Izanagi.Xiiib16_ESO wrote: »DKs can tank in larger groups and also can run supportive roles really nicely. We still often use a DK in some situations although I agree it would be nice to see all classes be viable for all roles.
DK damage is somewhat lacking in a perfect group comp but they can be made to work really well if you have the right mindset for it. I.e. boosting others dmg contributes to your own performance.
Even as a pure support build, a DK in group simply represents a lost Negate or a lost Permafrost. There's nothing a support DK can do that a support Sorcerer/Warden/Templar can't do better. Pretty much the only people who continue to run DKs in large competitive PvP groups do so out of a desire to stick with the class rather than a desire to be an optimal support build.
Ghost-Shot wrote: »Night blades and sorcs bring stronger destros
I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:Ghost-Shot wrote: »Night blades and sorcs bring stronger destros
Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?
You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).
I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:Ghost-Shot wrote: »Night blades and sorcs bring stronger destros
Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?
You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:Ghost-Shot wrote: »Night blades and sorcs bring stronger destros
Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?
You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).
I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:Ghost-Shot wrote: »Night blades and sorcs bring stronger destros
Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?
You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).
No, those passives only apply to ardent flame skills.
DK is back with a vengeance for smaller groups though.
What role do you think they could fill without becoming completely OP for smaller groups again?
I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...
Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.
Make chains more desireable (wont effect small scale alot but would be nice for large scale).
Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.
Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale
Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.
Can you imagine the chaos it would cause...
ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock
Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.
I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:Ghost-Shot wrote: »Night blades and sorcs bring stronger destros
Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?
You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).
No, those passives only apply to ardent flame skills.
Strange, tested it & this indeed seems to be the case.
Every other damage % increasing passive increases the damage of procs & non-class skills as well.
This sounds like a bug, or atleast a serious inconsistency between the classes & their passives.
SelfTherapy wrote: »Who cares if it's not perfect for a goup, I have the most fun on my mag dk, leaping across areas is hilarious, especially when you can two hit someone with a leap and flame whip. It disappoints me how people just want to be the best, just have fun with whatever class you play on, you're going to get AP regardless.
The fact that half of the roles listed in the original post revolve around utilizing or countering one skill should raise some red flags about how silly it is that this skill exists.
GreenSoup2HoT wrote: »i miss ground based ults in pvp(not negate)
I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:Ghost-Shot wrote: »Night blades and sorcs bring stronger destros
Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?
You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).
No, those passives only apply to ardent flame skills.
Strange, tested it & this indeed seems to be the case.
Every other damage % increasing passive increases the damage of procs & non-class skills as well.
This sounds like a bug, or atleast a serious inconsistency between the classes & their passives.
Sandman929 wrote: »GreenSoup2HoT wrote: »i miss ground based ults in pvp(not negate)
We may never see those times again. Destro trains give ZOS angels their wings.
leepalmer95 wrote: »We not including the aoe snares, aoe roots, overall aoe dmg?
The fact you can build them to be very tanky and still do noticeable dmg?
If your a complete zergling which i assume most of this forum is nowdays then use chains to pick out squishy or priority targets like healers.
Both leaps are great, one of if not the best ult in the game overall. Goes through roll and has the highest burst damage, both morphs.
Ghost-Shot wrote: »After reading the first couple pages, a lot of you are totally missing the point. Yes DK's can perform well solo/small scale open world. Yes they are playable in a raid. But the fact is that in a competitive group a DK is a wasted slot for a roll that can be better filled by every other class. Night blades and sorcs bring stronger destros, night blades bring better hard CC (aoe fear vs signle target CC) and sorcs can streak (again, aoe CC), any class can achieve the desired effect of a leap with meteor and an ice comet from a mag warden will hit much harder, why drop a banner when wardens get a spammable skill that gives you aoe major defile, why bother with talons spam when a sorc can encase more effectively and as @Kilandros said, every DK you replace with a sorc is another negate in your rotation.
We all know that DK is playable, they still have some issues but the balance adjustments of the last few patches have moved them to a good point (aside from battle roar, that change was dumb). We just want DK's to have a vital role for group play again like every other class does.
thankyourat wrote: »It's not just dk, nightblade doesn't really have a place in large group pvp either simply because why play nightblade when you can play a sorc. stamsorc has negate and roots and magsorc had acsees to the destro ultimate in a raid you don't really need a bomber because all of you will time your ultimate and since the destro ultimate is so strong the element of surprise is not needed. just have 2 or 3 sorcs pop destro ultimate together and everyone will die. I do feel however mag dk can have a place in raids for their crowd control ability but honestly a sorc tank can do this job as well and has acsees to negate. Warden is kind of in the same boat it's outclassed by magplar. This is why you see most raids consist of sorcs and templars you don't really need anything else. As long as sorc has the best dps and best pvp tank potential you want see alot of dks
Ghost-Shot wrote: »After reading the first couple pages, a lot of you are totally missing the point. Yes DK's can perform well solo/small scale open world. Yes they are playable in a raid. But the fact is that in a competitive group a DK is a wasted slot for a roll that can be better filled by every other class. Night blades and sorcs bring stronger destros, night blades bring better hard CC (aoe fear vs signle target CC) and sorcs can streak (again, aoe CC), any class can achieve the desired effect of a leap with meteor and an ice comet from a mag warden will hit much harder, why drop a banner when wardens get a spammable skill that gives you aoe major defile, why bother with talons spam when a sorc can encase more effectively and as @Kilandros said, every DK you replace with a sorc is another negate in your rotation.
We all know that DK is playable, they still have some issues but the balance adjustments of the last few patches have moved them to a good point (aside from battle roar, that change was dumb). We just want DK's to have a vital role for group play again like every other class does.
sneakymitchell wrote: »I kind of bit blame @FENGRUSH for the stam sorc. No offense you complain about how crappy it is and now it's better class for mostly everything. Even the magic sorcs haven't got much of a nerf. Dks just get a kick end of the rear for everyone cause they say battleroar is too op. But in reality it ain't even if the battleroar change still going main my DK. Cause you know why? I want a change myself. Everyone goes play either nb or sorc. But for me it takes skill for a DK for pvp.