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You Guys Could Nerf Soul Assault Anytime Zos!

  • Waffennacht
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    SnubbS wrote: »
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    Why don't you want it to be interruptible, are you afraid to lose your EZ mode?

    Who the @#$& knew?!

    /Sarcasm

    Did you not play back when it was?

    Cuz I did and news flash, it was a POS - but that's what you want isn't it?

    It's a sack of *** now since it's only good vs the minority of players who play without Wards/S&B. Why you would sacrifice an ult to kill this minority of players is beyond me. It needs to be redesigned so it does balanced (High) damage to all targets without unnecessarily draining 10-15k of their resource pool.
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    If you can type this, and you do not support Wards being nerfed—then you're genuinely the most ignorant human being I've ever encountered.

    The tankiest thing in the game (which can also do damage) is a MagSorc. They invest less into defense than your average procblade, and are rewarded with Tankiness on the level of an Heavy Armor S&B Templar/DK—with 20-25k burst potential at a moments notice.

    Actually the most tanky is Warden. Seeing as Trellis becomes more efficient the more mitigation you stack. Plus more max magicka
    Gamer tag: DasPanzerKat NA Xbox One
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  • Waffennacht
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    pieratsos wrote: »
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.

    You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.

    And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless.

    The interrupt change was the only part discussed, sure I could've listed other non-relevant information too
    Gamer tag: DasPanzerKat NA Xbox One
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  • FakeFox
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    Get soul assaulted -> kill the caster while he is stuck in it.

    Honestly, it's risky to use and has good counterplay, I don't see the problem.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • DarkAedin
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    Los doesnt work in open world environment.
    Theres also a slow attached to it. So unless ur standing right next to something to LoS this is not a viable defense at all.

    Blocking in medium armor with snb with 1 vigor and 1 shrooms and rally active gets me drained of stats - with my backbar snb also being reactive 5 piece jewels/wep/shield.

    Undodgable

    Cant interupt.

    Only 1 class with a true stam heal.

    It may not be OP but its overperforming on certain builds (not only sorc) and because stam build dont have a viable shield, its pretty much a garanteed kill in half of cyros environment, bc all of our previous forms of mitigations vs this skill was removed.

    This is also not a case of rock/paper/scissors because it applies to nearly all stam builds across nearly all classes.

    On top of this, the 3 classes this ability is mostful on also have hard ccs. So any player worth his salt will force u to break free once or twice, possibly have to roll dodge as well, and then go for the SS - no stam = dead.
    And hitting 2 buttons for an instant, easy kill =/= skill
  • pieratsos
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    pieratsos wrote: »
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.

    You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.

    And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless.

    The interrupt change was the only part discussed, sure I could've listed other non-relevant information too

    So you said the skill was POS because u cant interrupt it. Thats just not true cause the dmg was a lot weaker, u could purge it, cloak it, cc the target.
    Thats a lot more factors than just interrupt that made the skill weaker but according to you they are all non relevant information because they work against ur argument.

    Makes sense

    /sarcasm
    Edited by pieratsos on August 16, 2017 3:53PM
  • pieratsos
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    FakeFox wrote: »
    Get soul assaulted -> kill the caster while he is stuck in it.

    Honestly, it's risky to use and has good counterplay, I don't see the problem.

    Ok log on ur medium armor build and ill just SA you for 5k+ ticks and you can try to kill me in those 3-4 seconds while i have 15-20k shields up on top of my 22k hp. Good luck. You are gonna need it.
    Edited by pieratsos on August 16, 2017 4:01PM
  • Neoauspex
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    Sometimes I purposely decline to block or line-of-site Soul Assault, just because I'm so proud of my opponent for not destro bombing me. Asking to nerf Soul Assault is like walking out of a Starbucks and going next door to a Starbucks and demanding that some local coffee shop be run out of town.
  • NBrookus
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    Tonnopesce wrote: »
    NBrookus wrote: »
    Tonnopesce wrote: »
    Libonotus wrote: »
    Gothren wrote: »
    nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.

    They removed counters to soul assault. It definitely overperforms in non-cp PVP.

    So you're saying they removed block? Okay then

    No but a single Soul assault will drain 30 k stamina in seconds

    Then why do I have zero trouble blocking this in a magDK with 15k stam?

    Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.

    First of all 15k stamina is a lot,
    Second dk's have buildt in block cost reduction and probably you are using s&b like 90% of the dk's.
    A squishy magika set up with 10-14k stamina is going to suffer from it, honestly is not a problem for me con usually i break los to counter Soul assault.

    15k stamina is not a lot for a PvP magDK. Below about 14k you just don't have enough for CC breaking and blocking and the occasional dodge. But I run 11k stam on my magplar and don't have a problem with SA either. I usually just kill the person while they are casting it, because most of the time they are squishies. There are very few builds that run really strong SAs or time them properly. It just makes people panic.

    I am FAR more likely to die to a well-timed Dawnbreaker, and DB doesn't need to be nerfed either.

    SA is the counter to dodge-dodge-dodge-miss-dodge. I get that people don't like that there are hard counters. There's an entire class that counters magDK. :/ But the game seems to be headed more toward rock-paper-scissors each patch.
  • Waffennacht
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    @pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.

    You can get a few 3-5 stars to agree with you, but any long term players know.

    Your build is bad and you should feel bad
    Edited by Waffennacht on August 16, 2017 4:16PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • DDuke
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    Wow... there are people actually defending Soul Assault?

    I guess these people have never played a medium armor character and just blatantly overlook how it guarantees a free kill on those players.


    Block it? Sure, it'll only drain 17,2k stamina from you & still deal a minimum 15k damage to your 17% medium armor mitigation, unless you're using S&B (in which case you'd better go heavy armor in the first place if you plan to play a tank).

    Dodge it? Nope.

    Interrupt it? Nope.

    Cloak it? Yeah, after 2 seconds - this is usually how you survive it, though you'll have taken a 10k hit to both your health & stamina pools by the time you're able to cloak.

    Rally heal? Also works (for the people using 2H), though a good player will wait until your Rally is consumed or expires and then Soul Assaults you.


    Not to mention how pure cancer this ultimate is for someone in medium armor trying to 1vX - you're slowed down, forced to block & your cloak is disabled. Guess what happens when there's 5-6 people trying to hit you?


    This ultimate needs to be interruptible atleast, as it currently lacks any kind of a real counter as a medium armor user.
  • Waffennacht
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    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
    Gamer tag: DasPanzerKat NA Xbox One
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  • EmEm_Oh
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    FakeFox wrote: »
    Get soul assaulted -> kill the caster while he is stuck in it.

    Honestly, it's risky to use and has good counterplay, I don't see the problem.

    Pretty much this. I switch to SA when I see a bunch of uncoordinated groups hitting faction areas repeatedly. At the same time, I also leave myself open to be hit from that one character who remembers me, and responds effectively to take me out. But even so, it's worth it.

    But yeah, SA doesn't need to be nerfed. It's also good for PvE, in my experiences anyway.

    It seems as if the requests for nerfing are up when ZOS is already doing it. I'm a little confused when players request nerfing on ultimates. I've never had a problem with them, or should I say, I had problems with them...but that was because I wasn't paying attention to what the players were doing, and second, I didn't run with a smart group that knew mechanics. Because I'll admit, I don't know everything and always ask in chat about stuff.
  • hmsdragonfly
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    NBrookus wrote: »
    Tonnopesce wrote: »
    NBrookus wrote: »
    Tonnopesce wrote: »
    Libonotus wrote: »
    Gothren wrote: »
    nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.

    They removed counters to soul assault. It definitely overperforms in non-cp PVP.

    So you're saying they removed block? Okay then

    No but a single Soul assault will drain 30 k stamina in seconds

    Then why do I have zero trouble blocking this in a magDK with 15k stam?

    Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.

    First of all 15k stamina is a lot,
    Second dk's have buildt in block cost reduction and probably you are using s&b like 90% of the dk's.
    A squishy magika set up with 10-14k stamina is going to suffer from it, honestly is not a problem for me con usually i break los to counter Soul assault.

    15k stamina is not a lot for a PvP magDK. Below about 14k you just don't have enough for CC breaking and blocking and the occasional dodge. But I run 11k stam on my magplar and don't have a problem with SA either. I usually just kill the person while they are casting it, because most of the time they are squishies. There are very few builds that run really strong SAs or time them properly. It just makes people panic.

    I am FAR more likely to die to a well-timed Dawnbreaker, and DB doesn't need to be nerfed either.

    SA is the counter to dodge-dodge-dodge-miss-dodge. I get that people don't like that there are hard counters. There's an entire class that counters magDK. :/ But the game seems to be headed more toward rock-paper-scissors each patch.

    Your Magplar runs S&B or has ward equipped?

    The problem isn't that the ult kills people, it takes skills to set up a burst and land a well-timed DB while it takes virtually no skills to cast an extremely cheap ult that will delete your stam pool if you happen to run medium armor without S&B (it costs less than 100 MegaLUL). Your enemy will have to outplay you if he wants to kill you with DB, Meteor, Leap, or anything, but if you don't run S&B or stack shield, your enemy can delete your stam pool with virtually no effort given even if he is the worst player on the planet but he will still be able
    So, the problem is that it's cheese. Make it interruptible with bash, increase the damage tick through block if youi want to, but make it interruptible with bash.
    Edited by hmsdragonfly on August 16, 2017 4:23PM
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  • DDuke
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    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive

    In other words, your solution is "use heavy armor"?


    Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.
  • hmsdragonfly
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    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive

    MEGALUL.
    Aldmeri Dominion Loyalist. For the Queen!
  • olsborg
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    Gothren wrote: »
    nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.

    Easy to counter? Its a skill without a counter fyi. You probably will say block right? Have fun blocking when youre a sustainbuild in full medium armor, youre shutting down the whole point of your build, stamina regen, not to mention your mobility.

    This skill basicly only has a counter if the person getting hit by it has built for blocking alot. (not mentioning shielding and healing because that is class specific)

    PC EU
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  • hmsdragonfly
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    Double post.
    Edited by hmsdragonfly on August 16, 2017 5:23PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Koensol
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    @pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.

    You can get a few 3-5 stars to agree with you, but any long term players know.

    Your build is bad and you should feel bad
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
    Ok, now I now for sure you are completely illiterate.
  • hmsdragonfly
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    @pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.

    You can get a few 3-5 stars to agree with you, but any long term players know.

    Your build is bad and you should feel bad

    I believe he has successfully convinced the majority of players that know how to play and counter that it's not balanced. (OP isn't the right word to describe the state of soul assault)

    On the contrary, you failed to convince the majority of players that know how to play and counter that it's not.

    Proof: This whole thread.
    Aldmeri Dominion Loyalist. For the Queen!
  • Waffennacht
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    DDuke wrote: »
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive

    In other words, your solution is "use heavy armor"?


    Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.

    And I don't wanna have to run Resto or SnB, but if I don't I'm not gonna complain I got killed because I choose not to
    Gamer tag: DasPanzerKat NA Xbox One
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  • SanTii.92
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    pieratsos wrote: »
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.

    You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.

    And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless. Its for people to react and use their brain to either defend using their counters or find a way around the counter when on offense.
    Ok, so first I never said it was the only change, tho surely the most important one. Second, you don't know who you are talking to, so please refrain to call me out, or if you want, and play on Pc Na, add me. @San.tii and we can further discuss how unskillful I am.

    And finally, there is no display on skill being able to iterrupt a 4.5s channel, gap close, bash, finished, crushing shock, finished. This goes for you @hmsdragonfly, and @DDuke too. You are asking for a counter, but you are not considering that picking this ult actually means to give up on stronger, and more useful on group play than Soul Assault, like literally any other is. Of course for 1vX this skill's pretty strong, but for group v group? nah dude, almost anythng else is better. Someone's Sa you? your team focus him and he's dead or got to stop.

    Again, what is needed is to space the ticks so consume less stamina while blocking. That's it.
    Edited by SanTii.92 on August 16, 2017 4:37PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Waffennacht
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    Koensol wrote: »
    @pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.

    You can get a few 3-5 stars to agree with you, but any long term players know.

    Your build is bad and you should feel bad
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
    Ok, now I now for sure you are completely illiterate.

    You mean "know," right?

    ... Or are you illiterate?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • Chelo
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    pieratsos wrote: »
    UppGRAYxDD wrote: »
    funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.

    This is why we cannot have nice things...

    The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.

    And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.

    SA is a noob filter, if you die to it, it's because you are a noob and if you are a noob you will die to anything else anyway... You will always find something ''op'' because you will always die to anything people are using and you cant l2p...
  • Glarin
    Glarin
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    Soul Assault is fine the way it is. I'm able to survive it on a magDK in 5 light with NO SHIELDS.
    Aldmeri Dominon: Glarin |Dragonknight *** Erìnwy |Sorcerer
    Ebonheart Pact: Alexandrìte |Dragonknight |Former Emperor *** Oops I Negated Again |Sorcerer |Former Emperor
    Daggerfall Covenant: Eìr |Templar
  • DDuke
    DDuke
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    DDuke wrote: »
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive

    In other words, your solution is "use heavy armor"?


    Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.

    And I don't wanna have to run Resto or SnB, but if I don't I'm not gonna complain I got killed because I choose not to

    So you acknowledge there's a balance issue forcing people to run S&B (and as a direct consequence, heavy armor), but you think no one should complain about it and thus it should remain in the game? Gotcha. Can't say I see any logic in that though.

    I disagree regarding the "having to run resto" part though, ever since Dampen Magic was turned into a decent shield there hasn't been any necessity to use resto staff (as every magicka build has access to self heals from class skills).
  • Neoauspex
    Neoauspex
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    DDuke wrote: »
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive

    In other words, your solution is "use heavy armor"?


    Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.

    Looks like, based on your preferences, you can either enjoy line-of-sighting or you can enjoy your shrimp.
  • Koensol
    Koensol
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    Koensol wrote: »
    @pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.

    You can get a few 3-5 stars to agree with you, but any long term players know.

    Your build is bad and you should feel bad
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
    Ok, now I now for sure you are completely illiterate.

    You mean "know," right?

    ... Or are you illiterate?
    Haha, forgive me that I didn't bother to check my post for errors in my response to two of the most ignorant and bone headed posts of the day. You simply fail to see or are unwilling to see the situation from any other perspective than your own. I and others have expressed the other perspective multiple times yet you keep ignoring it and repeat the same bs.

  • DDuke
    DDuke
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    Neoauspex wrote: »
    DDuke wrote: »
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive

    In other words, your solution is "use heavy armor"?


    Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.

    Looks like, based on your preferences, you can either enjoy line-of-sighting or you can enjoy your shrimp.

    Or maybe I'll just enjoy another game if I can't play a medium armor "rogue" and instead have to play a "tank" character.

    You can't seriously expect there always to be LoS within 1-2 second distance when you're snared by 70% and forced to block, that's absurd.
  • Waffennacht
    Waffennacht
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    Koensol wrote: »
    Koensol wrote: »
    @pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.

    You can get a few 3-5 stars to agree with you, but any long term players know.

    Your build is bad and you should feel bad
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
    Ok, now I now for sure you are completely illiterate.

    You mean "know," right?

    ... Or are you illiterate?
    Haha, forgive me that I didn't bother to check my post for errors in my response to two of the most ignorant and bone headed posts of the day. You simply fail to see or are unwilling to see the situation from any other perspective than your own. I and others have expressed the other perspective multiple times yet you keep ignoring it and repeat the same bs.

    Yeah, you should double check your insults before posting them. Makes you look like an ignorant fool.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Neoauspex
    Neoauspex
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    DDuke wrote: »
    Neoauspex wrote: »
    DDuke wrote: »
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive

    In other words, your solution is "use heavy armor"?


    Believe it or not, there are people who don't enjoy playing heavy armor S&B characters and don't enjoy being forced into playing them.

    Looks like, based on your preferences, you can either enjoy line-of-sighting or you can enjoy your shrimp.

    Or maybe I'll just enjoy another game if I can't play a medium armor "rogue" and instead have to play a "tank" character.

    You can't seriously expect there always to be LoS within 1-2 second distance when you're snared by 70% and forced to block, that's absurd.

    If that was my preference though, I'd apply that to my play style. Every class/build has really specific counters in this game, but I'll reiterate the Starbucks analogy... You don't ever see "LFM need soul assaulters" in zone chat because it's really specific what it's good against. The two ultimates that you do see that about are good all the time.
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