As stated, Radiant is still not performing correctly with execute scaling. Huge issue for templar DPS.
I'll still never slot Eclipse because having it apply CC makes it a huge no-no. Stuns will always be superior. The changes seem neat but the achilles heel of the ability remains.
Solar Barrage changes look interesting but having a cast time for something that only lasts six seconds seems to me like it will feel clunky. Probably won't get much use out of it unless it's hitting for roughly the same as a Dark Flare over that six second window.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »This is the official feedback thread for Templar. Specific feedback that the team is looking for includes the changes on the Solar Barrage and Eclipse abilities.
Another update, another attempt to re-invent the same bloody skill into something useful. And as is traditional, failing to do so completely. This is rubbish. This is crap. This is actually less useful than the current version.Eclipse: This ability and its morphs now returns damage whenever the affected enemy casts a direct damage attack. It still grants crowd control immunity when the effect ends and can now be removed by Break Free. Eclipse can also now be placed on an unlimited amount of enemies as a baseline effect.
Total Dark (Eclipse morph): This morph will heal you when the target casts a direct damage attack.
Unstable Core (Eclipse morph): This morph adds area of effect damage when the effect ends.
The only real use for the skill was in shutting down high burst spamming Crystal frag proccing sorcs when they burst you down to single digit percentage health values. Casting Eclipse gave you a few seconds of respite to heal up. Now... they will just burst you down with their Curse/Frag proc while spamming Crushing Shock and light attack weaving, you cast this thing and they laugh while bursting you down with more of the same. Total failure of design once again.Casting Eclipse when you have low health means the enemy may be able to ignore it and still kill your character. However, if you are able to stay alive, it can shift the tide of battle in your favor against an aggressive opponent.
A melee range ability with a cast time? Are you *** serious? No one will use it. There is no space on anyone's bar for this crap. It's a magicka based skill, it now has a cast time. It will do 3 pulses total. Are you *** serious? How do you think this thing will fit in anyone's rotation? I run a magicka Templar melee build. I can not think any reason to use this except if you guys give me a Crown for each time I cast it in combat. It is that badSolar Barrage (Solar Flare morph): This morph now has a cast time that matches the base ability, and now causes you to pulse point blank area of effect damage every 2 seconds for 6 seconds.
I do not see anything new in this patch for stamplars, besides, potentially, the new crit set.
Most pvp stamplar builds are stuck with ravager and bone pirate, for the well known reasons of sustain. We need more resource management options for this to change. As an idea, introduce stamina regen for one of the Rune focus morphs.
To deal with the lack of CC for stamplars (especially the Power of the Light 2h builds), perhaps either a chance for burning light to do some cc or for the PoTL to cc should be added.
Thank you.
Core problem of Eclipse remains: too niche. Break CC is a hard counter to an ability that doesn't even CC player.
Unbreakeable Eclipse was also too bad. I suggest to add a powerful explosion when Eclipse was removed with Break Free.
Soo is this suppose to be a templar buff or nerf? I really cant tell.
Solar Barrage changes look interesting but having a cast time for something that only lasts six seconds seems to me like it will feel clunky.