Waffennacht wrote: »hmsdragonfly wrote: »Waffennacht wrote: »Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!
Who the @#$& knew?!
/Sarcasm
Why don't you want it to be interruptible, are you afraid to lose your EZ mode?
Who the @#$& knew?!
/Sarcasm
Did you not play back when it was?
Cuz I did and news flash, it was a POS - but that's what you want isn't it?
It's a sack of *** now since it's only good vs the minority of players who play without Wards/S&B. Why you would sacrifice an ult to kill this minority of players is beyond me. It needs to be redesigned so it does balanced (High) damage to all targets without unnecessarily draining 10-15k of their resource pool.Waffennacht wrote: »Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!
Who the @#$& knew?!
/Sarcasm
If you can type this, and you do not support Wards being nerfed—then you're genuinely the most ignorant human being I've ever encountered.
The tankiest thing in the game (which can also do damage) is a MagSorc. They invest less into defense than your average procblade, and are rewarded with Tankiness on the level of an Heavy Armor S&B Templar/DK—with 20-25k burst potential at a moments notice.
It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.hmsdragonfly wrote: »Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
By the way the tankiest build is double even triple ward spamming sorc...
EDIT: sword and boards are part of silk of the sun set.
You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?
I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?
Ummm, how does a stamsorc or a stamplar go to cloak?
It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.
stealth pot, or try to find something to block LOS.
I partially agree with your point (about the design).
I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.
That's why it should be interruptible.
It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.
And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless.
Waffennacht wrote: »It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.hmsdragonfly wrote: »Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
By the way the tankiest build is double even triple ward spamming sorc...
EDIT: sword and boards are part of silk of the sun set.
You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?
I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?
Ummm, how does a stamsorc or a stamplar go to cloak?
It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.
stealth pot, or try to find something to block LOS.
I partially agree with your point (about the design).
I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.
That's why it should be interruptible.
It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.
And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless.
The interrupt change was the only part discussed, sure I could've listed other non-relevant information too
Get soul assaulted -> kill the caster while he is stuck in it.
Honestly, it's risky to use and has good counterplay, I don't see the problem.
Tonnopesce wrote: »Tonnopesce wrote: »s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
No but a single Soul assault will drain 30 k stamina in seconds
Then why do I have zero trouble blocking this in a magDK with 15k stam?
Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.
First of all 15k stamina is a lot,
Second dk's have buildt in block cost reduction and probably you are using s&b like 90% of the dk's.
A squishy magika set up with 10-14k stamina is going to suffer from it, honestly is not a problem for me con usually i break los to counter Soul assault.
Get soul assaulted -> kill the caster while he is stuck in it.
Honestly, it's risky to use and has good counterplay, I don't see the problem.
Tonnopesce wrote: »Tonnopesce wrote: »s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
No but a single Soul assault will drain 30 k stamina in seconds
Then why do I have zero trouble blocking this in a magDK with 15k stam?
Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.
First of all 15k stamina is a lot,
Second dk's have buildt in block cost reduction and probably you are using s&b like 90% of the dk's.
A squishy magika set up with 10-14k stamina is going to suffer from it, honestly is not a problem for me con usually i break los to counter Soul assault.
15k stamina is not a lot for a PvP magDK. Below about 14k you just don't have enough for CC breaking and blocking and the occasional dodge. But I run 11k stam on my magplar and don't have a problem with SA either. I usually just kill the person while they are casting it, because most of the time they are squishies. There are very few builds that run really strong SAs or time them properly. It just makes people panic.
I am FAR more likely to die to a well-timed Dawnbreaker, and DB doesn't need to be nerfed either.
SA is the counter to dodge-dodge-dodge-miss-dodge. I get that people don't like that there are hard counters. There's an entire class that counters magDK.But the game seems to be headed more toward rock-paper-scissors each patch.
Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.
Waffennacht wrote: »@pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.
You can get a few 3-5 stars to agree with you, but any long term players know.
Your build is bad and you should feel bad
Ok, now I now for sure you are completely illiterate.Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
Waffennacht wrote: »@pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.
You can get a few 3-5 stars to agree with you, but any long term players know.
Your build is bad and you should feel bad
Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
In other words, your solution is "use heavy armor"?
Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.
Ok, so first I never said it was the only change, tho surely the most important one. Second, you don't know who you are talking to, so please refrain to call me out, or if you want, and play on Pc Na, add me. @San.tii and we can further discuss how unskillful I am.It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.hmsdragonfly wrote: »Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
By the way the tankiest build is double even triple ward spamming sorc...
EDIT: sword and boards are part of silk of the sun set.
You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?
I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?
Ummm, how does a stamsorc or a stamplar go to cloak?
It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.
stealth pot, or try to find something to block LOS.
I partially agree with your point (about the design).
I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.
That's why it should be interruptible.
It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.
And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless. Its for people to react and use their brain to either defend using their counters or find a way around the counter when on offense.
Waffennacht wrote: »@pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.
You can get a few 3-5 stars to agree with you, but any long term players know.
Your build is bad and you should feel badOk, now I now for sure you are completely illiterate.Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
Waffennacht wrote: »Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
In other words, your solution is "use heavy armor"?
Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.
And I don't wanna have to run Resto or SnB, but if I don't I'm not gonna complain I got killed because I choose not to
Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
In other words, your solution is "use heavy armor"?
Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.
Haha, forgive me that I didn't bother to check my post for errors in my response to two of the most ignorant and bone headed posts of the day. You simply fail to see or are unwilling to see the situation from any other perspective than your own. I and others have expressed the other perspective multiple times yet you keep ignoring it and repeat the same bs.Waffennacht wrote: »Waffennacht wrote: »@pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.
You can get a few 3-5 stars to agree with you, but any long term players know.
Your build is bad and you should feel badOk, now I now for sure you are completely illiterate.Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
You mean "know," right?
... Or are you illiterate?
Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
In other words, your solution is "use heavy armor"?
Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.
Looks like, based on your preferences, you can either enjoy line-of-sighting or you can enjoy your shrimp.
Haha, forgive me that I didn't bother to check my post for errors in my response to two of the most ignorant and bone headed posts of the day. You simply fail to see or are unwilling to see the situation from any other perspective than your own. I and others have expressed the other perspective multiple times yet you keep ignoring it and repeat the same bs.Waffennacht wrote: »Waffennacht wrote: »@pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.
You can get a few 3-5 stars to agree with you, but any long term players know.
Your build is bad and you should feel badOk, now I now for sure you are completely illiterate.Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
You mean "know," right?
... Or are you illiterate?
Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
In other words, your solution is "use heavy armor"?
Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.
Looks like, based on your preferences, you can either enjoy line-of-sighting or you can enjoy your shrimp.
Or maybe I'll just enjoy another game if I can't play a medium armor "rogue" and instead have to play a "tank" character.
You can't seriously expect there always to be LoS within 1-2 second distance when you're snared by 70% and forced to block, that's absurd.