How did oblivion damage change in the patch notes?
How did oblivion damage change in the patch notes?
There's really a combination of things..
1. Fixed the bug where infused did not affect oblivion enchants
2. Rebalance of traits making sharpened no longer miles ahead of all the others
3. slight buff to infused.
imo if your build can't deal with taking around 2k unshieldable, unblockable, unresistable damage every 2 seconds, you're gonna struggle. In fact, I think you'll need to cater for twice that, since its never just 1v1.
Now I think this is gonna be the next meta for PVP - so you're gonna have to be able to deal with it.. Even if not everyone is spamming infused/oblivion, enough people will to make it so you cannot rely on shields alone(with the odd dodge/block) to survive.
Don't really know yet until it plays out, but I'll give you my current thoughts
Oblivion damage is gonna be the biggest factor - so a lot will depend on just how much people are using it - but I suspect my usual build focus of stacking as much mag as possible isn't gonna fly anymore.
I think the problem will be with skills used rather than gear worn. I think sorcs are gonna need more heals - a LOT more. In fact, probably everyone is - except those who totally avoid damage by dodging/cloaking.
I came up with an idea of a build to survive infused oblivion spammers, but just didn't like how it played. It involved fitting in mutagen on the bar - and having to slot surge too (as opposed to just on the overload bar) as it became to important to keep it up. This meant dropping my pet (no bar space).
Soo, the stat loss from that (and associated dmg loss) kind of meant my old DW burst build just didn't have the burst to work without some kind of sustained dmg too - so had to switch to destro and crushing shock.. Oops, no space for 2 shields now - so down to hardened only (and a weaker hardened due to the stat loss)..
That weaker shields means needing to survive a bit better when the shield gets taken down (which will happen much more often) so dropping my infused/well-fitted traits in favour of impen, trying to fit in boundless for more resists and runawayability..
For burst heal - the only space is with the resto ult.
Now the healing from mutagen and surge still wasn't really enough - so added in troll-king - which limited gear sets massively. So I tried it with what I had - a straight-forward destro/resto spinners/lich. Sustain wasn't really enough (CS being fairly expensive and all), and what I really didn't like was:
1. being forced towards destro/resto again.. I much prefer DW.
2. The sheer amount of buffs to cast before engaging (I hated that about stamsorc) - mutagen, surge, shield, boundless(if you can fit it in)
Options... I feel more sustain is needed than Lich gives. may need to look at jewellery enchants.. Bloodspawn may be a solid choice instead of troll-king for more resto ults. and more resists behind that shield. I just don't like the time it takes to cast... Usually by the time I realise I need it, I already can't afford to miss a shield-cast. The amount if times I've died just the instant that ulti was cast (and awoke with 0 ulti)
But no, I'm not liking the way its going... Not because I think my class will be weak - but because I feel forced into a particular playstyle that I'm not keen on.
The other option (which I don't think will be viable - it barely is against 1v1 shieldbreaker spammer) is massive magica pool and twilight matriarch heals.