Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
I'm sorry you don't understand, because most everyone else around here seems to. When your own logical conclusions differ from your immediate peers, these other people on the forum and in the game, chances are you're either missing something crucial, or you're way ahead of the curve.
Don't make games personal, read the ToS. It's all I can really say now.
MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
I'm sorry you don't understand, because most everyone else around here seems to. When your own logical conclusions differ from your immediate peers, these other people on the forum and in the game, chances are you're either missing something crucial, or you're way ahead of the curve.
Don't make games personal, read the ToS. It's all I can really say now.
As I already stated, everything in this game is personal. You killed me and t-bagged me, is it personal? You killed me and did not t-bag me, is that personal? You sent me hate message, is that personal? You took my resource nodes when I was fighting the monster guarding it, is that personal? You vote kick me in this dungeon, is that personal? To me it is, in all senarios, because there's always one person getting hurt.

MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
Revenge is finding them and successfully getting some of your telvars back. This is totally legit.
"Spam killing" them 62 times over 2 days is griefing because OP was butthurt.
If you can't grasp the difference between the two you don't have the capacity needed for this discussion.
Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
I'm sorry you don't understand, because most everyone else around here seems to. When your own logical conclusions differ from your immediate peers, these other people on the forum and in the game, chances are you're either missing something crucial, or you're way ahead of the curve.
Don't make games personal, read the ToS. It's all I can really say now.
As I already stated, everything in this game is personal. You killed me and t-bagged me, is it personal? You killed me and did not t-bag me, is that personal? You sent me hate message, is that personal? You took my resource nodes when I was fighting the monster guarding it, is that personal? You vote kick me in this dungeon, is that personal? To me it is, in all senarios, because there's always one person getting hurt.
So you're arguing for hurting people..
Karmanorway wrote: »So here the other day after a long day of work, i decided to go tel var farming in IC sewers. So i when i got there doing my route i noticed it was only chests with simple lock all the time (alert!) So i keep running and i dont see anyone else there so i decided ignoring it and continue farming.
After a few hours of farming (still only simple chests around) i fall down to 25% hp on the next mob group and bam! A bannana NB stricking from behind and im down, lost 12k tel vars
I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days.
Is this overreacting or would you do the same? Anyone else had experience with these annoying NBs in the sewers?
Karmanorway wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
Revenge is finding them and successfully getting some of your telvars back. This is totally legit.
"Spam killing" them 62 times over 2 days is griefing because OP was butthurt.
If you can't grasp the difference between the two you don't have the capacity needed for this discussion.
Again, he had banked it already. And no he didnt get killed so many times because i was "butthurt" over it 2 days in a row
MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
I'm sorry you don't understand, because most everyone else around here seems to. When your own logical conclusions differ from your immediate peers, these other people on the forum and in the game, chances are you're either missing something crucial, or you're way ahead of the curve.
Don't make games personal, read the ToS. It's all I can really say now.
As I already stated, everything in this game is personal. You killed me and t-bagged me, is it personal? You killed me and did not t-bag me, is that personal? You sent me hate message, is that personal? You took my resource nodes when I was fighting the monster guarding it, is that personal? You vote kick me in this dungeon, is that personal? To me it is, in all senarios, because there's always one person getting hurt.
Karmanorway wrote: »So here the other day after a long day of work, i decided to go tel var farming in IC sewers. So i when i got there doing my route i noticed it was only chests with simple lock all the time (alert!) So i keep running and i dont see anyone else there so i decided ignoring it and continue farming.
After a few hours of farming (still only simple chests around) i fall down to 25% hp on the next mob group and bam! A bannana NB stricking from behind and im down, lost 12k tel vars
I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days.
Is this overreacting or would you do the same? Anyone else had experience with these annoying NBs in the sewers?
Karmanorway wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
Revenge is finding them and successfully getting some of your telvars back. This is totally legit.
"Spam killing" them 62 times over 2 days is griefing because OP was butthurt.
If you can't grasp the difference between the two you don't have the capacity needed for this discussion.
Again, he had banked it already. And no he didnt get killed so many times because i was "butthurt" over it 2 days in a row
So it went on for two days simply for the fact your guild enjoys harassing people or?
MrBetadine wrote: »The NB decided to gank OP. And he got his consequences. Dont forget, choice and consequences are the definitive trait of RPGs.
Also, the action of OP also has consequences. We need to accept this.
AzraelKrieg wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »MrBetadine wrote: »Karmanorway wrote: »Karmanorway wrote: »Karmanorway wrote: »
Once. A few times. Sure.
The way the OP is worded and 62 times would almost certainly be considered griefing if that person were to report it.
Good thing there are no rules that says how many times u are allowed to kill someone in a pvp zone
They are rules against harassing other players and it applies to all content.
Very well, so if u were in my shoes what would you do?
When I am in IC I accept the risk of possibly losing some due to being ganked, zerged down, or being out played. Fight the fights that happen, win or lose; and move on.
You admittedly got your guild to set out to make this person's experience in game bad. Couldn't even sack up enough to try to settle it yourself.
Of course i tried finding him myself, but apparently he was good at hiding .. apparently hes not up for a fair fight.
Yes i did, but waiting around for another player to waste their limited hours, just so u can steal that from them, and prevent their progression for your own benefit. How is that much better?
Taking other people's telvar when you kill them was explicitly designed that way. It's on purpose. It's part of the game. That nightblade or anyone else that may have come along and wrecked you is playing Imperial City for how it was designed. If you can't handle that, at the least keep it to yourself, if not removing yourself from the zone entirely.
He/she validly took your telvar by way of the game design and a purposeful mechanic of the telvar system and you got goon squad to harass over it.
The guild system is designed so that people work together towards one goal, whatever it is, trading, trials, or hunting a particular character. It is designed that way, it's on purpose. It's part of the game.
The guild system was not designed with the intent to harass players. That's a misappropriation of the tool/service.
Stalking someone in your current session for their tel var, or for AP, is fine.
Stalking someone, and calling other people who weren't even involved to do the same, for revenge is making it personal, and is technically harassment.
It's against the rules for a reason.
I dont see a difference. I feel harassed when i'm taken away all my tv stones. Who defines the word 'harassment'?
Earning and losing TV is part of the game. If you feel personally attacked when you get ganked and lose your stones, that's a character flaw you need to address.
And rally a guild to kill a character IN GAME is not part of the game? That is like to say population dominating Cyrodiil causing all opposing factions hiding in their base camp is not part of the game.
They didn't just kill the player once in game. They killed him sixty-two times across multiple sessions, allegedly.
They didn't stand to gain anything camping him the way they would have had to. AP doesn't get rewarded in significant amounts after the third subsequent kill, and he wouldn't have had tel var on him coming out of the spawn, knowing they were after him.
The OP did not say how many people were doing this, how long it was between two kills. Maybe that NB had gained enough tv stones through ganking when killed by his guild mates.
Now you're trying to justify revenge.
"I got so pissed i got some guild members to spam kill him everytime they encountered him in IC, and now the count is they killed him 62 times the last 2 days."
^That is literally the OP's reasoning. That's not for personal gain, that's for personal revenge.
I still dont understand why personal revenge is against the rules? If you are capable, dont be killed by those avengers. Or just accept that you are fair game in the sewers.
I'm sorry you don't understand, because most everyone else around here seems to. When your own logical conclusions differ from your immediate peers, these other people on the forum and in the game, chances are you're either missing something crucial, or you're way ahead of the curve.
Don't make games personal, read the ToS. It's all I can really say now.
As I already stated, everything in this game is personal. You killed me and t-bagged me, is it personal? You killed me and did not t-bag me, is that personal? You sent me hate message, is that personal? You took my resource nodes when I was fighting the monster guarding it, is that personal? You vote kick me in this dungeon, is that personal? To me it is, in all senarios, because there's always one person getting hurt.
If everything that happens or doesn't happen to you is personal to you then you clearly are a narcissist and need to step back from online games completely.
MrBetadine wrote: »The NB decided to gank OP. And he got his consequences. Dont forget, choice and consequences are the definitive trait of RPGs.
Also, the action of OP also has consequences. We need to accept this.
You need to accept that what the NB did was perfectly fine by way of the specific design of that zone, and what the OP did breaks the code of conduct.
If OP got their revenge and was done with it, fine. No problem. This was not the case.
MrBetadine wrote: »MrBetadine wrote: »The NB decided to gank OP. And he got his consequences. Dont forget, choice and consequences are the definitive trait of RPGs.
Also, the action of OP also has consequences. We need to accept this.
You need to accept that what the NB did was perfectly fine by way of the specific design of that zone, and what the OP did breaks the code of conduct.
If OP got their revenge and was done with it, fine. No problem. This was not the case.
As I stated above, that particular line of the code of conduct is up for debate, becausestalking or any other undesired behavior used to cause discomfort or disrupt another customer's experience.
the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.
Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.
Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.
MrBetadine wrote: »Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.
So, mob rule? Just like you kicking a player out of a dungeon because he has no CP? American democracy?
Karmanorway wrote: »
Judas Helviaryn wrote: »MrBetadine wrote: »Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.Judas Helviaryn wrote: »the NB caused discomfort and disrupted the OP's experience by one of the 'any other undesired behavior'.
The code of conduct is drawn up with people of reasonable expectations in mind. People who don't take every little thing that happens to them personally. This is why we're trying to explain it to you. Those people are the average, the majority.
So, mob rule? Just like you kicking a player out of a dungeon because he has no CP? American democracy?
Alright we're done here. I'm more inclined to believe you're just trolling now, because nobody is this thick.
Drakkdjinn wrote: »Karmanorway wrote: »
He's not wrong. I usually only get hate tells after I've won 20k+ from scrubs.
Karmanorway wrote: »
stalking or any other undesired behavior used to cause discomfort or disrupt another customer's experience. [/quote]MrBetadine wrote: »MrBetadine wrote: »The NB decided to gank OP. And he got his consequences. Dont forget, choice and consequences are the definitive trait of RPGs.
Also, the action of OP also has consequences. We need to accept this.
You need to accept that what the NB did was perfectly fine by way of the specific design of that zone, and what the OP did breaks the code of conduct.
If OP got their revenge and was done with it, fine. No problem. This was not the case.
As I stated above, that particular line of the code of conduct is up for debate, because