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Why no nerf to magicka sorcs?

  • Zer0oo
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    Zer0oo wrote: »
    To summarize the discussion: stam nb are so weak that you have to be a god like player to kill anyone. AND NERF SORCS because of reason


    But don't worry if this discussion gets 3 more pages zos will nerf mag sorcs so that they will be unplayable till the next big balance patch in 6 month.

    If you think the argument to nerf sorcs is without substance, you might want to work on your reading comprehension.

    Please be so kind an help me and say what is so incredibly op about mag sorc in open world pvp. (The only thing i would change is the return magica of harness).

    I really don't get all the QQ on the forum for open world solo pvp: stam nb is the strongest setup, followed by mag sorc and all other stam third place and on the very bottom all other mag classes
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Strider_Roshin
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    Zer0oo wrote: »
    Zer0oo wrote: »
    To summarize the discussion: stam nb are so weak that you have to be a god like player to kill anyone. AND NERF SORCS because of reason


    But don't worry if this discussion gets 3 more pages zos will nerf mag sorcs so that they will be unplayable till the next big balance patch in 6 month.

    If you think the argument to nerf sorcs is without substance, you might want to work on your reading comprehension.

    Please be so kind an help me and say what is so incredibly op about mag sorc in open world pvp. (The only thing i would change is the return magica of harness).

    I really don't get all the QQ on the forum for open world solo pvp: stam nb is the strongest setup, followed by mag sorc and all other stam third place and on the very bottom all other mag classes

    Oh just read the arguments that have been presented. I'm not going to repeat what has already been said.
  • Biro123
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    I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
    You don't need to nerf a class to nerf a class.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Strider_Roshin
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    Biro123 wrote: »
    I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
    You don't need to nerf a class to nerf a class.

    I'm reserving my judgment until this patch goes live before rejoicing over this enchant. I do plan on front barring it though.
  • Militan1404
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    Jawasa wrote: »

    That player just got banned for using exploits so thats a unvaluable argument:p
  • Biro123
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    Biro123 wrote: »
    I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
    You don't need to nerf a class to nerf a class.

    I'm reserving my judgment until this patch goes live before rejoicing over this enchant. I do plan on front barring it though.

    I am to a degree too, but I do think the majority of people will be running it.. And the zergs will chase every sorc they see, bow-light-attacking them to death while cackling maniacally.
    Edited by Biro123 on July 29, 2017 3:28PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Strider_Roshin
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    Biro123 wrote: »
    Biro123 wrote: »
    I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
    You don't need to nerf a class to nerf a class.

    I'm reserving my judgment until this patch goes live before rejoicing over this enchant. I do plan on front barring it though.

    I am to a degree too, but I do think the majority of people will be running it.. And the zergs will chase every sorc they see, bow-light-attacking them to death while cackling maniacally.

    Lol they won't be laughing when they try using that against a SnB user with a shield ult active. Which is precisely what convinced me to use this on my 2H rather than my bow.
  • Durham
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    Jawasa wrote: »

    Lol against mostly potatoes...They keep giving him stun immunity with crap stuns .. I also see almost no fears lol...Im sure it's pure game footage also no editing... Yea stam DK are just fine you might find 2-5 in the top 100 in PC NA AD on a given week... sorry bud only thing a stam DK does better is straight up tanking ... If they are fine why are they not showing up on the boards... Most DKs you see on the boards are magicka..

    BTW magicka sorcs will bounce between 24-30 Night blades, and Temps are up there also..
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  • Vapirko
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    Biro123 wrote: »
    I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
    You don't need to nerf a class to nerf a class.

    Gina already mentioned in the last patch notes that more balances are coming the upcoming notes so I assume we willl see an obvlivion adjustment based on the forum posts about it and ZOS replying to some of those threads.
  • Strider_Roshin
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    Vapirko wrote: »
    Biro123 wrote: »
    I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
    You don't need to nerf a class to nerf a class.

    Gina already mentioned in the last patch notes that more balances are coming the upcoming notes so I assume we willl see an obvlivion adjustment based on the forum posts about it and ZOS replying to some of those threads.

    They'll probably nerf the crap out of it. ZOS is very protective of their sorcs.
  • Zer0oo
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    Vapirko wrote: »
    Biro123 wrote: »
    I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
    You don't need to nerf a class to nerf a class.

    Gina already mentioned in the last patch notes that more balances are coming the upcoming notes so I assume we willl see an obvlivion adjustment based on the forum posts about it and ZOS replying to some of those threads.

    They'll probably nerf the crap out of it. ZOS is very protective of their sorcs.

    Comon only a few more pages of nonsense and zos will nerf the crap out of sorcerer.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Jawasa
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    @Durham only reason no stamdk is in the top is that They bring no group utility. Leaderboard is mostly group players or players with just to much time. Even in small groups Thats a problem both stam and magdk have. Unless you run a full group of stamdk's with strong heals because vigor synergy with that build.

    @Strider_Roshin We dont know why he was banned might just have been because in game harrasment he seems very salty.
  • Strider_Roshin
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    Jawasa wrote: »
    @Durham only reason no stamdk is in the top is that They bring no group utility. Leaderboard is mostly group players or players with just to much time. Even in small groups Thats a problem both stam and magdk have. Unless you run a full group of stamdk's with strong heals because vigor synergy with that build.

    @Strider_Roshin We dont know why he was banned might just have been because in game harrasment he seems very salty.

    Hmm? Who was banned? I didn't ask about someone being banned.
  • MLGProPlayer
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    Leave wardens out of this

    This. Any sorc nerfs need to be directly to sorcs, and not the gear they use (like necro). Pet sorc and warden will naturally use the same or similar gear. The problem is that warden is already the worst DPS class in the game. Nerfs to any sets they wear would essentially push them into insta-kick territory even for dungeons, let alone trials.
    Edited by MLGProPlayer on July 30, 2017 1:12PM
  • ak_pvp
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    That's the problem. Sorc players tend to only see nerfs while the class (or magicka in general) received massive improvements over the time. They ignore stuff like new buff food, massive destruction staff buffs, Harness/Dampen working against physical damage now, Curse got massively buffed (it's not blockable and triggers two times now lmao, sorc only recieves nerfs), Execute got buffed and we got new powercreep sets (lolpotence, roflplasm or that new bg set for example). They also ignore that other things got nerfed as well (stamina received pretty huge nerfs with Unchained, Shuffle, increased skill cost, block nerf) and I'm 90% sure that proc sets (talking about Selene mostly) will also get nerfed (which is a good thing tho). Furthermore all executes got nerfed by changing multipliers to additive instead of multiplicative (indirect nerf to minor beserc for example) which affected all executes with the exception of one execute. Imagine which execute wasn't affected ;)

    Next patch everyone gets more magicka, so shields will be stronger while proc sets get nerfed. Also Shadowrend gets overbuffed (it basically summons a Dota hero, gonna call this set Dotarend from now on) which is a magicka set and you can reach 55-60k max magicka on open world builds without slotting a pet but I guess a sorc will show up now and tell me that 55k-60k max magicka builds are fine because of the freaking oblivion glyph and because they scale not into 1vX. Guess what, you scale still better into 1vX than medium armor builds (without proc sets) because you can roll a lot with Amberplasm, vampire, tripots and resto ultimate.

    That's the other problem. I've highlighted the one thing in your post that applies to Sorcs. Everything else you list can apply to any magicka based character. The sets are available to anyone. They've already released stam equivalents to the foods and drinks. There is no Sorc exclusive weapon.

    Magicka characters and the synergies available (sets, foods, weapons) somehow always turn into "Sorc." If you think the class needs adjustment, then stick the the class skills and passives in your argument.

    If you buff damage from sneak, everyone can take advantage of it. But who takes the most? NBs. If you buff block, everyone can take advantage of it. But who takes the most? DKs. Therefore, if you buff shields, the class which stack magicka and spams shields will benefit.

    Also pets got a large buff too.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
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    Biro123 wrote: »
    Let me just link this.:

    https://forums.elderscrollsonline.com/en/discussion/360905/magsorc-build-for-the-next-patch#latest

    It's my thoughts on how I will have to change my sorc build next patch to deal with Oblivion. There are my honest thoughts, sorc to sorc - not biased in any pro-sorc vs anti-sorc way.

    So you have a view as to how much oblivion damage will impact sorcs (mine in particular)... The TLDR versoin is..:

    Losing around 12k magica
    Running only one shield (no room for more)
    Giving up on DW (and the spelldmg that comes with it)
    Forced into Resto (ulti becomes the only burst heal)
    Having 3 buffs/hots to keep up (formerly 1)
    Loss of armour trait flexibility
    Loss of monster set flexibility (and build limitations due to needing to run a full set)
    Has sustain issues

    Gets more mobility (now needs to run away more)
    Gets to spam oblivion glyphs.
    Can spam mutagen (with troll-king) on others for a bit more group support.

    I'm not complaining about this - I'm just complaining about those asking for more nerfs.



    You are basing that off the current infused/torugs. Its almost definitely going to be nerfed. ("Looked at")

    Which leaves sorcs in its current OP spot.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Strider_Roshin
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    ak_pvp wrote: »
    Biro123 wrote: »
    Let me just link this.:

    https://forums.elderscrollsonline.com/en/discussion/360905/magsorc-build-for-the-next-patch#latest

    It's my thoughts on how I will have to change my sorc build next patch to deal with Oblivion. There are my honest thoughts, sorc to sorc - not biased in any pro-sorc vs anti-sorc way.

    So you have a view as to how much oblivion damage will impact sorcs (mine in particular)... The TLDR versoin is..:

    Losing around 12k magica
    Running only one shield (no room for more)
    Giving up on DW (and the spelldmg that comes with it)
    Forced into Resto (ulti becomes the only burst heal)
    Having 3 buffs/hots to keep up (formerly 1)
    Loss of armour trait flexibility
    Loss of monster set flexibility (and build limitations due to needing to run a full set)
    Has sustain issues

    Gets more mobility (now needs to run away more)
    Gets to spam oblivion glyphs.
    Can spam mutagen (with troll-king) on others for a bit more group support.

    I'm not complaining about this - I'm just complaining about those asking for more nerfs.



    You are basing that off the current infused/torugs. Its almost definitely going to be nerfed. ("Looked at")

    Which leaves sorcs in its current OP spot.

    Pretty much.
  • Ragnaroek93
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    Point is, every class can be cheesy because there are a lot of sets in the game which are out of control. It's different with magsorc tho. Their whole kit is just broken. Curse got buffed three times now (so much to the statement that sorcs only get nerfed lmao) it deals now 25k damage in total which is not avoidable. It's also delayed burst, means it gives sorcs somehow an ability which can act like a proc set.
    Next thing is frags, they are just RNG based. You dodge one Fragment and they immediately proc one again instead of having a cooldown on it allowing the opponent to counter attack. Assassins will can't proc several times in a row, even if you are blessed with RNG. But someone will tell me now that fragments are telegraphed and I need to dodge it, while it is somehow completely fine that sorcs can facetank Assassins Will into and Incap with shields and without doging anything (I've seen three sorcs in total since the last patch who actually dodge and block stuff, the rest just tanks everything with shields and is pretty successful by doing so)...
    Every execute got stealth nerfed except the sorc execute which can be precasted on top of that. Just remove the part with the precast, and revert the nerfs to other executes.
    The most hilarious thing is, that sorcs can basically kite every meele build forever through mines and Attronach. Every serious ranged build is magicka based and that means that sorc has easymode sustain thanks to Harness Magicka. How can people say that this class needs skill? In both cases it's easymode, deny it or not.
    The 1vX argument is outdated as well. You have major protection from Resto ult which negates damage depending on how much damage in total you take. You have Amberplasm which enables a dodgerolls, which scale into 1vX as well. You can slot Shuffle on overload bar which also negates damage depending on how much damage you take. Wizard's Riposte debuffs all opponents by dealing 15% less damage - same argument as for Major Protection. As everybody can see, there are enough options to make sorc work in 1vX, it's hilarious to demand being able to facetank several players by just spamming shields.
    Sorc has high burst (with the lowest cooldown on the burst from all classes), good pressure, good mobility, a lot AoE (means good large scale options), utility (negate, mines, etc) and is tanky as a rock. Which class (except magsorc) does have all of this? Is it so hard to disagree that sorc has just too much?
    Oblivion enchant is the least effective against shield users, unless you can stack up so much oblivion damage that you can kill the sorcerer without destroying his shields first. You don't really think that this will hit the live server do you? And you don't really think that magicka sorc would be the only class that would suffer against this?

    I play without proc sets (in medium armor) and therefore I do exactly know how it feels to play against sorcs without abusing cheesy stuff. Why does that matter? Well it matters because proc sets get nerfed and you just won't have the option anymore to burst through high shields with a Selene. It's save to say that these fights are not in my favour and yet I see that basically everyone gets forced into a similar build to mine (since proc sets get nerfed) while shields get even stronger. Nobody can justify a shield buff under these circumstances and I'm 99% sure that magsorc will be the meta. It already is the meta if I count the amount of classes who are jumping around at the duel spot and it will be even more meta. The most annoying part is that every potatoe can stomp on a magsorc, the class is just super easy to play right now, you have to be careful by not bursting an opponent just by accident. Don't complain if magsorcs get overnerfed in a few months after this extremely sorc friendly patch hits the live server.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Durham
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    Jawasa wrote: »
    @Durham only reason no stamdk is in the top is that They bring no group utility. Leaderboard is mostly group players or players with just to much time. Even in small groups Thats a problem both stam and magdk have. Unless you run a full group of stamdk's with strong heals because vigor synergy with that build.

    @Strider_Roshin We dont know why he was banned might just have been because in game harrasment he seems very salty.

    Vigor does not synergize with it anymore lol .... it did before the last patch... Its not all about groups either ... Im in the top 10 sometimes in the campaign and Im in a small group or solo .... Stam NB bring about the same utility but they are all over the place.....

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  • revonine
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    Mines and atro are a bit obnoxious 1v1 yes but this game is not balanced around 1v1.
    It's very difficult to beat that on a stamina class. But what sorc runs atro in open world? o_0

    I'm a stamblade main and yes I have it easy against Sorcs right now with all the proc cheese. I have a Sorc though that I PvP with quite regularly and it is very very difficult to hold your own against even 2 stamina classes whacking you, your shields drop as fast as you can apply them even with the 42K magicka I have atm. Shields are expensive, and kiting them with streak and mines is also expensive. A good magDK or a good magplar will also give you a serious run for your money.

  • Jeezye
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    revonine wrote: »
    Mines and atro are a bit obnoxious 1v1 yes but this game is not balanced around 1v1.
    It's very difficult to beat that on a stamina class. But what sorc runs atro in open world? o_0

    I'm a stamblade main and yes I have it easy against Sorcs right now with all the proc cheese. I have a Sorc though that I PvP with quite regularly and it is very very difficult to hold your own against even 2 stamina classes whacking you, your shields drop as fast as you can apply them even with the 42K magicka I have atm. Shields are expensive, and kiting them with streak and mines is also expensive. A good magDK or a good magplar will also give you a serious run for your money.

    Maybe let me jump into this discussion as well. Imo the offensive power of sorcs is more or less fine, they hit like a truck ye but only because every sorc builds into damange with insane amounts of magicka and spelldamange. What bugs me out though is that these setups still provide insane amounts of defense. ANY other class that wants to tank several players has to build so by wearing heavy armor, wearing defensive armor sets and adjusting their skills to do so. Sorcs however just turn tankier and tankier the higher their offensive stat pools are. This mechanic is totally broken and the core of the "unbalance" everyone talks about.
    If a sorcs decides to go class cannon and instakill players with curse + frags + execute they should do so, but also be squishy accordingly.

    Maybe it is best to scale hardened ward based of max health e.g.. If you wanna play a tanky sorc, equip HA, put on the right sets and do so. Right now you dont have to decide for one side but rather go full damage and get the full defensive benefit.

    My two cents on this...
  • Feanor
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    Point is, every class can be cheesy because there are a lot of sets in the game which are out of control. It's different with magsorc tho. Their whole kit is just broken.

    It's not. The only synergy Sorcs have with their passives is shock damage. The passives are nothing compared to those the NB has access to. The "kit" in my definition is how well the class skills and the passives harmonize and how flexible they are for adaption. It has a reason you only see two or three different play styles on the battle field - Pet Sorcs, mine Atronach campers, and shield stacking. If the Sorc "kit" was broken you'd see more viable builds. In reality the Sorc kit is really narrow, and funnels everything into only 2 or 3 build choices.
    Curse got buffed three times now (so much to the statement that sorcs only get nerfed lmao) it deals now 25k damage in total which is not avoidable. It's also delayed burst, means it gives sorcs somehow an ability which can act like a proc set.

    First of all, nobody asked for a curse change in the first place. But then Wrobel came up with his great nerf idea, the Sorc community mobilized, and the skill ended up with a second explosion somehow. Sorcs didn't ask for that. All they wanted was that Curse allows for burst, if delayed, but not after six seconds, which was Wrobels original idea. I play a lot with Daedric Prey, which explodes after 6 seconds, because I'm often too lazy to remorph after playing my pet build in PvE. 6 seconds make it considerably more difficult to time your burst compared to 3.5. Already 3.5 seconds is an eternity in Cyrodiil. Also most Sorcs don't wait for the second explosion but recast Haunting Curse to keep the pressure up, so the second explosion goes to waste very often. Nobody would complain therefore if Curse went back to its old state.

    Next thing is frags, they are just RNG based. You dodge one Fragment and they immediately proc one again instead of having a cooldown on it allowing the opponent to counter attack. Assassins will can't proc several times in a row, even if you are blessed with RNG. But someone will tell me now that fragments are telegraphed and I need to dodge it, while it is somehow completely fine that sorcs can facetank Assassins Will into and Incap with shields and without doging anything (I've seen three sorcs in total since the last patch who actually dodge and block stuff, the rest just tanks everything with shields and is pretty successful by doing so)...
    Every execute got stealth nerfed except the sorc execute which can be precasted on top of that. Just remove the part with the precast, and revert the nerfs to other executes.

    The other side of the coin is that frags may be good burst, but it's unreliable burst. You may have two frag procs in a row or none in 10 ability casts. It is what it is. Also, yes, frags are easy to dodge if you are not CCed, OOS or inattentive. The projectile speed and travel time allows for a near guaranteed hit only on very short distances, which put the Sorc at risk. I call that balanced.

    The most hilarious thing is, that sorcs can basically kite every meele build forever through mines and Attronach. Every serious ranged build is magicka based and that means that sorc has easymode sustain thanks to Harness Magicka. How can people say that this class needs skill? In both cases it's easymode, deny it or not.

    While I get that Atro mine camping is an annoying play style, it is a) very defensive and b) requires a not cheap ultimate. And it is a very defensive play style. If you don't engage while the Atro is up you basically don't get killed. Also it's common for tankier opponents to just mistform over the mines or eat them altogether. I've had DKs eat all 5 mines to their face with hardly a dent to their health.
    The 1vX argument is outdated as well. You have major protection from Resto ult which negates damage depending on how much damage in total you take. You have Amberplasm which enables a dodgerolls, which scale into 1vX as well. You can slot Shuffle on overload bar which also negates damage depending on how much damage you take. Wizard's Riposte debuffs all opponents by dealing 15% less damage - same argument as for Major Protection. As everybody can see, there are enough options to make sorc work in 1vX, it's hilarious to demand being able to facetank several players by just spamming shields.

    Everyone has access to the resto ult, and it gives invincibility for 5 seconds for everyone who wishes. Nothing to do with Sorc. Amberplasm is good, but it doesn't allow you to dodge roll forever. And aren't the stamina players never getting tired of pointing out how bad of a defensive mechanic dodge roll is nowadays? As for slotting skills on an overload bar, yes, possible. Overload is one of the clunkiest skills in the game though, and it's pure fun to stay stuck in your overload bar because the game doesn't want to accept your bar swap. Gets you killed quickly despite shuffle. Also, if you facetank several players because of shields, you are not doing damage and your opponents are likely potatoes.
    Sorc has high burst (with the lowest cooldown on the burst from all classes), good pressure, good mobility, a lot AoE (means good large scale options), utility (negate, mines, etc) and is tanky as a rock. Which class (except magsorc) does have all of this? Is it so hard to disagree that sorc has just too much?

    Sorc has good AoE? You mean Liquid Lightning? Or Wall of Elements? The AoE no one uses in Cyrodiil because all it takes is one step to the left or right to move out? Or are you talking PvE? Where stam parses are 5k to 10k higher again?
    Oblivion enchant is the least effective against shield users, unless you can stack up so much oblivion damage that you can kill the sorcerer without destroying his shields first. You don't really think that this will hit the live server do you? And you don't really think that magicka sorc would be the only class that would suffer against this?

    I play without proc sets (in medium armor) and therefore I do exactly know how it feels to play against sorcs without abusing cheesy stuff. Why does that matter? Well it matters because proc sets get nerfed and you just won't have the option anymore to burst through high shields with a Selene. It's save to say that these fights are not in my favour and yet I see that basically everyone gets forced into a similar build to mine (since proc sets get nerfed) while shields get even stronger. Nobody can justify a shield buff under these circumstances and I'm 99% sure that magsorc will be the meta. It already is the meta if I count the amount of classes who are jumping around at the duel spot and it will be even more meta. The most annoying part is that every potatoe can stomp on a magsorc, the class is just super easy to play right now, you have to be careful by not bursting an opponent just by accident. Don't complain if magsorcs get overnerfed in a few months after this extremely sorc friendly patch hits the live server.

    Well, I can guarantee you that Sorcs won't be the only ones to suffer if this goes live. I already wish you fun with death recaps full of glyph procs and bleeding procs. Because that's how it's gonna be (I had it yesterday on the live server). You can already see it in the live server now. You can glue your finger to vigor and rally, because that's what you're going to spam if you don't get the first hit and the first proc. It's gonna be worse than Viper ever was.
    Edited by Feanor on July 31, 2017 8:25AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
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    a lot of stuff

    Tbh i don´t see sorcs being as strong as you´re making them out to be outside of 1v1 encounters with 1v1 setups.

    The only thing making them really solid in open world is streak (which requires heavy investment to be functional). Those builds can still be a pain to kill 1v1 but i don´t think their offense is over the top as they basically require mines to kill any decent opponent.

    I agree maxmagica stacking is too potent for small encounters. Only idea i have to adress this is with capping shieldsize related to HP pool.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Weps
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    At the end of the day, they should simply decide how the shields should stack. It's not understandable why some are magicka based and some health based. To me they should simply say "we go with magicka" and then all the classes will be buffed and you simply have to adjust medium armor dodge and heavy resistances accordingly.

    Or they can simply say "ahhhh, screw it, let's make all the shields health based".
    In PvE won't be much different, in PvP it's going to be a huge difference for everyone, making sorcs and light armour classes less tanky.
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
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    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • revonine
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    Jeezye wrote: »
    revonine wrote: »
    Mines and atro are a bit obnoxious 1v1 yes but this game is not balanced around 1v1.
    It's very difficult to beat that on a stamina class. But what sorc runs atro in open world? o_0

    I'm a stamblade main and yes I have it easy against Sorcs right now with all the proc cheese. I have a Sorc though that I PvP with quite regularly and it is very very difficult to hold your own against even 2 stamina classes whacking you, your shields drop as fast as you can apply them even with the 42K magicka I have atm. Shields are expensive, and kiting them with streak and mines is also expensive. A good magDK or a good magplar will also give you a serious run for your money.

    Maybe let me jump into this discussion as well. Imo the offensive power of sorcs is more or less fine, they hit like a truck ye but only because every sorc builds into damange with insane amounts of magicka and spelldamange. What bugs me out though is that these setups still provide insane amounts of defense. ANY other class that wants to tank several players has to build so by wearing heavy armor, wearing defensive armor sets and adjusting their skills to do so. Sorcs however just turn tankier and tankier the higher their offensive stat pools are. This mechanic is totally broken and the core of the "unbalance" everyone talks about.
    If a sorcs decides to go class cannon and instakill players with curse + frags + execute they should do so, but also be squishy accordingly.

    Maybe it is best to scale hardened ward based of max health e.g.. If you wanna play a tanky sorc, equip HA, put on the right sets and do so. Right now you dont have to decide for one side but rather go full damage and get the full defensive benefit.

    My two cents on this...

    Yes my magplar would get melted if she wore light like my sorc does. As such she wears heavy to get the same tankiness. It's a sacrifice I have to make to survive open world. Sorcs do not need to make such a sacrifice. Hardened Ward is fine on it's own in my humble opinion, but not the harness and healing ward you can put under it.
  • SirMewser
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    Weps wrote: »
    At the end of the day, they should simply decide how the shields should stack. It's not understandable why some are magicka based and some health based. To me they should simply say "we go with magicka" and then all the classes will be buffed and you simply have to adjust medium armor dodge and heavy resistances accordingly.

    Or they can simply say "ahhhh, screw it, let's make all the shields health based".
    In PvE won't be much different, in PvP it's going to be a huge difference for everyone, making sorcs and light armour classes less tanky.

    Why is homologizing the only way shields can be understood?
    That is a sad thing to wish for the game and against the whole notion of "play how you want" and "build diversity".

    You do not speak for PvE players.
    Making shields scale to health is a horrid idea for light armored tanks that rely on max magic and shield(s).
    I tank in light in PVE content using empowered ward and sometimes the barrier ultimate and hardening enchant.
    The problem is shield stacking in PvP, individual shields are fine, players should be able to choose what active shield they want, but not be able to combine them all as a new shield should overwrite the old one just as reapplying/refreshing a new one onto a damaged/expired one works.

    To be honest, with the; Oblivion enchantment, Torug's pact, infused trait, and among other things in the next major patch... ZoS may have achieved a hard counter to shields.

    Prior to the PTS, it would have been ideal to make damage shields behave as followed;

    Self actively casted wards should overwrite actively casted wards.
    -Conjured Ward [+Morphs]: Should overwrite all actively casted shields.
    -Annulment [+Morphs]: Should overwrite all actively casted shields.

    ...but wards that provide group utility should stack on all other wards.
    -Steadfast Ward [+Morphs]: Should overwrite all actively casted shields but stack on allies wards.
    -Bone shield [+Morphs]: Should overwrite all actively casted shields but stack on allies wards.
    -Obsidian shield [+Morphs]: Should overwrite all actively casted shields but stack on allies wards.

    A defensive ultimate against an offensive ultimate is fair play.
    -Barrier [+Morphs]: Should be stackable, otherwise, it is a waste of an ultimate in large scale content PVE/PVP.
    A defensive enchant against an offensive enchant is fair play.
    -Hardened Enchant: Should be stackable, otherwise, it couldn't be used to negate other enchants in PVP.

    With the PTS, meta will change so this is no place nor time to make assumptions.
    Edited by SirMewser on August 2, 2017 3:13AM
  • Saturn
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    Iyas wrote: »
    Stam Nb hitting 45k self DPS...I think you need to buff other classes. Especially Warden

    To buff warden's dps capabilities would require an extensive restructuring of the entire class, considering it has 4 damage skills, one of which is worthless and then the bear ultimate, which is basically worthless too. They went so far with the jack-of-all-trades that they forgot to actually make it even halfway decent as a dps that doesn't have to rely 100% on weapon skills.
    Everything is nerfed ..but magicka sorcs are untouched....
    Sorcs aren't really the top dps anymore, but I'm sure people will still play them in PvE because they're easy. It is quite funny reading about people saying sorcs are OP in PvE, considering for the first year or two you were rarely allowed into groups if you were a sorc dps, since everyone wanted templars and dragonknights xD
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • SydneyGrey
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    I think a lot of people who say "nerf sorcs" are completely forgetting that one of the more recent patches completely did away with one of their biggest strengths: that skill on the champion tree that had to do with magicka sustain. It's gone completely. So yeah, they were already nerfed, just like every other magicka class.
    Weps wrote: »
    Screw Sorcs, why nerfing DK again? Is this ever going to end?
    They won't be happy until every class is nerfed so much that newbies can't kill anything and quit in frustration. Because yeah, the game is not "easy mode" for a newbie that has zero gold, no horse, no master crafter (and therefore no crafted matched sets unless he's lucky enough to find someone else to do it for him). A total newbie won't even know what a mundus stone is yet, much less how to craft matched armor pieces or where to farm for matched sets.

    This is why I hate the endless "Nerf this!" "Nerf that!" threads. How about buffing some underperforming skills/sets/classes instead of nerfing.


    Edited by SydneyGrey on August 2, 2017 7:22AM
  • Banana
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    There special
  • Biro123
    Biro123
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    Banana wrote: »
    There special

    They're not too bad with grammar too. :smiley:
    Minalan owes me a beer.

    PC EU Megaserver
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