WarriorKeKe wrote: »Was it intentional to remove the spell damage effect from vMA weapons? They are basically useless after that nerf. I hope its a bug.
Define useless
WarriorKeKe wrote: »
Well, if we for example look this at PvP perspective. How valuable would you count only wall of elements bonus in there? The damage bonuses were the one thing that made vMA weapons special. And especially considering that it is the hardest solo pve content in the game.
ZOS_GinaBruno wrote: »[*]Piercing Spray (Perfected)[*]Piercing Spray
- When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
- When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
Asylum bow does not make sense at all. I havent tested anything, so if it actually improves DPS is to be seen, but it wont change the fact that it does not make sense at all
I cant even formulate my response properly because I dont know where to begins.
It is literally weapon you have to slot over some other, that requires you to use AOE skill to buff SINGLE TARGET skill. Two of which are skills of very low impact damage. One with higher range than arrow spray, one with shorter range than arrow spray. The third one being snipe that deals SO MUCH MORE damage than acid spray that using two snipes instead of acid spray + snipe is (at least just mathematically, since no testing) is probably same, but costs less and you dont look like total idiot shooting arrow spray at single boss.
StopDropAndBear wrote: »Mad Tinkerer's Set:
the AI on this proc pet is....bad. It seems like over half the time it just..misses the enemy, or rolls to where it used to be. And that's not even factoring in the times it spawns and then dies without even moving. It's the same issue that Flame Blossom has.
I used it against the Training Dummy and it missed. It missed the stationary training dummy. Just rolled right on past it.
StopDropAndBear wrote: »Mad Tinkerer's Set:
the AI on this proc pet is....bad. It seems like over half the time it just..misses the enemy, or rolls to where it used to be. And that's not even factoring in the times it spawns and then dies without even moving. It's the same issue that Flame Blossom has.
I used it against the Training Dummy and it missed. It missed the stationary training dummy. Just rolled right on past it.
TimeWizard wrote: »Perfect and Imperfect weapons are good and all, but I dont think any of them should drop on normal. To get Master or Maelstrom Weapons you have to complete VET content and I dont think Asylum Weapons should be any different. Make Perfect still hard mode only and Imperfect for just vet. Cut them completely from dropping on normal.
Joy_Division wrote: »[*] Crushing shock provided automatic powerful debuffs and I can even reflect that anymore? That is the sorc "spammable," yes? You thought the forums were flooded with OP sorc threads, wait until after this patch drops.
So much this. In pvp the destro staff is going to be insanely OP for sorcs (and to a lesser extent, magblades and unicorn destro magplars) and the extra status effects will have no counter at all except purge, which is realistically limited to 1) magplars 2) zergs with purgebots. But the sorc is going to weave those crushing shocks and repply that debuff every second... good luck keeping up with the much more expensive purges, magplars.
Even if crushing shock were reflectable again, the status effect would not be.
Asylum bow does not make sense at all. I havent tested anything, so if it actually improves DPS is to be seen, but it wont change the fact that it does not make sense at all
I cant even formulate my response properly because I dont know where to begins.
It is literally weapon you have to slot over some other, that requires you to use AOE skill to buff SINGLE TARGET skill. Two of which are skills of very low impact damage. One with higher range than arrow spray, one with shorter range than arrow spray. The third one being snipe that deals SO MUCH MORE damage than acid spray that using two snipes instead of acid spray + snipe is (at least just mathematically, since no testing) is probably same, but costs less and you dont look like total idiot shooting arrow spray at single boss.
usmcjdking wrote: »
The issue with the asylum bow is that the two big PVE skills - Poison Injection and Arrow Barrage, are already covered by Master/Maelstrom. I like the idea of where the bow is headed, but it's simply not competetive at all with either of those other bows.
Well.... you can pick Nord and throw shock resist enchant on your jewelry and you will be immune to the vulnerability and maim.
So some counter is there
//edit: forgot shields make you still immune to status effects. So shields are counter.
usmcjdking wrote: »
The issue with the asylum bow is that the two big PVE skills - Poison Injection and Arrow Barrage, are already covered by Master/Maelstrom. I like the idea of where the bow is headed, but it's simply not competetive at all with either of those other bows.