LegendaryMage wrote: »LegendaryMage wrote: »Heavy armor is grossly overpowered compared to medium. It sustains just as good thanks to the rapid mending resource bonus, it has access to shuffle like medium and it can provide you with a bunch of damage thanks to an array of offensive heavy armor sets.
Fighting some of these characters becomes impossible when they're dealing more damage than you, sustain better by abusing a resource mechanic and can take 3 times more punishment before going down.
If anyone over there cares about PVP balance, I propose the following;
- Consider tuning down offensive heavy armor sets, there should be no reason for me to run heavy armor and have more damage overall than in medium.
- Restrict armor actives to their armor tree, 5+ pieces required to use that active ability. No more shuffle on heavy armor, in fact, major evasion in heavy armor probably shouldn't be allowed at all.
- Remove the resource sustain from rapid mending, in what world does it make sense to wield a two handed massive weapon in FULL heavy armor and actually replenish your resources at an increased rate? If you were worried about pve tanks not sustaining as well, don't - they sustain perfectly fine in dungeons, and the ones that don't, need to work on their builds a bit.
If you want to see more balanced pvp gameplay in ESO, you really need to look into this heavy armor meta, it will only get worse in time.
Oh and btw since I'm here, get rid of those proc sets, no one asked for them, no one competent likes them, having your armor do damage for you is incredibly stupid. I never thought I'd say this, but I'm starting to miss the good old 1.5 pvp days too.
Have a good day.
In what world do you live in that you think Heavy has more sustain then Medium and more damage?
In a world where more experienced players than you play.
You wanna compare knowledge of the game with me?
Let's put out the simple facts for you mate.
Currently the two classes that are going to utilize heavy armor in PVP are dragon knights and Templars.
Dragon knights will utilize it because they get bloody stamina/magicka back from using ultimates and stamina back from casting earthen heart line. This is the only reason they generally are able to run something like 5 heavy. That magicka version of it simply runs it because it relies heavily on dots and blocking as they don't have freakin cloak or hardened ward to pick up the slack.
What about Templars? You can get away with using 5 heavy on a stamina Templar but since the resource nerf it's simply not viable hence why most of them you see will run something like 2 heavy with 5 medium to take advantage of ravager. Again they're rolling around in 5 medium for a reason. Magicka Templars esp healers will roll around in heavy armor but they're running heavy sustain through their skills and not heavy armor itself.
You don't see sorcs nor nightblades generally run heavy armor. They have zero need to; so when you say something like the heavy armor meta... I laugh at the sheer stupidity of it because the two most played pvp classes don't run heavy armor.
So step the hell off chump change.LegendaryMage wrote: »Heavy armor is grossly overpowered compared to medium. It sustains just as good thanks to the rapid mending resource bonus, it has access to shuffle like medium and it can provide you with a bunch of damage thanks to an array of offensive heavy armor sets.
Fighting some of these characters becomes impossible when they're dealing more damage than you, sustain better by abusing a resource mechanic and can take 3 times more punishment before going down.
If anyone over there cares about PVP balance, I propose the following;
- Consider tuning down offensive heavy armor sets, there should be no reason for me to run heavy armor and have more damage overall than in medium.
- Restrict armor actives to their armor tree, 5+ pieces required to use that active ability. No more shuffle on heavy armor, in fact, major evasion in heavy armor probably shouldn't be allowed at all.
- Remove the resource sustain from rapid mending, in what world does it make sense to wield a two handed massive weapon in FULL heavy armor and actually replenish your resources at an increased rate? If you were worried about pve tanks not sustaining as well, don't - they sustain perfectly fine in dungeons, and the ones that don't, need to work on their builds a bit.
If you want to see more balanced pvp gameplay in ESO, you really need to look into this heavy armor meta, it will only get worse in time.
Oh and btw since I'm here, get rid of those proc sets, no one asked for them, no one competent likes them, having your armor do damage for you is incredibly stupid. I never thought I'd say this, but I'm starting to miss the good old 1.5 pvp days too.
Have a good day.
In what world do you live in that you think Heavy has more sustain then Medium and more damage?
See Ravager, Seventh Legion, et al.
See above.
Heavy armor isn't exactly giving you a ton of damage, nor is it giving a ton of sustain like black rose use to. IMO I feel like what the OP is frustrated with is that his opponents can create a clever alchemist build with heavy armor & wreck him within that small potion duration.
Currently the two classes that are going to utilize heavy armor in PVP are dragon knights and Templars.
UppGRAYxDD wrote: »Light armor is in a good place, Hvy armor is in a good place, medium armor just needs a tiny buff like some mitigation or crit resistance.
Why do i have to show you a build with X resist? I attacked these two lies, not the fact you can have high resistance with HA.@tplink3r1 where are the lies? I have 5k weapon damage, 30k resists with bloodspawn proc, 2.1k stam recovery and 37k max stam on my HEAVY stamblade. Give me ONE medium armor setup that can achieve that.
Edit: oh yeah 28k health as well.
If you are absolutely clueless about the matter at hand please gtfo, you obviously are not playing in a tier high enough to be able to have any say in things like these.
LegendaryMage wrote: »LegendaryMage wrote: »Heavy armor is grossly overpowered compared to medium. It sustains just as good thanks to the rapid mending resource bonus, it has access to shuffle like medium and it can provide you with a bunch of damage thanks to an array of offensive heavy armor sets.
Fighting some of these characters becomes impossible when they're dealing more damage than you, sustain better by abusing a resource mechanic and can take 3 times more punishment before going down.
If anyone over there cares about PVP balance, I propose the following;
- Consider tuning down offensive heavy armor sets, there should be no reason for me to run heavy armor and have more damage overall than in medium.
- Restrict armor actives to their armor tree, 5+ pieces required to use that active ability. No more shuffle on heavy armor, in fact, major evasion in heavy armor probably shouldn't be allowed at all.
- Remove the resource sustain from rapid mending, in what world does it make sense to wield a two handed massive weapon in FULL heavy armor and actually replenish your resources at an increased rate? If you were worried about pve tanks not sustaining as well, don't - they sustain perfectly fine in dungeons, and the ones that don't, need to work on their builds a bit.
If you want to see more balanced pvp gameplay in ESO, you really need to look into this heavy armor meta, it will only get worse in time.
Oh and btw since I'm here, get rid of those proc sets, no one asked for them, no one competent likes them, having your armor do damage for you is incredibly stupid. I never thought I'd say this, but I'm starting to miss the good old 1.5 pvp days too.
Have a good day.
In what world do you live in that you think Heavy has more sustain then Medium and more damage?
In a world where more experienced players than you play.
You wanna compare knowledge of the game with me?
Let's put out the simple facts for you mate.
Currently the two classes that are going to utilize heavy armor in PVP are dragon knights and Templars.
Dragon knights will utilize it because they get bloody stamina/magicka back from using ultimates and stamina back from casting earthen heart line. This is the only reason they generally are able to run something like 5 heavy. That magicka version of it simply runs it because it relies heavily on dots and blocking as they don't have freakin cloak or hardened ward to pick up the slack.
What about Templars? You can get away with using 5 heavy on a stamina Templar but since the resource nerf it's simply not viable hence why most of them you see will run something like 2 heavy with 5 medium to take advantage of ravager. Again they're rolling around in 5 medium for a reason. Magicka Templars esp healers will roll around in heavy armor but they're running heavy sustain through their skills and not heavy armor itself.
You don't see sorcs nor nightblades generally run heavy armor. They have zero need to; so when you say something like the heavy armor meta... I laugh at the sheer stupidity of it because the two most played pvp classes don't run heavy armor.
So step the hell off chump change.LegendaryMage wrote: »Heavy armor is grossly overpowered compared to medium. It sustains just as good thanks to the rapid mending resource bonus, it has access to shuffle like medium and it can provide you with a bunch of damage thanks to an array of offensive heavy armor sets.
Fighting some of these characters becomes impossible when they're dealing more damage than you, sustain better by abusing a resource mechanic and can take 3 times more punishment before going down.
If anyone over there cares about PVP balance, I propose the following;
- Consider tuning down offensive heavy armor sets, there should be no reason for me to run heavy armor and have more damage overall than in medium.
- Restrict armor actives to their armor tree, 5+ pieces required to use that active ability. No more shuffle on heavy armor, in fact, major evasion in heavy armor probably shouldn't be allowed at all.
- Remove the resource sustain from rapid mending, in what world does it make sense to wield a two handed massive weapon in FULL heavy armor and actually replenish your resources at an increased rate? If you were worried about pve tanks not sustaining as well, don't - they sustain perfectly fine in dungeons, and the ones that don't, need to work on their builds a bit.
If you want to see more balanced pvp gameplay in ESO, you really need to look into this heavy armor meta, it will only get worse in time.
Oh and btw since I'm here, get rid of those proc sets, no one asked for them, no one competent likes them, having your armor do damage for you is incredibly stupid. I never thought I'd say this, but I'm starting to miss the good old 1.5 pvp days too.
Have a good day.
In what world do you live in that you think Heavy has more sustain then Medium and more damage?
See Ravager, Seventh Legion, et al.
See above.
Why do i have to show you a build with X resist? I attacked these two lies, not the fact you can have high resistance with HA.@tplink3r1 where are the lies? I have 5k weapon damage, 30k resists with bloodspawn proc, 2.1k stam recovery and 37k max stam on my HEAVY stamblade. Give me ONE medium armor setup that can achieve that.
Edit: oh yeah 28k health as well.
If you are absolutely clueless about the matter at hand please gtfo, you obviously are not playing in a tier high enough to be able to have any say in things like these.
''Fighting some of these characters becomes impossible when they're dealing more damage than you, sustain better by abusing a resource mechanic"
Just stop and admit you were wrong or lying. I won't waste more time with dishonest people.
Someone always wants to complain about the armor set that they're not wearing.
Light and Medium armor wearers hate heavy armor if they get a damage bonus... so they scream to take away the damage.
Then, if a heavy armor wearer uses sets that makes them really, really hard to kill... they scream about "unkillable" cancer builds.
So what do you want? Heavy armor builds to have no damage and to die easily??? FFS.
The easist solution would be a passiv, that reduce incoming damage for arround 25%, but reducing also the damageoutput for 50% while wearing 5+ pieces heavy armor. This passiv for the other what gives spell- & weapondamage!
Problem solved!
I personally think, that some heavy armorset like seventh legion, revegar or fury need a 5th setpiecenerf. Medium armor need more damage mitigation to make it optional in PvP..
IcyDeadPeople wrote: »It was similar situation with update 1.6 (jan 2015), when finally medium armor became viable, but it was a bit overpowered because you could roll dodge permanently and nirnhoned trait was too strong.
The easist solution would be a passiv, that reduce incoming damage for arround 25%, but reducing also the damageoutput for 50% while wearing 5+ pieces heavy armor. This passiv for the other what gives spell- & weapondamage!
Problem solved!
I personally think, that some heavy armorset like seventh legion, revegar or fury need a 5th setpiecenerf. Medium armor need more damage mitigation to make it optional in PvP..
This....heavy should be all about mitigating damage and selfhealing to stay alive....but definetely NOT about killing enemys fast. If you can outsustain them fine, but killing should never be the primary goal of a heavy-armor specc nor should it be possible to create such a build...
light armor: magicka-damage, healing, shielding
medium: stam-damage + healing, evasion, movement
heavy: dmg-reduction, selfsustain, selfhealing
i never understood why they gave dmg-passives and sets to heavy armor
The easist solution would be a passiv, that reduce incoming damage for arround 25%, but reducing also the damageoutput for 50% while wearing 5+ pieces heavy armor. This passiv for the other what gives spell- & weapondamage!
Problem solved!
I personally think, that some heavy armorset like seventh legion, revegar or fury need a 5th setpiecenerf. Medium armor need more damage mitigation to make it optional in PvP..
This....heavy should be all about mitigating damage and selfhealing to stay alive....but definetely NOT about killing enemys fast. If you can outsustain them fine, but killing should never be the primary goal of a heavy-armor specc nor should it be possible to create such a build...
light armor: magicka-damage, healing, shielding
medium: stam-damage + healing, evasion, movement
heavy: dmg-reduction, selfsustain, selfhealing
i never understood why they gave dmg-passives and sets to heavy armor
Someone always wants to complain about the armor set that they're not wearing.
Light and Medium armor wearers hate heavy armor if they get a damage bonus... so they scream to take away the damage.
Then, if a heavy armor wearer uses sets that makes them really, really hard to kill... they scream about "unkillable" cancer builds.
So what do you want? Heavy armor builds to have no damage and to die easily??? FFS.
Why do i have to show you a build with X resist? I attacked these two lies, not the fact you can have high resistance with HA.@tplink3r1 where are the lies? I have 5k weapon damage, 30k resists with bloodspawn proc, 2.1k stam recovery and 37k max stam on my HEAVY stamblade. Give me ONE medium armor setup that can achieve that.
Edit: oh yeah 28k health as well.
If you are absolutely clueless about the matter at hand please gtfo, you obviously are not playing in a tier high enough to be able to have any say in things like these.
''Fighting some of these characters becomes impossible when they're dealing more damage than you, sustain better by abusing a resource mechanic"
Just stop and admit you were wrong or lying. I won't waste more time with dishonest people.
Chilly-McFreeze wrote: »The easist solution would be a passiv, that reduce incoming damage for arround 25%, but reducing also the damageoutput for 50% while wearing 5+ pieces heavy armor. This passiv for the other what gives spell- & weapondamage!
Problem solved!
I personally think, that some heavy armorset like seventh legion, revegar or fury need a 5th setpiecenerf. Medium armor need more damage mitigation to make it optional in PvP..
This....heavy should be all about mitigating damage and selfhealing to stay alive....but definetely NOT about killing enemys fast. If you can outsustain them fine, but killing should never be the primary goal of a heavy-armor specc nor should it be possible to create such a build...
light armor: magicka-damage, healing, shielding
medium: stam-damage + healing, evasion, movement
heavy: dmg-reduction, selfsustain, selfhealing
i never understood why they gave dmg-passives and sets to heavy armor
For the damage argument... If we just take a look at the skill lines and, for the sake of this argument, ignore sets for a moment (because you said it's about passives):
Heavy armor gives you 200 weapon/spell damage for 5 seconds after being hit 20 times. There is a restriction.
Medium armor gives you 12% more weapon damage constantly, no restriction. Means at exactly 1663 weapon damage the damage passives get even. From here on agility outperforms wrath.
And this doesn't even takes the bonus crit chance into calculation.
Light armor gives 4884 spell penetration. I can't tell exactly how much more damage this is but it should be something around 7-7,5% if you're not overpenetrating or hitting magickal shields? How much % damage increase gives the 200 dmg from wrath? I can't tell how to calculate this but we should definitely keep this in mind when we talk about how OP the HA damage passive is.
Also the 2191 crit chance aren't even calculated in there, again.
So I think it's save to say that the damage passives from light and medium by far outperform the HA dmg passive.
But, and this is a big but, this get's put into perspective when you take set boni into account. Looking at you, ravager, 7th legion, etc. So maybe there lies the issue rather than into HA passives alone.
Someone always wants to complain about the armor set that they're not wearing.
Light and Medium armor wearers hate heavy armor if they get a damage bonus... so they scream to take away the damage.
Then, if a heavy armor wearer uses sets that makes them really, really hard to kill... they scream about "unkillable" cancer builds.
So what do you want? Heavy armor builds to have no damage and to die easily??? FFS.
I complain about heavy armor and have a heavy armor stamina nightblade as my current main, heavy armor stamina dk being the main prior to morrowind. Most of the people in this thread played/play heavy armor. It's called being aware and not a sheep. Also called not shooting myself in the leg. Are people not allowed to point out the fact that heavy armor is just plain broken unless they actually play with it?
And to actually respond to your seemingly troll reply, yes. Heavy armor should do very little damage and only be able to tank/sustain with the help of a group. Tanks should not be able to deal damage period, let alone be able to 1 shot burst people while at 30k resists.
Someone always wants to complain about the armor set that they're not wearing.
Light and Medium armor wearers hate heavy armor if they get a damage bonus... so they scream to take away the damage.
Then, if a heavy armor wearer uses sets that makes them really, really hard to kill... they scream about "unkillable" cancer builds.
So what do you want? Heavy armor builds to have no damage and to die easily??? FFS.
I complain about heavy armor and have a heavy armor stamina nightblade as my current main, heavy armor stamina dk being the main prior to morrowind. Most of the people in this thread played/play heavy armor. It's called being aware and not a sheep. Also called not shooting myself in the leg. Are people not allowed to point out the fact that heavy armor is just plain broken unless they actually play with it?
And to actually respond to your seemingly troll reply, yes. Heavy armor should do very little damage and only be able to tank/sustain with the help of a group. Tanks should not be able to deal damage period, let alone be able to 1 shot burst people while at 30k resists.
I'm sorry- did you just say "Tanks should not be able to do damage period..."? And you want them to only be able to tank/sustain with a group? So... you effectively want them completely out of PVP. Who would even play a tank? You can't actually taunt someone in PVP- so that's out. That would leave healers and damage dealers for PVP. Tanks would run around the AvA zone completely being ignored. Or do you think that a tank's utility in PVP would be to hang out with the group and spam Talons and Warhorn so everyone else can enjoy actually PVPing? That sounds like fun.