Add gold mats to vendors for 100k AP each, perhaps purchasable after a certain alliance rank or after a given daily quest is completed.
Alternatively, Grand Warlord Sorcalin could sent us some--or have a chance to-- in the rewards for the worthy once we reach First Seargant G1.
You don't want to nuke the economy, but handing out useful rewards like that, tied to real, authentic participation would help.
Add gold mats to vendors for 100k AP each, perhaps purchasable after a certain alliance rank or after a given daily quest is completed.
Alternatively, Grand Warlord Sorcalin could sent us some--or have a chance to-- in the rewards for the worthy once we reach First Seargant G1.
You don't want to nuke the economy, but handing out useful rewards like that, tied to real, authentic participation would help.
Even AP doesn't cut it. AP doesn't bring life to the map. Imagine: in the middle of the 3 trikeeps there's a resource rich area. Tons of flowers, or tons of mining. Imagine crafting/trade guilds setting up shop there, enemy guilds making raids on the area. You could get an entire pve/pvp ecosystem there, guilds raiding or providing protection, trade guilds forming alliances with pvp guide for protection or to obtain resources.... just one half-baked idea but still! It can't just be AP, it was never enough. Not to create an interconnected pvp community.
Add gold mats to vendors for 100k AP each, perhaps purchasable after a certain alliance rank or after a given daily quest is completed.
Alternatively, Grand Warlord Sorcalin could sent us some--or have a chance to-- in the rewards for the worthy once we reach First Seargant G1.
You don't want to nuke the economy, but handing out useful rewards like that, tied to real, authentic participation would help.
Even AP doesn't cut it. AP doesn't bring life to the map. Imagine: in the middle of the 3 trikeeps there's a resource rich area. Tons of flowers, or tons of mining. Imagine crafting/trade guilds setting up shop there, enemy guilds making raids on the area. You could get an entire pve/pvp ecosystem there, guilds raiding or providing protection, trade guilds forming alliances with pvp guide for protection or to obtain resources.... just one half-baked idea but still! It can't just be AP, it was never enough. Not to create an interconnected pvp community.
@Satiar
I support your idea. Perhaps make it so that the resources of a keep actually produce resources for the alliance that owns it? We'd want these special areas to keep moving.
At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
Too many decent players keep rolling toons to steam roll people - and THAT puts people off. People need half a chance in PvP to survive...
tinythinker wrote: »OP, as others have said, there used to be PvP/PvE crossover but it was removed. There are many things they could do to make Cyro and IC more interesting (the AvA section is at bottom), but there is another issue that someone points out:Too many decent players keep rolling toons to steam roll people - and THAT puts people off. People need half a chance in PvP to survive...
I don't begrudge players who have great gear/builds and skill, but you don't learn much by getting totally waxed. My own experience in 3+ years of PvP, when facing a 1v1, is pretty simple. I lose.
Imagine ranking players on 1 to 10 scale. A 1 means no experience in PvP with random pieces of dropped gear and a 10 is "I can kill you naked with my fists" level of skill and an all gold well-designed custom gear setup. I started as 1 and stayed there for a while. I used to improve, before patch 2.0, and got up to a rank 3. But, if I am solo and alone, I always run into a 5+ player. If I do run into a rank 1 or 2 or 3, another 10 players show up from my side or theirs before the fight really gets going. Out of hundreds of these encounters, I've survived/won maybe 6-8 times. The average fight takes 3 seconds, with many being 0.2 second ganks and the odd outlier being a 40-60 second actual engagement. If you can't survive, you can't learn from the encounter or get any practice. You just die.
So, as a "forever 3", even with years of experience and knowing all about the way you *should* (if you can) make a good build, I just stick close to groups even when I am solo, focus on support/heals/weakening enemies, and run siege. I am excellent at knowing when things are going bad before everyone else and finding my escape route when the tide turns.
Why do I describe this? Because many people won't enjoy Cyro enough to just be healing/siege support, especially since the opportunities for diversifying roles exclusive to AvA and PvP aren't capitalized on. And if they are getting rolled, new/low skill-rank PvPers will either get into a massive zerg or leave.
It would be nice if there was some kind of ranked competition to let players get comfortable with PvP at their own speed and figure out which approaches/builds would suit them best. I had really hoped this would be an option with Battlegrounds, but it isn't. BGs are just a distillation of what those rank 1-3 find most discouraging in AvA. Dueling is an option if you rank yourselves and have a group/guild to practice with, but it would be helpful if ZOS provided more opportunities to "rank up" via sorting in BGs.
NightbladeMechanics wrote: »I consider Midyear Mayhem a widely popular event, but since its end, PvP on NA/PC has been slower and Cyrodiil emptier than I've ever seen it. My assumption is that everyone was motivated to PvP a ton for the rewards, enjoyed PvP being crammed with players in all corners of the map on every campaign, and then burned out a little after the event ended -- that much is to be expected. However, when regular PvPers recovered from their burnout and considered coming back to the game, they realized how lacking PvP is compared to how it could be, shrugged, and went to do other things.
Many of my friends log on once or twice a week now, down from nightly. I have barely played since the event. PvP has honestly been pretty boring for the last couple months, aside from the event. Vivec doesn't reach locks during the week now, and queues are small on the weekends. We also all know people who have quit outright over the years. We need incentives to bring regular PvPers back to the game.
But we also need incentives to bring new blood to Cyrodiil. I asked some PvEers what ZOS could do to increase their interest in PvP, and one said "what if owning a region in Cyrodiil gave benefits to your faction outside of Cyrodiil, like if you own certain keeps as EP, you get double node drops in Shadowfen?"
Not that I'd be terribly interested in double node drops in Shadowfen myself, but that's the example he gave. I imagine a lot of people would be interested in some sort of benefit bleeding over from Cyrodiil to their activities outside of Cyrodiil as an incentive to get them into PvP. Other ideas I've seen on the forums and heard in conversations haven't reached out to PvE zones, but they include:
- Reworking RftW.
- Spontaneous events spawning on the map for us to run to and fight over. These could include giant daedric bosses protecting a special 7th scroll, mobile Imperial caravans to take out, or any other large objectives for the factions to brawl over.
- More objective flags planted in towns and ruins around the map.
- High-yield resource nodes spawning around some of said new objective flags, harvestable by the faction which owns the nearest flag. (Players like the idea of sustaining potion usage with their PvP rewards.)
- A new transitus network that can port a trickle of players -- say 4 per minute -- across long distances based on ownership of objectives around the edges of the map.
- Finishing the IC island area, letting us cross the broken bridges, and linking Cyrodiil and IC directly.
- Expanding IC objectives.
- Reintroducing Master or vMA weapons to end of campaign victory rewards, or creating a new type of 1pc weapon that amplifies Alliance War abilities.
- Increasing defensive ticks.
- And I'm sure I'm forgetting many.
Naturally, we should avoid ideas that impact leaderboards (we all know how buff servers went...). What other ideas have you had or heard out there, and what are your thoughts on all of this?
There's no POINT to PVP in this game. I don't give two sharts about the keeps. *shrugs*
Many PVPers complain/ask for nerfs too much all the time.
I wish PVP was utterly reinvented or flat out deleted.
That said, I still do sometimes PVP, if I am OMW anywhere (I like Cyrodiil what can I say, PVP happens), but other than the more skillpoints and and skills I need, meh. I don't wanna spend my gold and ap buying stuff to fight a brick wall so I can repair it and have a big, boring building.
If the area improved over time, that would be nice. If the Guild who owned that keep got sent some kind of bonus divided among members that would be nice.
Reward mails (at least the standard rank and file sergeant ones) are junk, too.
PVP just needs a rework into something that has a point.
generalmyrick wrote: »NightbladeMechanics wrote: »I consider Midyear Mayhem a widely popular event, but since its end, PvP on NA/PC has been slower and Cyrodiil emptier than I've ever seen it. My assumption is that everyone was motivated to PvP a ton for the rewards, enjoyed PvP being crammed with players in all corners of the map on every campaign, and then burned out a little after the event ended -- that much is to be expected. However, when regular PvPers recovered from their burnout and considered coming back to the game, they realized how lacking PvP is compared to how it could be, shrugged, and went to do other things.
Many of my friends log on once or twice a week now, down from nightly. I have barely played since the event. PvP has honestly been pretty boring for the last couple months, aside from the event. Vivec doesn't reach locks during the week now, and queues are small on the weekends. We also all know people who have quit outright over the years. We need incentives to bring regular PvPers back to the game.
But we also need incentives to bring new blood to Cyrodiil. I asked some PvEers what ZOS could do to increase their interest in PvP, and one said "what if owning a region in Cyrodiil gave benefits to your faction outside of Cyrodiil, like if you own certain keeps as EP, you get double node drops in Shadowfen?"
Not that I'd be terribly interested in double node drops in Shadowfen myself, but that's the example he gave. I imagine a lot of people would be interested in some sort of benefit bleeding over from Cyrodiil to their activities outside of Cyrodiil as an incentive to get them into PvP. Other ideas I've seen on the forums and heard in conversations haven't reached out to PvE zones, but they include:
- Reworking RftW.
- Spontaneous events spawning on the map for us to run to and fight over. These could include giant daedric bosses protecting a special 7th scroll, mobile Imperial caravans to take out, or any other large objectives for the factions to brawl over.
- More objective flags planted in towns and ruins around the map.
- High-yield resource nodes spawning around some of said new objective flags, harvestable by the faction which owns the nearest flag. (Players like the idea of sustaining potion usage with their PvP rewards.)
- A new transitus network that can port a trickle of players -- say 4 per minute -- across long distances based on ownership of objectives around the edges of the map.
- Finishing the IC island area, letting us cross the broken bridges, and linking Cyrodiil and IC directly.
- Expanding IC objectives.
- Reintroducing Master or vMA weapons to end of campaign victory rewards, or creating a new type of 1pc weapon that amplifies Alliance War abilities.
- Increasing defensive ticks.
- And I'm sure I'm forgetting many.
Naturally, we should avoid ideas that impact leaderboards (we all know how buff servers went...). What other ideas have you had or heard out there, and what are your thoughts on all of this?
i like this @NightbladeMechanics dude...very smart and...smart! :-)
Add gold mats to vendors for 100k AP each, perhaps purchasable after a certain alliance rank or after a given daily quest is completed.
Alternatively, Grand Warlord Sorcalin could sent us some--or have a chance to-- in the rewards for the worthy once we reach First Seargant G1.
You don't want to nuke the economy, but handing out useful rewards like that, tied to real, authentic participation would help.
Even AP doesn't cut it. AP doesn't bring life to the map. Imagine: in the middle of the 3 trikeeps there's a resource rich area. Tons of flowers, or tons of mining. Imagine crafting/trade guilds setting up shop there, enemy guilds making raids on the area. You could get an entire pve/pvp ecosystem there, guilds raiding or providing protection, trade guilds forming alliances with pvp guide for protection or to obtain resources.... just one half-baked idea but still! It can't just be AP, it was never enough. Not to create an interconnected pvp community.
@Satiar
I support your idea. Perhaps make it so that the resources of a keep actually produce resources for the alliance that owns it? We'd want these special areas to keep moving.
Possibly, and it goes through whoever owns the keep. Basically you just want to bring two halves of the community together and create supply and demand. It feels like they put PvP in a barren fishbowl and we've been swimming around in it endlessly and 1 by 1 we listlessly stop circling. Same for pve tbh.
Not all will share my view but imo Cyrodiil should have been THE high end zone. All three factions converge there. It was an amazing opportunity.
Autumnhart wrote: »Add gold mats to vendors for 100k AP each, perhaps purchasable after a certain alliance rank or after a given daily quest is completed.
Alternatively, Grand Warlord Sorcalin could sent us some--or have a chance to-- in the rewards for the worthy once we reach First Seargant G1.
You don't want to nuke the economy, but handing out useful rewards like that, tied to real, authentic participation would help.
Even AP doesn't cut it. AP doesn't bring life to the map. Imagine: in the middle of the 3 trikeeps there's a resource rich area. Tons of flowers, or tons of mining. Imagine crafting/trade guilds setting up shop there, enemy guilds making raids on the area. You could get an entire pve/pvp ecosystem there, guilds raiding or providing protection, trade guilds forming alliances with pvp guide for protection or to obtain resources.... just one half-baked idea but still! It can't just be AP, it was never enough. Not to create an interconnected pvp community.
@Satiar
I support your idea. Perhaps make it so that the resources of a keep actually produce resources for the alliance that owns it? We'd want these special areas to keep moving.
Possibly, and it goes through whoever owns the keep. Basically you just want to bring two halves of the community together and create supply and demand. It feels like they put PvP in a barren fishbowl and we've been swimming around in it endlessly and 1 by 1 we listlessly stop circling. Same for pve tbh.
Not all will share my view but imo Cyrodiil should have been THE high end zone. All three factions converge there. It was an amazing opportunity.
I wonder if Craglorn had been a PVP-enabled zone instead of a group-quest zone, would it have died so fast and hard? They don't seem to know where to go with endgame. It should have been PVP.
But that thought always brings me full circle to: whatever the reason, the server can't handle it.
Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Agrippa_Invisus wrote: »Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Steve,
You know my feelings towards VE very well already.
I will say I am going to miss the challenge of dealing with them.
Competitors thrive when there's challenge and sport on the other side.
Now DC's just going to be a chore to deal with, not a challenge.
Good luck to you and Kirsi and Kirin.
Also, more than you would thing, there are plenty of us that fight for the pride of winning the campaign by outmaneuvering the other alliances on a large scale over 30 days. We're easy to miss in zone chat if a player is focused on themselves and not the alliance.
Yeah, I should know.NightbladeMechanics wrote: »At this point, it has to be new.
Just adding resources won't change much because they are the same mechanic, 2 years old. Needed to be in the game 2 yrs ago.
Content is king.
It's a sound and enlightened attitude -- merging PvE and PvP, making Cyrodiil the high end zone where the two fight together over something they both want.
But yea, I need something new too. Not necessarily a new map, though. A new dynamic and new gameplay patterns in Cyro would be enough to keep me engaged.
What could change in Cyro to make you want to come back and play hardcore like you did in the old days? Anything? I don't see ZOS developing any brand new map the same size as Cyro, nor do I see just a new map creating long term enthusiasm for PvP.
@Satiar what about you? What could ZOS do that would bring back our enthusiasm for Cyro, if anything?
Not much to do there. Vehemence is retiring from ESO and so am I. Only real way we'd come back is if the game was a thriving pvp haven, without performance issues that plagued it for years. As is it just doesn't work right and pretty much all the old competitors are gone with naught to replace them.
Sandman929 wrote: »anitajoneb17_ESO wrote: »All innovations in the world will not change anything as long as the PvPers themselves don't change their mentality (taunting, insulting, rage whispers, tea-bagging, etc. )
It's just too toxic.
Also the design promotes too much zerging and "stick-to-the-crown" type of gameplay, instead of spreading over, developing strategies, etc. I'm sorry but I don't log into the game to have to follow the crown's a** like on dog on a lane.
Pretty much in agreement here. Cyrodiil is the reason new players don't stick around in Cyrodiil very long. It's a slow downward spiral towards the point where the only residents are people who've become numb to it.
See, I don't think it's harder now for the newbie.SmellyUnlimited wrote: »Amen. There is too much disparity between PvE and PvP (entirely different builds, different skills, different play styles). It's very demoralizing for new PvPers to go up against a "pro" who can single-handedly wipe out 5 of them. The schism the grows, because thats just not fun (and that's what this game should be about).
SmellyUnlimited wrote: »
Also, side note, Cyrodil is the most boring looking zone in the game. Just green fields, and castles that look exactly the same. I can't understand the desire that some people want to play exclusively in PvP. PvE is where ESO truly shines.
RDMyers65b14_ESO wrote: »On NA PC, there is only one CP campaign