Maintenance for the week of June 22:
• PC/Mac: No maintenance – June 22

You Guys Could Nerf Soul Assault Anytime Zos!

  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    Why don't you want it to be interruptible, are you afraid to lose your EZ mode?

    Who the @#$& knew?!

    /Sarcasm

    Did you not play back when it was?

    Cuz I did and news flash, it was a [snip] - but that's what you want isn't it?
    [edited for profanity bypass]
    Edited by ZOS_Icy on June 14, 2026 1:24PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.

    Congratz you survived a beam of doom with a 18k stam MagDK. But realistically, I have no trouble blocking beam of doom with a 16k stam MagDK and I don't believe anyone even has problem blocking it with a permablock S&B MagDK.

    Now please try to block it with a bow and medium armour.

    By the way,
    If you throw out the term" permablock "whenever DK is involved in a discussion; then you might haven't played DK any further than hours. Probably watched few Blobs permablock videoes then start yelling all DK permablocks with no problem QQ stuff.

    I won' reply to this thread no more. Thank you. I don't need to care about other classes/build's incompetence on blocking this ability.

    @WaltherCarraway LOL I have never said that all DKs are permablock, I said that "no one has problem blocking it with a permablock S&B MagDK", that's a fact, I have never said that you are a permablock MagDK or that all MagDKs are permablock DKs, or that non-permablock DKs should have any problem blocking it as long as they have S&B or ward. What's with the hostility?

    MagDK is my main PvP class. So, no, I don't QQ about my main.
    Edited by hmsdragonfly on August 16, 2017 3:13PM
    Aldmeri Dominion Loyalist. For the Queen!
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
    ✭✭✭
    nerf only stam ( all , set , cost skill , etc ) ,...Everything about magicka is O K !!!!
    Edited by melloni_aleb16_ESO on August 16, 2017 3:04PM
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    Why don't you want it to be interruptible, are you afraid to lose your EZ mode?

    Who the @#$& knew?!

    /Sarcasm

    Did you not play back when it was?

    Cuz I did and news flash, it was a [snip] - but that's what you want isn't it?

    As I said, increase the damage tick through block and then make it interruptible, I don't expect it to be interruptible while dealing 10 DPS to permablock builds.

    I would rather have ZOS redesign that ability from the ground, it's one of the poorly designed skills. But that's a quick fix for now.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 1:24PM
    Aldmeri Dominion Loyalist. For the Queen!
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Chelo
    Chelo
    ✭✭✭✭✭
    Gothren wrote: »
    nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.

    They removed counters to soul assault. It definitely overperforms in non-cp PVP.

    Keep in mind that most of the people who play non cp PvP are newbies or bad players anyway... Honestly SA is just a noob killer, and that's great. Like the idea of having a skill with the whole purpose of taking down noobs fast...
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    Edited by hmsdragonfly on August 16, 2017 3:22PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    Nerf everything I can't beat!
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    Don't get me wrong. My point throughout the post is to advocate, that 18k stam is enough to block Soul Assault. Even it sounds like a sacrifice on dps potential, however imo a bit more stam not only helps on blocking but also one or two more chances to dodge roll or break free.

    :D
    My point is to advocate that no ult should mean certain death to specific builds. Soul assault is often used midfight, when the other party might not be full on stamina, while still having full health. I shouldn't be 100% killed if there is no LoS around. Even better is when you have a curse+mages wrath ticking on you. It's just RIP man. No contest. Im a lucky basterd with cloak, but I feel bad for all the other specs out there who run medium and have to deal with some noob castingt this cheese ult on them. It takes virtually no skill or an actual setup to be effective with SA. Compared to the ease of use, the amount of punishment the opponent takes is just way out of line. Both in health loss and stam loss. Skills need to have a counter, and soul assault does not have any reasonable counter for medium armor builds in an open space without los to break it. And remember I am talking about it being applied midfight, with lots of other crap ticking on you.

    Just imagine a stamplar/stamsorc in medium hammering away at a sorc, stam going below the 50% region. He gets the sorc to 5% health, then the sorc activates his shield, CC's you and proceeds to activate cheddar assault. It's RIP. Either you CC break and are nearly out of stamina, or you don't and instantly die. I know medium armor should be squishy, but they have different ways to survive. Being killed by SA feels bad. Because you know it took 0 skill by the opponent.

  • SnubbS
    SnubbS
    ✭✭✭✭✭
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    My lord that's a huff build.

    If you have S&B or Wards then SA is genuinely a non-issue. It's a 'Hard counter' to anyone not using Wards or S&B—"Hard counters" shouldn't even be in the game. It shouldn't be a matter of "Paper beats rock"—the game has a minuscule skill gap to begin with, and "Hard Counters" do nothing to widen it.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    Why don't you want it to be interruptible, are you afraid to lose your EZ mode?

    Who the @#$& knew?!

    /Sarcasm

    Did you not play back when it was?

    Cuz I did and news flash, it was a [snip] - but that's what you want isn't it?

    So now you are listing only the things that u see fit to boost ur argument?

    Soul Strike:
    This ability can no longer can be purged or interrupted, but can now be blocked.
    You will now be immune to CC while channeling this ability.
    Increased the damage from this ability by 15%.
    This ability now prevents your target from entering stealth and invisibility for 2 seconds.


    Thats the buffs SS got and its sure a lot more than just make it so u cant interrupt it.
    The bias is getting even stronger.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 1:25PM
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm
    Squishy players that disregard defense? At this point im not sure if you are serious? In your eyes, defense must mean running heavy armor+SnB or running shields. Stamina builds have different ways to defend themselves. So just because that kind of defense is not effective against SA, these people disregard defense? Give me a break, please.

    Edited by Koensol on August 16, 2017 3:26PM
  • SnubbS
    SnubbS
    ✭✭✭✭✭
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    Why don't you want it to be interruptible, are you afraid to lose your EZ mode?

    Who the @#$& knew?!

    /Sarcasm

    Did you not play back when it was?

    Cuz I did and news flash, it was a [snip] - but that's what you want isn't it?

    It's a sack of *** now since it's only good vs the minority of players who play without Wards/S&B. Why you would sacrifice an ult to kill this minority of players is beyond me. It needs to be redesigned so it does balanced (High) damage to all targets without unnecessarily draining 10-15k of their resource pool.
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    If you can type this, and you do not support Wards being nerfed—then you're genuinely the most ignorant human being I've ever encountered.

    The tankiest thing in the game (which can also do damage) is a MagSorc. They invest less into defense than your average procblade, and are rewarded with Tankiness on the level of an Heavy Armor S&B Templar/DK—with 20-25k burst potential at a moments notice.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 1:26PM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.

    You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.

    And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless. Its for people to react and use their brain to either defend using their counters or find a way around the counter when on offense.
    Edited by pieratsos on August 16, 2017 3:40PM
  • Mihael
    Mihael
    ✭✭✭✭
    Soul assault is a problem for me because the only time it's used is behind a group of people so yeah in a 1v1 environment you can block it and make it usesles in an environment where there's is more than one person it's very overpowered, they should make it interruptible because it would really only affect the tards who soul assault the enemy at 100% health good players usually use it as a type of execute so the enemy really wouldn't have time to bash
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.

    Come, I will permablock, you can cast that beam of Doom on me all day long. That's the thing, you target someone else, but you shouldn't be able to delete a guy in medium armor by just one click of button (by deleting his stam pool). It was useless not just because of the interrupt, but because its damage was lower, it could be purged, caster could be CC'd and people could just cloak away instantly. Jesus Beam has always been interruptible, so no, the skills won't be destroyed if tweaked properly. I would rather have that ability to deal more damage on me but leave me a way to counter it than to have hold block with my bow and helplessly look at my precious stam pool draining away.

    You can make it immune to crushing shock so that only bash can interrupt it.
    Aldmeri Dominion Loyalist. For the Queen!
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    SnubbS wrote: »
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    Why don't you want it to be interruptible, are you afraid to lose your EZ mode?

    Who the @#$& knew?!

    /Sarcasm

    Did you not play back when it was?

    Cuz I did and news flash, it was a [snip] - but that's what you want isn't it?

    It's a sack of *** now since it's only good vs the minority of players who play without Wards/S&B. Why you would sacrifice an ult to kill this minority of players is beyond me. It needs to be redesigned so it does balanced (High) damage to all targets without unnecessarily draining 10-15k of their resource pool.
    Wow squishy builds put together by players that disregard defense and advocate glass cannons have an issue with survivability?!

    Who the @#$& knew?!

    /Sarcasm

    If you can type this, and you do not support Wards being nerfed—then you're genuinely the most ignorant human being I've ever encountered.

    The tankiest thing in the game (which can also do damage) is a MagSorc. They invest less into defense than your average procblade, and are rewarded with Tankiness on the level of an Heavy Armor S&B Templar/DK—with 20-25k burst potential at a moments notice.

    Actually the most tanky is Warden. Seeing as Trellis becomes more efficient the more mitigation you stack. Plus more max magicka
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 1:28PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.

    You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.

    And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless.

    The interrupt change was the only part discussed, sure I could've listed other non-relevant information too
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    Get soul assaulted -> kill the caster while he is stuck in it.

    Honestly, it's risky to use and has good counterplay, I don't see the problem.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • DarkAedin
    DarkAedin
    ✭✭✭✭✭
    Los doesnt work in open world environment.
    Theres also a slow attached to it. So unless ur standing right next to something to LoS this is not a viable defense at all.

    Blocking in medium armor with snb with 1 vigor and 1 shrooms and rally active gets me drained of stats - with my backbar snb also being reactive 5 piece jewels/wep/shield.

    Undodgable

    Cant interupt.

    Only 1 class with a true stam heal.

    It may not be OP but its overperforming on certain builds (not only sorc) and because stam build dont have a viable shield, its pretty much a garanteed kill in half of cyros environment, bc all of our previous forms of mitigations vs this skill was removed.

    This is also not a case of rock/paper/scissors because it applies to nearly all stam builds across nearly all classes.

    On top of this, the 3 classes this ability is mostful on also have hard ccs. So any player worth his salt will force u to break free once or twice, possibly have to roll dodge as well, and then go for the SS - no stam = dead.
    And hitting 2 buttons for an instant, easy kill =/= skill
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    pieratsos wrote: »
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Koensol wrote: »
    It takes you merely 18k stam to block a full soul assault.

    My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)

    EDIT: words in bracket for clearer concept.
    EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.

    Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
    Whooptydoo... you survived SA with one of the more tanky builds in the game.

    If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
    By the way the tankiest build is double even triple ward spamming sorc...

    EDIT: sword and boards are part of silk of the sun set.

    You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?

    I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?

    Ummm, how does a stamsorc or a stamplar go to cloak?

    It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.

    stealth pot, or try to find something to block LOS.

    I partially agree with your point (about the design).

    I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.

    That's why it should be interruptible.
    Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.

    It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
    It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.

    You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.

    And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless.

    The interrupt change was the only part discussed, sure I could've listed other non-relevant information too

    So you said the skill was POS because u cant interrupt it. Thats just not true cause the dmg was a lot weaker, u could purge it, cloak it, cc the target.
    Thats a lot more factors than just interrupt that made the skill weaker but according to you they are all non relevant information because they work against ur argument.

    Makes sense

    /sarcasm
    Edited by pieratsos on August 16, 2017 3:53PM
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    FakeFox wrote: »
    Get soul assaulted -> kill the caster while he is stuck in it.

    Honestly, it's risky to use and has good counterplay, I don't see the problem.

    Ok log on ur medium armor build and ill just SA you for 5k+ ticks and you can try to kill me in those 3-4 seconds while i have 15-20k shields up on top of my 22k hp. Good luck. You are gonna need it.
    Edited by pieratsos on August 16, 2017 4:01PM
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    Sometimes I purposely decline to block or line-of-site Soul Assault, just because I'm so proud of my opponent for not destro bombing me. Asking to nerf Soul Assault is like walking out of a Starbucks and going next door to a Starbucks and demanding that some local coffee shop be run out of town.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Tonnopesce wrote: »
    NBrookus wrote: »
    Tonnopesce wrote: »
    Libonotus wrote: »
    Gothren wrote: »
    nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.

    They removed counters to soul assault. It definitely overperforms in non-cp PVP.

    So you're saying they removed block? Okay then

    No but a single Soul assault will drain 30 k stamina in seconds

    Then why do I have zero trouble blocking this in a magDK with 15k stam?

    Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.

    First of all 15k stamina is a lot,
    Second dk's have buildt in block cost reduction and probably you are using s&b like 90% of the dk's.
    A squishy magika set up with 10-14k stamina is going to suffer from it, honestly is not a problem for me con usually i break los to counter Soul assault.

    15k stamina is not a lot for a PvP magDK. Below about 14k you just don't have enough for CC breaking and blocking and the occasional dodge. But I run 11k stam on my magplar and don't have a problem with SA either. I usually just kill the person while they are casting it, because most of the time they are squishies. There are very few builds that run really strong SAs or time them properly. It just makes people panic.

    I am FAR more likely to die to a well-timed Dawnbreaker, and DB doesn't need to be nerfed either.

    SA is the counter to dodge-dodge-dodge-miss-dodge. I get that people don't like that there are hard counters. There's an entire class that counters magDK. :/ But the game seems to be headed more toward rock-paper-scissors each patch.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @pieratsos lol, your medium armor yolo build can't survive SA. Sorry but you're not gonna convince the majority of players that know how to play and counter that it's OP.

    You can get a few 3-5 stars to agree with you, but any long term players know.

    Your build is bad and you should feel bad
    Edited by Waffennacht on August 16, 2017 4:16PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Wow... there are people actually defending Soul Assault?

    I guess these people have never played a medium armor character and just blatantly overlook how it guarantees a free kill on those players.


    Block it? Sure, it'll only drain 17,2k stamina from you & still deal a minimum 15k damage to your 17% medium armor mitigation, unless you're using S&B (in which case you'd better go heavy armor in the first place if you plan to play a tank).

    Dodge it? Nope.

    Interrupt it? Nope.

    Cloak it? Yeah, after 2 seconds - this is usually how you survive it, though you'll have taken a 10k hit to both your health & stamina pools by the time you're able to cloak.

    Rally heal? Also works (for the people using 2H), though a good player will wait until your Rally is consumed or expires and then Soul Assaults you.


    Not to mention how pure cancer this ultimate is for someone in medium armor trying to 1vX - you're slowed down, forced to block & your cloak is disabled. Guess what happens when there's 5-6 people trying to hit you?


    This ultimate needs to be interruptible atleast, as it currently lacks any kind of a real counter as a medium armor user.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • EmEm_Oh
    EmEm_Oh
    ✭✭✭✭✭
    FakeFox wrote: »
    Get soul assaulted -> kill the caster while he is stuck in it.

    Honestly, it's risky to use and has good counterplay, I don't see the problem.

    Pretty much this. I switch to SA when I see a bunch of uncoordinated groups hitting faction areas repeatedly. At the same time, I also leave myself open to be hit from that one character who remembers me, and responds effectively to take me out. But even so, it's worth it.

    But yeah, SA doesn't need to be nerfed. It's also good for PvE, in my experiences anyway.

    It seems as if the requests for nerfing are up when ZOS is already doing it. I'm a little confused when players request nerfing on ultimates. I've never had a problem with them, or should I say, I had problems with them...but that was because I wasn't paying attention to what the players were doing, and second, I didn't run with a smart group that knew mechanics. Because I'll admit, I don't know everything and always ask in chat about stuff.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    NBrookus wrote: »
    Tonnopesce wrote: »
    NBrookus wrote: »
    Tonnopesce wrote: »
    Libonotus wrote: »
    Gothren wrote: »
    nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.

    They removed counters to soul assault. It definitely overperforms in non-cp PVP.

    So you're saying they removed block? Okay then

    No but a single Soul assault will drain 30 k stamina in seconds

    Then why do I have zero trouble blocking this in a magDK with 15k stam?

    Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.

    First of all 15k stamina is a lot,
    Second dk's have buildt in block cost reduction and probably you are using s&b like 90% of the dk's.
    A squishy magika set up with 10-14k stamina is going to suffer from it, honestly is not a problem for me con usually i break los to counter Soul assault.

    15k stamina is not a lot for a PvP magDK. Below about 14k you just don't have enough for CC breaking and blocking and the occasional dodge. But I run 11k stam on my magplar and don't have a problem with SA either. I usually just kill the person while they are casting it, because most of the time they are squishies. There are very few builds that run really strong SAs or time them properly. It just makes people panic.

    I am FAR more likely to die to a well-timed Dawnbreaker, and DB doesn't need to be nerfed either.

    SA is the counter to dodge-dodge-dodge-miss-dodge. I get that people don't like that there are hard counters. There's an entire class that counters magDK. :/ But the game seems to be headed more toward rock-paper-scissors each patch.

    Your Magplar runs S&B or has ward equipped?

    The problem isn't that the ult kills people, it takes skills to set up a burst and land a well-timed DB while it takes virtually no skills to cast an extremely cheap ult that will delete your stam pool if you happen to run medium armor without S&B (it costs less than 100 MegaLUL). Your enemy will have to outplay you if he wants to kill you with DB, Meteor, Leap, or anything, but if you don't run S&B or stack shield, your enemy can delete your stam pool with virtually no effort given even if he is the worst player on the planet but he will still be able
    So, the problem is that it's cheese. Make it interruptible with bash, increase the damage tick through block if youi want to, but make it interruptible with bash.
    Edited by hmsdragonfly on August 16, 2017 4:23PM
    Aldmeri Dominion Loyalist. For the Queen!
Sign In or Register to comment.