Like the ideas aside from a few:
....
* vMA/vDSA weapons as rewards: I know vDSA weapons used to come as rewards but I think trialdrops should come from trials only (not to be compared to overland gear that can be obtained by AP-boxes, overland gear is a different thing).
Like the ideas aside from a few:
....
* vMA/vDSA weapons as rewards: I know vDSA weapons used to come as rewards but I think trialdrops should come from trials only (not to be compared to overland gear that can be obtained by AP-boxes, overland gear is a different thing).
I would be ok with that if there were some other similarly interesting weapons that could be obtained through PvP, and yes that would probably be even better
NightbladeMechanics wrote: »I consider Midyear Mayhem a widely popular event, but since its end, PvP on NA/PC has been slower and Cyrodiil emptier than I've ever seen it. My assumption is that everyone was motivated to PvP a ton for the rewards, enjoyed PvP being crammed with players in all corners of the map on every campaign, and then burned out a little after the event ended -- that much is to be expected. However, when regular PvPers recovered from their burnout and considered coming back to the game, they realized how lacking PvP is compared to how it could be, shrugged, and went to do other things.
Many of my friends log on once or twice a week now, down from nightly. I have barely played since the event. PvP has honestly been pretty boring for the last couple months, aside from the event. Vivec doesn't reach locks during the week now, and queues are small on the weekends. We also all know people who have quit outright over the years. We need incentives to bring regular PvPers back to the game.
But we also need incentives to bring new blood to Cyrodiil. I asked some PvEers what ZOS could do to increase their interest in PvP, and one said "what if owning a region in Cyrodiil gave benefits to your faction outside of Cyrodiil, like if you own certain keeps as EP, you get double node drops in Shadowfen?"
Not that I'd be terribly interested in double node drops in Shadowfen myself, but that's the example he gave. I imagine a lot of people would be interested in some sort of benefit bleeding over from Cyrodiil to their activities outside of Cyrodiil as an incentive to get them into PvP. Other ideas I've seen on the forums and heard in conversations haven't reached out to PvE zones, but they include:
- Reworking RftW.
- Spontaneous events spawning on the map for us to run to and fight over. These could include giant daedric bosses protecting a special 7th scroll, mobile Imperial caravans to take out, or any other large objectives for the factions to brawl over.
- More objective flags planted in towns and ruins around the map.
- High-yield resource nodes spawning around some of said new objective flags, harvestable by the faction which owns the nearest flag. (Players like the idea of sustaining potion usage with their PvP rewards.)
- A new transitus network that can port a trickle of players -- say 4 per minute -- across long distances based on ownership of objectives around the edges of the map.
- Finishing the IC island area, letting us cross the broken bridges, and linking Cyrodiil and IC directly.
- Expanding IC objectives.
- Reintroducing Master or vMA weapons to end of campaign victory rewards, or creating a new type of 1pc weapon that amplifies Alliance War abilities.
- Increasing defensive ticks.
- And I'm sure I'm forgetting many.
Naturally, we should avoid ideas that impact leaderboards (we all know how buff servers went...). What other ideas have you had or heard out there, and what are your thoughts on all of this?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
anitajoneb17_ESO wrote: »All innovations in the world will not change anything as long as the PvPers themselves don't change their mentality (taunting, insulting, rage whispers, tea-bagging, etc. )
It's just too toxic.
Also the design promotes too much zerging and "stick-to-the-crown" type of gameplay, instead of spreading over, developing strategies, etc. I'm sorry but I don't log into the game to have to follow the crown's a** like on dog on a lane.
A lot of it is pre-conception. Some of the commenters on this thread have commented on other threads of this nature. I'm sure that every single time they logged into Cyrodiil they weren't objected to abuse, personally I see it very rarely, but it seems to be the card PvEers pull for reasons not to PvP.
Since then I have fallen in with some epic guilds, made great friends and the only 'abuse' I've ever suffered is hate mail after Tea Bagging someone
where there is a Will there is a Way.
The only Toxic part of the game I see stacked with elitists is the Trials community - both Forum and game alike. 'Telling' people how to play, dislike of non-meta setups, DPS tests, etc.
Like the ideas aside from a few:
* More flags: Never liked the concept of flags. Perhaps it has to do with how strong the guards are. Perhaps nerfing the guards a little.
* vMA/vDSA weapons as rewards: I know vDSA weapons used to come as rewards but I think trialdrops should come from trials only (not to be compared to overland gear that can be obtained by AP-boxes, overland gear is a different thing).
Sandman929 wrote: »anitajoneb17_ESO wrote: »All innovations in the world will not change anything as long as the PvPers themselves don't change their mentality (taunting, insulting, rage whispers, tea-bagging, etc. )
It's just too toxic.
Also the design promotes too much zerging and "stick-to-the-crown" type of gameplay, instead of spreading over, developing strategies, etc. I'm sorry but I don't log into the game to have to follow the crown's a** like on dog on a lane.
Pretty much in agreement here. Cyrodiil is the reason new players don't stick around in Cyrodiil very long. It's a slow downward spiral towards the point where the only residents are people who've become numb to it.
The incentive I need to play more often is helping balance campaign populations, right-size fights and stop stacking extra advantages to the faction/group that already has the numbers or buffs. Ideas:
- Scrolls should have a bigger impact on score, but not give the faction that has them combat buffs.
- Home keep d-ticks and o-ticks should be much higher than taking or defending enemy keeps. Choosing to go into enemy territory should be strategic or for fun, not an AP farming operation.
....- Better group tools. Crown should be able to assign a player to co-administer the group (invites/kicks) and be the default crown inheritor if the crown crashes so crown can focus on leading.
....
kylewwefan wrote: »If the golden or the towns elite gear merchant constantly had legendary SPC, Worm, Ebon, Willpower etc....I know quite a few that would be in Cyrodil way more often.
But instead we get Senche, Syrbane, Shadow Poo, etc...
Gotta put something there PvE ers actually want.