Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Are we playing on the same mega server? DC by far has had the largest amount of organized guilds for a long time, and that is still true today.
I agree with some of the other posts. Pvp and pve both have potential to be toxic. I think the biggest thing is who you play with. Teabaging doesn't bother me as much as people just telling someone they can't do something without offering help or even advice. I've left a lot more trial guilds then I have pvp guilds simply because most trial guilds become ________(fill in the blank with any word probably not allowed on the forums) after a while even ones started as "teaching" guilds. I think it more depends on what you enjoy your naturally going to be more numb to the bad parts of that then the bad parts of something you don't enjoy as much. And personally I see the worst part of pvp is how many people are scared to die or be "exposed" like you aren't good if you get killed. I die a lot and kill a lot doesn't affect me, either way I'm going to wake up the next morning and go back to work and come home and do it again. My advice is do what you enjoy doing, if you want more people in pvp then talk to people, help them get into pvp because I have only stayed playing this game because of the people I play with
Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Are we playing on the same mega server? DC by far has had the largest amount of organized guilds for a long time, and that is still true today.
Do me a favour and list the organized guilds present when we rolled to DC and the organized guilds active now.
Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Are we playing on the same mega server? DC by far has had the largest amount of organized guilds for a long time, and that is still true today.
Do me a favour and list the organized guilds present when we rolled to DC and the organized guilds active now.
Isn't that your buddy crispy's job not mine? I don't keep a list of all the dc guilds (or really care), but I can tell you I have already seen 4 different groups of DC with 12 or more people this morning.
Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Are we playing on the same mega server? DC by far has had the largest amount of organized guilds for a long time, and that is still true today.
Do me a favour and list the organized guilds present when we rolled to DC and the organized guilds active now.
Isn't that your buddy crispy's job not mine? I don't keep a list of all the dc guilds (or really care), but I can tell you I have already seen 4 different groups of DC with 12 or more people this morning.
If you wanna throw out facts you should be able to back it up.
Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Are we playing on the same mega server? DC by far has had the largest amount of organized guilds for a long time, and that is still true today.
Do me a favour and list the organized guilds present when we rolled to DC and the organized guilds active now.
Isn't that your buddy crispy's job not mine? I don't keep a list of all the dc guilds (or really care), but I can tell you I have already seen 4 different groups of DC with 12 or more people this morning.
If you wanna throw out facts you should be able to back it up.
What I said is fairly common knowledge to anyone who keep their eyes open while pvping. Thought you had common knowledge. My bad forgive me.
SmellyUnlimited wrote: »I definitely do not agree about handing out Master or Maelstrom weapons though. Those are events that a player should have to contend with; not simply get handed what might have taken quite a few hours worth of Maelstrom grinding to obtain.
SmellyUnlimited wrote: »I definitely do not agree about handing out Master or Maelstrom weapons though. Those are events that a player should have to contend with; not simply get handed what might have taken quite a few hours worth of Maelstrom grinding to obtain.
Maelstrom especially, completion shows (at least to a good degree) that someone knows how to play their class, and has used the wealth of tools available to earn their success. I've been doing Cyrodil off and on from my wee early levels to when I hit V16, and saw 75% of the fights in the game devolve into mass Zerg v Zerg. No measure at all as toa person's ability; sheer numbers are the name of the game (and being only EP, we NEVER had the numbers).
Show me a PvP event that requires even a sliver of the skill required to do well in VMA, and I might well backtrack on offering those as rewards. Never seen it, though.
Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Are we playing on the same mega server? DC by far has had the largest amount of organized guilds for a long time, and that is still true today.
Do me a favour and list the organized guilds present when we rolled to DC and the organized guilds active now.
Isn't that your buddy crispy's job not mine? I don't keep a list of all the dc guilds (or really care), but I can tell you I have already seen 4 different groups of DC with 12 or more people this morning.
If you wanna throw out facts you should be able to back it up.
What I said is fairly common knowledge to anyone who keep their eyes open while pvping. Thought you had common knowledge. My bad forgive me.
Common knowledge appears to be wrong in this instance. There was a period of time when DC had the upper hand in organized guilds but those days are long past.
SmellyUnlimited wrote: »I definitely do not agree about handing out Master or Maelstrom weapons though. Those are events that a player should have to contend with; not simply get handed what might have taken quite a few hours worth of Maelstrom grinding to obtain.
Maelstrom especially, completion shows (at least to a good degree) that someone knows how to play their class, and has used the wealth of tools available to earn their success. I've been doing Cyrodil off and on from my wee early levels to when I hit V16, and saw 75% of the fights in the game devolve into mass Zerg v Zerg. No measure at all as toa person's ability; sheer numbers are the name of the game (and being only EP, we NEVER had the numbers).
Show me a PvP event that requires even a sliver of the skill required to do well in VMA, and I might well backtrack on offering those as rewards. Never seen it, though.
NightbladeMechanics wrote: »PeaNutShotz wrote: »Vdsa weapons should be put back into the end of the campaign rewards for the top tier pvpers. I miss my master weapons. As for them being vMA weapons no. Those should only be earned thru vMA. Now people are gonna say why one and not the other. Well strictly on one reason. We got master weapons before and should receive them again for top tier pvpers. Now I would change on how it works tho.
You could only get them on the 30 day campaigns cuz right now pc na doesn't have the pvp population to keep 7 campaigns open.
Fix the lag
Double the AP from keep defenses. I so miss those chalamo ticks
Fix the FPS issues we've been having for 2 yrs
Last but not least. Rework the RotW like Agrippa mentioned in his post and so many positive comments to make RotW better.
Do that and I can see new player joining and old players coming back.
If they reintroduce Master weapons, then they need to rework 2h and destro staves, and potentially others. I'm not thinking through all of them right now.
Although "because they used to" is not logical justification for reintroducing them to the rewards. ZOS removed them "because all trial gear should be exclusive to trial completions." That's a sound principle, and is consistent with making trial gear BoP. In order to have them reintroduced, you'll have to argue on a new principle.
Lag and fps issues are likely out of ZOS' control, seeing as they haven't been fixed yet.
I can get behind defensive tick buffs, but honestly I'd like to see a more extensive rework of PvP rewards, including AP.
Speaking of which, they need to close some campaigns for sure, but I would also like to see incentives to play in all of the campaigns, not just your home campaign. Do away with guest campaigns already, and let us play in all of them. I'd like for end of campaign rewards reworked more than RftW, and awarded for every campaign in which you earn some fraction of your total AP during the period. Perhaps 15% of your total AP if there are three campaigns on the server. You might even do away with home campaigns altogether and let us hold leaderboard positions in all campaigns at once. World's first emperor in two simultaneous campaigns inc?
NightbladeMechanics wrote: »Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
I still think us rerolling caused more bad feelings than if we'd just been a native DC guild, but overall I doubt most ppl even know we were EP these days. ''Tis all ancient history.
My only real sadness is that DC never developed more guilds during our tenure. We really hoped that our presence would inspire more guilds to climb the ranks as it were, but it's mostly in the same spot we found it. That's prob more on ZoS than anything else tho.
Are we playing on the same mega server? DC by far has had the largest amount of organized guilds for a long time, and that is still true today.
Do me a favour and list the organized guilds present when we rolled to DC and the organized guilds active now.
Isn't that your buddy crispy's job not mine? I don't keep a list of all the dc guilds (or really care), but I can tell you I have already seen 4 different groups of DC with 12 or more people this morning.
If you wanna throw out facts you should be able to back it up.
What I said is fairly common knowledge to anyone who keep their eyes open while pvping. Thought you had common knowledge. My bad forgive me.
Common knowledge appears to be wrong in this instance. There was a period of time when DC had the upper hand in organized guilds but those days are long past.
I don't think he was talking about having the upper hand necessarily. You said you are sad that DC did not develop more guilds during VE's tenure here. Moji said that DC has had a greater number of organized guilds than the other factions for a while.
When did guilds like Legions of Mordor, CN, Blood of Daggerfall, LoD, LoDG, PB, Requiem, and all those other zone chat guilds form, and how many guilds did DC have running during mid-1.6 exactly? I only started PvPing shortly after VE rerolled to DC, so my history is fuzzy. I don't remember seeing those names back then, though, and I haven't seen nearly as many names rolling on other factions. Not that I pay particularly close attention to guilds, so I'm asking.
@NightbladeMechanics
What about the fact that you need different gear for pvp? I know we can't homogenize all encounters so 1 set of gear fits every situation, but new players come to pvp and die near instantly because they're not running impen, enough sustain, whatever.
Perhaps a vendor that allows you to "borrow" blue gear while in cyrodiil. You hop in cyro and go to vendor X and get your impen gear in a small selection of sets for stam/mag/tanks. This gear can't be re-enchanted, traded, upgraded, modified in any way, or used outside.
So that's what I meant. There's always some pug raids or raid guilds but from a competitive standpoint you need a decent spread of high end guilds to fight other high end guilds. I'd hoped that having a top-tier raid guild would inspire others to get there just as Bulbasir was inspired to form the raiding arm of VE by playing with DIE. But for whatever reason, this did not happen. The last guild that managed to go from free AP to threat was PM, who found a niche during the Destro/rememberence age (very similar to CN finding their groove with Steel Tornado and Barrier). But it was on EP which already had a wealth of top end guilds and shortly thereafter seems to have lost many of its leads and much of its core.
So that's what I meant. There's always some pug raids or raid guilds but from a competitive standpoint you need a decent spread of high end guilds to fight other high end guilds. I'd hoped that having a top-tier raid guild would inspire others to get there just as Bulbasir was inspired to form the raiding arm of VE by playing with DIE. But for whatever reason, this did not happen. The last guild that managed to go from free AP to threat was PM, who found a niche during the Destro/rememberence age (very similar to CN finding their groove with Steel Tornado and Barrier). But it was on EP which already had a wealth of top end guilds and shortly thereafter seems to have lost many of its leads and much of its core.
And that´s why needing 12 to 16 people to even start having a competetive roster (and then have them all online at the same time) is in my opinion not desireable for a game.
It´s too much to organise for a relatively large part of the playerbase and thus excluding them from ever being competetive for extended periods of time.
Usually if the leader burns out the groups cease to exist.
It´s one of the reasons why over time games reduced their raidsizes, groupsizes etc.
I think downsizing makes a lot of sense in the current state of the game. While there are faction stacks, 16-24 player groups haven't been nearly as common as they were, so I think 8-12 player groups can be highly effective in many scenarios. No, they won't take on 60 like a well-oiled uberblob can, but I think they can be difference makers and win a lot of fights.
The best argument I can make to not run 24 is the per-faction population cap. I believe it is generally estimated to be approximately 150 which makes a 24 player group approximately 16% of a faction's population. That's pretty significant and goes a long way towards concentrating fights in only a few locations -- especially when it might take 40 randoms to wipe an elite group.
Add gold mats to vendors for 100k AP each, perhaps purchasable after a certain alliance rank or after a given daily quest is completed.
Alternatively, Grand Warlord Sorcalin could sent us some--or have a chance to-- in the rewards for the worthy once we reach First Seargant G1.
You don't want to nuke the economy, but handing out useful rewards like that, tied to real, authentic participation would help.
Even AP doesn't cut it. AP doesn't bring life to the map. Imagine: in the middle of the 3 trikeeps there's a resource rich area. Tons of flowers, or tons of mining. Imagine crafting/trade guilds setting up shop there, enemy guilds making raids on the area. You could get an entire pve/pvp ecosystem there, guilds raiding or providing protection, trade guilds forming alliances with pvp guide for protection or to obtain resources.... just one half-baked idea but still! It can't just be AP, it was never enough. Not to create an interconnected pvp community.
Agrippa_Invisus wrote: »I think downsizing makes a lot of sense in the current state of the game. While there are faction stacks, 16-24 player groups haven't been nearly as common as they were, so I think 8-12 player groups can be highly effective in many scenarios. No, they won't take on 60 like a well-oiled uberblob can, but I think they can be difference makers and win a lot of fights.
The best argument I can make to not run 24 is the per-faction population cap. I believe it is generally estimated to be approximately 150 which makes a 24 player group approximately 16% of a faction's population. That's pretty significant and goes a long way towards concentrating fights in only a few locations -- especially when it might take 40 randoms to wipe an elite group.
IMO, the group size should never, ever have been allowed to be greater than what the PVE content allows - 12.
Universal group sizes also allows for easier transition between the two activities. A 20 man PVP raid can't convert easily into two 12 man raids for PVE content, but a 12 man can just step out without re-organization and switch between the two with ease.
NightbladeMechanics wrote: »Agrippa_Invisus wrote: »I think downsizing makes a lot of sense in the current state of the game. While there are faction stacks, 16-24 player groups haven't been nearly as common as they were, so I think 8-12 player groups can be highly effective in many scenarios. No, they won't take on 60 like a well-oiled uberblob can, but I think they can be difference makers and win a lot of fights.
The best argument I can make to not run 24 is the per-faction population cap. I believe it is generally estimated to be approximately 150 which makes a 24 player group approximately 16% of a faction's population. That's pretty significant and goes a long way towards concentrating fights in only a few locations -- especially when it might take 40 randoms to wipe an elite group.
IMO, the group size should never, ever have been allowed to be greater than what the PVE content allows - 12.
Universal group sizes also allows for easier transition between the two activities. A 20 man PVP raid can't convert easily into two 12 man raids for PVE content, but a 12 man can just step out without re-organization and switch between the two with ease.
I'm all for consistency, but I stick by my worry stated when discussing reducing group sizes earlier (I think it was in this thread):
Organized large groups provide a check on massive, groupless faction stacks.
Those massive, groupless faction stacks already crowd at one or two fights on the emp ring as is.
Therefore, reducing the max group size without introducing significant objectives or rewards for spreading out will simply incentivize faction stacking even further, as nothing will be able to stop the tides of bodies except larger tides of bodies.
This means a net decrease in variety of PvP experiences for everyone, which could lead to even more bleeding of the population than we are already seeing.
Imo it all goes back to positive incentives to make people want to move to other places on the map, the goal being to increase variety of experiences, which leads to excitement. People love the VASTNESS of Cyrodiil and the diversity of its landscapes. People WANT to fight all over the map, but there usually aren't fights anywhere out of the emp lanes. Getting people out there could mean a rework of emperorship to reduce the allure of emp keeps, a rework of transit or respawning to reduce travel times to outer keeps, some fun new shinies to chase in the outskirts of the map, a rework of AP ticks or campaign scoring, etc etc. I do not, however, believe simply saying, "ok, no more big groups" would miraculously spread people out and make more people want to play PvP.