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ZOS - DK has no place in large-scale PvP groups

  • Ernest145
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    Kilandros wrote: »
    DKs can tank in larger groups and also can run supportive roles really nicely. We still often use a DK in some situations although I agree it would be nice to see all classes be viable for all roles.

    DK damage is somewhat lacking in a perfect group comp but they can be made to work really well if you have the right mindset for it. I.e. boosting others dmg contributes to your own performance.

    Even as a pure support build, a DK in group simply represents a lost Negate or a lost Permafrost. There's nothing a support DK can do that a support Sorcerer/Warden/Templar can't do better. Pretty much the only people who continue to run DKs in large competitive PvP groups do so out of a desire to stick with the class rather than a desire to be an optimal support build.

    Hey kil come pvp akinos and I want to do dk things
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Ghost-Shot
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    After reading the first couple pages, a lot of you are totally missing the point. Yes DK's can perform well solo/small scale open world. Yes they are playable in a raid. But the fact is that in a competitive group a DK is a wasted slot for a roll that can be better filled by every other class. Night blades and sorcs bring stronger destros, night blades bring better hard CC (aoe fear vs signle target CC) and sorcs can streak (again, aoe CC), any class can achieve the desired effect of a leap with meteor and an ice comet from a mag warden will hit much harder, why drop a banner when wardens get a spammable skill that gives you aoe major defile, why bother with talons spam when a sorc can encase more effectively and as @Kilandros said, every DK you replace with a sorc is another negate in your rotation.

    We all know that DK is playable, they still have some issues but the balance adjustments of the last few patches have moved them to a good point (aside from battle roar, that change was dumb). We just want DK's to have a vital role for group play again like every other class does.
  • DDuke
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    I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:
    Ghost-Shot wrote: »
    Night blades and sorcs bring stronger destros

    Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?

    You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).
  • Ghost-Shot
    Ghost-Shot
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    DDuke wrote: »
    I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:
    Ghost-Shot wrote: »
    Night blades and sorcs bring stronger destros

    Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?

    You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).

    The ardent flame passive applies only to ardent flame skills, while night blades get more magicka and more crit damage and sorcs get passive executes, increased shock damage, and increased spell damage for each sorc ability slotted, and both classes are able to get away with running glassier builds.
  • Kilandros
    Kilandros
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    DDuke wrote: »
    I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:
    Ghost-Shot wrote: »
    Night blades and sorcs bring stronger destros

    Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?

    You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).

    Simply put, no other class comes close to the damage output/ultimate generation of a Nightblade with Destro Ult. Front Bar Soul Harvest, Magicka Flood Passive, Crit Damage Passive, and Sap Essence spamming just outperforms every other class for the purpose bombing. It's not even close.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • PainfulFAFA
    PainfulFAFA
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    Increase range on "unrelenting grip" (the one the pulls them to you) and have it also do a disorient the enemy. The free cc immunity that it gives to the enemy is a huge turn off to pvpers.

    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Ishammael
    Ishammael
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    DDuke wrote: »
    I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:
    Ghost-Shot wrote: »
    Night blades and sorcs bring stronger destros

    Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?

    You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).

    No, those passives only apply to ardent flame skills.

  • Ishammael
    Ishammael
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    Going to add my thoughts here
    1. Chains should stun, no auto cc immunity.
    2. Cinder storm should be cast at your feet, and have some sort of status effect (pick one): (1) evasion, (2) disorient, (3) protection, (4) heroism, etc...
    3. Standard of might down to 200. Shifting standard down to 150, moves with the caster, only get one cast. Considering that warden gets a spammable AoE major defile with a huge healing synergy, this seems reasonable.
    4. If the mDK doesn't get an execute or mobility, it needs heroism or something like a ultimate bonus at low health (e.g. +20 ult when below 33% HP, cooldown 15-30s). The asymmetry of cloak and streak really puts mDK at a disadvantage in open world.
    5. Do something with molten armor. It's crap.
    6. Frag shield... Dmg scales with mana and not health? Dunno.
  • DDuke
    DDuke
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    Ishammael wrote: »
    DDuke wrote: »
    I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:
    Ghost-Shot wrote: »
    Night blades and sorcs bring stronger destros

    Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?

    You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).

    No, those passives only apply to ardent flame skills.

    Strange, tested it & this indeed seems to be the case.

    Every other damage % increasing passive increases the damage of procs & non-class skills as well.


    This sounds like a bug, or atleast a serious inconsistency between the classes & their passives.
  • apostate9
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    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    Yep. Here to. Didn't even mean too. But my Warden, who is ostensibly a healer, kills as well as my DK, gives better support to group play, and even lives longer. I realized at some point last week, I wasn't even going to log into my "main" to get the Pelinal crown. I just...don't want to play him right now.
  • Ghost-Shot
    Ghost-Shot
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    DDuke wrote: »
    Ishammael wrote: »
    DDuke wrote: »
    I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:
    Ghost-Shot wrote: »
    Night blades and sorcs bring stronger destros

    Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?

    You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).

    No, those passives only apply to ardent flame skills.

    Strange, tested it & this indeed seems to be the case.

    Every other damage % increasing passive increases the damage of procs & non-class skills as well.


    This sounds like a bug, or atleast a serious inconsistency between the classes & their passives.

    Yeah that's how it's always worked, sadly it means it doesn't even apply to all of our class skills. Unless its recently changed it doesn't even apply to leap/talons/inhale/eruption because they aren't ardent flame skills. It should be changed to a flat flame damage buff to match the shock damage from sorcs and frost/magic damage from wardens, would go a long way in making DK's viable in a DPS role for group PvP.
  • SelfTherapy
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    Who cares if it's not perfect for a goup, I have the most fun on my mag dk, leaping across areas is hilarious, especially when you can two hit someone with a leap and flame whip just have fun with whatever class you play on, you're going to get AP regardless.
    Edited by SelfTherapy on August 2, 2017 6:36PM
  • Ghost-Shot
    Ghost-Shot
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    Who cares if it's not perfect for a goup, I have the most fun on my mag dk, leaping across areas is hilarious, especially when you can two hit someone with a leap and flame whip. It disappoints me how people just want to be the best, just have fun with whatever class you play on, you're going to get AP regardless.

    A lot of us care, clearly. I'm not asking for DK to be the best at everything, we've had that meta already. But I want it to be viable for a competitive group comp, currently in large scale group play DK's bring an AoE interrupt and minor brutality, and minor brutality is only useful for heavy stam DPS groups which is a spec only really viable on wardens so even that buff is not that necessary. If you only bring one useful thing to a group, you are basically useless to that group.
  • GreenSoup2HoT
    GreenSoup2HoT
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    i miss ground based ults in pvp :( (not negate)
    PS4 NA DC
  • Neoauspex
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    The fact that half of the roles listed in the original post revolve around utilizing or countering one skill should raise some red flags about how silly it is that this skill exists.
  • DKsUnite
    DKsUnite
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    Neoauspex wrote: »
    The fact that half of the roles listed in the original post revolve around utilizing or countering one skill should raise some red flags about how silly it is that this skill exists.

    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Sandman929
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    It looks like there's some mixing of terms happening in this thread. When I think of magblade bomber in the context of group play, I'm not thinking of Proxy/Tether, I'm thinking of Proxy/Destro. And in that role nobody does it better than Nightblades thanks to Sap Essence and Fear.
  • Sandman929
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    i miss ground based ults in pvp :( (not negate)

    We may never see those times again. Destro trains give ZOS angels their wings.
  • Ishammael
    Ishammael
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    DDuke wrote: »
    Ishammael wrote: »
    DDuke wrote: »
    I don't think I'm experienced enough with group vs group dynamics to comment further, but I just wanted to bring this up:
    Ghost-Shot wrote: »
    Night blades and sorcs bring stronger destros

    Doesn't a magicka DK get much stronger destro ulti than either of those two with the 6% AoE fire damage from Ardent Flame passive?

    You'd need to get roughly 500 spell dmg from Expert Mage or Master Assassin passive to match that (or 5k magicka from Magicka Flood).

    No, those passives only apply to ardent flame skills.

    Strange, tested it & this indeed seems to be the case.

    Every other damage % increasing passive increases the damage of procs & non-class skills as well.


    This sounds like a bug, or atleast a serious inconsistency between the classes & their passives.

    If my memory serves, the ardent flame passives used to apply to destro staff fire abilities back in 1.3 to 1.5 days. That is why you used to see lots of destro back bar dks. I think the destro staff passives applied to non destro skills, also.

    This was changed initially in the 1.6 transition and then again at 1.7 (ardent flame passive nerfs).
  • Ishammael
    Ishammael
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    Sandman929 wrote: »
    i miss ground based ults in pvp :( (not negate)

    We may never see those times again. Destro trains give ZOS angels their wings.

    Yeah EotS really needs to change.
  • WaltherCarraway
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    There are always some dudes biting about so called perma-block under almost every posts involving dragonknight. STAMINA regeneration from Earthen Heart abilities has been cut down to 990 stams straight up not buff-able for lv50 players, so perma-block was a thing now.


    While some of their NB have unlimited chance of firststrike (oh cloak and mass hysteria + incap) and stacked bomb for one shot execution, or sorc with highest burst (crystal fragment and mage's wrath have two of the higher coefficient according to uesp skill page among all magicka class skills, mobility (streak to escape and cheap mass crowd control) and protection (10000 non crittable ward in CP PVP on click), not to say some of their warden and templar are excellence heal-on-fighter (jabs, or glory) + inevitable damage dealer (radiant destruction, potl and morph, cliff racers)

    LOL, dragonknight? ain't that a class automatically makes you a skyrim fanboy + free ap before some pro eso players' eyes?

    DK DOENS'T NEED A BUFF TO BECOME THE SECOND TEMPLAR


    to conclude, you have to clinch the ruby throne in CP PvP campaign to experience the full magicka dragonknight since a year and a half ago; be-emp erases major deficiencies of the class.


    EDIT: WORD


    Edited by WaltherCarraway on August 3, 2017 1:05AM
    Back from my last hiatus. 2021 a new start.
  • leepalmer95
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    We not including the aoe snares, aoe roots, overall aoe dmg?

    The fact you can build them to be very tanky and still do noticeable dmg?

    If your a complete zergling which i assume most of this forum is nowdays then use chains to pick out squishy or priority targets like healers.

    Both leaps are great, one of if not the best ult in the game overall. Goes through roll and has the highest burst damage, both morphs.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Valencer
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    We not including the aoe snares, aoe roots, overall aoe dmg?

    The fact you can build them to be very tanky and still do noticeable dmg?

    If your a complete zergling which i assume most of this forum is nowdays then use chains to pick out squishy or priority targets like healers.

    Both leaps are great, one of if not the best ult in the game overall. Goes through roll and has the highest burst damage, both morphs.

    This thread is about raid-size groups.

    A tanky DK is a non-threat. A damage-specced DK isnt nearly as effective or flexible as a bombblade.

    Talons has a 6m radius. Good luck locking down them zergs with that. And you won't kill anything with leap in large scale PvP which is all about stacking destro ultis and insta-melting everything around the group.

    Stamina DK is even worse off. Leap + steel tornado is miles behind just bringing another destro ulti to the group.
    Edited by Valencer on August 3, 2017 9:53AM
  • lucky_Sage
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    the only why to fix that is to buff their group bubble and buff standard in a pvp setting not pve why it got nerfed cause of pve
    a zerg v zerg standard will suck the way it is but small group I use it and when where kitting bigger group to bring them in choke points its better than destroy ult because of the debuffs and cuase the exhale from deep breath to hit 4 to 7k so well use to now its more to 4 to 5.5k
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • lucky_Sage
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    I don't play my magdk much any more I play my mag warden now who has a burst and counters purma dodge rolling stam builds with my beetles and birds in non my birds hit 4k still
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • lucky_Sage
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    Ghost-Shot wrote: »
    After reading the first couple pages, a lot of you are totally missing the point. Yes DK's can perform well solo/small scale open world. Yes they are playable in a raid. But the fact is that in a competitive group a DK is a wasted slot for a roll that can be better filled by every other class. Night blades and sorcs bring stronger destros, night blades bring better hard CC (aoe fear vs signle target CC) and sorcs can streak (again, aoe CC), any class can achieve the desired effect of a leap with meteor and an ice comet from a mag warden will hit much harder, why drop a banner when wardens get a spammable skill that gives you aoe major defile, why bother with talons spam when a sorc can encase more effectively and as @Kilandros said, every DK you replace with a sorc is another negate in your rotation.

    We all know that DK is playable, they still have some issues but the balance adjustments of the last few patches have moved them to a good point (aside from battle roar, that change was dumb). We just want DK's to have a vital role for group play again like every other class does.

    dks arnt where they should be the only group support they have is talons when a support sorc is better since theirs is bigger and they have a group stun with streak
    banner is only good in small scale groups with kitting to choke points
    make standard good in pvp make their group shield good for not hp stackers buff the range on magma shell and make it better than barrier
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Durham
    Durham
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    It's not just dk, nightblade doesn't really have a place in large group pvp either simply because why play nightblade when you can play a sorc. stamsorc has negate and roots and magsorc had acsees to the destro ultimate in a raid you don't really need a bomber because all of you will time your ultimate and since the destro ultimate is so strong the element of surprise is not needed. just have 2 or 3 sorcs pop destro ultimate together and everyone will die. I do feel however mag dk can have a place in raids for their crowd control ability but honestly a sorc tank can do this job as well and has acsees to negate. Warden is kind of in the same boat it's outclassed by magplar. This is why you see most raids consist of sorcs and templars you don't really need anything else. As long as sorc has the best dps and best pvp tank potential you want see alot of dks

    Nightblades make up almost 30% of the entire population of pvp....magicka nb are
    Ghost-Shot wrote: »
    After reading the first couple pages, a lot of you are totally missing the point. Yes DK's can perform well solo/small scale open world. Yes they are playable in a raid. But the fact is that in a competitive group a DK is a wasted slot for a roll that can be better filled by every other class. Night blades and sorcs bring stronger destros, night blades bring better hard CC (aoe fear vs signle target CC) and sorcs can streak (again, aoe CC), any class can achieve the desired effect of a leap with meteor and an ice comet from a mag warden will hit much harder, why drop a banner when wardens get a spammable skill that gives you aoe major defile, why bother with talons spam when a sorc can encase more effectively and as @Kilandros said, every DK you replace with a sorc is another negate in your rotation.

    We all know that DK is playable, they still have some issues but the balance adjustments of the last few patches have moved them to a good point (aside from battle roar, that change was dumb). We just want DK's to have a vital role for group play again like every other class does.

    Even in small man they are not needed especially when you outnumbered most of the time... The stam DK sits in the absolute worst situation have lost most of its stam synergy... It benefits much less from the major mending then its magicka brothers since most healing is over time and they have very limited magicka..Helping hands nerf was absolutely one of biggest nerfs i have seen on a class based on stam... 60% nerf on most builds.. Again this was a small buff to magicka...

    Helping hands nerf was not needed ... a compromise could have been a cap...

    Example base stam return regardless of stam 950
    At 19k stam it starts a modest scale up... This does not affect the magicka classes but it give back some of the synergy with stam back..

    1200 at 30k
    1400 at 40k
    1600 at 50k

    Keep in mind most Stam DKs would only be running 10 to 14k magicka thats 2- 3 casts then your out of juice on a 36k standard fury build with a 1350 return for 3500 magicka...... This would still be around a 30% nerf to helping hands from earlier patches... also keep in mind your armor buff is around 3k...so your magicka is truly limited..
    Edited by Durham on August 4, 2017 6:54PM
    PVP DEADWAIT
    PVP The Unguildables
  • sneakymitchell
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    I kind of bit blame @FENGRUSH for the stam sorc. No offense you complain about how crappy it is and now it's better class for mostly everything. Even the magic sorcs haven't got much of a nerf. Dks just get a kick end of the rear for everyone cause they say battleroar is too op. But in reality it ain't even if the battleroar change still going main my DK. Cause you know why? I want a change myself. Everyone goes play either nb or sorc. But for me it takes skill for a DK for pvp.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • method__01
    method__01
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    after tried almost every monster set out there and variations with 5p med,2 heavy and/or light gave up on my stamDK
    convert him to magDk but sustain is a big issue and if you got a high elf or dunmer,you are -sadly-wasting time with dk
    using mostly as a mule now :/

    my magwarden hits like a track-both pve&pvp,heals,using and applies synergies without have to worry about sustain
    if skills delay improve with a future patch,will be next-or better than ultimate god, magSorc

    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • FENGRUSH
    FENGRUSH
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    I kind of bit blame @FENGRUSH for the stam sorc. No offense you complain about how crappy it is and now it's better class for mostly everything. Even the magic sorcs haven't got much of a nerf. Dks just get a kick end of the rear for everyone cause they say battleroar is too op. But in reality it ain't even if the battleroar change still going main my DK. Cause you know why? I want a change myself. Everyone goes play either nb or sorc. But for me it takes skill for a DK for pvp.

    Changes that impacted stam sorc didnt really buff mag sorc. Mag sorc hasnt got much of a nerf - youre right. Its always been very strong. As max stat increases continue, they retain a lot of strength. Shields are never a bad thing or weak to much patch to patch. Ultimately, none of these things impacted DK. Ive never complained about DK or asked it to be nerfed. In fact, Ive said magDK needed certain buffs - campaigned for dynamic ult gen... which helped make DK what it was before. A class that could utilize its passives. But if blaming me helps make this reality more tolerable, then you can do that.
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