how many crystals will drop for certain activities because as we know already some activities can give multiple crystals.

    We actually don't "know" the drop rate yet. We only know what is on the PTS currently. It has already been said that the rates are different on the PTS than what will be on Live.

    Bottom Line, its going to be a grind no matter what.
    CoyoteNZ wrote: »
    Are crystals bound, or can they be traded and sold in guild stores?

    Bound to your Account. Can be used by character on your account even the one that does not earn them. Once the gear trait is changed, the item is bound to your account.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nestor wrote: »
    Juhasow wrote: »

    Well depends how many crystals will drop for certain activities because as we know already some activities can give multiple crystals.

    We actually don't "know" the drop rate yet. We only know what is on the PTS currently. It has already been said that the rates are different on the PTS than what will be on Live.

    Bottom Line, its going to be a grind no matter what.
    CoyoteNZ wrote: »
    Are crystals bound, or can they be traded and sold in guild stores?

    Bound to your Account. Can be used by character on your account even the one that does not earn them. Once the gear trait is changed, the item is bound to your account.

    thank you, this is the only thing im trying to prove is wrong with this system. if it were a 100% drop rate, i honestly dont care if its 40 runs. this goes back to when we had abysmal drop rates for helms in vet dungeons, we dont need more RNG.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Atm this activities have 100% chance to give You crystal or crystals (some give multiple amount)

    Veteran Undaunted Pledge
    Your first completed random Veteran dungeon through the Grouping Tool per day
    Trial Weekly Quests
    Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
    End of Campaign Rewards (both 7-day and 30-day)
    Veteran Maelstrom Arena
    Veteran Dragonstar Arena

    and others activities will give You them occasionaly.

    Your RNG whining doesnt look too serious for me. Get more informations next time before You come to discussion.

    maybe you need to get more information.

    ZOS_GinaBrunoZOS_GinaBruno
    admin
    BASE GAME UPDATE


    Transmutation
    A new way of altering your equipment is available in this update. Transmutation allows you to permanently change the trait of an item to one of your choosing! The requirements to utilize Transmutation is as follows:
    Transmutation can only be done at a Transmute Station, which is a new service station found in the Brass Fortress.
    Home furnishing versions of these stations may also be purchased for Writ Vouchers from Rolis Hlaalu the Master Writ Merchant.
    Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
    Transmutation requires having previously researched the desired trait.
    Jewelry cannot be transmuted.




    sounds like more RNG to me, the fact that its 100% drop rate on PTS makes it actually worse because we cant test the TRUE drop rate before it goes live to see if its acceptable.

    Well Your infos are out of date and incomplete.
    Same Gina Bruno next day.
    The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.

    As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
    • Veteran Undaunted Pledge
    • Your first completed random Veteran dungeon through the Grouping Tool per day
    • Trial Weekly Quests
    • Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
    • End of Campaign Rewards (both 7-day and 30-day)
    • Veteran Maelstrom Arena
    • Veteran Dragonstar Arena

    Additionally, you also have a chance at obtaining Crystals from these sources:
    • Completing additional random Veteran dungeons through the Grouping Tool
    • Final bosses from Normal and Veteran dungeons
    • Rewards for the Worthy

    Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!

    Panta rhei.
    Edited by Juhasow on September 20, 2017 4:00PM
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Atm this activities have 100% chance to give You crystal or crystals (some give multiple amount)

    Veteran Undaunted Pledge
    Your first completed random Veteran dungeon through the Grouping Tool per day
    Trial Weekly Quests
    Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
    End of Campaign Rewards (both 7-day and 30-day)
    Veteran Maelstrom Arena
    Veteran Dragonstar Arena

    and others activities will give You them occasionaly.

    Your RNG whining doesnt look too serious for me. Get more informations next time before You come to discussion.

    maybe you need to get more information.

    ZOS_GinaBrunoZOS_GinaBruno
    admin
    BASE GAME UPDATE


    Transmutation
    A new way of altering your equipment is available in this update. Transmutation allows you to permanently change the trait of an item to one of your choosing! The requirements to utilize Transmutation is as follows:
    Transmutation can only be done at a Transmute Station, which is a new service station found in the Brass Fortress.
    Home furnishing versions of these stations may also be purchased for Writ Vouchers from Rolis Hlaalu the Master Writ Merchant.
    Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
    Transmutation requires having previously researched the desired trait.
    Jewelry cannot be transmuted.




    sounds like more RNG to me, the fact that its 100% drop rate on PTS makes it actually worse because we cant test the TRUE drop rate before it goes live to see if its acceptable.

    Well Your infos are out of date and incomplete.
    Same Gina Bruno next day.
    The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.

    As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
    • Veteran Undaunted Pledge
    • Your first completed random Veteran dungeon through the Grouping Tool per day
    • Trial Weekly Quests
    • Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
    • End of Campaign Rewards (both 7-day and 30-day)
    • Veteran Maelstrom Arena
    • Veteran Dragonstar Arena

    Additionally, you also have a chance at obtaining Crystals from these sources:
    • Completing additional random Veteran dungeons through the Grouping Tool
    • Final bosses from Normal and Veteran dungeons
    • Rewards for the Worthy

    Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!

    Panta rhei.

    I stand corrected, if this goes live in this way, I'm good.
  • rhapsodious
    rhapsodious
    ✭✭✭✭✭
    Mojmir wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Pledges and vet random guarantee a crystal, so that's 3 a day per character. "Occasionally" has historically indicated a fairly decent drop rate (like 20-40%), which is reasonable.

    You also get them from trials coffers, so if you run through all 5 on normal, that's another 5 per week per character. Plus the guaranteed ones from whenever you complete VMA and VDSA.

    The only chance-based ones are RFTW (which are easy to accumulate), additional vet randoms, and dungeon final boss drops.

    prove this

    Can't prove it definitively because nobody has access to the drop rates, but using previous patch notes:

    https://forums.elderscrollsonline.com/en/discussion/comment/2343134#Comment_2343134

    https://forums.elderscrollsonline.com/en/discussion/comment/3555447#Comment_3555447

    https://forums.elderscrollsonline.com/en/discussion/comment/3124153#Comment_3124153

    ctrl+f "occasionally", since I can't link directly to the text I want

    All 3 of those things (motif drops from dailies, daedra heart drops, survey drops) I think are aptly described as "occasional". They tend to use "rare" and "very rare" to indicate rates along the lines of 5% and 1% (compare the Stonefire Scamp drops to the Soul-Shriven skin drops).

    In any case, there's precedent to believe the drop rate will be reasonable.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Pledges and vet random guarantee a crystal, so that's 3 a day per character. "Occasionally" has historically indicated a fairly decent drop rate (like 20-40%), which is reasonable.

    You also get them from trials coffers, so if you run through all 5 on normal, that's another 5 per week per character. Plus the guaranteed ones from whenever you complete VMA and VDSA.

    The only chance-based ones are RFTW (which are easy to accumulate), additional vet randoms, and dungeon final boss drops.

    prove this

    Can't prove it definitively because nobody has access to the drop rates, but using previous patch notes:

    https://forums.elderscrollsonline.com/en/discussion/comment/2343134#Comment_2343134

    https://forums.elderscrollsonline.com/en/discussion/comment/3555447#Comment_3555447

    https://forums.elderscrollsonline.com/en/discussion/comment/3124153#Comment_3124153

    ctrl+f "occasionally", since I can't link directly to the text I want

    All 3 of those things (motif drops from dailies, daedra heart drops, survey drops) I think are aptly described as "occasional". They tend to use "rare" and "very rare" to indicate rates along the lines of 5% and 1% (compare the Stonefire Scamp drops to the Soul-Shriven skin drops).

    In any case, there's precedent to believe the drop rate will be reasonable.

    thanks, with this being an account bound item and "binding" the item you retrait to your acct, on top of 40/re-trait,it needs to be a 100% drop in this content:
    Veteran Undaunted Pledge
    Your first completed random Veteran dungeon through the Grouping Tool per day
    Trial Weekly Quests
    Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
    End of Campaign Rewards (both 7-day and 30-day)
    Veteran Maelstrom Arena
    Veteran Dragonstar Arena
    Edited by Mojmir on September 20, 2017 4:41PM
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Mojmir wrote: »
    Nestor wrote: »
    Juhasow wrote: »

    Well depends how many crystals will drop for certain activities because as we know already some activities can give multiple crystals.

    We actually don't "know" the drop rate yet. We only know what is on the PTS currently. It has already been said that the rates are different on the PTS than what will be on Live.

    Bottom Line, its going to be a grind no matter what.
    CoyoteNZ wrote: »
    Are crystals bound, or can they be traded and sold in guild stores?

    Bound to your Account. Can be used by character on your account even the one that does not earn them. Once the gear trait is changed, the item is bound to your account.

    thank you, this is the only thing im trying to prove is wrong with this system. if it were a 100% drop rate, i honestly dont care if its 40 runs. this goes back to when we had abysmal drop rates for helms in vet dungeons, we dont need more RNG.

    You can still ignore the stones to have the same RNG as you have now...so it's not more RNG, it's less in the end. You know wh? because you have 2 ways of getting your perfect item:

    1. drop it and save the stones
    2. drop crap trait --> retrait with saved stones
    Noobplar
  • Ardan147
    Ardan147
    ✭✭✭✭
    Sigtric wrote: »
    Defilted wrote: »
    1. Run content you are running now with the hopes you get the drop you want
    2. While running this content you sometimes get a re-trait MAT
    3. I never got the trait I wanted , but then I earned enough MATS
    4. Changed trait.


    Seems like a okay system to me based on my understanding
    You are right...

    This wouldn't be ESO with out people complaining about it though.

    It's not just ESO. People EVERYWHERE will complain about just about anything.

    Truth of the matter is, no matter what, you are not going to be able to please everyone. Players looking for a quick shortcut are naturally disappointed as this did not turn out to be the case. As an active trader, I would have been quite pissed if they had made transmitting items so easy that it completely disrupted the in-game economy. And as someone who does vet dungeons as well, i can also appreciate having an alternate means of obtaining a specific piece that may have been eluding me.

    On another note, for all the clamoring for ZOS to add jewelry crafting, it would necessarily have to be extremely prohibitive and costly in order to avoid disrupting a large segment of the in-game economy. Think about it - why do purple jewelry pieces from sets like Mother's Sorrow, Spinners, Spriggan, Briarheart, etc., cost so much? Because you can't craft or upgrade lower quality pieces. In order to go 5 deep in two different sets, at least one must be a dropped set, and you will need some jewelry from that set. If it was possible to go 5 deep in two different crafted sets then overland dropped sets would be rendered irrelevant unless buffed, in which case crafted sets would become irrelevant. (I.e, an armor piece from the Spinner's set with the divines.trait can cost tens of thousands of gold because it is needed to complete a set whose relevance is in part due to the fact that you CAN'T craft jewelry.

    Also, making it too easy to obtain the best gear trivialized any sense of achievement in having earned them. Right now with dungeon/trial sets it's entirely a matter of luck as to getting the piece you want (notwithstanding the fact that you still need to be able to do the dungeon/trial.) This new transmutation system seems to be mainly a mechanism for mitigating really bad luck with the RNG. (Which I'm guessing is the exact purpose for which it was designed.)
    This creature called a songbird. What a devious creation! This winged nuisance erodes sanity with its incessant chirping. What a brilliant form of torture!
  • Emma_Overload
    Emma_Overload
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    Feanor wrote: »
    I'm still baffled why casuals or RPers would need to retrait...and as @Lieblingsjunge has said, just run Fungal Grotto or Selene's Web. Takes 15 minutes each.

    Why do old guys who never drive faster than 40 MPH buy Porsches? Because that's what they want, duh!

    There is a warm, fuzzy feeling that comes from having your toon geared with "perfect" armor and weapons that has NOTHING to do with how (or how often) you actually play with that toon.
    #CAREBEARMASTERRACE
  • STEVIL
    STEVIL
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    Feanor wrote: »
    I'm still baffled why casuals or RPers would need to retrait...and as @Lieblingsjunge has said, just run Fungal Grotto or Selene's Web. Takes 15 minutes each.

    Why do old guys who never drive faster than 40 MPH buy Porsches? Because that's what they want, duh!

    There is a warm, fuzzy feeling that comes from having your toon geared with "perfect" armor and weapons that has NOTHING to do with how (or how often) you actually play with that toon.

    Agreed... after all nowhere is it written that **need** is a required element for access to a subsystem.

    in fact, one of the most irksome aspects of this new transmute subsystem to me is the tower shield sized and shaped shaft given to the questing community.

    Maybe i misread the long list of who gets to use the trasmute subsystem but it looks an awful lot like the entirety of the bronze-silver-gold questlines and all the side quests and all the mage's guild and fighters guild quests and even the main core questline to finish of molag you-know-who as well as each of the new DLC zone quests for Gold Coast, Abbah Landing and even CWC itself all get shut out of the transmute system.

    The hours upon hours of all that content - they apparently do not **need** to give you access to or opportunity to play in the new transmute playground at all, cuz, you know, that content is not, what, "worthy enough" to get a place at the holy, blessed, only for the noble elite players "transmute table"?

    guess that shows, the list provided by @ZOS_GinaBruno, how the folks at ZOS value their own questlines and those who play through them. You questers, you deserve to be shut out of transmute, right?

    So spaketh the transmute list of the worth bothering with.

    me? i think having to sit thru the prophet's quest line starter show and tell one more time in and of itself deserves a full stack of transmute shards.

    maybe the new taglines should read "ESO: Skip the quests, run the dungeons. That can get you the stuff that matters."

    Well, if ZOS doesn't think running thru their major questline content is worth anything as far as access to new subsystems, who are we to argue with whether that content is worth anything?









    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Mojmir
    Mojmir
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    Ardan147 wrote: »
    Sigtric wrote: »
    Defilted wrote: »
    1. Run content you are running now with the hopes you get the drop you want
    2. While running this content you sometimes get a re-trait MAT
    3. I never got the trait I wanted , but then I earned enough MATS
    4. Changed trait.


    Seems like a okay system to me based on my understanding
    You are right...

    This wouldn't be ESO with out people complaining about it though.

    It's not just ESO. People EVERYWHERE will complain about just about anything.

    Truth of the matter is, no matter what, you are not going to be able to please everyone. Players looking for a quick shortcut are naturally disappointed as this did not turn out to be the case. As an active trader, I would have been quite pissed if they had made transmitting items so easy that it completely disrupted the in-game economy. And as someone who does vet dungeons as well, i can also appreciate having an alternate means of obtaining a specific piece that may have been eluding me.

    On another note, for all the clamoring for ZOS to add jewelry crafting, it would necessarily have to be extremely prohibitive and costly in order to avoid disrupting a large segment of the in-game economy. Think about it - why do purple jewelry pieces from sets like Mother's Sorrow, Spinners, Spriggan, Briarheart, etc., cost so much? Because you can't craft or upgrade lower quality pieces. In order to go 5 deep in two different sets, at least one must be a dropped set, and you will need some jewelry from that set. If it was possible to go 5 deep in two different crafted sets then overland dropped sets would be rendered irrelevant unless buffed, in which case crafted sets would become irrelevant. (I.e, an armor piece from the Spinner's set with the divines.trait can cost tens of thousands of gold because it is needed to complete a set whose relevance is in part due to the fact that you CAN'T craft jewelry.

    Also, making it too easy to obtain the best gear trivialized any sense of achievement in having earned them. Right now with dungeon/trial sets it's entirely a matter of luck as to getting the piece you want (notwithstanding the fact that you still need to be able to do the dungeon/trial.) This new transmutation system seems to be mainly a mechanism for mitigating really bad luck with the RNG. (Which I'm guessing is the exact purpose for which it was designed.)

    Actually jewelry is the cheapest PC of sets because it's always the best trait, if jewel crafting we're ever implemented I'm sure zo$ would start adding crap like robust spinners because there always has to be a catch.
  • Asardes
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    I actually think the system is well implemented and only needs a bit of tweaking, rewarding also quality, not only quantity of runs. For example the drop rate for crystals should be upped a bit for some activities based on difficulty. Namely:
    - pledges should have 50% drop for normal, 100% for veteran and 2x for HM
    - the drop rate from dungeon end boss should be 20% for normal, 50% for veteran and 100% for HM;
    - the drop rate from trial end boss should be 50% for normal, 100% for veteran and 2x for HM;
    - vMA should drop 50% if no score, 100% if you still get a score but you have > 5 deaths and 2x for <= 5 deaths
    - vDSA should always drop one, with 2x if <= 5 deaths.
    - random normal should have a 50% chance and random vet 100% for the first run of the day, with the subsequent ones downgraded to 10% and 20% respectively;
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • rhapsodious
    rhapsodious
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    STEVIL wrote: »
    Feanor wrote: »
    I'm still baffled why casuals or RPers would need to retrait...and as @Lieblingsjunge has said, just run Fungal Grotto or Selene's Web. Takes 15 minutes each.

    Why do old guys who never drive faster than 40 MPH buy Porsches? Because that's what they want, duh!

    There is a warm, fuzzy feeling that comes from having your toon geared with "perfect" armor and weapons that has NOTHING to do with how (or how often) you actually play with that toon.

    in fact, one of the most irksome aspects of this new transmute subsystem to me is the tower shield sized and shaped shaft given to the questing community.

    Maybe i misread the long list of who gets to use the trasmute subsystem but it looks an awful lot like the entirety of the bronze-silver-gold questlines and all the side quests and all the mage's guild and fighters guild quests and even the main core questline to finish of molag you-know-who as well as each of the new DLC zone quests for Gold Coast, Abbah Landing and even CWC itself all get shut out of the transmute system.

    It's a combat-related feature... I'm not sure what questers would get out of it. You can only do (most) quests once, and they give static rewards.
    The hours upon hours of all that content - they apparently do not **need** to give you access to or opportunity to play in the new transmute playground at all, cuz, you know, that content is not, what, "worthy enough" to get a place at the holy, blessed, only for the noble elite players "transmute table"?

    guess that shows, the list provided by @ZOS_GinaBruno, how the folks at ZOS value their own questlines and those who play through them. You questers, you deserve to be shut out of transmute, right?

    You don't have to be shut out of it. You can do the various forms of PVE specialized combat content in the game, or you can PVP. Does locking Vigor and Caltrops behind the Alliance War line mean that ZOS doesn't care about PVE? ZOS added an entire new zone full of (good) quests for you to do, too...
    So spaketh the transmute list of the worth bothering with.

    me? i think having to sit thru the prophet's quest line starter show and tell one more time in and of itself deserves a full stack of transmute shards.

    maybe the new taglines should read "ESO: Skip the quests, run the dungeons. That can get you the stuff that matters."

    Well, if ZOS doesn't think running thru their major questline content is worth anything as far as access to new subsystems, who are we to argue with whether that content is worth anything?

    I'm still not quite seeing the jump here. Transmutation is for those looking to end the grind and end up with their chosen traits for their gear. The crystals drop through things you'd be grinding anyway to get the gear, whereas you don't really grind quests. It makes complete sense to me that they only drop through content you'd be running to get that gear anyway.
  • Doctordarkspawn
    Doctordarkspawn
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    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Pledges and vet random guarantee a crystal, so that's 3 a day per character. "Occasionally" has historically indicated a fairly decent drop rate (like 20-40%), which is reasonable.

    You also get them from trials coffers, so if you run through all 5 on normal, that's another 5 per week per character. Plus the guaranteed ones from whenever you complete VMA and VDSA.

    The only chance-based ones are RFTW (which are easy to accumulate), additional vet randoms, and dungeon final boss drops.

    It's confirmed pledges have them as a reward?

    Do they come as part of the vet rewards or the vet quest rewards?
  • rhapsodious
    rhapsodious
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    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    Juhasow wrote: »
    Mojmir wrote: »
    when it goes live, its needs to be 20 crystals or below and guaranteed drop every time. we didn't ask for more grinding

    And we dont get more grinding. We'll be doing everything what we've been doing counting on luck to get BiS items but if that luck wont happen then we'll be able to retrait spom,e weakes items we recived in the procces of farming BiS.

    Retraiting isnt new way to get BiS , it's new way to assist getting it if You had not enough luck from loot.

    so in other words, grinding. we aalready ran the content to get an item, why should we have to run 40 more times? again, this isnt what we asked for.

    No it's not grinding itself .It's improvement to grinding , additional currency during grinding and other activities that will help You get adventage over totally RNG based grind.

    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    when this goes live, it wont be a "sure thing" 1 crystal every time you run the content, it will be "occasionally" which translates to more RNG. add on top of that youll need 40 of these crystals. finally, you state this is exactly what you asked for, show me where we(because im part of that "we") asked for more RNG?

    Pledges and vet random guarantee a crystal, so that's 3 a day per character. "Occasionally" has historically indicated a fairly decent drop rate (like 20-40%), which is reasonable.

    You also get them from trials coffers, so if you run through all 5 on normal, that's another 5 per week per character. Plus the guaranteed ones from whenever you complete VMA and VDSA.

    The only chance-based ones are RFTW (which are easy to accumulate), additional vet randoms, and dungeon final boss drops.

    It's confirmed pledges have them as a reward?

    Do they come as part of the vet rewards or the vet quest rewards?

    Yes, Gina confirmed it yesterday. I assume they're included with the reward for the pledge quest, so you'd get your key(s) and a crystal.

    Not actually sure if they come as a reward for the dungeon quest itself... my guess is no, but I don't know for certain.
  • Artis
    Artis
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    But it is actually a kick in the nuts to pvp players. levelling crafting is painfully slow.

    Not sure what you're saying. Crafting is as painfully slow for PvE players. PvP players don't get to play victims here.
    Juhasow wrote: »
    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    Are you implying that running fungal grotto 40 or whatever times is not brainlessly easy? Cause you kinda contradict yourself.
  • Fuxo
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    It's a nice change. At least you can grind something you like.
  • NyassaV
    NyassaV
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    I don't have an issue grinding, but as now I don't think one will be able to re-trait 1 item after 8 hours of content, that to me is a huge issue
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Juhasow
    Juhasow
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    Artis wrote: »
    But it is actually a kick in the nuts to pvp players. levelling crafting is painfully slow.

    Not sure what you're saying. Crafting is as painfully slow for PvE players. PvP players don't get to play victims here.
    Juhasow wrote: »
    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    Are you implying that running fungal grotto 40 or whatever times is not brainlessly easy? Cause you kinda contradict yourself.

    If You think You'll get 40 keys after 40 runs then You're contradict Yourself. Bosses there will only have a chance to give You crystals. It'll be much more time consuming if You'll decide to get those crystals that way and yes I think if something is time consuming it's not brainlesly easy like for example running 5 times on fungal grotto like some people were thinking.
    Edited by Juhasow on September 20, 2017 8:45PM
  • Integral1900
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    10 maybe, 40 no way, some of us have a life to lead :D
  • STEVIL
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    @rhapsodious

    It's a combat-related feature... I'm not sure what questers would get out of it. You can only do (most) quests once, and they give static rewards.

    yes its a combat related feature and new sub-system - but so are armor sets, weapons etc and they all tend to come in quest reqrds too, for the most part. Mosat quests involve combat, so, combat feature-based rewards do not seem out of line for them to me. i have no idea why they would be inappropriate.

    Not sure what questors would get out of it? thats fine. You dont have to. Just like i don't have to know what motivates PVP players or those seeking fishing achievements. But, taking such a large major section of the content and divorcing it from the new subsystem which would benefit them... that is just off some serious ways.

    As for whatever you mean by "static rewards" the reawrds have changed over time **as** the game changed. With 1T some quests began giving set pieces, not just disposable trash. As of Morrowind, some quests began giving furnishings and iirc costumes or body markings.

    As of Homestead, completing quests served to unlock many housing options.

    So there does not seem to be much in the way of precedence for shutting out that major a section of content from the new subsystem.

    Seems ZOS may be buying into the "only for the worthy" elitism for things as basic as combat weapon and armor traits.

    You don't have to be shut out of it. You can do the various forms of PVE specialized combat content in the game, or you can PVP. Does locking Vigor and Caltrops behind the Alliance War line mean that ZOS doesn't care about PVE? ZOS added an entire new zone full of (good) quests for you to do, too...

    i love the logic that those doing content A are not shut out they can just stop doing content A.

    You are right. We can toss aside the main questline of the core game, all the zone quests, all the side quests all the other such stuff that are not "worthy" enough to need to think about traits at all and go do the dungeons that matter.

    We can.

    That was never in doubt.

    Just like if transmute was limited to only dropping crystals for VMSA and no other piece of content, folks should not be complaining cuz they could all drop all the content they normally play and run VMA.

    As for Vigor and Caltrops, those are skills, not a subsystem that can affect every piece of gear in the game.

    As for the new zone and quests - yeah but as you may also note they just dropped a dungeon-centric DLC right before this one with HotR. there is no problem with a given DLC dropping new content for this or that or the other but adding anew subsystem and then also cutting off from its "fuel" the largest chunk of content they provide and where it still has applications, that is a bad choice, IMO...

    if it holds that way thru playtest to release.


    "I'm still not quite seeing the jump here. Transmutation is for those looking to end the grind and end up with their chosen traits for their gear. The crystals drop through things you'd be grinding anyway to get the gear, whereas you don't really grind quests. It makes complete sense to me that they only drop through content you'd be running to get that gear anyway."

    yes you are correct. the new trans system is intended to cut out those not doing that particular type of grind. you correctly state that feature again. Well done. it is that very fact, however, that is being criticized.

    Again, if it only dropped in VMA would "but other people want it to, not just VMA grinders" be adequately met with and dismissed by "yeah but its for VMA!"?

    i dont think so.

    IMO "transmute subsystem is not for you questers" is a bad design decision and should be reversed.

    Edited by STEVIL on September 20, 2017 10:16PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • NolaArch
    NolaArch
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    @STEVIL The question I keep asking myself is, why would anyone who strictly quests be in need of the crystals in the first place? I cannot think of one reason why anyone who only runs quests would need dropped gear in ideal traits. There are perfectly viable --very viable!-- crafted sets that can be crafted in ideal traits.

    What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?

    ETA: Before it's mentioned, sure, overland gear. But you can just buy that stuff in guild stores, or farm it solo while you quest. Rarely is it difficult to find an overland piece in an ideal trait from the many sources available in game already.
    Edited by NolaArch on September 20, 2017 10:52PM
    Ardat-Yakshii EP Stam NB
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  • Mojmir
    Mojmir
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    NolaArch wrote: »
    @STEVIL The question I keep asking myself is, why would anyone who strictly quests be in need of the crystals in the first place? I cannot think of one reason why anyone who only runs quests would need dropped gear in ideal traits. There are perfectly viable --very viable!-- crafted sets that can be crafted in ideal traits.

    What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?

    ETA: Before it's mentioned, sure, overland gear. But you can just buy that stuff in guild stores, or farm it solo while you quest. Rarely is it difficult to find an overland piece in an ideal trait from the many sources available in game already.

    shouldnt matter, they pay/play just like everyone else
  • SirAndy
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    I was going to write this elaborate response but i didn't feel like typing that much.

    Lazy Scrubs, eh? Pffffft ...
    yawn.gif
  • Artis
    Artis
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    Juhasow wrote: »
    Artis wrote: »
    But it is actually a kick in the nuts to pvp players. levelling crafting is painfully slow.

    Not sure what you're saying. Crafting is as painfully slow for PvE players. PvP players don't get to play victims here.
    Juhasow wrote: »
    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    Are you implying that running fungal grotto 40 or whatever times is not brainlessly easy? Cause you kinda contradict yourself.

    If You think You'll get 40 keys after 40 runs then You're contradict Yourself. Bosses there will only have a chance to give You crystals. It'll be much more time consuming if You'll decide to get those crystals that way and yes I think if something is time consuming it's not brainlesly easy like for example running 5 times on fungal grotto like some people were thinking.
    Are you implying that any number of runs in fungal grotto is not brainlessly easy? Just because something is time consuming it doesn't mean it's not brainlessly easy.

    Also, please look up what "contradict" means, it doesn't mean what you think it means and what you said just makes no sense. In no way or form do I contradict myself in that comment.

    @STEVIL you're wrong.

    1)
    i love the logic that those doing content A are not shut out they can just stop doing content A.

    You are right. We can toss aside the main questline of the core game, all the zone quests, all the side quests all the other such stuff that are not "worthy" enough to need to think about traits at all and go do the dungeons that matter.

    That's not that logic. You don't need to stop doing content A. You can do content A and content B.In your case it's even easier - it's the quests you are talking about. Just complete all quests and then do what gives Crystals if you can't do those activities in between.

    Again - it's quests. It's not repeatable content. You do them once and that's all. The goal is to give people more reasons to do repeatable content. Which is open for you to do, too.

    2) "transmute subsystem is not for you questers"

    That's just you over reacting. By your logic it's also not for end-game pvers. Then who is it for? People who run pledges every day? Because you can't seriously say that 1 crystal a week for doing whatever the latest trial is is catering to anyone.

    So yeah, it forces everyone to run content they don't necessarily want to run. Not just you questers. Also them fishermen, also them RPers, also them end-game PvErs, them achievement hunters, etc.
    NolaArch wrote: »

    What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?

    That's a good question. Again, unless you seriously mean that overland sets would be faster to transmute if you got 1 crystal per quest. But idk, 40 quests seems like a long. And again - you wouldn't be able to transmute as many things as you want in principle because there is limited amount of quests.
  • NolaArch
    NolaArch
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    Mojmir wrote: »
    NolaArch wrote: »
    @STEVIL The question I keep asking myself is, why would anyone who strictly quests be in need of the crystals in the first place? I cannot think of one reason why anyone who only runs quests would need dropped gear in ideal traits. There are perfectly viable --very viable!-- crafted sets that can be crafted in ideal traits.

    What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?

    ETA: Before it's mentioned, sure, overland gear. But you can just buy that stuff in guild stores, or farm it solo while you quest. Rarely is it difficult to find an overland piece in an ideal trait from the many sources available in game already.

    shouldnt matter, they pay/play just like everyone else

    I agree. They can play any of the many options that offer crystals.
    Ardat-Yakshii EP Stam NB
    36k anchovy club
    Mash the buttons, hope for the best!
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  • Mojmir
    Mojmir
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    Artis wrote: »
    Juhasow wrote: »
    Artis wrote: »
    But it is actually a kick in the nuts to pvp players. levelling crafting is painfully slow.

    Not sure what you're saying. Crafting is as painfully slow for PvE players. PvP players don't get to play victims here.
    Juhasow wrote: »
    If You want BiS item then You're grinding for it. If You fail to get that item there will be now always alternative option light at the end of the tunnel which was not present before. This improves itemization ibcredibly well while not making it brainlesly easy which at the end could just destroy the game.

    This is excatly what I and many other people asked for. Control over RNG but without brainlesly easy items aquiring. Getting BiS items will still require effort but now You can be sure You'll get them one way or another.

    Are you implying that running fungal grotto 40 or whatever times is not brainlessly easy? Cause you kinda contradict yourself.

    If You think You'll get 40 keys after 40 runs then You're contradict Yourself. Bosses there will only have a chance to give You crystals. It'll be much more time consuming if You'll decide to get those crystals that way and yes I think if something is time consuming it's not brainlesly easy like for example running 5 times on fungal grotto like some people were thinking.
    Are you implying that any number of runs in fungal grotto is not brainlessly easy? Just because something is time consuming it doesn't mean it's not brainlessly easy.

    Also, please look up what "contradict" means, it doesn't mean what you think it means and what you said just makes no sense. In no way or form do I contradict myself in that comment.

    @STEVIL you're wrong.

    1)
    i love the logic that those doing content A are not shut out they can just stop doing content A.

    You are right. We can toss aside the main questline of the core game, all the zone quests, all the side quests all the other such stuff that are not "worthy" enough to need to think about traits at all and go do the dungeons that matter.

    That's not that logic. You don't need to stop doing content A. You can do content A and content B.In your case it's even easier - it's the quests you are talking about. Just complete all quests and then do what gives Crystals if you can't do those activities in between.

    Again - it's quests. It's not repeatable content. You do them once and that's all. The goal is to give people more reasons to do repeatable content. Which is open for you to do, too.

    2) "transmute subsystem is not for you questers"

    That's just you over reacting. By your logic it's also not for end-game pvers. Then who is it for? People who run pledges every day? Because you can't seriously say that 1 crystal a week for doing whatever the latest trial is is catering to anyone.

    So yeah, it forces everyone to run content they don't necessarily want to run. Not just you questers. Also them fishermen, also them RPers, also them end-game PvErs, them achievement hunters, etc.
    NolaArch wrote: »

    What I'm asking is: Why would someone who doesn't run the content that drops crystals need crystals to re-trait an item that drops from the content where you would also receive crystals?

    That's a good question. Again, unless you seriously mean that overland sets would be faster to transmute if you got 1 crystal per quest. But idk, 40 quests seems like a long. And again - you wouldn't be able to transmute as many things as you want in principle because there is limited amount of quests.

    if you can only do the quests once, wheres the problem? id be more apt to give a stone for something not repeatable than anything else.
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